It's an amazing game for any Atari 2600 owner who's looking for some action and
explosions.
If protecting a utopian planet and its inhabitants is the thing for you then this is what a waits
for you.
Your job is to protect these Zardonians from an attack issued by another alien race called
the Krytolians.
You take on a role of a commander at a base protecting 6 cities armed with Antiballistic
missiles or ABM's for short.
These cities are defenseless and you are their last hope.
Do what ever it takes to save as many lives as you can before it's too late.
In front of your screen you can see 2 sets of numbers.
The number on the left side represents the game number and the number on the right tells
you how many players are in the game.
Down below are 6 structures which are the cities you must defend.
The small pyramid is the missile command base armed with ABM's.
To start the game you have to pull down the reset switch.
Below the missile command base shows you how many ABM's are loaded.
At the lower left corner of the screen.
You can see two rectangles those are your ABM's caches.
Each of them represents 10 ABM's in total.
You are equipped with only 30 of them when you start the game.
As you are limited in ammunition you must carefully use your ABM's wisely.
Or in other words EVERY SHOT MUST COUNT!
In the skies above Zardon keep your eyes on the look out at all times as Krytolians are
not only armed with Interplanetary Ballistic Missiles.
Oh no!
They have another super weapon of destruction called the cruise missile.
You'll see them as a small violet dot flying down on the screen.
Destroy them before they hit the ground.
Using this small white rectangle or sometimes referred as a small cursor allows you to directly
target and fire in the sky.
You can fire up to 3 ABM's at a time and the explosions of these ABM's last for about
3 seconds.
There are several game variations; however since there are many of them I'll present
you this Game Selection Matrix sheet.
Here I'll explain each of these selections as I go along.
There are a total of 34 game variations and the first 17 of them are for single player
mode.
Each selection of the game will vary in 2 types of speeds for target control and the
intelligence of the Cruise Missile.
For the first 4 game selections you begin in wave 1, game selections 5-8 begins in wave
7, game selections 9-12 starts off in wave 11, 13-16 sets you in wave 15 and game selection
17 is set for toddlers.
This selection is not intended for adults or for avid gamers as there are no cruiser
missiles and the speed of the game is very slow.
Everything after the 17th game selection is set for 2 player mode, although the score
earnings are different in each variation.
I'll present you with the score sheet... right... about... NOW!
You can earn 25 points for every interplanetary ballistic missiles you destroy.
125 points for every enemy's cruise missile destroyed.
For any unused ABM's you earn 5 points and any saved zardorian cities are left within
a wave are 100 points Now later in these game variations and waves
these points start to change.
In waves 1-2 these points remain the same as before.
In waves 3-4 these points will double, in waves 5-6 are tripled, 7-8 are quadrupled,
9-10 are quintuple, and waves 11 and beyond are hexatrupled.
Thought the waves in these selections are quite similar that of the single player mode.
It is important to note that as you progress the missiles start to gain speed and your
reflexes should be advancing too.
Since using the controller allows you to aim and fire.
Your standard Atari 2600 joystick can allow you to move diagonally too.
Unless you have a 3rd party controller that suffers from the inability to move diagonally
this is a huge disadvantage as it is a requirement for the game.
The switches on the console are easy to use.
There are 2 difficulty switches and if this is your first time playing, I recommend you
use novice or b setting on player one.
This will allow the game to run in normal mode.
You can do the same with the second player and it's possible to interchange these setting
before playing the game.
Also if you're using a 4 switch console remember that the difficulty switches are
located on the back.
Using the Game Select Switch will allow you to channel thru 34 of the available game variations.
There are quite a few tactics in this game.
It's easy to point and shoot but timing the shot is more important.
A Smart Cruise Missile is possible to destroy if your target controller is aimed right on
them.
If 2 interplanetary missiles are traveling in parallel with each other it is possible
to shoot both of them down with one shot.
The same applies if the missiles are traveling in perpendicular.
If you mange to gain 10,000 points and lose a city.
Do not fear another city will rebuild itself.
Consider this as a second chance.
Không có nhận xét nào:
Đăng nhận xét