In fertility, you play a Nomarque at the head of a metropolis of ancient Egypt.
walking and shaping the Nile Valley to organize the collection of different resources and
to erect sumptuous monuments to the glory of Pharaoh
all these resources
Will supply your various shops to make them lucrative and will promote the development of your metropolis
In order to become the richest of the Nomarques
That is to say the player who won the most debens at the end of the game
course of the game
Starting with the first player in continuing in clockwise direction each player will have to place a valley tile and collect resources
valley tiles consists of two scenes representing two of four game resources
alabaster cattle papyrus flower and grape
placing a valley tile
Take one of the three valley tiles from your personal stack and lay it on the central board
You can choose the orientation of your tile
But be careful you'll have to connect to at least one other tile already in play. And most importantly,
To match at least one of the two scenes of its tile.
Another placement constraint, valley tiles must always be placed on a desert box.
Indeed. It is forbidden to put a valley tile on a water or wheat box.
If you can not place a tile then discard one from your personal stack and continue your turn
Harvesting resources
Placing a valley tile allows you to harvest resources
Four situations can occur and they are, of course all cumulative.
1 - Connecting to another tile
Each scene in the tile that has just been placed brings a resource for each identical scene to which it is connected.
For example, here you will get two alabasters and a grape.
The resources are taken from the stock and you place them next to your metropolis.
2 - Connection to a wheat field
The tile that has just been put down brings your a wheat for each wheat box on the central board to which it is connected.
Move the wheat marker of your city's granary buy one box per wheat won.
3 - Covering a resource from the board
If you place your tile on a resource icon you immediately earn the corresponding resource.
The scene covering this symbol can be of any type.
The resource is taken from the stock and you place it next to your metropolis.
4
Creation of a quarry
If by placing a valley tile, you form a completely enclosed space of a single empty square. You create a quarry.
You can then choose one of the four resources of the stock
But you can also not take a resource and instead place one of the monuments of your color and the newly created quarry.
These monuments will bring you extra debens at the end of the game.
Building a neighborhood tile
Once your resources are collected you can if you wish build one of the neighborhood tiles available face-up next to the board.
Start by paying the cost of building this neighborhood. This is shown at the top right of the neighborhood tile.
You can pay for it with any combination of resources
alabaster, cattle, papyrus flower,
Grape or wheat. If you use wheat, do not forget to move the wheat marker from your granary back to the corresponding number of boxes
If you use the other resources, you must take them among those located next to your metropolis
Important you cannot use the resources already placed on your metropolis
Then place the neighborhood tile on one of the free slots of your metropolis
Be careful. You can only build one neighborhood per turn
Remember, you never have to build a neighborhood. Of course if you no longer have a free slot in your metropolis
You can not build a new neighborhood
supplying the shops of your metropolis
Whether you have built the neighborhood or not
You can then, if you wish, place the resources still available next to your board on the shops of your metropolis
each neighborhood tile has one to three shops to stock.
A Shop can accommodate as many copies of the corresponding resource as its display icons
It is quite possible to supply several shops during the same turn.
In the same way it is not necessary to fully supply a shop that requires several resources, for example.
You can do it later in the game
When a shop is fully stocked,
You earn the profit shown to the right of the arrow
These benefits are of several types and really depend on the supply shop. For example
Gaining resources to immediately supply other shops or to earn late season cash to improve one score
Be careful the resources placed on the shop can never be moved or removed. They remain in place until the end of the game.
End of the round
If you have resources left beside your metropolis
Because you did not spend them to build the neighborhood or used to supply your stores
Then they are lost - must be put back into the stock
Then complete your personal reserve by taking the valley tile of your choice and the reserve stack
then complete the stack by drawing a new valley tile so that there are always three available.
If you have built a neighborhood
Reveal in your neighborhood of the reserve stack to replace the one you took then next player in turn order
game over
The end of the game is triggered as soon as it is no longer possible to fill the reserve stack up to three tiles.
Each player plays a final round and then proceeds to the final count
final countdown
Take the score notebook and count the debens of each player
First of all, the generalist shops. Entirely stocked they bring you the value indicated in debens
Obviously if they are only partially supplied they do not bring you anything
Then go to the specialty shops
Entirely stocked they give you one to three debens for each copy of the corresponding resource present in your metropolis
For example here. The specialty shop in grape is fully stocked
You earn three debens for each grave present in your metropolis with these seven grapes. You went 21 debens
Then, Gods statues you earn debens with the largest collection of different statues you have in your stocked shops
The scale is indicated on each metropolis board
Then, the monuments
The player who built the most monuments of his color on the central board wins 15 debens
The second wins seven debens. In the event of a tie, for first place or second place
The tied players all went the corresponding value
obviously a player does not win any debens if he has not built at least one monument.
And finally the granary. The wheat track reports
The number of debens indicated on the box where your wheat marker is at the end of the game
the player with the most teams wins the game.
In case of a tie it is the player with the least resources on his metropolis board who wins the game and
In case of a new tie then the tied players share the victory
It was the video rule or fertility
Thanks and good game you
Không có nhận xét nào:
Đăng nhận xét