Bad dancer interferes it is known that.
What prevents the domestic video game developers?
Big profits, due to what all lazy?
Small income due which nobody takes up
serious projects?
genre and lack of crisis new ideas?
Invalid state policy?
Why do a few more years back home Igroprom
thundered, and out of our hands creators out if
not a masterpiece, something memorable games, and now the view
our igroproma is, somewhere on the same level,
and that the opinion of the Russian a movie that, with very few
except people with at least a little intelligence
above average, watch Not recommended.
Let's try to understand in this matter.
Governmental support.
Our government can not reproached for the fact that it
not interested his people, but that
In the area of the game industry, then all bad.
For example, in England and the United States constantly provides grants
the promising game design, which are
generally fall in cash simple, indie studios.
Note that these grants at the root differ from those
directed to the so-called the development of democracy.
Gaming Grants - especially for its distributed
inside the country.
Well, okay, the United States and Britain - This is, and there is this
industry is not developed our example, but the same
there is Poland, which under sideways, and whose government
allocated in the past year several million zlotys
studio CD Projekt RED to support pants and the fact that the company
again pleased the world games no worse than third Witcher.
Very good initiative, and it was would be nice if something
similar happened in Russia.
Aping.
Western culture is contagious.
It is simple and easy to understand.
It does not act at all, but on many.
Our game developers - The same people, and also want to
ape.
One rivet once "Our answer to Hollywood" tumbling
on the heads of the spectators spooky slag, others want to sing
blues as negros in the ghetto, but it turns out Tambov-Ryazan
tunes, with which the same negros from the ghetto only laugh.
In the course of such investigations born such a terrible thing,
a Russian rap.
Well, about our rockers, I do not have anything of his own,
and blindly copying Western artists I generally keep quiet.
The same happens and igroproma.
Our attempt to do, something on the American
manner, as if the cobbler, lifetime shivshy boots,
decides to sew, for example, dress.
As a result, he will succeed one big boots, which
nobody needs.
It gives examples of unsuccessful I will not imitate you
know them, except to say, that the loss of self-identity
- This is bad.
The pro-Western commerce.
This item is similar to the previous one, but it has one difference: if
one domestic rap artist It begins to wriggle, imitating
American blacks, making it is from the heart, then the other, forced
do it to fit in conjuncture, otherwise it
quite simply will not buy.
So we try our Ivana Yes Stepan make games
For John and Bill, looking them in the eyes and mouth, trying to
guess what they are watching, and that is chewed.
It turns out so clumsily, as soon as possible.
I know a bunch of examples where the same US pleased
We listened, something primordially Russian, folk, ethnic,
original, and do not remember one example, when the domestic
a copy of the American entertainment genre would cause serious
interest in the West.
Copies do not matter, if there are originals.
As a result, developers are forced to working with Western customers,
and to release the game on the western sites, representing
their products on the clumsy English, often forgetting
that we were not expected, and that to please his audience can
be much more profitable.
The desire to fast money.
It is no secret that many of our talented professionals
cast serious achievements and begin elementary
tinkering, producing packs monotonous flash games
or dull with brauzerki fierce or given.
It seems that such goods easier to sell.
They are popular greater than any
Historical action based on, for example, or the Quiet Don
War and Peace.
Therefore, with a few exceptions, domestic Igroprom
associated only with all sorts of merry
Farms, and brauzerki a bunch of social games
networks.
It is as if a genius artist portrait stop
create masterpieces, which leave the month and will start
write faces three gentlemen thaler apiece, while spending
For every portrait for a couple of days.
Disbelief investors.
Returning to the previous point, I can say that
domestic igrodelov I understand.
Everybody wants to earn more working with
less.
Many can be agreed and to work on large
projects in order to implement their ambitions, but the trouble
that these projects very little, for investors
They do not believe in that.
He is an elementary unusual.
This in pre-Petrine Russia to bring the potatoes
there the merchants, and offer grow and sell.
No one is not subscribe.
Our investor easier build a shopping center,
you invest, for example, in Stalker 2, because shopping
center - here it is, and virtual game for the udder is not felt.
There need a powerful jerk, to any studio,
releasing large game, I get rich, thereby
pushing private capital to invest in Igroprom.
Piracy.
It is possible that investors It was.
There were so splyli, rather burned on the infinite
piracy level.
Games brainer steal, find opportunities to play
in them, without paying a penny.
Therefore we have now, that no new game is something
network that spiratit impossible.
At the time, the love of the fans Stalker ditched second
part that has been, We began to develop.
Love was present, and it is known to be present
the love of money can not buy, she gets free,
It turns our gamers free whole trilogy,
depriving millions of developers, and maybe billions.
Here you have a clear answer on the topic: why is it bad
investors do not want to give good money games that
would love to domestic, and not just gamers.
Care of the old school.
The golden age of the world igroproma It fell to 90s.
This happened because, that computer technology
made quality jump, and developers
video games - yesterday gamers - Got a shelf projects
video games drawn pencil in a notebook, and
with love began to realize conceived years earlier.
It is also important that before video games were more than
art than commerce, and now it is almost
always-commerce, and there where people are more fond of money,
than their job, nothing good will not work.
A similar situation, only on a smaller scale, happened
and we have: the old ideas have dried up, original authors are not afraid
to express their talent, gone retired, left for the United States
or do other, invisible our project eye
and in the arena went out to citizens of copywriters, trying to make,
creating a copy of which I spoke earlier.
As a result, domestic igroproma, and indeed in
all the so-called show business, formed a crisis of the genre:
there are no new ideas, present, violent and ebullient creators
no finance for the implementation of conceived not.
Who would not agree, can still time to review the transfer,
that shows us ORT New Year's Eve.
Russian game for Russian?
So maybe we should have Russian developers start making
games for Russian?
Speaking of "Russian" and "Russian" I mean 143000000th
and multi-ethnic population our great country.
You can easily be or ethnic Buryat
Armenian, but if you know how and, most importantly, you want
make high-quality games, then maybe it is time to throw
rely solely to the west of the buyer,
for there you do not care enough who needs, and unfold
towards our citizens, which in recent years
We have become accustomed to over the game you have to pay.
Already buying games in the same Steam does not look silly extravagance,
and there is hardly a lot people who say that
spend one or two thousand rubles for a truly
quality game created our our - inadmissible
thing.
So it is believed that if the Americans are well
Used thought and imposed sanctions also in relation to our
video game developers, it would benefit
Not only them, but all of us.
Finally I express the hope that would be good,
if the material I reached not only to simple
video game developers, but also to potential investors,
and there, staring, and before someone from our officials.
After all, as practice shows, if the time to pounce,
problem can be solved.
And the fact that our game industry for many years does not spoil
us something really quality - of course,
problem.
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