There are video games we would not want never finish. Games that you feel
belong ... universes where you feel good. This is the tour de force of the video game:
more than cinema or literature, because he forces you to act, he knows
take you away, make you live things that you will never live. So, get ready
on the big trip, we will talk today of these works that make you love the video game.
The Witcher 3.
Last year I made a big Bike tour through Italian Tuscany,
the south of France and the Swiss mountains.
I had only one music in my headphones : the one we hear when the sun
lies down in the DLC Witcher 3, Blood and Wine. No other game has given me so much
desire to travel.
The region of Toussaint is an invitation in the summer; a fantasized South capable of
to make you forget the winter. While strolling in dry grasses it would almost feel
the sun beating on his skin, the olive scent and the reassuring sound of crickets.
Are you, too, already happened to ask you a few minutes in
a video game, just to look at the sky, herbs that quiver or a stream
to hit the stones of polygons?
Video game designers sometimes think about it. For example in Skyrim! A huge world
which seems interminable. And yet. There is has ONE SINGLE AND UNIQUE LOCATION ... where you can
to observe ... an anthill. A detail lost in nature, useless otherwise for his
message: the world lives outside of you, at the scale of a map like that
of a microcosm.
Of all my favorite games, there is almost always the call to nature: where should
I say, to contemplation:
The colossal mountains of a sealed world in Shadow of Colossus; the deserts of a
civilization destroyed in Horizon Zero Dawn ; the opportunity to climb to the top of
any mountain in Breath of the Wild; or Xenoblade Chronicle with this
dizzy to be a microbe on the body of a world god.
We could have made these games tables from Friedrich; a traveler contemplating the
vast world; the poetry of a sunset sun that warms your heart.
The game that pushes this logic to the maximum it's Journey - English trip. You
have no purpose. Otherwise, far away you see the mountain. And she attracts you.
You want to go there, climb it.
A wandering and walking simulation that only lasts a few hours, but that summarizes
everything I love in video games.
But unfortunately all these worlds are finished. And when comes the end of the map. The
message "you can not go further". Reality catches up with us: we are here,
in our rooms, and we may never see more than 1% of all that
the real world has to offer us.
Undertale The attachment to the characters.
Have you ever fallen in love with a character video game? I remember younger
to have been twice: with Marle in Chrono Trigger, and Arche in Tales of Phantasia.
And I typed good big tseg his mother !
Good on a pixel porridge ugly but that you want, at the time we had
imagination.
For others it will be Aeris in Final fantasy 7, Lara Croft of Tomb Raider and
boys too, it's just that I get there know less. Do not hesitate to tell me
your virtual love stories.
Love, yes. But in video games, we can also cry. I was on Skies
of Arcadia, an RPG of pirates sailing the island in floating island on the clouds. And we focus
to the characters. Until you finish the game, and discover the fate of all the characters
: some have become princes, dancers, artists, loving parents and then
...
My favorite playable character, Drachma: "few after the great battle died as a sinner
happy.". That, the music and the fact of to leave this universe forever, it had me
melted in tears, inconsolable days during.
In short, all this to tell you that sometimes to end a game is to leave friends,
loves. Eros, Philia and Agape. A game plays wonderfully on it: Undertale.
I'm not a big fan of the game, but we do not not going to lie to himself: he scored at once
a generation, and the history of video games. He has the ability to render his characters
living. When a monster attacks you, you can kill them or choose to help them, this
which is unique in an RPG. Each character to his own attack set, forcing you
to adapt your gameplay; some have a different writing font when ALL
we have a musical theme of their own. Understand now why on Youtube
you can find 30,000 cartoons on each character; they are simple
boss, but they have their story. And when the game ends, your friends, you leave them
for ever. Obliged for the bravest to restart the game in genocide mode where
you must kill EVERYONE to discover the real end boss. Suffice to say, a tear
that some do not manage to pass.
Yes, we focus on the game characters video ; to the ambiguous friendship of the two
characters in Life is Strange; to destiny tragedy of a child in Walking Dead
; to the dream of a dying man in To the Moon. And also more lightly to his Pokémon.
What a joy to turn on his gameboy 10 years later, and recover his safeguard with his Charizard
and Mewtwo level 100. The happiness of a reunion as if
When for others the backup battery is dead, and your monsters lost forever.
Grand Theft Auto 5.
Cinema, reality TV, Instagram sucks your energy. Whenever you turn off
your screens ... you feel bad: the other people's lives, when you take away poop
to the toilet, makeup time and the 30 minutes to pose, bah she
is always better than yours.
And video games do not derogate. In finishing GTA 5 I felt bad. I have
robbed banks, rolled at 200 per hour, drives helicos and I even became
a star. Then everything stops. The game ends, you wake up at your house, in your beautiful house,
you're a millionaire ... and there's more nothing to do. More missions, nothing. So
you are trying things, you are looking for missions Secrets on the Internet, You're Inventing Them
own quests. You became the one you you will never be, and here you are suddenly
with a real life less boring than the character of the game
It often happens that after a cutscene end, you suddenly find yourself with the desire
to live it in real life. I'm ready to bet that a lot of student lawyers today
were players fond of the Phoenix saga Wright. A game where you play as a lawyer
and that makes you feel the spice thrill of the defense of a client. Once
console off, you stumble on the first forum come, and you are flying in the hope
to have a debate and make this music roar in your heads.
Even without having such an enviable life, the time can make you merge with life
from someone, I will take my case with Persona 5 that I finished recently after a
a good hundred hours. Already pretty trick deceive the game you swing from the beginning it
there will be an end: you are in Shibuya for a year after a jostling with a politician
crooked that led you to be in turnaround judicial. Throughout this year you
follow the life of a high school student without any control over time: raised early in the morning,
school day, text messages that we read scred in class, buddies, we get
friends, we have fun with and in the evening we share fly people's hearts by killing people
demons in passing. Then when comes the end of the game, the end of the year, everything is back
in order. We'll have to ... go home you. A real tear that to leave
his friends and all those who accompanied you and loved all year. 100h of my life
become a whole year in my heart, it's the prowess of video games.
For some, diving into another life can make them forget the one more prosaically
biological ; to be a respected level 90 paladin at night and an office worker the day,
a dysphoria that can lead to a profound to be bad. To love the games too much, you can
to become drunk. But is it so different a snag to social networks?
Mass Effect 2.
Leave the earth is the opportunity to discover new planets, new
breeds and new way of thinking but above all, try to understand how
worlds different from ours.
See all this through a game it's absolutely enjoyable. And a title in
particular has bet on it: No man's Sky. A game whose sole purpose is to visit
new planets generated so procedural computer. And even if it's
beautiful, unfortunately, it does not work. The universe is so big that it's
becomes ridiculous, you can spend hours before finding any landscape that
worth it: pebbles, pebbles and more pebbles; we are far from paradise
trailers and necessarily the players have mouth. But finally, was not it
not a good metaphor for our universe ? A lot of empty, desert stones,
and sometimes, luckily, there is a little of life and magnificence. * put picture of
Earth*
But there are two series I love that have managed to integrate the discovery aspect
of New World while remaining consistent and especially by providing fun to play
: already, the trilogy Mass Effect obviously and especially the second episode.
Planets there are many, they are diversified, but that's not what we
remember these games, Mass Effect is played for his characters. Having some
alien breeds allows us to have discussions interesting with creatures that do not
think and do not feel like humans.
Because you can have the best writing possible if you create stories about
earth, it will be about humans with human problems. Science fiction
explodes that and Mass Effect is a very good example. I will always remember
the character of Tali, of a race having been chased from his planet by his own
machines, now living in ships traveling in space and having to wear
constantly combinations because of a immune system failing.
The second series of SF games that marked me it's the Metroid Prime. Here again
of planets to discover but it's up to total against current of Mass Effect, the scenario
is secondary, you are alone and absolutely everything wants to kill you on the planets that
you are visiting. We're never really immune in these games, it's dirty, it takes to
tripe, alternating between big moments of action pure and exploration what makes one
is still under pressure. We add to that very good gameplay and puzzles and that
gives us a series that I look forward to see Switch again.
Personally, I regret that no space game has not made me feel
the "sense of wonder"; a term difficult translatable that describes the emotion that you
feel about the immensity. Games in space are often more on the register
from the space battle to laser shot, or confined survival against monsters
aliens. There are probably things beautiful outside of our planet that
the human can not conceive. In the video game to make us dream, to put
our imagination in weightlessness.
The video game will have made us travel, fell in love and melted in tears. Not because
we are fragile individuals and socially disconnected; no. Because games are
great. Great for their ambition, their message, their realization and more than anything ... their
accuracy.
When a good movie ends, it's the end ; when a good book ends, it's the
end. Remember this sadness when you closed the last volume of Harry
Potter knowing that you'll never go again to reopen this world. But a game him, offers you
the opportunity to live a little longer in this universe that you cherish. Your games
favorites, you have finished them 100%, you have made sure to succeed all
the quests, complete any place of the map. One way to say that I have everything,
and now it's the end.
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