I found out recently that I have no patience for video games anymore.
Hello and welcome to CapOhTV, the only channel where we know school is a joke and you don't
want to be the punchline.
If this is your first time here, well, you came at a good time because I'm doing an experimental
episode in the card.
I did a live stream last Saturday night with a game called Cry of Fear.
I picked it because it was supposed to be scary, it was supposed to be good, and it
was free.
I played it in the dark because I wanted to be scared.
I scare easily, I never finished the original Silent Hill, yada-yada-yada, go back and look
at that live stream, I explained all of that.
By the time I was done streaming that game, I found out that I have no patience anymore
for video games of that sort.
Within the first three minutes of actually playing the game I got stuck in a black room
with a busted window.
There was nowhere else to go except through the window.
But I didn't know how to get through it.
Now, I'm not used to playing first-person shooters but I guess it's a mechanic of that
type of game to crouch and jump through stuff.
I didn't even know this game had a crouch button, though, because it didn't tell you
anything.
In order to know what the controls were you had to go into the menu.
Now I know that's something that games used to do when there were no such things as tutorial
levels.
But, I mean, still, it's a black room.
If you're in the dark you have no idea what's going on and you're expected to figure out
to jump through a window.
If I had first-person shooter experience, maybe I would have got it right away.
Maybe everything would have been fine and smooth sailing.
I wouldn't have gotten frustrated.
But I don't have the patience for that.
When I started the game I was legitimately scared already within the first three minutes
but after spending those ten minutes trying to get through that window, I was more frustrated
than scared.
The frustration overrode the fear factor.
A little later on in the game you find out that this going to be the type of game where
you have an objective then you have to go find clues to solve the objective and then
run all the way back to where the objective first was.
Backtracking.
I have no patience for that either apparently.
And then you meet the first enemy in the game and it kicks your ass.
I have no patience for enemies that do way too much damage relative to the damage you
do to them.
I know it might be because it's supposed to be scary and give you a sense of danger.
But when you're at half your health with no health packs in sight and you've still got
to go through two or three difference sections of a stage or level, it gets frustrating.
What else happened in that game...?
There's the backtracking, the unclear direction, the enemies that do too much damage...
Oh, jump scares!
I played this game because the reviews and such said that it was terrifying and that
it would really mess you up psychologically.
But in the first 45 minutes to an hour all there were were jump scares.
There's no atmosphere in this game.
It was all just, like, around the corner there's another enemy, around this corner there's
some weird trash bag kids.
Like, I wanted to be scared, but if I wanted that I would have played Spooky's Jump Scare
Mansion.
And let me tell you, that game scared me more than this one did because that game wasn't
frustrating.
So as it turns out, I have no patience for games anymore that just take up my time and
frustrate me.
I would rather be using that time to actually produce something, to create something, to
do something productive in general.
Because when I'm done playing a game, what do I have to show for it other than a lot
of time I'll never get back?
Now granted when I was younger, even a couple years ago, I loved spending five, six, seven,
eight hours at a time playing a game.
There's not many games that get me like that anymore because I'm always pulled in a different
direction thinking what I could be doing that's better than this.
Overall, the point is I didn't realize I had no patience left for games like this until
I played Cry of Fear, live, in front of a small audience.
I rage quit that game because I was frustrated.
Not scared.
Have you reached this point yet in video games?
Or do you think you'll ever get there?
Leave a comment down below and let's talk about that!
And also, let me know what you think of this format where I'm driving in the car talking
about whatever.
I think this will be a very good way to increase the output of videos on this channel.
As always, thanks for watching, see you later, bye!
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