The machete can be useful if you learn to use it right, but I think it could receive a buff.
We couldn't see in this video, but the Beretta can be upgraded.
If the player is using the machete as primary weapon, the altfire becomes the grenade, or vice versa.
BGM: Doom Metal Pack vol. 4
To demonstrate that Factotum works with packets of monsters, I played TNT: Evilution's Map 01
with Brutal Doom Monsters Only.
As I said in the video's intro, Factotum is also compatible with Heretic and Hexen.
The original premise of the mod is quite simple: it combines ideas that GAA1992 intended to use in other
WADs, but never worked out, for one reason or another. However, I would say that it was successful in
after all, since, even with a small arsenal, these concepts ended up being combined in a
satisfactorily and balanced way and, since they are not commonly seen around, quite original.
Now, to conclude, I'll display more of the arsenal and a little of how the durability system works.
These aesthetic effects like casin and smoke are also seen in Flakes Doom, another GAA1992's mod.
In the HUD, we can see the state in which each weapon is, represented by the color under its
respective number. The colors go until red, when, if the gun is not repaired and continues to be
used, will eventually break down, stop working completely until it is repaired.
I was shot with the Plasma Cannon until it got red, almost to the point where the weapon would brake.
As the weapon gets damaged, it begins to fail, interrupting its shots, and so on.
Now, I'll show you how the repair parts work and the inventory. As we can see, some of these
parts only work for its respective weapon, while the Super Toolbox repairs the entire arsenal.
Anyway, I was surprised by this PWAD, even though it is a bit Frankenstein. It's worth taking a look at it.
As usual, the download and more info about the mod's can be obtained in the video's description.
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