Thứ Bảy, 5 tháng 1, 2019

Waching daily Jan 5 2019

♫ epic guitar playing ♫

I don´t get it right now

why are you confusing me right now?

Just be a little bit honest with me

what do you want from me?

Go away from me yeah, go away from me (4x)

I don´t want you here

I don´t want your near

you should go and leave me here

I´m just feeling fear

I can see you clear (oh oh)

I´m feeling free (oh oh)

just leave me here (oh oh)

now my eyes are drowning in tears

Go away from me yeah, go away from me (4x)

(oh oh)

Go away from me yeah, go away from me

(oh oh)

Go away from me yeah, go away from me

♫ epic guitar playing ♫

Go away from me yeah, go away from me

Go away from me yeah, go away from me

For more infomation >> Young Corn x Swerfey - Go Away (Official Music Video) - Duration: 2:27.

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2019 Field Tour Video: Rockets - Duration: 2:33.

Hey, it's Malcolm! Ted and I get to talk to you about the rockets!

Hey, everyone! Malcolm, I'm so glad we get to do this video together. I know we're gonna ROCKET.

I'm going to ignore that.

Come on, that was some great COMET-Y!

Each alliance has two rockets on their half of the field.

Each rocket has three levels and a nose cone.

Be careful of the rocket fins when designing your robots.

Each level of the rocket is made up of two cargo bays for storing cargo.

Cargo is entered through the bays through a circular port on the front face of the rocket.

Each bay has a hatch associated with it which is located on the sides of the rocket.

The hatch is a circular opening with hook side fastener on the left and right sides and openings on the top and bottom.

Hatch panels attach to the hatches using hook and loop tape.

Loop take is on the edges of the hatch panel which attaches to the rocket.

At the top of each rocket hatch is a single upper backstop.

The inside of the rocket level has two angled ramps which direct cargo towards hatches.

Cargo placed into a port can roll to either side of the rocket.

Covering both hatches will guarantee that cargo stays inside the bay.

Hey, guess how many I can fit?

Oh yes. It's true. More than one cargo can fit in each bay, but like the cargo ship, only one cargo per bay counts.

If you've seen how scoring works already, you know that the team earns a ranking point for completing one of their rockets.

That means six hatch panels and six cargo.

One per bay, of course.

It doesn't matter which of the two rockets gets completed.

Hmmmmm, what if I do half of each rocket? One half plus one half equals one, right?

Your math is right, but partial rockets that add up to one complete rocket does make a ranking point.

Once you complete a rocket, the nose cone of the rocket will light up in the color of your alliance.

Let's take a look at the bottom of the rocket. Notice anything?

Unlike the loading station and the cargo ship, rockets don't have bumper recesses and each hatch doesn't have a lower backstop.

There are similarities, though.

The height of the bottom two hatches is the same as the hatches on the cargo ship and the hatch panel retrieval height at the loading station.

There's also a thin steel plate at the base of the rocket. Make sure your robot can handle this.

The rocket has vision targets, too. Be sure to watch Amanda and Danny in the vision target video to get the details.

Good luck!

We'll see you out in the field.

For more infomation >> 2019 Field Tour Video: Rockets - Duration: 2:33.

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2019 Field Tour Video: Field Electronics with Rockwell Automation - Duration: 3:00.

Hi everyone, I'm Matt.

We're back again this year to talk about the Rockwell Automation electronic components on the field

that control the sandstorm and keep track of what's happening with the cargo ship and with the rockets.

Every team will get a chance in an alliance station. So that's a great place to start.

Alex, what can you tell us about the equipment they'll see?

Thanks, Amanda.

Each alliance station includes a station control cabinet or SCC in player station 2.

It includes an armor block input/output module for controlling the sandstorm, the LED pendant lights, and tells the field when an e-stop is pushed.

The SCC also has components to send power and data to the team number signs

and acts as the Ethernet interface between the scoring table and each team's operator console in the Alliance station.

Details on the software side of the SCC and how it operates with the rest of the field management system

can be found in the FMS white paper.

Cool stuff, Matt.

Let's check in with Jay Flores, Global STEM Ambassador at Rockwell Automation before we check out the rest of the field.

What's up Stem squad? I'm here at Rockwell Automation Headquarters where we're excited about expanding human possibility.

You've seen it in the FIRST Robotics Competition field where every year the challenge gets more and more exciting

and that's powered by Rockwell Automation products. Just like the ones here at the Academy of Advanced Manufacturing.

You may have also used some of our products on your robots, which allow it to do more and more complex tasks.

So I want you all to remember that FIRST is a sport in which all of you can go pro

and if you can find the STEM behind what you're already passionate about we can expand human possibility together.

The cargo ship also uses an Ethernet enabled armor block module housed inside a small enclosure we call the auxiliary SCC

and connects into the field via ethernet.

The armor block module controls the electromagnets

which hold the bay floors in place during the sandstorm.

And operates the light which indicates when the magnets are on.

Thanks, Alex.

Amanda, what can you tell us about those touch screens?

Thanks, Matt

The touch screens are placed around the field and operated by the official scorers and referees to keep track of

the starting location of robots, panels and balls that are scored on the rockets and cargo ships, as well as any fouls.

Those panels have been around for a while. Haven't they?

They have. They've proven to be super versatile.

We started using them in 2011 to score all the game pieces in Logomotion,

And they become our go-to solution for the referees to enter fouls

and score robot actions like scaling the tower in Stronghold or facing the boss and Power Up.

The ACC looks familiar as well.

Good eyes, Alex.

We use those in scale last year. With 40 sets of playing field equipment,

it's really helpful to be able to reuse hardware.

Recycle!

Perfect. In the meantime teams, be sure to check out all the Rockwell sensors on FIRST choice.

There's proximity and limit switches as well as two different kinds of photo sensors that could be employed in all sorts of different ways.

Good luck!

For more infomation >> 2019 Field Tour Video: Field Electronics with Rockwell Automation - Duration: 3:00.

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2019 Field Tour Video: Vision Targets - Duration: 1:49.

Hi, everyone! Welcome to the vision target video!

I'm Danny and I'm here with Amanda!

Hi everybody!

There are two deliberate sensing aids on the field this year to help a robot see where it is.

Reflective tape on the field elements and gaffer's tape on the carpet.

Let's start with the gaffer's tape on the carpet called alignment lines.

You'll notice there are a lot of short white tape lines.

Every location where a game piece is expected to be retrieved or placed has an alignment line to help guild a robot.

Each rocket has three lines,

each cargo ship has eight lines,

and each loading station has one line.

for a total of 32 lines on the field.

Lengths vary, but they are applied such that they start eighteen inches from the hatch or port face

and continue to the point where the field element meets the carpet.

But wait, there's more!

Each cargo ship, rocket, and loading station has vision targets.

A vision target consists of two angled strips of retro-reflective tape.

The tape is angled so that a vision tracking system doesn't get confused if more than one target is in the field of view.

On the rocket, there's a vision target on the front face, just above the lowest port,

and a vision target on each side face just above the lowest hatches.

On the cargo ship and loading station, there's a vision target just above each hatch.

But remember, the rocket has three levels on it, but only the hatches and port on the lowest level have vision targets above them.

Robots are just going to have to figure out where the rest of the hatches are based on those vision targets.

Thanks, Danny Downer.

Good luck teams!

For more infomation >> 2019 Field Tour Video: Vision Targets - Duration: 1:49.

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2019 Field Tour Video: Cargo Ships - Duration: 2:33.

Hello everyone! I'm Chuck and this is Jamee. We're going to tell you about the cargo ships.

There's one cargo ship per alliance. They're centered on the field back to back with a bit of a gap between them.

A cargo ship has eight bays: three on each side and two on the front facing its Alliance station.

Each Bay has a hatch where hatch panels are placed to secure the cargo.

There is a strip of hook tape on each side of the hatch to retain hatch panels.

Before the match, each team can choose if they want to put null hatch panels on their two designated bays

or leave the cargo pre-staged by default.

The bay floors retain cargo until the end of the sandstorm, when they tilt

and any unsecured cargo rolls out.

The back of the bay has a cargo net that holds the cargo in the bay.

It's pulled tight, but it does have a little give to it.

You'll also notice three small posts arranged vertically between the hatches

They prevent a hatch panel from spanning two hatches.

Also, check out the backstops above and below the hatches.

The prevent hatch panels from accidentally going inside the hatch while they're being placed.

Take note however, that this limits the reachable depth of the hatch in these areas to about three inches.

And notice the recess around the entire bottom of the cargo ship.

Conveniently, it allows for bumper clearance, allowing a robot to interact with a cargo ship

using parts inside its frame perimeter.

Be sure to check out the game manual for more details about the bumper clearance on the cargo ship.

Alex, what are you doing?

I'm just trying to see how much cargo I can get off Primus; it's quite a bit actually!

Yes, more than one cargo can fit in a bay but only one is scored,

so there's really no need to put any more in there!

Anyway each bay has a vision target. Be sure to watch the vision targets video

with Danny and Amanda for more information on them.

The electronics in the cargo ship are legit industrial donated by our friends at Rockwell Automation.

Be sure to watch the Rockwell Automation video with Matt, Alex and Amanda to learn more.

Power and signal cables connect that hardware up to the Field Management System at the scoring table.

These cables are covered by cable protectors which run between the cargo ships

to the guardrail in front of the scoring table.

Be sure to check out the game manual for more information about the cable protectors used this year.

Good luck everyone!

See you on the field!

For more infomation >> 2019 Field Tour Video: Cargo Ships - Duration: 2:33.

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2019 Field Tour Video: Sandstorm - Duration: 1:40.

Hi, everyone! I'm Danny.

And I'm Ted. We're here to tell you about the sandstorm.

The sandstorm period is a new concept this year and represents the first fifteen seconds of the match.

That's right! In Destination: Deep Space there's no specifically dedicated autonomous period.

Instead, driver visibility will be blocked by the sandstorm for the first fifteen seconds.

Teams can still choose to program their robots autonomously or they can operate robots using on board vision systems.

Prior to the start of the match, but after all the robots are connected to the field,

the sandstorm will be lowered to completely cover the field side of the player station transparent panels.

It will remain lowered through the sandstorm period.

At the end of the sandstorm period, the sandstorm will be raised.

This will take approximately two seconds.

We ask you all to take special note, however, that starting this season,

we are asking teams and field staff to no longer bang on the player station windows.

We ask this not just for the safety of teams, but also the safety of the equipment mounted on the player station walls.

This includes during team introductions, during match play, and any other time you feel like giving the field a well-deserved high five.

We know robots are going to use the wall for what it was designed for and we now ask teams to do the same.

Really? Thanks, Danny Downer.

Well, at least we get some new and innovative ways teams are going to use to show spirit during team introductions.

That is true!

Good luck teams!

For more infomation >> 2019 Field Tour Video: Sandstorm - Duration: 1:40.

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2019 Field Tour Video: Loading Stations - Duration: 2:03.

Hi! I'm Alex, and this is Jasmine. We're going to tell you about the Loading Station, which is where human players deliver hatch panels and cargo to robots on the field.

There's a Loading Station at each end of each alliance wall.

Each Loading Station has three vertical openings on the field side of the station.

The top one is square and is where cargo enters the field.

A drive team member feeds the cargo from the alliance side through a chute.

There's no door on the chute so cargo put in the chute heads right through to the field.

Humans, check the manual for rules about keeping body parts out of the chute.

The middle opening is where hatch panels enter the field.

Human players place the panels into the circular slot

And the panel falls down through the station and is caught by pins and held in place by brushes.

Once settled, the hatch panel is at the same level as the hatches on the cargo ship and the lower hatches on the rockets.

When placing panels in the Loading Station, be careful to ensure there isn't already a panel in the station,

as two panels in the station may cause it to jam.

Also be aware that cargo that ends up in front of the loading station, may make it difficult to remove the panels.

Speaking of retrieving hatch panels, check out the backstops on the top and bottom of the hatches.

These backstops mirror what's on the cargo ship and will limit the reachable depth of the hatch in these areas to about three inches.

The bottom opening in the loading station makes room for robot bumpers, just like on the cargo ship.

These openings are positions so there's SPACE .. get it, like the theme, for robot bumpers in the alliance station.

Did you just come up with that, or did you planet?

I Apollo-gize.

Anyway, back to the bumpers. Don't worry, there's a metal guard behind each opening to keep humans from contact by the robot.

Good luck, everyone! I hope your season is out of this world!

For more infomation >> 2019 Field Tour Video: Loading Stations - Duration: 2:03.

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2019 Field Tour Video: HAB Platform - Duration: 1:41.

Hello, everyone! I'm Jasmine and this is Malcolm. We're here to tell you all about the HAB Platform.

The Habitat Platform consists of four decks and a ramp.

The four decks are on three different levels.

Level one is three inches high off the carpet and includes a ramp leading up to it.

There are two level two decks, both are nine inches above the carpet or six inches above level one.

The level three deck is 1 foot 10 inches above the carpet or thirteen inches above level two.

Wow, we sure ... HAB ... a lot of decks!

Please stop.

Sorry, I DECK-line your request.

Anyway, the ramps are at a fifteen degree angle and surround the level one deck on three sides.

The surface of the decks and the ramp are half inch textured HDPE sheets in each alliance color.

Both HAB Platforms have depots at each end.

This is where six cargo are staged before the match.

The depots are bound by rails, which are steel barriers that are attached to the carpet using hook and loop fastener.

Hmmm, where will the robots start?

Great question. Teams choose if they want their robots to start from level one or level two.

Be sure to read the manual to learn about specific robot placements at the start of the match.

Robots climb up the platform at the end of the match, too, right? That's awesome!

I think we'll see some nail biters there.

Check the manual about height restrictions, though. Any robot in the HAB zone can't ever reach above their alliance station wall.

Good luck, teams! See you at the competitions!

For more infomation >> 2019 Field Tour Video: HAB Platform - Duration: 1:41.

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2019 Field Tour Video: Alliance Station - Duration: 2:05.

Hey everyone! I'm Amanda and this is Matt. We're here to talk about the Alliance Station in Destination: Deep Space.

The Alliance Station is the area behind the alliance wall where drive teams play the game.

It has three player stations each adjacent to each other.

At each end is a Loading Station. Watch Alex and Jasmine's video to learn more about those.

Each Player Station has a shelf for an Operator Console.

Note the strip of 2-inch wide loop tape.

So you want to have hook on your Operator Console.

Use it to help prevent your console from sliding around, or worse, off the shelf.

Each player station has an Ethernet cable which connects the Operator Console's computer to the Field Management System.

The e-stop button on the shelf let's you disable your robot, if necessary.

There's also an AC outlet for your Operator Console with a two amp fuse.

If you find yourself in the middle player station, watch out for the equipment under the shelf.

Notice the stack lights above each player station.

They relay information to the teams and field crew for quick diagnostics.

Check out the game manual for full details on these indicators.

Each player station also has a team sign that displays the team number throughout the match.

The official time remaining in the match is also displayed on an additional sign hung in player station two

and they are marked with white tape along the bottom edge.

Behind the alliance wall are game piece holders.

Hatch panels are stored at the rear of the alliance station and cargo are stored behind the Loading Stations.

Also take special notice that the lines on the floor of the Alliance Station are different this year.

Starting lines run perpendicular to the Alliance wall. They separate the driver stations from the loading stations.

Drive teams must stay between these lines during sandstorms: no leaning or peeking over them!

Sandstorm? Wait a minute. I can believe lasers, but you don't really expect me to believe you're gonna get a sandstorm out here!

It's true, Jasmine, but you're gonna have to watch Danny and Ted's video on the sandstorm to learn more about that.

Anyway, good luck out there!

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