Things You Might Not Know About Hearthstone
Whats up guys its me Jeremy!
It's pretty crazy to think that even though hearthstone development began a whole eight
years ago, there's still a lot of interesting tidbits and facts that a lot of people might
not be aware of!
Some of them might seem pretty obvious, while others might surprise you, but regardless
there's no such thing as having too much information and we can definitely learn something
from even the most obscure things in the game.
So without further ado, let's take a look at some of the things you might not know about
Hearthstone!
First up let's talk a little bit about Ashbringer, the legendary weapon you get to equip when
Tirion Fordring dies.
Ashbringer is unique in that similar weapons aren't legendary.
For example Medivh also equips a named weapon when you cast him, his great staff Atiesh,
but it's not legendary, it doesn't even have a rarity symbol.
Similarly Kazakus potions, Rafaam cards, Ysera Cards, and many other spells and weapons produced
by legendaries are not themselves legendary, but Ashbringer is.
There's lots of other weapons and spells, both generated by legendaries and ones that
are just cards themselves, that are super important to the story, so it seems unlikely
Ashbringer is the only one important enough to be legendary.
It seems like a pretty easy patch fix to make it not have a rarity, just like all the other
similar cards, so whatever the case it's pretty interesting that it has stayed the only legendary
weapon or spell in the game for such a long time.
Another pretty interesting factoid is about the gold cap on accounts.
There is actually a limit to how much gold you can have on a single account, although
most of us are too poor to ever see it.
The goldcap actually used to be 20000 gold until March 2014.
Now 20000 is a pretty low cap, especially for people who grind arena and their dailies
every single day, so Blizzard changed it to 999,999 gold, and also implemented a warning
once you hit 997,999 gold.
Now that's a pretty crazy amount, giving you the ability to buy 9999 packs, and it
seems doubtful that anyone would ever hit it, making the warning pretty funny.
Still with things like Heroic Tavern Brawl that give huge rewards currently being explored,
maybe we'll see a way to earn tons of gold in the future and people will actually approach
the cap.
Next up let's talk about a pretty interesting patch change to Shaman's hero power.
People who played in the closed beta will definitely remember this, but for the majority
of you that don't, Healing totem actually used to heal ALL CHARACTERS for 1 at the end
of the turn.
This meant that it healed your hero too.
Now Blizzard decided this was a little bit too strong and changed it in closed Beta patch
1.0.0.3890, but it's pretty interesting to think about how that would have changed
Shaman as a class today.
It's pretty laughable now to think about making the Shaman class even better, but there
was a stretch of time before tunnel trogg when it just wasn't very good, and it'd
be interesting to see how much even a miniscule change like that would have made it better.
The next cool thing we'll be talking about doesn't come from the game itself, but rather
from the dev's statements during interviews.
In 2014 the Executive Producer of Hearthstone said that "achievements will eventually
be added to the game".
And the Devs reaffirmed that they are definitely still thinking about adding them as of October
2016.
Now this is pretty interesting to think about, because adding achievements to a game that's
already been out for super long is kind of awkward for both the devs and the players.
If they make the achievements pretty simple to get, than most people will probably have
gotten them already.
If they make it so that your past games and data don't count towards achievements, than
a lot of veteran players will be unhappy that everything they've done so far doesn't
count.
If they make the achievements super hard to get, than most of the casual fanbase will
probably be unhappy.
Still blizzard is really creative and have done a great job with the game so far so we
have no doubt that they'll be able to come up with
a good solution and we would love to see achievements in the future.
Last but not least, one thing people might not know about the development team is that
expansions are actually usually created 2 sets in advance.
According to Team 5 they are "already working a lot on future expansions" including "not
only the next expansions but the one after that as well".
This makes a lot of sense since they have to take the time to design a whole set, test
all the cards, get the names and lore for them right, find or commission art for them,
and then make sure they are implemented correctly into the game.
This is also probably the main reason why sometimes the cards they release in sets don't
seem to help the state of the meta, or don't make weak classes better until the next couple
expansions.
For example Priest might have been really good when they were designing purify and so
they made some weak class cards for priest two expansions in advance.
Then with the next set priest became really weak, but it was too late to change anything
about purify before it got released.
This is super interesting and definitely something to think about before we bash on the devs
too much about balance issues.
Those are some interesting tidbits about the game, what's your favorite fact that people
might not know about Hearthstone?
Let us know in the comments!
And it looks like that's gonna be it from me, if you enjoyed the video drop a like,
subscribe if you want, thanks for watching, and I'll see you guys next time!


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