What's up guys it's me Jeremy!
With the Warwick rework due to be released on live in the near future, we wanted to go
over a bunch of facts and other cool bits of info about Warwick's rework, such as
his previous rework attempt!
And if you enjoy the video definitely hit that like button because if this video hits,
let's say <X> ratings, then I'm gonna <x>.
The production time on champion reworks is actually usually pretty short, but Warwick
has technically been in development since about late 2013, making it the longest development
cycle for a rework so far.
Daniel Klein had actually started with the rework a long time ago, and he actually already
had a decent kit put together.
It actually got iceboxed because Riot needed
him to get to work with Azir, which was a higher priority for release than the Warwick
rework.
It was around this time that Riot started a dedicated rework team, and they decided
that the level of rework that Warwick deserved needed to be much higher.
For example, the Sion rework was a massive undertaking and update on release, and Riot
wanted Warwick to have something just as awesome.
Daniel Klein had originally been working on Warwick's result between two other projects,
Xerath's rework and Azir, meaning he just didn't have the time or resources required
to fully re-design him from the ground up.
The reworks team had their own priorities such as the massive Sion update, but even
the smaller changes like Soraka, Tristana and Viktor are good examples of how much more
serious reworks are now than they were in the past.
Despite being iceboxed, Warwick's rework was delayed to make way for Poppy and Ryze
following the release of Sion, but they definitely wanted to make sure he had something on a
similar scale once they finally took him out of the icebox and restarted his development.
Once Urgot releases, he'll probably take the crown of longest rework development cycle,
but for now Warwick holds that title!
You might be curious what that first attempt at a Warwick rework looked like before it
was iceboxed, and fortunately we have some of the scrapped abilities from the Daniel
Klein rework!
Most of the information Daniel shared was on Reddit and focused on his Q and E. His
Q was still called Hungering Strikes, but it was changed from the original spell to
being a double-attack, kinda like Master Yi's passive proc.
Interestingly though, it didn't deal any AD on the attacks even though the attack is
delivered through basic attacks - instead it dealt magic damage and proc'd on-hit
effects twice, and it was quite spammable with a low cooldown and mana cost.
The spell was designed to be a good way for Warwick to heal, as his passive during this
rework would deal 2% of the target's max HP and heal Warwick for 5+1.8% bonus hp.
The passive could seriously ramp up on the healing too, as every time it was triggered
it would give Warwick an Eternal Thirst stack, that would further amplify his healing.
Essentially in short fights, Warwick wouldn't heal all that much, but
as a fight goes on he would become an insane drain-tank,
and combined with the new Q it could really set Warwick up to build those stacks and heal
up fast.
The E ability from Daniel Klein's initial attempt at the Warwick rework was known as
a 'boomerang' ability, called Blood Scent / Hamstring.
Passively it was the same Blood Scent from the old Warwick, allowing him to track low
health targets and also big monsters to allow him to effectively counter jungle.
The active part, Hamstring, was aimed to work like a semi-gapcloser.
You would jump to a target locate, and then he would immediately pounce back to where
he started.
Anyone he touches during the leap would be damaged and given a really big slow for a
really short time, so if he tags someone with the slow, he'd probably be able to catch
up with them even though he jumps back to his original position.
It was designed to combo well with another one of the reworked abilities, his W known
as Howl.
Howl worked by terrifying enemies away from wherever Warwick was stood when he activated
the ability, causing them to flee.
The idea is that you would use your Hamstring to jump behind an enemy and apply the slow,
and then quickly use the Howl before your E took you back to your original position.
That way, enemy players caught in the Howl would be forced to walk towards your original
position because they'd be running away from where the Howl was triggered.
It could also set up things for the Warwick Ultimate, which was turned into a skillshot
similar to Sejuani's Q. It worked in a similar way to the previous Warwick Ultimate, but
you had to land on a target with the dash to get the stun and damage.
If some of those abilities sound familiar to you, that's because they were kept as
part of Warwick's rework even after he came back out of the icebox!
The Fear ability on Warwick's new E was originally the Howl ability on his W from
Daniel Klein's rework, and making his Ultimate a skillshot was another concept that was kept
around for the release version.
The main difference here is that Daniel Klein originally planned for Warwick's R to be
a more simple gap closer, but on release the dash distance is increased based on how much
movement speed Warwick has.
At top speed, this enables Warwick to jump insane distances, and he'll stick to the
first enemy champion that he encounters - although of course you can still miss or use it as
an escape if you really need to.
Either way, both the AoE fear and a skillshot Ultimate were first created for Warwick in
2014, so although they might have changed slightly, it's cool to see that Daniel was
already on the right lines when it comes to the direction that Riot wanted to go
with the rework.
Warwick's rework definitely has the community interested thanks to both the awesome gameplay
and incredible new art tied to it.
Warwick was actually developed by the team behind the Taric and Ryze VGUs, so it's
no surprise that it turned out looking really good.
CertainlyT was the head gameplay designers, who you may know as the mastermind behind
Thresh as well as the creator of Yasuo, two champions that are definitely near the top
of the food chain when it comes to picking really fun champions
to play.
The concept artist was Larry 'The Bravo' Ray, who did an absolutely insane job with
the concept art.
You can actually find a lot of his concept art on his deviantart page which we will link
in the description - and honestly it's just crazy how sweet this stuff looks.
There are a lot of iterations of what might have become Warwick's poses or animations
for fighting which all look really badass.
Larry also shared some of the concept art for Hyena Warwick, which was a huge change
from the original focused on looking more like a Road Warrior skin, so think Warwick
meets Mad Max or something like that.
Instead of the hextech on his back, he's instead powered by an engine which is pretty
creative and although it's a big change from the original Hyena Warwick, it does look
like a really solid skin update to go along with his gameplay rework.
The last thing we wanted to mention is that he's most likely to be released on the 25th/26th
of January - the only exception to this would be if he was delayed by bugs or had some other
huge issues that Riot would have to work out before getting him onto the live servers.
Anyway that just about wraps up all the cool facts we've got for you today about the
upcoming Warwick rework, the kit is looking a lot more modern and his art is awesome,
seems like Riot did an awesome job with the rework and hopefully it'll mean Warwick
seems a lot more play in the future.
Leave us your comments with your thoughts on the Warwick rework so far, and it looks
like that's gonna be it from me, if you enjoyed the video drop a like, subscribe if
you want, thanks for watching, and I'll see you guys next time!
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