Hey guys and gals, Compulsion Games here
with some very exciting news.
After a gruelling Montreal winter
full of wet snow, dry skin, and hard work,
we are finally ready to present to you:
the Maidenholm Update for We Happy Few.
This is the second, major content update for We Happy Few,
and we're so pleased to share it with you.
We've developed brand new content,
and included some long-awaited community requests.
So let's get to it.
First off: welcome to the new,
weird and wonderful island of Maidenholm!
This second Village island very mysteriously appeared offshore,
and with it, a bunch of new encounters
for you to explore.
Maidenholm is a significantly greater threat
than any you have ever faced before in our world.
The encounters are more dangerous, more ridiculous,
and everything I hope my Granny never sees,
for reasons that will be obvious to you.
Also, Faraday and the Houseboys have moved
from the first Village island to Maidenholm,
so be prepared to work hard if you want to pay them a visit.
Second, we have implemented playstyles!
This is one of your most highly requested features.
You now have a choice at the beginning of the game
to play in one of three different playstyles.
If you have been asking for us
to remove the survival aspects of the game,
then you are in luck.
The new Birdwatcher playstyle focuses
just on the quests and exploring the world,
and you no longer need to eat or drink.
If you have been asking us to make everything harder,
well, you can now go full rage
and select the Vigilante playstyle.
Combat will be harder
and survival will be brutal.
Things are not gonna be easy
and the game will be punishing.
Or if you were happy the way things were
then you can continue playing on the Downer playstyle,
which is basically what we have now,
just with a few additional balance tweaks.
These Playstyles have been designed
to accommodate a wide range
of different types of players.
As always, we'll be looking forward to hearing your feedback.
Third, in our first, major world generation change,
we added support for regions in the garden district.
The map is now divided between different types of areas:
wilderness, abandoned neighbourhoods and small hamlets,
each with their own resources and threats.
This is the first in a series of large changes
to our procedural system,
and there is more to come.
We hope the new regions will add
even more personality to
the ever evolving world of Wellington Wells.
Fourth, the shelters have been revamped,
and you'll no longer get these for free.
You'll face challenges
in order to unlock each one,
but on the plus side, once you do,
it'll be just as safe as usual,
and since the new shelters will introduce
key mechanics useful to the game world,
you'll be better prepared for
exciting new challenges down the road.
Come on guys, it's for your own good.
Fifth, because we are never short
on finding ways to complicate your life,
we added a bunch of different deadly features.
The so-called Toxic Fog has been expanded.
I'm afraid this put an end to the easy
night errands in the Garden District or the Village
while gently reminding you that ecologic catastrophe
is probably more real than some believe.
Meanwhile, our very own and
never drunk-on-duty Wellington Wells police
found ways to improve the security in the Village District.
No, they did not build a wall.
Instead, we would like to welcome
their new pet, the Peeper.
It's a delightfully evil device
that scans your soul for residues of Joy,
oh but it isn't it just so gosh darned cute.
Sixth, we added a butt load of options in the main menu,
so you can customize your desired playthrough.
This allows Playstyles and Permadeath
to be displayed all in one place,
as well as providing an option for multiple save slots.
Speaking of Permadeath,
please note that it is no longer the default option.
Many players were recklessly clicking
through the menus without realizing
what permadeath was.
Now, it must be a conscious choice,
which doesn't take anything away from permadeath players,
and will help us not get screamed at quite so much…
And finally, we have a ton of stuff
but we're out of time.
So here's the rest of the video
condensed into 5 seconds.
After so long working on our previous update,
it felt really great to be working
on all this cool stuff.
We'd love to hear what you think of it,
so come say hello on the Compulsion Forums
or on your most convenient social media.
Until next time,
happy update everyone,
and don't forget to take your Joy!
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