7:59 - I start the game by missing the recovery and then turn around for the down air because
it covers a huge area.
It connects.
This helps get the first weapon a lot easier.
7:51 - A bit later, when I get hit by down air, I notice this player's the type to try
to wait for the opponent's dodge and then punish rather than directly follow up, based
on past games with him, so I just fall into a down air which he doesn't expect and it
connects.
7:39 - Later on, I see he starts to jump around a lot so i'm trying to use a lot of aerial
attacks to catch him like Side air, recovery and down air.
The down air finally connects after a while as he is punished after approaching with a
ground pound.
In that situation the best choice for him would be to dodge towards the center of the
platform rather than off, knowing this, I chase dodge to the center, fall down and recovery,
doing so not only catches him if he dodged straight back but also if he dodged diagonally
back.
Then I follow up with a neutral air because he is far above me.
7:30 - After being forced to go to the floating platform I do a really far range side air
in case he approaches which he doesn't, he stays in the same spot for about 2 seconds,
so I figure I would max range side air the area since he wasn't moving around too much
and it hits.
7:13 – A bit later, I miss a recovery so I have to fall to the side wall, and when
i'm at the side wall, I like to jump away from the edge and then side air the edge in
case the enemy tries to jump down for a ground pound like he did and I catch him.
7:09 - After missing a side air and noticing he dodges behind me, my best option is to
keep moving forward away from him and I dodged as well to avoid an easy down light from him.
He tries to punish me by using a side light immediately which just barely misses so I
go for an easy side air punish.
7:02 - The same thing happens again seconds later but this time I decide to speed dodge
diagonally upwards since I had momentum and this changes my position the most.
He thinks I'm still going straight on the ground so he ground pounds and misses so I
get an easy down air punish.
7:00 - After he dodges away from me, I try a bait approach because he tends to dodge
towards me when he thinks I go in for a far range move so instead I dodge forward and
then backwards giving me a lot of invulnerability frames then I use down light hoping he would
dodge forward and miss an attack.
In this case though, he ran a bit and then used Side Light which moved him into my down
light range.
6:52 - After doing the usual safe max range spacing attacks, Kor decides to down signature
at a very far range and misses so I get a easy down air punish.
6:42 - After being sent up by a recovery, I move into a range I know Kor can't reach
immediately and use a safe side air and Kor uses a side signature which takes longer to
activate so my side air landed first.
6:39 - At this point I'm searching for heavy attacks to kill Kor in the dark red so I go
for a down signature because Kor has a habit of dodging forward to avoid my max range side
airs and side light and it hits and gets the kill.
6:26 - After forcing out Kor's dodge with a well placed neutral air, I decide to side
air in the direction kor dodged because he is now out of dodge and couldn't reach me
in his position and it hits him.
6:20 - As I'm jumping around right above Kor, I was in range to down air him but I chose
not to because I know this Kor tends to predict these attacks and pre-dodges them, so I let
him dodge as I land and use the move that covers the most area after he dodged which
is down light and it connects.
6:08 – At this point, I'm running around looking for a weapon and I find one but Kor
is right on me but I manage to pick it up and decide to do the most unpredictable thing
I can think of which is diagonal dodge forward and up, then jump backwards.
That made Kor use a down signature which I easily punish with a down air.
5:46 - After a while, I miss a Side Light which I would normally dodge after but I notice
the enemy jumped in the air.
I know that he's the type to dodge attacks and immediately punish them so he would either
ground pound or down air here and neither of those attacks outranges my Neutral Light
so I used it and it hits him as he tries to ground pound.
5:37 - After being pushed off the platform, I avoid his ground pound without using a dodge
which gives me the power to hit first here, but I know he would probably dodge as he tends
to pre-dodge when it looks like he would be attacked so instead, I jump and then ground
pound to catch him when he's out of dodge.
5:25 - This next one is pretty interesting because I'm just picking up blasters to use
a safe side air when I notice he's just running at me so I use my fastest ground attack which
is Neutral Light hoping he doesn't dodge, he ends up dodging but cancels it into an
attack really fast so I still managed to hit him.
5:27 - Then I follow it up with a quick chase dodge neutral air which he dodges straight
down and then tries to punish me with Neutral light thinking I would fall down as well but
I actually jumped right before I'm in his range and get an easy down air punish.
5:15 - After going for a couple max range attacks and missing, I finally hit a max range
side air which he didn't expect for some reason.
5:14 - I chase him a bit after the side air but I know how he tends to pre-dodge these
max range moves so I don't bother to use an attack and instead wiggle a little until he
took the bait and dodged so I used Down signature to punish because it has a lot of active frames.
5:11 - After he falls near the ground, keeping his habit in mind plus the fact that he's
unarmed, he would most likely dodge towards the weapon, so I dodge there first into a
down sig which he dodges into.
5:03 – At this point, I'm just using a lot of far ranged moves to keep up the pressure
that he needs to dodge them or get hit and indeed a side air does connect.
4:53 - After a while of using safe side airs, I jump up as if to side air again but I don't
and instead jump again expecting his pre-dodge and then punish him with down air after he
dodged.
4:50 - Since he's in the dark red now, he's trying his hardest to avoid heavy attacks
and being hit by the edge so taking advantage of this I dodge towards him which he likely
would think is a forward attack so he dodges forward and I preemptively turn around into
down signature to catch him out of dodge with it for the kill.
4:42 After he spawns, the same thing happened when he spawned earlier, I force out a dodge
with neutral air and then used side air in the direction he dodged and it hit him.
4:42 After being hit by the side air, he probably expected it again so I didn't use it but I
still jumped forward like I would use it which pressured him to dodge forward and I was able
to punish him with a recovery because of it and I was able to follow up with a neutral
air because it has a great priority and is safe at long range.
4:29 After noticing how I kept missing max range attacks to Kor just walking back and
forth or dodging, I decide to dodge forward into down air which covers a bigger area than
max range attacks and delays the attack timing with a dodge which was enough to catch Kor
off guard.
3:58 - When I spawn, Kor is right on me as I am looking to get a weapon, I knew he would
try to hit me right when I get the weapon so, I grab it and dodge really quick making
him miss and I punish him with a Side Light.
3:57 - After dodging, I jumped away because being close to gauntlets usually doesn't work
out well.
He follows me with a Side Light which barely misses so I punish it with a down air.
3:52 - Later, after missing a Down air, I notice he was in the air so I may as well
use a Neutral Light which is faster than air attacks and has more range than gauntlet downward
attacks.
It hit him even though he fast falled and could've hit me first with a Neutral light,
he probably expected me to dodge after mising though so he was waiting for the dodge but
got hit instead.
3:46 - After a while, I miss a down air that he could've simply punished with side air,
he dodges instead and as usual, I like to Neutral Light if Kor is in the air near me
and it hit him after his dodge.
Since he just used dodge and it's not up and he is in orange, I go for the recovery follow
up.
Pushing him far off the platform.
Then try to snipe him out with throw which misses and then go right into down air which
was enough to gimp him.
And that's the game.
welcome to the end of the video brawlhallers where I sometimes talk about the new series
to ask if there's interest in it.
Usually it only takes a few seconds but this one is a bit special.
This is a new type of video series I'm trying out to see if people like it.
It surprisingly took a lot more time and effort than I originally thought.
Because obviously, the game goes a lot faster than when I slow it down in the video like
this for you guys.
So i have to go back and look at every single move and remember why I did it in the first
place and how to explain it so that it makes sense to the most players.
Then I have to make sure what I'm saying matches with what's on screen.
By the way I don't actually think about every single move I make in slow motion like this.
That's not possible, it only works because I'm taking my time and looking back at the
video and slowing it down and stuff, which is why I think watching replays is important,
you can't do this kind of analysis to see what you're doing right or wrong just by playing
ranked.
So if you found this video helpful and want me to do more then leave a like and tell me
in the comments section.
If enough people like this video, then I'll definitely do more.
Thanks for watching and I'll see you all next time.
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