Thứ Năm, 1 tháng 6, 2017

Waching daily Jun 1 2017

Friends and supporters of the CLL Society,

Hi, I'm Dr. Brian Koffman,

the founder and the medical director of the CLL Society,

and a CLL patient myself.

I want less than two minutes of your time

because I need your help to meet the needs

of thousands of patients and families living with CLL.

The CLL Society is exceeding

beyond our wildest expectations,

but we need additional funding to sustain our growth

to ensure that every patient gets their best,

personalized care for their particular subtype of CLL.

We bring you the information that you need

to get your best possible care.

We bring your voice to the healthcare community.

We bring live education and support groups

and CLL forums to the communities

where they're needed,

because not everyone goes online to get their information.

We do all of this at no cost to you,

with only a part-time team of four,

relying on the amazing efforts of our volunteers.

We plan to do so much more.

I know how important this work this,

because I myself have an aggressive form of CLL.

But we can't do it all without more staff and resources.

If you believe in our mission,

if you want to strengthen our work,

if you or a loved one has been helped in any way

by the CLL Society,

please consider making a donation.

Simply click on the secure "Donate" button

on our home page.

Whether it's $100, or $1,000 or more,

every donation helps.

Help us reach every single CLL patient.

We can't do it without you.

Stay strong. We are all in this together.

Remember: Smart patients get smart care.

For more infomation >> ASK Video 2017 - Duration: 2:09.

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How Often Should You Upload Videos To YouTube? - YouTube Tips And Tricks To Grow Your Channel 2017 - Duration: 8:07.

How Often Should You Upload Videos To YouTube? - YouTube Tips And Tricks To Grow Your Channel 2017

For more infomation >> How Often Should You Upload Videos To YouTube? - YouTube Tips And Tricks To Grow Your Channel 2017 - Duration: 8:07.

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a high quality video for crankthatfrank - Duration: 0:26.

Ryan was kneeling in the bathtub

a towel under his knees

and another under his hands

his head turned as he cr

im sorry ill stop

For more infomation >> a high quality video for crankthatfrank - Duration: 0:26.

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ASH 2016 San Diego Video #10 Dr George Follows On the Long Term Data on Ibrutinib - Duration: 6:10.

For more infomation >> ASH 2016 San Diego Video #10 Dr George Follows On the Long Term Data on Ibrutinib - Duration: 6:10.

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Surveillance video could be key to finding suspects in shooting of armored truck employee - Duration: 1:14.

AND THEY WANT

PEOPLE TO COME FORWARD WITH A

CELL PHONE VIDEO, IF THEY HAVE

ANY.

WINDSHIELD WIPERS STILL IN

MOTION ON THIS LOOMIS TRUCK,

MORE THAN 30 MINUTES AFTER A

SHOOTING AT THE CAMPUS FEDERAL

CREDIT UNION BRANCH ON SOUTH

GALVEZ STREET.

>> IT'S A VERY BRAZEN ACT TO

HAPPEN IN THE MIDDLE OF THE DAY.

TAMMY: THE NOPD SAYS 2 PEOPLE

APPROACHED THE LOOMIS WORKER

WHILE HE WAS IN THE PROCESS OF

, SERVICING ONE OF THE ATM'S.

NUMEROUS SHOTS WERE FIRED.

THERE WERE 2 EMPLOYEES WORKING

OUT OF THE TRUCK.

>> IN THAT ENGAGEMENT, WE KNOW

THAT SHOTS ERUPTED AND THE

EMPLOYEE WAS STRUCK AND FELL TO

THE GROUND, RIGHT THERE WHERE HE

WAS STRUCK.

TAMMY: INDUSTRY INSIDERS SAY

THAT ROBBERIES ARE DOWN, BUT

VIOLENCE IS UP.

THEY SAY FROM 2004-2012, 43% OF

ARMORED CAR ROBBERIES INVOLVED

AN ACT OF VIOLENCE.

POLICE SAY MULTIPLE SHOTS WERE

FIRED.

THEY SAY THE MEN COULD HAVE RUN

INTO A NEARBY NEIGHBORHOOD, SO

OFFICERS ARE SEARCHING THE AREA

AND THEY ARE WORKING WITH THE

FBI.

THEY SAY VIDEO SURVEILLANCE,

EVEN CELL PHONE VIDEO COULD BE

, KEY TO FINDING THE PEOPLE

RESPONSIBLE.

For more infomation >> Surveillance video could be key to finding suspects in shooting of armored truck employee - Duration: 1:14.

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I Have No Patience for Video Games - Duration: 4:54.

I found out recently that I have no patience for video games anymore.

Hello and welcome to CapOhTV, the only channel where we know school is a joke and you don't

want to be the punchline.

If this is your first time here, well, you came at a good time because I'm doing an experimental

episode in the card.

I did a live stream last Saturday night with a game called Cry of Fear.

I picked it because it was supposed to be scary, it was supposed to be good, and it

was free.

I played it in the dark because I wanted to be scared.

I scare easily, I never finished the original Silent Hill, yada-yada-yada, go back and look

at that live stream, I explained all of that.

By the time I was done streaming that game, I found out that I have no patience anymore

for video games of that sort.

Within the first three minutes of actually playing the game I got stuck in a black room

with a busted window.

There was nowhere else to go except through the window.

But I didn't know how to get through it.

Now, I'm not used to playing first-person shooters but I guess it's a mechanic of that

type of game to crouch and jump through stuff.

I didn't even know this game had a crouch button, though, because it didn't tell you

anything.

In order to know what the controls were you had to go into the menu.

Now I know that's something that games used to do when there were no such things as tutorial

levels.

But, I mean, still, it's a black room.

If you're in the dark you have no idea what's going on and you're expected to figure out

to jump through a window.

If I had first-person shooter experience, maybe I would have got it right away.

Maybe everything would have been fine and smooth sailing.

I wouldn't have gotten frustrated.

But I don't have the patience for that.

When I started the game I was legitimately scared already within the first three minutes

but after spending those ten minutes trying to get through that window, I was more frustrated

than scared.

The frustration overrode the fear factor.

A little later on in the game you find out that this going to be the type of game where

you have an objective then you have to go find clues to solve the objective and then

run all the way back to where the objective first was.

Backtracking.

I have no patience for that either apparently.

And then you meet the first enemy in the game and it kicks your ass.

I have no patience for enemies that do way too much damage relative to the damage you

do to them.

I know it might be because it's supposed to be scary and give you a sense of danger.

But when you're at half your health with no health packs in sight and you've still got

to go through two or three difference sections of a stage or level, it gets frustrating.

What else happened in that game...?

There's the backtracking, the unclear direction, the enemies that do too much damage...

Oh, jump scares!

I played this game because the reviews and such said that it was terrifying and that

it would really mess you up psychologically.

But in the first 45 minutes to an hour all there were were jump scares.

There's no atmosphere in this game.

It was all just, like, around the corner there's another enemy, around this corner there's

some weird trash bag kids.

Like, I wanted to be scared, but if I wanted that I would have played Spooky's Jump Scare

Mansion.

And let me tell you, that game scared me more than this one did because that game wasn't

frustrating.

So as it turns out, I have no patience for games anymore that just take up my time and

frustrate me.

I would rather be using that time to actually produce something, to create something, to

do something productive in general.

Because when I'm done playing a game, what do I have to show for it other than a lot

of time I'll never get back?

Now granted when I was younger, even a couple years ago, I loved spending five, six, seven,

eight hours at a time playing a game.

There's not many games that get me like that anymore because I'm always pulled in a different

direction thinking what I could be doing that's better than this.

Overall, the point is I didn't realize I had no patience left for games like this until

I played Cry of Fear, live, in front of a small audience.

I rage quit that game because I was frustrated.

Not scared.

Have you reached this point yet in video games?

Or do you think you'll ever get there?

Leave a comment down below and let's talk about that!

And also, let me know what you think of this format where I'm driving in the car talking

about whatever.

I think this will be a very good way to increase the output of videos on this channel.

As always, thanks for watching, see you later, bye!

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