Thứ Hai, 28 tháng 1, 2019

Waching daily Jan 28 2019

Hi this is John Tisbury and in this video we're going to concentrate on the

iFootage Moco app, and when using video how to set up the Timeline Control

within that app. I've got a setup here which I'll show you and demonstrate

but mainly we'll be concentrating on the app and how to use the app and how to

set that up. So run the intro and we'll see you in a minute.

Welcome back. As I say we're gonna work our way through the iFootage Moco

app specifically for using video for shooting a video sequence using the

Timeline Control feature within the app. So this would be useful if you're like I

like doing an interview, and I've currently got this setup on a mannequin because

there's only me here so I want this camera to pan, as a bit of b-roll if you

like while I'm doing an interview and it can just record that motion. Then I can

cut in into my main footage if I need it to. This video came about from a viewer

request on my channel so just bring that up so I can just make sure I get the

person's name right. It's from someone called Postmodern Filmmaking their

channel. So thank you very much for that. Camera has just turned itself off. And he asked could you

please do a similar video but for shooting video with the Timeline Control

instead of time lapse. That'd be most helpful. He commented on

the the other video where I had gone through the Timeline Control feature app

when I was shooting time-lapse, and that's linked up here if you're

interested in that. So I'm just going to bring up the app. The iFootage Moco

app isn't particularly well documented I've found. I found very little about it

online, so everything I've found is through potential trial and error so

this is how I use it and it may not be exactly how you're supposed to use it but it works for me.

I've already connected the 2 devices here my Bluetooth Mini 2, or X2 Mini, is already connected as is the

little device for the carriage so they're connected by Bluetooth.

I say I've got the app open and I'll bring up

on screen so we can flick between looking at me, probably not very

interesting, and looking at the app. Probably more interesting.

I'm now in the Settings menu so from the main screen I've chosen Settings and

there's a really important option here which you need to select. I didn't

really understand the importance of this till I did a bit of testing before, with and

without. But also trying to find stuff on the internet about there was actually

very little available and it's a bit of trial and error from my behalf but I

believe I've understood the difference between these two options and and what

I'm referring to is the Shooting Mode. The Shooting Mode has got either SMS or

Continuous. The default is SMS and that's used for

stop-motion shooting or time-lapse so it's Shoot-Move-Shoot. SMS that's what it

means. If you keep it on that you're gonna get jerky footage with your video

you need to move it across and choose Continuous. Which is what I've gone here.

I've already chosen the number of tracks I've just done a very short two-track

setup here just to give you the idea. Once we've done that we can go back out

of that and go into the Timeline Control. The first option up in the top hand

corner here is a top left hand corner is Timelapse. Click on the drop-down menu

and choose Video. Once your selected video you'll see that a lot of the other

options disappear. Along the top there the only other two options you then have

is the duration of your track from your movement from A to B, side-to-side, and

then also the Frames Per Second and again you just click on those on the

drop down and it'll choose whatever you wanted to choose. Down on the bottom row

we've got the the S, P and T buttons. S refers to Speed and you press it it will

then become active is a red button. And you then got P which is Pan so that's

how the camera and some side-to-side so 90 degrees to 90 degrees.

And then Tilt is how the camera tilts up and down. Over on the far right

hand side you'll notice as you change each one of those options, axis options.

The vertical axis on the far right hand side will change as well. So for instance

I'm in Tilt at the moment and on that far right hand side we've got values of

35 and -35. And that sort of degrees and that's how far the maximum and

minimum if you like. the camera can actually tilt.

Similarly with Pan. You've got 90 degrees and minus 90 degrees so 90 degrees that

way, straight ahead 0 and minus 90 will be

facing the other way down the track. And Speed so I've got two tracks my figure

here on that vertical axis is a 587 which is equivalent distance of two

tracks. So to put in my speed let's work on that one so I've got S selected. It's

showing as red. I click on the little red... <laughter> I click with a little white dot at the

bottom left hand corner. And if I move it up it will then dictate its starting

position along the the frame. So I'm taking it all back to the beginning so

it starts at the end. It's just catching up for me because I just

twiddled it again. And then I'll go to the other side of the frame and click on

the little white dot at the other end I'm gonna slide it all the way to the

top indicating that it's gonna take the whole length of the track, both tracks.

The Pan, similar sort of settings. Now what I tend to do here is, and I'm going

to do this, is to turn on my camera so I could actually see how the preview what

it's doing. Again click on the little white dot, that's now coming into frame so my

starting position. There's a bit of lag on this you just adjust it a bit and then

wait for it to settle before adjusting it again. And I'm also going to change

the Tilt while I'm at it, because this is my initial position that I want the camera in.

So you can do all of them at the same time so I'm just bringing it up a little

bit higher. So that's my starting position I'm gonna go back to P and

going to change the position when it's up the other end of the track. I'm just

letting it tootle all its way along. I'll bring this little clip up on screen.

Perfect. I'll do the same with the tilt bring the tilt back up.

Super. And then when I'm happy with that I can press the little Eye symbol which

will then run me every quick preview of the motion. Covering the Speed, the Pan

and the Tilt. I'm just going to let that run. Recording at the same time so you

can see in this camera.

The preview is really quick, about 13 seconds, to run the whole preview.

Whereas I know when I've actually run it for real it'll take 1:40 MM:SS to get

from side-to-side. Something I haven't covered in the options when setting this

up I can add sort of smooth-in and smooth-out, or speed-up and slow-down.

And you do that by just clicking on the relevant, handle a little white dot

and then you can drag out the little bezier curve there. You can also put keyframes in as well if you want to

sort of change your motion throughout and I've covered that in a previous

video around the Timelapse. So go and have a look at that video. They are the

same, no difference. Again I'll put a link in this video so you can just click

through to it. And when you're happy with that you can save it there's a Save icon

so you can keep that path if you know you're gonna use it quite frequently if

it's a common setup for you. I'm not gonna keep it in this particular case.

I'm just gonna press play and it will then prepare and then start to run

the sequence. And it's now started it's gonna take 1:40 MM:SS to get from A to B.

You'll hear it's a lot quieter now than it was when I was doing the setting

up. So I'm gonna be quiet for a second

Bear in mind I've got a microphone pointing directly at me picking me up

but it's also going to be picking up the noise at the motor, so it's

probably going to be louder than it would be under normal circumstances because

you're probably gonna be microphones pointing at your talent and your subject

rather than appointing me. You've got the option on this screen as well for Repeating.

So if you want to repeat that motion there's a little icon down on the

bottom left-hand corner which appears when you start to run the sequence.

Rather than it just getting to the end and stopping it'll now it get the end of

then shoot back the other way. There you go. That's the Timeline Control

for when you're shooting video. I hope that was useful. I'll put the

clip up on the side as well so you can have a look at that.

Thanks for watching. If you found this useful then please comment or subscribe

and hopefully a thumbs-up thumbs-down and then hopefully we will see you again.

Interesting point just happen there is that it's returned at the quick speed.

<laughter> probably not what you want. Now it's gone back to doing the same thing and the previous speed.

Which is something I wasn't aware of. Yeah be aware of that. There's also the

other option in the app for A to B Targeting, which might be a better option

you set up your A here, and your B here, and it will end just run between

the two. So there is that option as well which is worth exploring. But if you're

particularly doing just one complicated run where you have lots of different camera

angle changes in there then A to B won't work for you. This is the Timeline

Control is the one to use. So it's horses for courses really I guess is really or

what I'm saying. Anyway I'm rambling on! I shall see you again hopefully.

Alright. Take Care.

For more infomation >> iFootage Moco app Timeline Control for video use - Duration: 12:50.

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If You Think Aim Assist Is OP Watch This Video... (Controller Fortnite Aim Assist Abuse) - Duration: 10:18.

Hey what is going on guys, in this video today we're gonna be diving into what is probably

the most debated topic throughout the entire Fortnite community, aim assist.

Wanna start the equivalent of a virtual war between controller fortnite players and mouse

and keyboard fortnite players?

Just bring up aim assist, it's really that easy.

And to understand how heated these aim assist arguments can get from both sides, let me

share with you 2 tweets from pro players which pretty much highlights the extremes of both

view points.

Representing one side you have Ghost Kayuun saying "I really don't understand this debate

between controller players with aim assist vs PC players.

Like dude, they're playing the game using two plastic sticks.

If you're a good PC Player, you're going to hit your shots anyways.

And if you're not, go play some csgo, please."

And now the opposite from razzero, this tweet was in response to someone saying that since

mouse players aim with their entire arm, aim assist for controller players is fair game:

"I hate this excuse so much, literally whenever someone says that I gave up on his IQ already.

Imagine u make the decision to use a worse setup ( as they say, stick instead of mouse)

and justify use of an aimbot with that...."

So, that kinda showcases the very contentious nature of the aim assist debate as a whole.

And, at the end of the day, I don't really think you can truly summarize everything to

do with aim assist in just a 140 character tweet.

My hope is that this video will be a very open and fair discussion covering all things

aim assist, and it'll take a look at the arguments from both the PC and the console side of things.

So, without further ado let's get right into it.

Alright, so I want to make it very clear at the beginning here, that this video will not

be debating whether or not controller players should have aim assist.

As I say every time this is brought up, aim assist is 100% a necessity for all players

that play Fortnite with any kind of a controller.

Without aim assist it would almost be impossible to consistently hit shots no matter how great

your aim is.

And in the past when I've said that in my videos, I'll see some people bring up PUBG

or other games without aim assist and say things like "How are you gonna say nobody

will be able to hit shots on Fortnite without aim assist when plenty of controller players

do just fine on PUBG?"

What you need to realize is that the combat system in Fortnite is way different than all

of those other games.

With how good players have become at building, the majority of chances you get to deal damage

now comes and goes in a matter of split seconds.

Missing 1 or 2 AR shots is a huge deal, because as soon as you miss those shots, any half

decent enemy will throw a wall up immediately, and now they're safe.

In PUBG for example, there is no building.

If you get behind a guy it isn't a huge deal if you miss 1 or 2 shots because there's nothing

he can really do to protect himself.

And those split second damage opportunities are even more prevalent in close range shotgun

fights, which are basically the bread and butter of Fortnite engagements.

And also, if you take away aim assist there goes ANY chance whatsoever, that controller

players would ever be able to truly compete against mouse and keyboard players.

Even now, WITH aim assist, there's probably about 20 mouse and keyboard pro players for

every 1 controller pro player.

That's in large part due to the fact that there are so many advantages of playing with

a mouse and keyboard compared to playing with a controller.

Even in a world where controller players are totally separated from mouse and keyboard

players, I still wouldn't want aim assist removed.

And now, with Epic making it clear that every one will competing together in competitive

events no matter what equipment you play with, simply removing aim assist isn't even an option.

So, now that that's established, let's get into what the real aim assist debate should

be, is Fortnite aim assist for controller players too strong?

Now, I'll admit right off the bat here, that there are definitely certain very specific

situations where aim assist can be a little too strong.

I know most of you guys watching this are gonna be controller players, so you may think

that I'm kinda betraying you by saying that, but seriously, I think I can change your mind

with this one 8 second clip.

So yeah, that was a clip of aim assist literally being able to track and hit an enemy that

was totally covered by the in-game fog.

And, on top of that.

I'll be the first person to admit that a weapon like the deagle, is probably a tad bit overpowered

when used by a player who is really good at taking advantage of aim assist.

And yeah, it is true that Fortnite does have one of of the strongest levels of aim assist

of any shooter game out there.

However, I'm sure that a lot of you guys have probably seen other short 10-15 second clips

similar to the one I just showed, of people, and most of the time it's non-controller players,

trying to quote unquote expose the power of aim assist.

One example I remember specifically was a clip from a few weeks ago, of mongraal connecting

a controller and using it at the very end of a scrim game where he had high ground.

And he basically ended up lazering like 2-3 different enemies with it.

And a lot of people saw that and were like "oh yeah there you go, that's 100% proof that

aim assist is overpowered."

Like, really?

You're telling me that because maybe the most mechanically gifted gamer on the entire planet,

was able to get 2 kills with a controller, that settles it?

Like he doesn't do that same thing practically every single game with a mouse?

And, what a lot of non-controller players don't even realize is that taking advantage

of or "abusing" aim assist, is honestly a skill in itself.

If aim assist was as grossly overpowered as so many people think, then why is there such

a huge skill gap when it comes to aim on controller Fortnite.

Other than people asking me for my sensitivity/settings, the #1 most common video request I get, is

to make videos which contain tips on how to aim better.

I mean if you believe some of these people you see online, all I would have to do it

make a 10 second long video saying "spam LT while you're shooting", and then bam every

body who watched it would have nickmercs or aydan aim just like that.

No matter what aim assist haters say, you can't just press LT in the general direction

of a player and have your crosshair teleported onto them.

Aim assist will certainly help you when aiming down sights, but, for it to actually move

your crosshair onto an enemy, you need to be really close in the first place.

And a lot of PC players also don't realize that having aim assist does have a fair share

of negatives.

There are certain in-game situations where aim assist can do more harm than good.

Examples of this include aim assist locking on to vehicles, zombies, and items like the

mounted turret when you're instead trying to shoot enemy players.

Also, there are random places on the map, like certain windows inside of tilted, which

for whatever reason don't give you aim assist if you're shooting at someone through them.

And, another disadvantage of aim assist that I don't feel people give enough attention

to, is the fact that it makes it way harder for you to practice aim.

PC players have aim training programs like kovaaks, a wide variety of in-game aim training

courses, and even something as simple as just going into playground and practicing flick

shots on random objects will help.

Because of aim assist, pretty much none of those things are available to controller players.

To my knowledge there's no controller equivalent to Kovaaks, there are very few aim training

courses that are controller friendly because only 1 specific prop provides aim assist,

and because of the fact that no inanimate objects give off aim assist, flick shoting

trees or rocks will probably end up hurting you more than helping you.

Plus, the fact that every single shooter game on console has a different type/strength of

aim assist certainly doesn't help as well.

Now, I do want to make it clear that I understand where mouse and keyboard players that dislike

aim assist are coming from.

Some of those people go way too far and say some pretty stupid things, but, I've also

seen that happen from the controller side of things as well.

Does playing on Mouse and Keyboard undoubtedly give more of an advantage than playing on

controller, of course, but that's doesn't mean that it still doesn't take an unbelievable

amount of skill to use.

I've tried playing a game or 2 with a mouse and keyboard before and it made me look like

someone who was playing with my feet instead of my hands.

And, I'm sure that any mouse and keyboard player who tries to use a controller for the

first time in their life, would be the same way even if they had the most powerful aim

assist in the world.

This topic of aim assist isn't as simple as one side being totally right and one side

totally being wrong.

And, I'm interested to see how the whole aim assist debate continues to develop, because

aim assist abuse is still kinda a relatively new thing.

Although top controller players have been doing it for a while, it really became super

popular to the general public when Aydan showcased it at PAX West, and that was at the beginning

of September.

And the last thing I'll say is that if you're a mouse and keyboard player that thinks aim

assist is overpowered now, remember, it actually received a considerable a few months ago,

it used to be even stronger.

For more infomation >> If You Think Aim Assist Is OP Watch This Video... (Controller Fortnite Aim Assist Abuse) - Duration: 10:18.

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4pm Video Forecast - Duration: 1:03.

For more infomation >> 4pm Video Forecast - Duration: 1:03.

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Why did you send this video to your anime friend?! - Duration: 3:06.

(turn subtitles off before watching this for the best experience)

(feel free to turn them back during a rewatch, they're hand-edited by me)

i know he's here

the one who stole my anal eating abilities

he was the one who took everything from me

i haven't eaten any anal since that day

and even with such a defeat

my anal eating abilities have returned

let me tell you the real story

i ate godly anal for eons to get beat by someone with equal eating skillz

through defeat, my efforts helped me realize something

this ability can be learned

and i set out to learn how to naturally learn this

AND now

gaining my anal skills back from him

will make me 3x what i am now

now, if you don't tell me where he is

i'll be forced to go all out on your anal

(surprised by your silence, he goes AaAaah)

so be it, you'll surely forever regret this day in your after life.

NOW PREPARE!

for my TONGUE OF PELVIC ANNIHILATION

meme'r: calm down

they've done nothing you know...

You really want your power back?

then fight for such power back!

WITH EVERYTHING YOU'VE GOT

You dare disrespect what i've earned?!

YOU STOLE EVERYTHING

FROM ME

you know, i'd feel bad for you..

but i'm NOT A MAN

what...

well here's a suprise

YOU DARE ASSUME MY GENDER

I'M A TRAP

TRAPS ARE

GAY!!!!

what..!?

how could this be

HOW COULD YOU BE MORE MANLY THAN I

I WILL NEVER FORGIVE YOU

MY MASCULINITY WAS ALL I HAD LEFT

CRYING ALREADY?

U STEAL MY ANAL ABILITIES?

AND THEN LOSE TO ME?!

I'M AM-

listen, u can have your powers back, afterwards you can train me

you used my anal eating abilities in disgrace

i'd never want such tainted power in my hands

plus i've beat all of it out of you anyway

comeback to me when you've earned what i've earn through your own sweat and tears

and then we'll talk

(this was not made to make fun of the Japanese language, thanks for watching)

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