Thứ Ba, 31 tháng 1, 2017

Waching daily Jan 31 2017

What's up guys it's me Jeremy!

With the Warwick rework due to be released on live in the near future, we wanted to go

over a bunch of facts and other cool bits of info about Warwick's rework, such as

his previous rework attempt!

And if you enjoy the video definitely hit that like button because if this video hits,

let's say <X> ratings, then I'm gonna <x>.

The production time on champion reworks is actually usually pretty short, but Warwick

has technically been in development since about late 2013, making it the longest development

cycle for a rework so far.

Daniel Klein had actually started with the rework a long time ago, and he actually already

had a decent kit put together.

It actually got iceboxed because Riot needed

him to get to work with Azir, which was a higher priority for release than the Warwick

rework.

It was around this time that Riot started a dedicated rework team, and they decided

that the level of rework that Warwick deserved needed to be much higher.

For example, the Sion rework was a massive undertaking and update on release, and Riot

wanted Warwick to have something just as awesome.

Daniel Klein had originally been working on Warwick's result between two other projects,

Xerath's rework and Azir, meaning he just didn't have the time or resources required

to fully re-design him from the ground up.

The reworks team had their own priorities such as the massive Sion update, but even

the smaller changes like Soraka, Tristana and Viktor are good examples of how much more

serious reworks are now than they were in the past.

Despite being iceboxed, Warwick's rework was delayed to make way for Poppy and Ryze

following the release of Sion, but they definitely wanted to make sure he had something on a

similar scale once they finally took him out of the icebox and restarted his development.

Once Urgot releases, he'll probably take the crown of longest rework development cycle,

but for now Warwick holds that title!

You might be curious what that first attempt at a Warwick rework looked like before it

was iceboxed, and fortunately we have some of the scrapped abilities from the Daniel

Klein rework!

Most of the information Daniel shared was on Reddit and focused on his Q and E. His

Q was still called Hungering Strikes, but it was changed from the original spell to

being a double-attack, kinda like Master Yi's passive proc.

Interestingly though, it didn't deal any AD on the attacks even though the attack is

delivered through basic attacks - instead it dealt magic damage and proc'd on-hit

effects twice, and it was quite spammable with a low cooldown and mana cost.

The spell was designed to be a good way for Warwick to heal, as his passive during this

rework would deal 2% of the target's max HP and heal Warwick for 5+1.8% bonus hp.

The passive could seriously ramp up on the healing too, as every time it was triggered

it would give Warwick an Eternal Thirst stack, that would further amplify his healing.

Essentially in short fights, Warwick wouldn't heal all that much, but

as a fight goes on he would become an insane drain-tank,

and combined with the new Q it could really set Warwick up to build those stacks and heal

up fast.

The E ability from Daniel Klein's initial attempt at the Warwick rework was known as

a 'boomerang' ability, called Blood Scent / Hamstring.

Passively it was the same Blood Scent from the old Warwick, allowing him to track low

health targets and also big monsters to allow him to effectively counter jungle.

The active part, Hamstring, was aimed to work like a semi-gapcloser.

You would jump to a target locate, and then he would immediately pounce back to where

he started.

Anyone he touches during the leap would be damaged and given a really big slow for a

really short time, so if he tags someone with the slow, he'd probably be able to catch

up with them even though he jumps back to his original position.

It was designed to combo well with another one of the reworked abilities, his W known

as Howl.

Howl worked by terrifying enemies away from wherever Warwick was stood when he activated

the ability, causing them to flee.

The idea is that you would use your Hamstring to jump behind an enemy and apply the slow,

and then quickly use the Howl before your E took you back to your original position.

That way, enemy players caught in the Howl would be forced to walk towards your original

position because they'd be running away from where the Howl was triggered.

It could also set up things for the Warwick Ultimate, which was turned into a skillshot

similar to Sejuani's Q. It worked in a similar way to the previous Warwick Ultimate, but

you had to land on a target with the dash to get the stun and damage.

If some of those abilities sound familiar to you, that's because they were kept as

part of Warwick's rework even after he came back out of the icebox!

The Fear ability on Warwick's new E was originally the Howl ability on his W from

Daniel Klein's rework, and making his Ultimate a skillshot was another concept that was kept

around for the release version.

The main difference here is that Daniel Klein originally planned for Warwick's R to be

a more simple gap closer, but on release the dash distance is increased based on how much

movement speed Warwick has.

At top speed, this enables Warwick to jump insane distances, and he'll stick to the

first enemy champion that he encounters - although of course you can still miss or use it as

an escape if you really need to.

Either way, both the AoE fear and a skillshot Ultimate were first created for Warwick in

2014, so although they might have changed slightly, it's cool to see that Daniel was

already on the right lines when it comes to the direction that Riot wanted to go

with the rework.

Warwick's rework definitely has the community interested thanks to both the awesome gameplay

and incredible new art tied to it.

Warwick was actually developed by the team behind the Taric and Ryze VGUs, so it's

no surprise that it turned out looking really good.

CertainlyT was the head gameplay designers, who you may know as the mastermind behind

Thresh as well as the creator of Yasuo, two champions that are definitely near the top

of the food chain when it comes to picking really fun champions

to play.

The concept artist was Larry 'The Bravo' Ray, who did an absolutely insane job with

the concept art.

You can actually find a lot of his concept art on his deviantart page which we will link

in the description - and honestly it's just crazy how sweet this stuff looks.

There are a lot of iterations of what might have become Warwick's poses or animations

for fighting which all look really badass.

Larry also shared some of the concept art for Hyena Warwick, which was a huge change

from the original focused on looking more like a Road Warrior skin, so think Warwick

meets Mad Max or something like that.

Instead of the hextech on his back, he's instead powered by an engine which is pretty

creative and although it's a big change from the original Hyena Warwick, it does look

like a really solid skin update to go along with his gameplay rework.

The last thing we wanted to mention is that he's most likely to be released on the 25th/26th

of January - the only exception to this would be if he was delayed by bugs or had some other

huge issues that Riot would have to work out before getting him onto the live servers.

Anyway that just about wraps up all the cool facts we've got for you today about the

upcoming Warwick rework, the kit is looking a lot more modern and his art is awesome,

seems like Riot did an awesome job with the rework and hopefully it'll mean Warwick

seems a lot more play in the future.

Leave us your comments with your thoughts on the Warwick rework so far, and it looks

like that's gonna be it from me, if you enjoyed the video drop a like, subscribe if

you want, thanks for watching, and I'll see you guys next time!

For more infomation >> 4 Crazy Facts About The WARWICK REWORK - League of Legends - Duration: 10:49.

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For more infomation >> Russian funny videos & fail compilation 2017 January || We Love Russia 2017 - Duration: 10:37.

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