Thứ Ba, 29 tháng 5, 2018

Waching daily May 29 2018

More than eight long years after Mega Man 10 was released for the Wii, PlayStation 3,

and Xbox 360, the beloved Blue Bomber is finally stepping back into the spotlight later this

year on October 2nd, when Mega Man 11 is scheduled to release on all current-generation platforms.

That's right: not only was I fortunate enough for Capcom to invite me to their offices last

week to get some early hands-on time with Mega Man 11, they were armed with a release

date almost as soon as I walked in the door!

Unfortunately, while this October 2nd release date was supposed to remain a secret and I

was excited to start this preview with such an exciting morsel of information, PlayStation

Singapore had other plans and accidentally leaked the date — as well as some basic

gameplay details — a few days ago.

If you familiarized yourself with those basic gameplay details, then you may have already

heard of the "Double Gear System" that plays such a key role in every aspect of Mega

Man's latest adventure.

Indeed, it's that same Double Gear System that governs those mysterious new red and

blue gears that can be seen underneath Mega Man's life bar in the reveal trailer for

Mega Man 11.

But now that I've gone hands-on with two full stages from the game, I can finally go

into detail about how those gears work.

But let's back up a bit.

As little as Capcom has revealed about Mega Man 11's gameplay or lineup of Robot Masters

so far, they've said even less about its story, so let's start there.

As it turns out, the Double Gear System is the long-forgotten subject of research Dr.

Light and Dr. Wily did during their days at university together, way before Rock was even

a glint in Dr. Light's eye.

However, because any robot that utilizes the Double Gear System must be overclocked beyond

their normal limits in order to handle it, it was ultimately deemed to be too risky to

use for the obvious dangers it posed to robotkind.

Of course, Dr. Wily — fresh off of yet another defeat at Mega Man's hands — recalls this

research and decides to use it toward the creation of a brand-new batch of overclocked

Robot Masters equipped with the Double Gear System.

As you might expect, Dr. Light soon realizes that overclocking Mega Man and equipping him

with the Double Gear System is the only way the Blue Bomber will have a chance at putting

a stop to Wily's latest attempt at world domination.

Naturally, Dr. Light is hesitant to do this because of the dangers posed to his beloved

creation, but Mega Man, ever the self-sacrificer, is having none of that: if there are innocent

people in need of protection, he's ready to do whatever it takes to save the day.

And thus the stage is set for the Blue Bomber's latest adventure.

But only super diehard Mega Man fans like myself care about the story — and indeed,

one of the Capcom reps I spoke to said that even though the story plays a more prominent

role here in Mega Man 11 than it did in 9 and 10, neither should we necessarily expect

a significant amount of narrative focus.

Which brings us to the most important question of all: how does it feel to actually play

Mega Man 11?

After all, sitting down to play a brand-new, current-generation Mega Man game in 2018 is

not an experience very many of us thought we'd ever have.

On that note, I'm happy to report that Mega Man 11 feels great.

The controls are as immediate and responsive as ever, with Mega Man running, jumping, and

shooting on a dime like he pretty much always has.

If I had to make a general comparison, I would say everything feels a lot — but not exactly

— like Mega Man: Powered Up, which is definitely a good thing by any measure.

And because this is the first and only truly contemporary mainline Mega Man game since

the PS1's Mega Man 8, Capcom has seen fit to utilize some of the same modern design

sensibilities in order to further streamline Mega Man 11's controls: for example, Rush

abilities are now assigned to a dedicated button — in my case, the Triangle button

since the demo I played was running on a PS4 — and instead of scrolling between special

weapons using the shoulder buttons, you now select them simply by moving the right analog

stick in one of eight directions.

Speaking of the shoulder buttons, they serve a far more important purpose now: activating

and deactivating the Double Gear System!

I've already talked about how the Double Gear System serves as the anchoring point

for Mega Man 11's story, but it's also the chief new mechanic that sets Mega Man

11's gameplay apart from prior entries in the series.

The Double Gear System, represented by the strange, new red and blue gears underneath

Mega Man's life bar, can temporarily enhance Mega Man's abilities in one of two different

ways.

The red Power Gear strengthens Mega Man's buster fire, making his signature Mega Buster

weapon capable of doling out a ton of damage in a short amount of time if you find yourself

in some immediate need of major firepower.

The blue Speed Gear, on the other hand, makes Mega Man so fast that it actually slows down

not just the enemies, but the entire world around him.

This has the obvious effect of slowing down fast enemies and making them more vulnerable,

but it can also make stage hazards like falling blocks, moving platforms, and intermittent

electrical charges easier to deal with.

It's almost like bullet time that you can activate whenever you want, which is REALLY

cool.

Both of these powers can be switched on or off at will with a press of the left or right

shoulder button, but there is a catch.

Anytime you use either Power or Speed Gear, a red bar appears over Mega Man's head and

quickly starts filling up.

If this bar fills completely, Mega Man will temporarily overheat and be unable to use

the Double Gear System at all for a short period of time, forcing you to literally switch

gears on the fly.

But the Double Gear System's impact on gameplay doesn't end there.

When, and only when Mega Man's health drops into the critical range, at about 4 ticks

or so, you gain access to a super-powerful Overdrive Mode that is activated by pressing

both shoulder buttons simultaneously.

As you might have guessed, this Overdrive Mode combines the effect of the Power and

Speed Gears, strengthening the Mega Buster while also slowing down everything around

Mega Man.

But it also unlocks a super-powerful charge shot exclusive to Overdrive Mode that can

absolutely tear through anything in your way — including bosses.

But there's a catch with Overdrive Mode, too.

If the bar above Mega Man's head fills up completely during Overdrive Mode, Mega Man

will begin sparking and overheat so much that not only is the Double Gear System temporarily

off-limits, even regular charge shots become unusable for awhile, meaning you're limited

to basic, single-fire buster shots.

And in case you thought Overdrive Mode might magically restore Mega Man's health, think

again.

On the contrary, Overdrive Mode leaves you with just one tick of health — which may

be manageable in the middle of a stage if you can find a health pickup, but is downright

lethal during boss fights — unless you want to burn an E Tank, that is.

In these ways, the Double Gear System elegantly folds a new element of constant meter management

into Mega Man's tried-and-true gameplay formula, differentiating Mega Man 11 from

past titles in a genuinely interesting, meaningful way while staying true to the series' roots.

But it's not all about the Double Gear System; Mega Man 11 also serves as an important reminder

that Mega Man's slide and charge shot can coexist with well-balanced difficulty.

Mega Man 9 and 10 removed these options as part of their back-to-basics approach, but

less isn't always more, and Mega Man 11 proves to be sufficiently challenging while

once again giving Mega Man access to his full repertoire of moves.

And speaking of difficulty, Capcom plans to make Mega Man 11 approachable for players

of all skill levels in the form of four different difficulty settings that change things up

beyond just modified damage values.

For example, the easiest setting — called Newcomer — gives the player unlimited Beat

Calls, ensuring that Mega Man's faithful bird will swoop in and pull you out of any

pit you may happen to fall into.

As a long-time fan, I defaulted to the Veteran difficulty — the second-hardest setting

— and was met with a stiff challenge that, in true series fashion, lessened considerably

as I became familiar with the ins and outs of the two playable levels and got a feel

for enemy placement and boss patterns.

Speaking of enemies and their placement, the Capcom reps I demoed the game with both confirmed

that one of the development team's major goals for Mega Man 11 is to actively encourage

players to experiment with the game's special weapons and not lean too heavily on the Mega

Buster.

I could definitely sense this as I played, but because there were no special weapons

available in the demo I played, I had to settle for brute-forcing my way through with the

Mega Buster while imagining how I might use Block Man and Fuse Man's weapons to deal

with inconveniently-placed enemies more efficiently.

That's right, Block Man and Fuse Man are officially the first of Mega Man 11's Robot

Masters to be fully revealed.

Fans got a sneak peek of Block Man back when Game Informer published their Mega Man 11

cover story, where he was tentatively identified as "Brick Man," but we now know his real

name as well as how the boss fight against him plays out.

I don't want to go into too much detail about that since discovering each new Robot

Master and figuring out how best to overcome them is part of the fun of any new Mega Man

game, but suffice to say, one of my very favorite moments of the demo came when Block Man overclocked

himself — or is that overBLOCKED himself? — and turned into a huge, golem-like monster.

Fuse Man, on the other hand, is an entirely new reveal, with his stage taking place in

what seems to be a power plant or some other electrical facility.

Again, to preserve that joy of discovery for Mega Man fans I'd rather let the footage

speak for itself here rather than provide moment-by-moment details on how I eventually

finished the stage and defeated Fuse Man.

There is one other thing I want to mention about Fuse Man, though — or rather, his

stage.

In a twist, the music for Fuse Man's stage is the same song that can be heard in Mega

Man 11's reveal trailer — not an earth-shattering factoid on its own, to be sure, but certainly

an interesting bit of context as Mega Man 11 begins to take shape.

Unfortunately, I wasn't able to get a solid feel for the rest of the music in the demo

I played because the sound effects were so loud, but I will say that nothing I heard

quite grabbed me in the way a Mega Man soundtrack should.

Still, that doesn't mean a whole lot when the music was so hard to hear in the first

place, so any concern here should be taken with a grain of salt.

One thing that did grab me, though, is just how nice and polished the game looks.

This is definitely not a low-budget effort; Mega Man 11 looks even better now than it

did when we first saw it in the reveal trailer, with the various explosions and hit effects

looking particularly great.

In another cool touch, Mega Man's shadow is realistically projected against various

background elements, and Mega Man himself looks super cool with his updated design.

Unfortunately his running animation hasn't changed from the reveal trailer and still

leaves something to be desired, and that's a minor flaw that I still hope is fixed for

the final game.

Even though it's past time for me to wrap up this preview, there's still so much more

I could talk about — such as the surprising confirmation I got that Mega Man 11 will come

with the Japanese voice track included, as well as Evil Eddie.

Yes, you heard me — Evil Eddie, which is not a character I thought I ever wanted or

needed, but my first time encountering him in the demo was a delightful surprise that

left me with a huge smile on my face.

But that's a topic for another time, and I think the fact that I can't stop talking

about it just underscores how exciting Mega Man 11 is shaping up to be.

If the two stages I've played so far are any indication, long-suffering Mega Man fans

have every reason to be excited for October 2nd.

Hey, thanks so much for watching, and if you enjoyed this video, please hit that Like button,

subscribe to our channel, and follow us on social media using the links in the video

description below.

Otherwise, keep it on GameXplain for more on Mega Man 11 and all things gaming.

Không có nhận xét nào:

Đăng nhận xét