Thứ Ba, 31 tháng 7, 2018

Waching daily Jul 31 2018

Video games have come a long way since the days of finding out that your princess was

in another castle, but sometimes, those climactic moments just don't stick the landing.

After fighting your way through hours of gameplay, getting a poorly-made ending can almost ruin

the entire experience, and make you remember them for all the wrong reasons.

Here are the most infuriating video game endings we've ever played.

Mass Effect 3

After a trilogy loaded with seemingly endless hours of content, each and every Mass Effect

player had their own unique Commander Shepard, molded by the decisions they'd made in every

encounter.

All of those personal choices had consequences, leading to brilliant moments like the climactic

mission of Mass Effect 2, where the outcome was determined by how much time you'd spent

getting to know your crew and their specialities.

That's what made the journey through Mass Effect's universe feel alive and real.

Then came Mass Effect 3, in which Shepard's massive struggle against the Reapers culminated

with a trip to the galaxy's most high-tech child daycare center.

Here, you're stuck negotiating the fate of the universe with a little boy called the

"Catalyst," who offers you your pick of three predetermined, color-coded cutscenes.

Thousands of decisions, hours of gameplay, and the nonlinear experience of a lifetime,

and it all comes down to choosing "red," "blue," or "green."

While BioWare released extended endings in response to fan uproar, it still didn't fix

the damage that this underwhelming final choice did to an otherwise fantastic series.

Batman: Arkham Asylum

The final boss fight of Arkham Asylum isn't bad enough to retroactively ruin the game,

but it is so crushingly stupid that it definitely feels like the developers at Rocksteady just

ran out of better ideas.

"Let's turn the Joker into a giant muscle monster" was not a good twist to throw at

Batman fans.

The character of the Joker is all about mind games, putting heroes in unwinnable situations,

but his endgame move in Arkham Asylum was to transform himself into something that Batman

had been beating up pretty consistently for the past 12 hours.

It makes no sense, and that's before the part where Batman's big solution is to blow

up his own hand by punching the Joker with explosives.

The sequel, Arkham City, actually did a decent job showing some of the consequences of this

nonsense, but Asylum really dropped the ball with its big finale.

Borderlands

In Borderlands, you spend the entire game working towards opening The Vault, a chamber

filled with untold riches and secrets.

To do that, you need a key, and when you finally acquire it, you kick off an epic finale where

you fight your way to The Vault's entrance… and don't open it.

"The key won't open the vault for another 200 years."

As it turns out, no one can open The Vault, so the ending consists of you handing off

the key to a scientist and then going back to whatever boring mercenary adventures you

were doing before.

It's a non-ending, and to this day, it remains one of gaming's most infamous bait-and-switch

finales.

Halo 2

Halo 2 had some serious deadline issues, and in order to get the game released on time,

certain things needed to be cut - including a level that would've picked up right after

Master Chief's infamous cliffhanger line.

"You mind telling me what you're doing on that ship?"

"Sir… finishing this fight."

The ending we got, though, set the stage for an epic finale but cut to black just moments

before it started.

While they obviously got the chance to tie things together and make up for it in Halo

3, the fact remains that Halo 2's lack of closure pretty much started the bad trend

of sequel-bait anti-endings in triple-A video games.

In this sense, this isn't just a bad ending from a narrative perspective.

Its negative consequences transcended the game and trickled into the real world.

It doesn't get much worse than that.

Sonic Forces

Sonic Forces is a mess.

The cutscenes are weirdly short and full of lazy animation, and some even have obvious

errors like Shadow and Rouge smiling cheerfully as the sun itself is about to burn them to

death.

The climactic levels are easy enough that they could almost be tutorials, and the story's

resolution wraps up in such a way that you can tell the writers either didn't care or

didn't have time to.

There were two major questions driving the plot: how will Sonic and company stop Infinite

and Eggman, and how will Classic Sonic get home?

Neither question gets a real answer.

The two villains just disappear after a couple of ridiculously simple fights, and Classic

Sonic simply fades back into his own timeline, without even an attempt at an explanation.

This is all the proof we needed that that we weren't getting the epic adventure we

we were promised.

Middle-Earth: Shadow of War

The ending of Middle-Earth: Shadow of War is actually great.

The only problem is that it's locked behind a fake-out "ending" and way too much grinding.

The first ending, achieved by naturally progressing through the game's story, featured a disappointing

quick-time-even showdown with Sauron.

To get to the actual true ending, though, you had to go through hours of busywork, conquering

endless generic fortresses and claiming dominion over the orcs of Mordor.

It's exactly what you'd been doing for the whole game, but this time, there was no

plot to break up the constant grinding until you finally earned the last cutscene.

Darksiders 2

Darksiders 2's ending is a letdown for a couple of reasons, and the first problem is that

there's no real buildup to it.

You just find out that it's time to fight Absolom, you go and beat him up, then bam:

one quick cutscene and the adventure's over.

While the fight is interesting from a gameplay perspective, it's far too easy for a final

boss, leaving you with no real feeling of accomplishment.

It all leads to the epic reveal of Death sacrificing himself to restore humanity and undo the crimes

of his brother, War… but then there's another immediate twist: War already freed

himself from prison and summoned the other horsemen to his aid, which instantly and ironically

returns Death to life.

Basically, the ending reduced the whole game to being a fun waste of time.

That wouldn't have been so bad if Darksiders 2 was actually just the middle of a four-part

saga as planned by Vigil, but unfortunately, THQ imploded, and took Vigil with it.

Here's hoping we get a better resolution when Darksiders 3 is released by new studio

Gunfire Games.

For more infomation >> 7 Most Infuriating Video Game Endings Of All Time - Duration: 5:37.

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[ENG SUB] Hua Chenyu's Celebration Video for 20 Million Fans on Weibo_20180731_华晨宇微博粉丝2000万视频 - Duration: 3:05.

Posting a video... to celebrate

Reaching 20 million fans on Weibo

Ehm... *shy laugh*

Recently I've been...

Keeping myself in seclusion

To compose for my... new album

That's why...

I haven't come out in so long

I might look a little like a caveman

Then today...

I'll... sing a song as a gift for you all

<< Half a Lifelong Romance>> Singer: Karen Mok Composer: Hua Chenyu

♪At last♪

♪You and I♪

♪Meet at this point♪

♪At last♪

♪No longer separated by a breath♪

Alright, then...

Tonight I hope all you have a...

Lovely night

Rest early

Good night

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