Fire truck, Excavator, Trucks, Spiderman and Friends Video for kids | Beach Playtime | Abckinder
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Easy Modes in Video Games | Is it bad, and why does it even matter? - Duration: 7:38.
I've talked about difficulty in games before and mentioned that I prefer playing games
that have a bit of a challenge to them.
Looking at games that are inherently viewed as hard, difficult, challenging or even unfair,
it's not rare to see a discussion thread belittling casual gamers for playing on, or
asking the developer for, an easier mode.
Dark Souls has been a prime example of this for years.
So would making a game easier, as an option to choose from, be really all that bad?
Difficulty by itself is not a measure set in stone.
A game that I find very challenging, might be a cakewalk for someone else and vice versa.
Let's take an established franchise like Monster Hunter for example.
With every new iteration of the game, you have elitists scream left, right and center
proclaiming how the series is going to hell, as it's getting
easier and easier with each new installment.
I personally started playing Monster Hunter with Portable 3rd on the PSP, which was by
far one of the most frustrating experiences, learning how to play the damn game.
There were so many things that I did not understand at all.
Like "Why does this stupid bear not die, after I've been bashing his head in with
my dinky sword and shield for about 10 minutes now?".
Monster Hunter is all about strategy and the longer
you play a series, you might forget that, as it's an inherent skill you've learned now.
Someone starting out, will have a hard time.
When I went into Monster Hunter 3G, it did feel a lot easier.
I literally went from Advanced High Rank quests in Portable 3rd, to village Low Rank quests
in 3G.
Yes, this does feel like it's getting a lot easier, because I, as a person, the player,
have gathered all that experience, with the previous games, already.
The learning curve is gone, the only thing you're learning now, are new monster behaviours,
which make up a fraction of what you had to learn the first time around.
A new player coming in, would obviously experience this in a very different manner.
The first game of any series you'll play, is most likely going to be the hardest one.
It doesn't really matter if you start with the first release within a franchise, or if
you step in a bit later.
When I was playing Portable 3rd, I kept reading topic after topic, about how this is the easiest
Monster Hunter ever created.
I am not even trying to disprove this statement, as I've never played any of the previous
Monster Hunters and I really dislike what 2nd Gen Monster Hunter games look like, including
Monster Hunter Frontier Z.
The same statements popped up once again with Monster Hunter 4, because without G-Rank it's
too easy, which btw is a seriously dumb statement, and again with Monster Hunter X.
So it's almost tradition, that whenever a new game pops up in a franchise, elitists
from previous games, will keep complaining of how easy everything has become.
The same thing applies Dark Souls, but there's a difference.
Although neither Monster Hunter nor Dark Souls offer a difficulty setting, they both have
difficulties.
In Monster Hunter, you have Hunter Ranks, which allow you to accept more challenging
quests.
You start in Low Rank, work your way up to High Rank and in versions that include G-Rank,
you go up to that, then depending on the game, once you reach Hunter Rank 100, there might
be even tougher quests out there for you to attempt.
Dark Souls, being an RPG, works a bit different.
Since you follow a string of events, your progress inevitably has you facing more challenging
obstacles, but there there are several ways to make this easier.
Monster Hunter is designed around multiplayer, thus attempting to do Guild Hall quests on
your own, with Rank appropriate gear, can be quite the challenging task.
The bosses in Dark Souls on the other hand, are designed with a single player in mind.
You do have the option to summon in other players and partake in jolly cooperation and
unlike Monster Hunter, the bosses' HP in Dark Souls do scale with the amount of Phantoms
you've summoned, but and that's a big butt, the AI, really can't handle more than
one target.
So with summons, you usually end up squashing the bosses like little bugs.
Summoning in Dark Souls is the easier option to play the game.
Personally, during my first playthrough of any single-player game that puts a heavy emphasis
on exploration and boss battles, I would never want to play with random online players, for
several reasons, for one: I don't want to get spoiled by stuff they might have, stuff
that I haven't seen before, be it weapons, armour, ways to cheese enemies, etc., secondly,
I enjoy the triumph and the feeling of success that goes along with overcoming seemingly
insurmountable odds.
So long as Fromsoftware gives me the option, to play completely offline, I am happy.
Does that mean, I judge other people for playing a game, with an option, that has been intended
by the developers, to be used by their players, such as summoning in help from other players?
No, why would I?
How does that affect my time with the game?
If the game didn't have an online option at all, they could cheat themselves into god
mode with infinite health and it still doesn't detract from my gameplay experience.
So yeah, technically speaking there is a difficulty switch, of some sorts.
So what if the devs decided, to patch in an easy mode, that can be selected from the main
menu, before you start a new character?
For a game like Monster Hunter, I think it would be close to impossible.
Because Monster Hunter is basically a party game, that gained traction through having
you play with your friends.
You'd meet up, link up your PSPs and go hunt some monsters.
You'd grind out all the materials until all of you have the necessary equipment to
go on and fight the next monster, to repeat it all over again.
Let's be honest here, Monster Hunter is extremely repetitive, you're fighting the
same monsters, over and over and over until you get what you need, to upgrade your Hunting
Horn to level 5 and it's really only fun, because you get to play with people, which
in the best case scenario, are you friends.
Through all that knowledge you've gathered, yes you can absolutely go fight the really
tough monsters all by yourself, but if the design choice, to have this game be a multiplayer
experience in the first place wasn't there, most people would never even have played long
enough, to even want to get to that point, as this formula just wouldn't hold in a
single player environment.
Going back to Dark Souls, an easy mode would help a lot of people to stick with the game.
I think a few concessions would need be made, like disabling trophies and achievements,
as well disabling, or at least limiting online interaction with standard difficulty players…
and although this part could cause problems, which is of course the segmentation of online,
which would limit overall player interactions, I think it's still not a bad idea to have
that option.
Now if the devs says, an easy mode is not necessary, that's fine, but a random elitist
just outright dismissing the question, if it's a possibility to maybe include it,
claiming that casuals, or sorry, casuls are not needed… is dumb.
Casual gamers, are what allow the video game industry to keep growing.
Why do you want to strip developers of the cash, provided by casual gamers, buying their
games, which the developers need, to keep paying their employees, who make the damn
games?
The elitist thought process of either "git gut or get the fuck out" I never quite understood,
why would you not want casuals, to play the game you love?
More people playing the game, means higher sales numbers, which means it's much more
likely you're going to get more, be it in form of extra content down the line, a sequel,
a spiritual successor, or another company carrying on the design philosophies with a
completely new IP.
The most recent game I've played through was Hollow Knight, which also doesn't offer
a difficulty setting.
I didn't really think the game to be difficult or challenging, well that was until I got
to the Super Meat Boy area aka White Palace, but that's a different story…
The reason why I didn't see it this way, is because this is the type of game I grew
up playing.
Everything in Hollow Knight, felt extremely natural to me, but that just harks back to
the point of having previous experience.
Just because I didn't find it to be too difficult, doesn't mean that everyone would
be the same.
So yes, I do think an easy mode, isn't a bad idea.
Would I want to use it?
No, so please don't force any type of trophies into that mode, as some people have no interest
in playing it.
Those that do want to play the game on easy though, why shouldn't they have that option?
What do you think, is an easy mode really that bad, if there's nothing that forces
you to use it?
Let me know in the comments!
Also, make sure to hit either the like or dislike button, as always, I don't really
care which one, just hit one of em, they're both helping.
If you'd like to see more of my content, make sure to hit that subscribe button and
also turn on notifications.
Thank you watching this video all the way to the end.
I have been Sasa and I'll see you next time!
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Desenho infantil - Construir meu caminhão e trator video para crianças - Duration: 10:29.
For more infomation >> Desenho infantil - Construir meu caminhão e trator video para crianças - Duration: 10:29. -------------------------------------------
Another Short video quote - Duration: 3:47.
hey guys it's Stacey so today I just wanted to make another video explaining
a quote to you guys this quote goes like you never fell until you stop trying so
basically the way I can explain this whole to you sometimes especially when
we have like a mental illness we feel and when you look at ourselves like if
we are a failure or sometimes also because we're not exactly where we want
to be in life or we're like working towards there but we're not there yet or
sometimes we're not even working towards it we're just wishing it and we look at
ourselves like a failure because we're not doing anything about it or we're not
working towards it this quote is basically saying that you you have a way
out you're you're not gonna just be done right then and there like you're not
gonna be a failure even if you look at yourself as a failure unless you stop
trying so if you're in a place in life where you feel like you've already
stopped trying that doesn't mean that doesn't mean that it's the end of the
world that doesn't mean that you're a failure it just means that if you want
to not look at yourself as a failure you have a choice you have a choice as long
as you make that choice active so if you choose that you don't want to look at
yourself and that way no more as a failure that you're not but you think
you are then change that you know again the quote goes you never fell until you
stop trying so if you're looking at yourself like you just
I shouldn't keep going or that you know you're worth nothing because you're not
there yet or whatever you just have the next day to work on it and do what it is
that you have to do so as long as you decide that you want to change that you
want to change that and you don't want to stop trying or stay stopped trying
you you can change it you can change it you always have the next day you always
had the present moment if the present moment is gone because it's already gone
the 24 hours are gone then you have the next 24 hours the next day and just work
hard to be able to make that same success and for you to keep going the
vision to so good the day prior or you turn into nothing the day prior you
always have the next 24 hours to redeem yourself and make make up for it so I
hope that you guys like this video go ahead and give it a thumbs up if you
haven't done so go ahead and subscribe yourselves in the button down below
um I post videos every week on Thursdays Fridays Saturdays and Sundays um yeah so
I'll talk to you guys later
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The Return Trip Crowdfunding Video - Duration: 2:36.
Hi, my name is Jeremy. I'm a graduating student of Film and TV
at the Victorian College of the Arts and this year I'm making a movie.
It's called 'The Return Trip' and it's a comedy-drama about recently deceased teenager, Ry
stuck in the afterlife trying to watch his friends Jay and Val cope with his absence.
So he decides to take a day trip back to Earth to provide some kind of closure for his friends
and to give them a proper goodbye.
Unfortunately Jay is too busy trying to bury the past, while
Val is occupied with keeping the past alive that neither really have time to hang out with him or each other.
So eventually, the three must face up to this new reality where everything is different
and also, one of them is dead.
Also, the three are in a band and they all play music together - I should have mentioned that.
Music is very important to me. I'm a musician and somehow music always finds
it's way into my scripts in one way or another ...
In the past, I've dabbled in both drama, and in comedy
"I was created to be with you!"
This year, I'm trying to combine the two to tell a moving yet funny tale about going about growing up,
about loss and grief and adjusting to the huge changes that life throws at us.
It will be in the vein of sitcoms such as Community and The Office (U.S.).
This is an extremely personal film to me. I began writing it after the loss of a very close friend.
But I find often trauma is best approached with humour rather than any other emotion.
So I feel like I could share a really heartfelt yet funny story about
how we deal with grief and how we deal with change in the mess of life.
I'm trying to raise $4,000 to make this short. Filmmaking isn't cheap and I'll need the money
to secure locations, to create the world of the film through production design and costumes
to help feed everyone on-set, and to help make the film look good, through camera and lighting.
So there are some great rewards that are lined up!
If you donate $15 or more you'll get access to exclusive behind the scenes content
that I'll post as I make the film.
(There might a bit of blackmail material from the past that I might throw in to sweeten the deal as well)
For $25, you will be one of the first people to see the film online, with your very own private link!
And upwards of that, you can get your name in the credits,
you can get a specially designed poster by Megan Tan
and you can get a personalised song written by me!
(I can't promise will be any good)
I really hope that you'll join me on this journey.
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Learn Wild Safari Animals Wrong Heads Body Funny Video for Kids Learn Colors With Wild Animals - Duration: 1:13:48.
Learn Wild Safari Animals Wrong Heads Body Funny Video for Kids Learn Colors With Wild Animals
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