• The typical licensed game is a slapdash project that ranges from uninspired to barely
functional.
They're often thrown together in very little time, to tie in with a movie release or some
other marketing deadline, and the quality suffers.
But some games managed to escape that vicious cycle, and became great games on their own
merits.
Here are 15 of the greatest licensed video games of all time.
15 –Goldeneye 007 • Goldeneye is such a legendary figure in
gaming, it's easy to forget it was actually a movie first.
• One of the more forgettable firms in the James Bond series ended up getting a tie-in
game a full two years after the movie released.
• Much of the team that worked on Goldeneye was inexperienced, and had never worked on
a video game before.
• Nintendo actually stopped funding the project at one point, due to frustrations
with the lack of progress.
Rare kept the cancellation quiet, and kept paying its employees to continue making the
game until it was completed.
• Yet they managed to put out a game that changed the console first-person shooter genre
forever with a multiplayer mode they threw together in six weeks.
14 –The Incredible Hulk: Ultimate Destruction • In 2005, they figured out the correct
way to handle a Hulk video game.
• They put him in an open world and let him run along the sides of buildings, skateboard
on a flattened bus, and throw tanks at helicopters.
• It wasn't the cleanest or most perfect video game.
But the sheer feeling of overwhelming power was perfect for a Hulk video game, and it
gave you a perfect playground in which to use it.
13 –Scott Pilgrim vs. The World: The Game • The Scott Pilgrim movie, based on the
visual novel series by Bryan Lee O'Malley, had some great moments, but isn't exactly
a classic.
• And the downloadable tie-in game would normally have been a tossed-together mess,
but it's actually a charming and surprisingly deep game in the vein of River City Ransom.
• The game is fun and satisfying to play, and is great in co-op, but the original chiptune
soundtrack by Anamanaguchi stands as perhaps the best part of the whole game.
12 –Ducktales • There have always been games that are
released by companies who don't really understand how video games work.
• Other times, they hire Capcom to make a real game, like Disney did with Ducktales.
• One of the most famous licensed games of all time basically pioneered the pogo-jump
mechanic we've since seen in games like Shovel Knight.
It was also a rarity in its era, in that it had multiple endings based on collectable
percentage.
11 –Def Jam: Fight for New York • From a distance, you might see Def Jam:
Fight for New York as being some crummy fighting game starring the names and voices of a bunch
of hip-hop C-listers.
• What you would see if you actually play it, is a shockingly deep customization system
built on top of what is basically an incredible wrestling or MMA game.
• Even if you could care less about the game's aesthetics, there's a solid game
here using the legendaryAKI engine – which drove wrestling games for the better part
of two decades.
10 –The Chronicles of Riddick: Escape from Butcher Bay
• The Chronicles of Riddick is a game that came out when movie tie-in games were just
assumed.
• They came, they went, they got 6 out of 10 in the gaming magazines.
• Not Riddick.
Swedish developer Starbreeze Studios put work into making this not only a great licensed
game, but an award-winning action game in 2004.
• It's easily one of the best implementations of stealth gameplay on the original Xbox,
and the game actually follows an original story from the movie, which is pretty solid
itself.
9 –South Park: The Stick of Truth • The Stick of Truth, and its follow-up
game, The Fractured But Whole, are just South Park games.
• That is, they've successfully made a pair of games that are JUST gigantic episodes
of South Park.
• They have solid RPG mechanics and are fun to play, but the real reason to play these
games is for the humor, and references to the series.
8 –Spider-Man 2 • Spider-Man 2 isn't a great game overall.
Parts of it are clunky, and despite having about a thousand different combat possibilities,
you'll only ever need two or three.
• But never mind that.
Ask anybody about the Spider-Man 2 video game, and they'll tell you the same thing: Web-swinging
is awesome, and exploring an open New York with it is the best thing in the game.
• It doesn't make much sense, because the grappling points are just up in the sky
somewhere.
He's not swinging FROM anything.
But it didn't matter.
It was an AWESOME way to traverse the city, and it hasn't been topped yet.
7 –Middle Earth: Shadow of Mordor • The games that actually tied into the
Lord of the Rings movies were actually pretty decent.
• But they pale in comparison to Shadow of Mordor, in which Ubisoft took an Assassin's
Creed-type map exploration system and just went nuts.
• The Nemesis system is the highlight of the game – in which you fight through the
ranks of Sauron's army, eventually causing chaos and in-fighting from within.
• But everything in the game – the combat, the
6 –Injustice 2 • Ed Boon, the co-creator of Mortal Kombat,
is one of the key people behind the Injustice series.
• And like the newest-generation Mortal Kombat games, Injustice was a very solid fighting
game, and Injustice 2 largely makes it better.
• And it's safe to say both games are notably better than the ill-fated Mortal Kombat
vs. DC Universe.
• It's basically the same people at NetherRealm Studios handling both franchises at this point…
they've just been careful not to let them mix anymore.
5 –Star Wars: Knights of the Old Republic • Star Wars has been responsible for solid
work in video games for decades now.
• Unlike most major media franchises, there are likely more good video games of it than
bad.
And sure, Masters of Teras Kasi exists, and Star Wars Kinect, and that's hilarious.
• But so does Knights of the Old Republic, a Bioware RPG in which you try to balance
the light and dark sides, or just go all-in one way or the other.
• In retrospect, it plays out largely like a rougher version of Mass Effect, except instead
of being in a knockoff Star Wars universe, it's the ACTUAL Star Wars universe.
4 –MC Kids • It doesn't sound possible, and it's
not particularly well known.
But MC Kids, the McDonald's-themed game for the NES, is actually a very solid platformer.
• One of the last games released for the console, MC Kids came out in 1992, and while
it certainly isn't groundbreaking, controlling the characters is fast, and the level design
is varied and interesting.
• A GamePro review of the game also makes the Mario comparison, but mentions "great
features that Mario lacks," like gravity inversion.
Now, MC Kids is NOT better than, say, Super Mario Bros. 3… but the fact that it's
in the same ballpark is impressive.
3 –Marvel vs. Capcom 2 • Marvel vs. Capcom 2 released in Japanese
arcades in February of 2000.
• Over the next 12 years, it would be ported and re-released on Dreamcast, Playstation
2, Playstation 3, Xbox, Xbox 360, and even iOS.
• Despite being repeatedly named one of the best fighting games of all time, it eventually
became one of the rarest and most sought-after as well.
• Licensing issues between Capcom and Marvel meant the game had to stop being sold at the
peak of its popularity, and the franchise sat dormant until Marvel vs. Capcom 3 was
announced in 2010.
2 -Batman: Arkham Asylum • There's a lesson here, with games like
Shadow of Mordor, Knights of the Old Republic, and Batman: Arkham Asylum.
• Using popular movie or comic book characters to sell your game is fine.
Just make sure the studio has the time and the freedom to make its own game.
• Batman: Arkham Asylum is a phenomenal stealth-action game, whose dodge-and-counter
system for group combat quickly became a genre standard.
• Rocksteady nailed the Batman atmosphere, the stealth, the voice acting, and even the
story, making the Arkham series a top-tier gaming franchise.
1 -Kingdom Hearts • This never should have happened.
When a crossover game between Square Enix and Disney was announced, the reception was…
confused.
• They were just going to cross over Final Fantasy characters with Disney universes,
and just expect that it would all work out fine?
• Well… yes.
And it did.
They made Goofy a knight, Donald Duck a mage, gave you Simba and Jack Skellington as bonus
party members, and had them all fight against Sephiroth.
• Somehow, silly as it sounded, it worked and because a great game.
And while the series went a bit off the rails by putting sequels and spinoffs all over the
place, Kingdom Hearts 3 looks to turn it back into a flagship franchise.
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