Thứ Năm, 6 tháng 4, 2017

Waching daily Apr 6 2017

��It is blatantly clear that the Obama administration had plenty of secrets.

And& as more evidence comes to the fore& we re finally getting that transparency they

promised us all along.

Susan Rice appeared on MSNBC with Andrea Mitchell.

Before the interview even started you can clearly see how anxious Rice looks.

It didn t take her long to confess what we knew all along that Obama was in on the entire

scandal!

During the interview& Rice started explaining the different aspects of how information is

passed around between the intelligence communities.

She said four revealing words that prove that the order for Trump s wiretap came from directly

from Obama.

The four key words used were On a daily basis . She went out of her way to say that& as

the National Security Advisor& her job was to keep the country safe.

The intelligence community would compile gather information and give it to Obama.

If you read between the lines you can see what is happening here.

Rice is clinging to Obama& the Democrats idol& and hoping that the left yells loud enough

to overpower us, the rational people.

Spoiler alert:& their whining is not going to stop us.

Considering the information Rice provided& she just accidentally confessed to something

big.

Obama clearly had the information from the IC regarding Trump& pre-election.

If this is the case& that would mean that Obama directly ordered the wiretap exactly

as President Trump stated.

It is pathetic to see Rice have the opportunity to do the right thing for the American people

and then just throw it away.

She could have spoken out without being cryptic, but& instead& she continues to be a puppet

for the former administration.

We need some resolution in this situation.

Rice is likely going to get some feedback from her puppet masters due to her statement,

even though it was subtle.

We see day in and day out the baseless claims from the left trying to undermine President

Trump but if you mention the wiretapping situation that has been exposed, or show your support

for Trump, you get verbally or physically attacked.

The real patriots in our fine country are sick of the lies& sick of the nonsense& and

sick of discussion being muffled due to differing opinions.

Something needs to be done to resolve this situation.

We need to start dismantling false claims while proving what is true with FACTS.

It doesn t matter how loud the left yells& you can only ignore facts for so long.

Luckily& we are on a path to bringing this country back where it needs to be.

If we stick together& we can expose people like Rice who go out of their way to lie to

our faces.

This behavior can only go on for so long.

Rice is just another gear in the machine.

If we break enough of the gears, eventually the machine that is the left will break down

and their inner workings will be exposed.

Do you think that Susan Rice revealed key information regarding Trump s wiretapping

accusation in her MSNBC interview?

Please share this news and let us know what do you think about this!

For more infomation >> Susan Rice TURNS On Obama, Makes Stunning Confession About Wiretapping Trump - Duration: 3:18.

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Florida Fishing: RELAX. Dont lose it. - Duration: 9:00.

Shh!

It's jumping around...

(Don't horse it!--)

Alright everyone, so we are in Melbourne, Florida right now,

we've got Killian on the drone,

and he's really looking for some trails or paths that we can use to take to the water

um, we're going to be doing some wade fishing today

and it looks like we're in luck, because

we've found an abandoned dock that doesn't seem to be fished very often,

but it's going to be quite a journey to get there.

♫ ♫ ♫

This area provides habitat to alligators...

M'kay. I like that.

It feels really nice now! It's so warm!

(Killian: We're out of the wind.)

*Brendon coughing*

We're literally going through a jungle right now.

Ha ha!

(Killian: This is a hammock, an oak hammock.)

It's beautiful.

Literally travelling through a jungle right now. It's awesome.

Wading through this?

Yup.

Alright...

That's awesome.

Wow!

A bunch of structure right here, and the dock around the corner.

Look at the beams of the dock? Yeah.

Off to adventure...

We had some people ask us to do some wade fishing

so, here we are trying out the wade fishing-- (Erin wails)

First time...

This is a good spot to start your dragging because they'll hang around right at the shore line.

Sting rays...

Oh yeah?

There's one right here, you can see him!

(*Erin squeals*)-- So, we're going to want to drag our feet the whole time

because-- don't step on a sting ray...

There's stuff jumping around everywhere!-- I know!

There's a warm spot- did you pee here?

Huh?

There's a warm spot right here, did you pee?

*Erin scoffs* No!

Remember that time you did pee?

In the pool that one time?

What are you talking about---? It was disgusting---

Are you making this sh*t up for the camera?

No, I'm not!

Are you even recording?

You better drag your feet before you step on a sting ray!

Here you go.

Just sitting here. Where? Right here.

I like this.

It's fun just, like, exploring the flats

It's beautiful-- It just looks so wild here, like look at that.

And it's like, the water kind of blends into the sky... so pretty.

On eye level...

I like it.

The trick is to try to not get hung up on the dock.

When we hook on?

No- when we cast out, when we start fishing.

'Cause we've got this wind blowing this way

so, consider that when you cast so that you don't hang up on the dock on the first cast and have to re-rig.

--Mmhmm-- and stuff, you know, like---

We have to be very quiet and sneak around so that we don't scare any of the fish away.

We are throwing these hooks with live shrimp on it right by the pillars.

I got it.

Thank you.

Go right up to it and fish under all those pilings over there, they won't even hear you.

Haha, dude, this is awesome

Cast literally that close to yourself and you can catch a fish.

Like, this first one?

Yeah, like, I just cast it there and it's totally likely that you can catch a fish on those pillars closest to yourself

I think right under there is really good

No, you fish this, I'll fish here.

Shh!

Sh*t...

Blew it.

I'm gonna get it out.

This is actually an ideal set up for bobbers.

Yeah? I brought one.

Did you? Yeah. You might want to put it on.

Good idea.

Shhh1

It's jumping around...

(Erin: Don't horse it!)

(Nice grab!) Alright! Look at that!

Ha ha ha ha! My first drum ever...

That's a keeper...

That's a nice one.

Allow me if you would.

There you go.

Wow.... that's amazing.

Killian is the man to put you on some fish.

(Hahaha, thank you, thank you) Thank you!

You're very welcome.

This is amazing.

Wow, what an experience.

Wading for red drum, baby!

Live shrimp!

I never thought I would ever have this experience in my life.

Thank you, Killian.

(Let 'er rip.) Let's let it go.

Unless you want to eat it. (Nahh...)

No, let's just let it go, this is nice, this is a nice fish

Just say one more thing and then let it go.

(Heavy breathing) Uhh....

I'm feeling like my adrenaline is crazy, I don't even know what to say.

Beautiful fish?

That was a pretty quiet event, too, you know?

Just me vs. the fish.

Yeah, my first drum.

Uh, can we get a picture with this, with the GoPro?

Yeah...

Uhh, I took the advice of just calming down and letting the fish fight and not trying to horse it in

letting it fight out there, um, a guy from Australia, I don't remember your name...

but, uh....

It worked out pretty well...

(Quiet, so I can catch more!)

Thank you guys for watching our show, if you enjoyed it please like and subscribe.

Also, check us out on Facebook, we've got a good community going on there,

so check us out now!

To all of our current subscribers, thank you so much for supporting us,

thank you for watching, thank you for being here ever week when we release our new episodes,

we're grateful to have you!

For more infomation >> Florida Fishing: RELAX. Dont lose it. - Duration: 9:00.

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El Primer Rascacielos Que Colgará De Un Asteroide | Vídeo en Español HD (CC) - Duration: 3:44.

For more infomation >> El Primer Rascacielos Que Colgará De Un Asteroide | Vídeo en Español HD (CC) - Duration: 3:44.

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UFOs and Aliens in Declassified U S Forest Service Reports - Duration: 2:50.

THE SPIRITUAL CONSEQUENCES OF ALCOHOL CONSUMPTION

Although it is mass produced, mass promoted, legal, and ingested by a multitude of people

all over the world, most people don�t ever consider or understand the spiritual consequences

of drinking alcohol.

Let�s begin by taking a look at the etymology of the Word alcohol.

Etymology means the root of the word� where it is derived from.

alternative medicine costa rica

The word �Alcohol� comes from the Arabic �al-kuhl� which means �BODY EATING SPIRIT�,

and gives root origins to the English term for �ghoul�.

In Middle Eastern folklore, a �ghoul� is an evil demon thought to eat human bodies,

either as stolen corpses or as children.

The words �alembic� and �alcohol�, both metaphors for aqua vitae or �life water�

and �spirit�, often refer to a distilled liquid that came from magical explorations

in Middle Eastern alchemy.

In the words of writer and health enthusiast, Jason Christoff � �In alchemy, alcohol

is used to extract the soul essence of an entity.

Hence its� use in extracting essences for essential oils, and the sterilization of medical

instruments.

By consuming alcohol into the body, it in effect extracts the very essence of the soul,

allowing the body to be more susceptible to neighboring entities most of which are of

low frequencies (why do you think we call certain alcoholic beverages �SPIRITS?�).

That is why people who consume excessive amounts of alcohol often black out, not remembering

what happened.

This happens when the good soul (we were sent here with) leaves because the living conditions

are too polluted and too traumatic to tolerate.

The good soul jettisons the body, staying connected to a tether, and a dark entity takes

the body for a joy ride around the block, often in a hedonistic and self-serving illogical

rampage.

Our bodies are cars for spirits.

If one leaves, another can take the car for a ride.

Essentially when someone goes dark after drinking alcohol or polluting themselves in many other

ways, their body often becomes possessed by another entity.�

I became aware of this phenomenon years ago when I was given a spiritual vision.

In this vision, I was transported as an observer above a popular bar and nightclub.

Above the venue where a variety of ghoul-like entities.

Inside the bar were people drinking alcohol, socializing, dancing, and so on.

I watched as certain people became very drunk.

I saw their souls, while connected through a thread, exited the body.

I understood that the soul was leaving the body because of the great discomfort of being

in a body highly intoxicated with alcohol.

When the soul exited the body, other non-benevolent entities entered or latched on to their vacant

shells.

Once the entities took hold of the body, they used the body to play out all kinds of dark

acts, such as violence, low-level sexual encounters, destructive behaviors, rape, and more.

Years later, while reading a book called Mans Eternal Quest, by Paramahansa Yogananda, this

spiritual master clearly explained the exact same thing as I was shown in the vision.

I began to look back over my life and remember situations where I saw dark spirits hanging

around people who had become very drunk.

Let me elaborate a bit when I say I saw these entities � I have had the abilities of clairvoyance

(the ability to perceive things beyond the natural range of the senses � which can

include: ESP, extrasensory perception, sixth sense, psychic powers, second sight; telepathy,

and more) , clairaudience ( the ability to perceive sounds or words from outside sources

in the spirit world), and the experience of being a spiritual intuitive and empath since

childhood.

I have the ability to see energies and spiritual manifestations that most people don�t see.

As I looked back over my life I could remember many incidents of encountering non-benevolent

spirits in the presence of intoxicated individuals.

I also have had experiences of looking into the eyes of a few people who were surely �possessed�

by dark energies that were not their own.

I also remember a psychology course I once took.

In part of this course, we studied advertising and the effects on humans.

We looked at the advertising for alcohol.

A master teacher of this subject illuminated the fact that most alcohol advertisements

are embedded with hidden messages and images � not typically perceivable to the common

sight, yet perceived through the subconscious.

Knowing how powerful the subconscious is in our decisi�n making, feelings, reactions,

beliefs, etc., the slick sales teams of alcohol (as well as tobacco and other products) used

this sinister technique to trick us into buying their products and joining the societal cult

of mental apathy and cultural obedience.

Many of these hidden messages and images were extremely sexual � working to influence

some of the basest urges and primal nature of humans.

Let this example bring you to a place of curiosity and questioning.

Why have the marketing teams felt the need to trick us and coerce us through subliminal

messages to buy products that are harmful to the human body and to our soul?

How many times have you or someone you know, after becoming quite intoxicated with alcohol,

behaved in a manner uncommon to them?

Perhaps you experienced the changing of voice, violence, sexual promiscuity, ingesting of

harmful substances, destruction to property, conflictual behavior, and other negative expressions.

Consider these experiences and ask yourself � is this the manifestation of light, love,

and positivity?

Do these occurrences represent a path of consciousness and health?

It is a known by many that ingesting alcohol depresses the nervous system, kills brain

cells, is toxic to the liver, weakens the immune system, and has many other harmful

effects.

We are taught that long-term alcohol use can lead to unwanted weight gain, diseases of

the liver, lowering of intelligence, and negative effects on hormones.

Drinking alcohol while pregnant can lead to birth defects, mental retardation, and deformities

in the developing fetus.

Yet still, it is mass promoted and supported by our mainstream culture.

Have you ever considered that alcohol is a slick tool of the supporters of the Matrix

(global mind control and oppression program) to keep people on a path of disempowerment

and sickness?

We have to ask why is alcohol legal throughout most of the world, yet in many countries,

and specifically the United States, psychedelics are illegal.

The conscious and safe use of psychedelics or �visionary medicines�are known to assist

in mind expansion, to initiate spiritual experiences where people have communed with the divine,

healed numerous physical and spiritual ailments, increase intelligence, help to re-pattern

the brain in a positive way, assist people in aligning with their soul�s purpose, and

have inspired many people to create great works of art and other innovative creations.

It seems that these substances would definitely be banned and discouraged if there truly is

an agenda seeking to oppress the human potential and keep us �in the dark� regarding who

we are as spiritual beings, our innate potential, and the path to empowerment.

As we strive to heal, awaken, and transform our world � I pray that we wise up to the

dirty trick played upon humanity in regards to alcohol.

Non-benevolent forces have wanted to keep us oppressed, disempowered, and asleep.

How many of us have seen families broken and lives lost because of alcohol and alcoholism?

Do you think it makes us smarter or healthier or overall better people?

It�s time to change things.

Let�s stand behind replacing the rampant abuse of alcohol with more health enhancing

practices and activities �

and learn how to live awakened and empowered lives!

Before I close this writing, I want to share a little more about the history of the word

alcohol.

There have been some people who look into the etymology and discover this explanation

�alcohol (n.) � 1540s (early 15c. as alcofol), �fine powder produced by sublimation,�

from Medieval Latin alcohol �powdered ore of antimony,� from Arabic al-kuhul �kohl,�

the fine metallic powder used to darken the eyelids, from kahala �to stain, paint.�

Paracelsus (1493-1541) used the word to refer to a fine powder but also a volatile liquid.

By 1670s it was being used in English for �any sublimated substance, the pure spirit

of anything,� including liquids.

Sense of �intoxicating ingredient in strong liquor� is first recorded 1753, short for

alcohol of wine, which was extended to �the intoxicating element in fermented liquors.�

In organic chemistry, the word was extended 1850 to the class of compounds of the same

type as this.�

drug addiction costa ricaUpon further research, we can find that in ancient Egypt, the eyes

of both men and women were lined top and bottom with a thick black powder known as kohl, kajal,

or mesdemet.

The outlined eye resembled the almond-shaped eye of the falcon god Horus observed in the

Eye of Horus glyph.

It was believed that this shape invoked the god�s protection and warded off evil spirits.

Yet if one were to dig deeper, as a true scientist, researcher, or truth seeker does, you will

also discover these interesting facts�

Dr. Rachel Hajar, an accomplished modern-day editor, author and medical advisor, while

researching an article on alcohol for her online medical journal, found additional meanings

in ancient Arabic texts; Al kol: Genie or spirit that takes on varied

shapes or a supernatural creature in Arabic mythology.

Al kol: Any drug or substance that takes away the mind or covers it.�

The word alcohol is also linked to the fixed star in astronomy known as Algol- also known

as �the Demon�s head.� The current Arabic name for alcohol (ethanol)

is ????? al-gawl � properly meaning �spirit� or �demon�.

It is not a coincidence that alcohol has often been referred to as spirits.

There is a deep history behind this intoxicating substance.

There are layers of information throughout our culture, sometimes we have to look below

the surface of things to find the fullness of truth.

I encourage you to deeply consider the information shared here, look at the effects of alcohol

in your life, in the lives of the people you know, and in society at large.

Make conscious, informed, and health enhancing decisions.

The more people who awaken to truth and seek health and liberation from mind control agendas,

the more likely we are to make positive changes and co-create a world we feel good about living

in.

For more infomation >> UFOs and Aliens in Declassified U S Forest Service Reports - Duration: 2:50.

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Recomendaciones para elegir el apartamento adecuado para usted - Duration: 3:37.

For more infomation >> Recomendaciones para elegir el apartamento adecuado para usted - Duration: 3:37.

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What The Death Of The Penny Means For Our Money - politics - Duration: 4:13.

What The Death Of The Penny Means For Our Money

The dollar�s reign as the world reserve currency will come to an end some day. But

before that happens, the penny will likely go into the dustbin of monetary history.

U.S. pennies have already been debased � going from 95% copper before 1982 to just 2.5% copper

(and 97.5% zinc) since. Now there�s a push afoot in the Senate to junk the penny entirely.

All the sound and fury Republican leaders made about repealing Obamacare signified nothing.

They aren�t eager to betray the healthcare lobby, insurance providers, and pharmaceutical

companies who worked with Congress to write the law and who paid so handsomely into campaign

funds. They would rather betray voters.

Supporters of eliminating the penny note that it no longer makes any economic sense to produce

them.

They argue that few people would care if their purchases were rounded to the nearest $0.05,

as is now done in Canada.

That�s pretty much true. You cannot buy anything for one cent anymore. The days of

penny arcades are long gone.

The decline of the value of the penny toward functional obsolescence is a sad statement

about our monetary system. But rather than address the underlying problem of inflation

and exploding national debt, politicians like John McCain want to just eliminate the evidence

of the financial establishment�s misdeeds.

According the Bureau of Labor Statistics� own historical inflation data, a penny in

1913 (the year the Federal Reserve was created) had the same buying power as a quarter does

today. But decades of steady currency devaluation through inflation have taken their toll on

our once valuable circulating coins.

Even though pennies are no longer made of copper and may soon be on their way out of

circulation entirely, copper pennies haven�t disappeared.

There is still a market for them based on their intrinsic copper value.

Money Metals Exchange sells pre-1983 copper pennies by the pound. While far less valuable

by weight than silver, copper pennies could come in handy in barter situations. They also

provide diversification into an alternative industrial metal that could become scarcer

and pricier in the years ahead.

And even though dimes and quarters are no longer made of silver (as of 1965), today

there is a thriving retail market for pre-1965 U.S. silver coins. They typically sell based

on their silver melt value plus a small bullion-like premium.

Sometimes premiums for these historic coins surge when retail supplies become tight. But

today you can obtain 90% silver dimes, quarters, and half-dollars at historically low premiums

� making this category of retail silver product the best overall value currently available

in our opinion. You get a low-premium entry point plus the potential for a �doubly play�

profit if buy-back premiums rise down the road.

A great deal on 90% silver coins becomes even better when you get free shipping from Money

Metals on any order of $500 or more. Plus, get one free Silver Eagle if you buy $5,000+

throughout the month of April! Order online or call 1-800-800-1865 now!

Stefan Gleason is President of Money Metals Exchange, the national precious metals company

named 2015 �Dealer of the Year� in the United States by an independent global ratings

group. A graduate of the University of Florida, Gleason is a seasoned business leader, investor,

political strategist, and grassroots activist. Gleason has frequently appeared on national

television networks such as CNN, FoxNews, and CNBC, and his writings have appeared in

hundreds of publications such as the Wall Street Journal, TheStreet.com, Seeking Alpha,

Detroit News, Washington Times, and National Review.

For more infomation >> What The Death Of The Penny Means For Our Money - politics - Duration: 4:13.

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Spiderman w Hulk & Venom ! Princess Anna Nursery Rhymes for Kids, Toddlers and Children - Duration: 10:19.

Spiderman w Hulk & Venom ! Princess Anna Nursery Rhymes for Kids, Toddlers and Children

For more infomation >> Spiderman w Hulk & Venom ! Princess Anna Nursery Rhymes for Kids, Toddlers and Children - Duration: 10:19.

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【Gumi English】Monster【Sub español】 - Duration: 5:39.

For more infomation >> 【Gumi English】Monster【Sub español】 - Duration: 5:39.

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Everything You Need To Know About Ashes of Creation - Duration: 11:03.

Ashes of creation is a next generation MMORPG coming soon to kickstarter and it's going

to be one doozy of a game.

To prepare you for it, here's everything you would need to know about the game and

why you should be excited.

Keep in mind that all footage in the background is pre-alpha and is subjected to change.

Also a special shout out to Frederik and Nivhawk on the discord and forum for compiling a giant,

detailed FAQ of everything. Seriously. You guys are awesome.

With that out of the way, let's hop to it.

First things first, let's talk about it's category.

The game leans more towards the living world type of MMO we've been steadily progressing

towards these past couple years such as Guild Wars 2, Archeage, and may it rest in peace

Everquest Next.

Expect consequences-to-your-actions type of events such as stabbing a slime in one area

causing a flood 5 zones away.

Okay, maybe a bit more contextual, but you get the idea.

Everything you do will have a purpose and contribute to the area you're in called

a node.

More on that later.

There will be plenty of PvE content in terms of dungeons, raids, world bosses, etc, as

well as plenty of PvP content such as guild sieges, arena ladders, open world PvP and

illegal fight clubs, I mean… uhh, legal sparring matches….

Yeah….

And plenty of lifestyle based things like gathering, crafting, raising animals, etc.

The interesting thing is that most actions in any of these categories will contribute

to building up the node in your area.

Hold that thought for now.

In terms of character customization, there are 6 races announced so far,

Human, Human, Elf, Elf, Dwarf and Orc, with 2 more

unannounced yet to come.

Your race will affect your stats as well as add unique flares to your skills.

They will not, howeverm lock you to class choices, so feel free to role play your Orcish Flower Picking Cleric

all you like.

Speaking of which, there are 8 classes announced so far, Mage, Summoner, Cleric, Bard, Fighter,

Tank, Ranger and Rogue.

Even more interestingly, you can also pick up a second class and that will augment your

primary class's skills.

The example they gave was that a fighter taking up a mage secondary class will be able to

augment their running charge skill, rush, into a blink tackle type of skill.

Each of these secondary classes will also have a class name associated with it, ie the

fighter/mage hybrid is called a spellsword and a tank/cleric hybrid is a paladin.

So in truth, there are actually 48 classes since yes, you can be a mage/mage purebred

if you want to.

The combat in the game is tab tar- Wait where are you going?

Yeah yeah, I know tab targetting has its stigma, but from what we can see in the footage, the

game is still fast paced with positional AoE skills and movable casting, so much more akin

to Guild Wars 2 than FF14 or WoW.

Much of the game's combat variety comes from augmentations that comes with your secondary

class and your race.

These augmentations change up your primary class's skills and playstyle.

Secondary classes can be swapped around on a character but your primary class is locked

in much like Guild Wars 1.

In addition to combat, many of the skills presented so far seem multi-functioned and

can also be used for exploration.

Such as your magic shield skill allowing you to hover a short while or a fireball that

can also light a brazier.

Every class will have unique ways to deal with unique environmental situations and utility

items are also available to circumvent them in the open world and dungeons.

Speaking of dungeons, in Ashes of Creation, dungeons can have both an instanced and an

open world section to capitalize on the benefits of both.

You may find yourself having to deal with open world PvP at times, so make some high

level friends so you can call em up and start a war.

Dungeons will often yield cool rewards, such as rarer nodes for gathering, and are sometimes

only available when that area's node reaches a certain level.

More on tha-

ENOUGH!

Okay okay, I get it.

Let's talk nodes.

So the best way to describe nodes is to imagine them as seeds for a city.

These seeds are all over the world, with multiple of them per region.

When players do anything in an area, the seed gets nourishment and grows.

With enough nourishment, it grows into an outpost.

Now, you'll start getting npcs cropping up in the area.

As you help these npcs and continually do things in the area, the area levels up, eventually

becoming a city, then a metropolis, unlocking more functions like housing, government, higher

level crafts and indoor plumbing.

That last one is not yet confirmed but I believe we finally have the technology.

This overall creates a dynamic system where cities will grow based on where people are

active like a living world should.

Running in counter to this development are the arrival of stronger creatures, discovery

of new dungeons and awakening of cataclysmic events.

These events give players a reason to band up and as the city grows larger, the people

need better organization to unite against bigger threats.

In addition to PvE threats, there are also the threat of PvP in the form of sieges.

Through a rare item, a guild can declare war on a node.

After a period of setup time, both sides duke it out in a huge scale siege.

Yes, there will be castles, yes, there will be multilayered mechanics such as killing

side camps to increase defender spawn time, yes, there will be siege weapons, buttsliding

unicorn horn launchers unconfirmed.

If the siege succeeds, you knock a node down a notch and everyone goes on their merry way.

If not, then the attackers just pretend it's a youtube prank gone wrong and no harm no

foul.

The defender will get immunity for a time after a siege though, so don't get any bright

ideas.

Overall, between war and cataclysms, you'll find that cities will rise and fall overtime,

so logging in a month since you've last played may result in you waking up in the

middle of the desert fallout style.

Now that the meat of the game is nicely tenderized, let's go over some other features you may

be interested in.

This game has open world PvP with risks of item drops.

If you are getting ganked, at most, you'll losing some crafting materials, durability

on equips and exp.

If you attempt to fight back, you'll lose less, but the enemy won't be flagged red.

If they kill you without you fighting back, then you'll lose more, but the enemy is

now corrupt, meaning that when they die, they have a chance of dropping anything they have

equipped or is holding.

The game also has a caravan system that is required to transport large amounts of materials

between locations.

These caravans have an open PvP system around them so if you will really need to hide your

caravan paths or guard them well.

The game is based on Unreal Engine 4 and looks gorgeous.

The artstyle is best described as western high definition fantasy.

Something much more akin to Skyrim or Dragon Age Inquisition than full realism of Final

Fantasy 14 or Black desert online.

It has it's charm to it and is absolutely stunning in motion.

What adds to it more than anything though, is it's lighting and physics engines, both

looking to be in full swing for use in both combat and exploration.

Prepare to use your items and spells to light up dark caves just so you can see the dangers

lurking within or to watch falling rocks bounce right off your character when you put up a

shield.

In addition to just looking cool, these system are speculated to open up new avenues of combat

such as lights creating shimmer to reveal stealth or traps you need to pay attention

and creating a wall that is fully collidable to block and trap enemies.

Player driven economy is going to be a key component as massive material movement is

discouraged through caravanning and players are allowed to open their own shops in town.

A player's revenue also plays a large part in one of the four types of government.

Based on the type of zone it developed in, cities will also have different types of governance

and electoral systems.

Science, Divine, Economic and Military will each have a different way of picking a mayor

(By vote, by service, by revenue or by combat), so you don't have to worry if you are more

of a Gilgamesh than an Alexander the Great.

If you and your guild aren't looking to win a popularity contest, feel free to hike to

the next town over where they beat each each other's skulls in like real politicians

should.

There are various guild slots for different guild sizes to contribute to the decision

making skills of the government, so you never have to zerg the big guilds to participate.

Okay, now let's talk about probably the most important thing when it comes to MMO's

nowadays: How short are the skirts in the game?

Oh, wait, this isn't an asian MMO, then let's talk about the second most important

thing: The Payment Model.

Ashes of Creation's funding is looking to be from three avenues at the moment.

Kickstarter, Monthly Subscription and a Cosmetic Cash Shop.

The kickstarter will likely fund the completion of the project and, depending on it's success,

what kind of features could possibly be implemented.

A monthly subscription will place the game at the top of the fridge, out of the hands

of most children and bots.

And a dedicated non-P2W cosmetic cash shop to sell you some costumes.

Of course, many games have sung us this sweet siren song before of "baby baby, trust me,

no P2W here, 100% good game", but few has lived up to it.

Only time will tell whether it's true or not, but so far the developers have been very

transparent and I'm inclined to give them a little faith.

That's most of the big, chunky information we got so far, but there's still some tiny

tidbits you may want to know about, so let's do a quick lightning round.

Is there Day/Night cycle?

Yes Does the Day/Night cycle affect spawn?

Yes Are there seasons?

Yes ALPHA?

Wait How detailed is the character creation?

They're aiming for it to be like Black Desert Online, so use that as a guidance..

Are there dyes?

Yes [But limited by achievements, crafting and cash shop]

Are there flying mounts?

Yes, but limited to metropolis mayors and very, very rare drops [dropped versions are

also time limited].

Is there housing?

Yes Can you kill NPCs?

Only during sieges.

Are there big raids?

Yes ALPHA NOW?

Waaaait.

How's Inventory?

Limited by craftable backpacks.

Will there be arenas?

Yes, both 1v1s and team-based, with ranking systems.

Will the game be solo friendly?

Yes Can I explore solo without, for example, a

mage's light spell?

Yes, you can use items.

Can I siege without being a part of a guild?

Yes, sieges are open.

Can I do dungeons solo?

Unconfirmed.

Will there be minigames?

Being looked into.

How will mounts work?

Every race has a unique mount, there will be tamable mounts in the wild as well as quest

and epic mounts.

FOR GOD'S SAKES HOW DO I PLAY THIS GAME?

Okay okay, there are currently Pre-alpha keys being drawn randomly and chosen based on contribution

to the game via art and media.

Backing the kickstarter that's launching in a few weeks will grant you access to the

Alpha of the game.

Okay, that about sums it up for the game information.

As for my opinion, I'm very very hopeful for the game.

It has all the elements necessary to shake up the MMO genre and bring the genre back

from the dead.

The only three possible issues I can see at the moment that can cause it to fail is overpromising,

changing the business model or performance issues.

So far, it seems like it's on track to avoid all three, so only time will tell.

I hope this video has been informative.

If you guys enjoyed it, please hit that like button and subscribe for more Ashes of Creation

and other MMO content.

Thank you so much for watching and I'll see y'all next time.

Ciao!

For more infomation >> Everything You Need To Know About Ashes of Creation - Duration: 11:03.

-------------------------------------------

Hearthstone - What Makes a Good Meta? - Duration: 5:23.

Whats up guys its me, Disciple!

The quality and fun level of the hearthstone meta definitely changes a lot over time, especially

as new expansions and adventures get released.

But how do you really measure the quality of a meta, and how are you supposed to measure

how fun it is?

Today we thought we'd tackle the question of what really makes a meta "good" or

"bad", so let's dive right in and take a look at some of the factors we can use to

judge the meta.

So the first thing we want to address is that just because a meta is "balanced" doesn't

necessarily mean that it's good or fun to play.

The standard meta can often come down to rock paper scissors type scenarios, where deck

1 is good against deck 2 which is good against deck 3 which is good against deck 1 again.

Sure in this scenario the decks are fairly balanced and all probably have similar win

rates, but just because a player or a deck has equal chances to win/lose doesn't mean

that the game is fun or skill based.

A truly well balanced and therefore fun meta not only has a lot of different decks that

can do well, but also doesn't have many one sided match ups and allows players to

use skill to get an edge.

Now obviously this is easier said than done, but we just wanted to clear up the misconception

of a meta being good as long as there's not one dominant deck.

The next point we want to address is reducing or eliminating the amount of "non-games"

or games where one player essentially loses before they can even make any important decisions.

This can happen against huge turn one Van-Cleefs, combo cards like Astral Communion, and a wide

variety of other things.

Sure sometimes these are caused by terrible draws from you, or insane draws from your

opponent, but there are definitely some cards, like pre-nerf undertaker, that spiral the

number of non-games out of control, and these cards create an unhealthy meta.

Not only is it extremely not fun to lose without having any counterplay, but it also hurts

the competitive integrity of the game if the world champion can lose to a rank 25 player

as long as the draws pan out.

Obviously card games are going to have some amount of variance, and there will always

be games where you brick or your opponent has a pretty crazy opening, but in general

it's not too hard for Blizzard to avoid creating cards or strategies that allow for

insane openings and create non-games, and it's definitely something that's really

important when it comes to creating a healthy meta.

Another thing that's pretty important to avoid for a good meta are cards that limit

deckbuilding.

Now we don't mean things like Reno or Kazakus, since those types of effects are super sweet,

but rather things that make it so it's really bad to play anything else.

Back when Undertaker decks were at their prime, you pretty much either played an undertaker

deck, or decks with so much early game removal that they could win through a big early undertaker.

When every deck is either building around a card or building their deck so that they

can stop that card, it really limits the variety and kinds of strategies that get played, and

makes for a pretty cancerous meta.

The last thing we wanted to mention is that a good meta has both a wide variety of deck

and a high quality of matches.

There are both a lot of different viable decks, and matches are fun to play and often decided

based on skill and well thought out decisions, rather than the luck of the draw or other

rng based factors.

Now these two things can sometimes take away from each other a little bit, since if there's

a lot of viable decks chances are that there are a couple really bad matchups you might

run into among them, versus if there's only one good deck then skill is gonna play a huge

part in how well people play the mirrors and therefore create a higher quality of matches.

Still though it's definitely possible to balance these two things well enough together

to create a meta with a lot of decks but still really high quality gameplay, and that's

what being a good meta is really all about.

Those are some of our thoughts on what makes for a good meta, what do you guys think makes

a good meta?

Let us know in the comments!

And it looks like that's gonna be it from me, if you enjoyed the video drop a like,

subscribe if you want, thanks for watching, and I'll see you guys next time!

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