Thứ Sáu, 28 tháng 4, 2017

Waching daily Apr 28 2017

Hey it's Soul, and this is the Word of Warcraft.

Back in October, about a month into Legion, I gave a list of five things about the expansion

that I found to be an inexcusable disappointment for the majority of players.

We're going to take a quick look at where we're at now with those, and I'll give

another five disappointments to freshen things up.

The first point was that Xavius was undertuned, and this caused a ripple of disappointment

among the raiding community that Blizzard is off the mark when it came to tuning.

This was for various reasons, among them the tuning of the encounter itself, artifact ranks

and legendary armor and so on.

Since then Blizzard swung the pendulum straight to the other side and brought players an overtuned

raid with the Trial of Valor, and Helya, who was menacing to underprepared raid teams.

This was then followed up with the Nighthold and Gul'dan, which overall was accepted

as a strong but reasonably entertaining raid to cap the tier.

So technically the easy mythic Xavius kill is a stain on Blizzard's record, but time

marches on with more wins and disappointments to look forward to.

Nomi still sucks.

Nomi's been updated a bit with the chance of learning upgraded recipes having gone up.

There's the new food that gives an additional, higher chance of also learning a recipe upgrade.

In the 7.2.5 PTR, there's a sort of rush order, similar to the Warlods of Draenor garrision

rush order, that speeds up work orders assigned to Nomi, to destroy your materials even faster.

Nomi still sucks.

I get it, Blizzard, you've got to stay the course with design paradigms but for all that

is good, don't do cooking like this ever again.

In the face of all these game systems like artifact power that're meant to give players

the sense that their time is always a positive investment, Nomi is not.

I said bacon sucked because it didn't provide a useful benefit at the start of Legion.

Cut to now, bacon does not suck anymore, now that Lavish Suramar Feasts give 500 to our

main stat, unlike the 200 from before.

Bacon has always been cool, but WoW bacon took some time to get its act together.

And Nomi sucks.

Reputations didn't mean anything after exalted in Legion 7.0 up till Legion 7.2.

Today players who earn enough extra rep with exalted factions receive a goodie bag of false

hope that's worth slightly more than nothing.

Even better, after a recent Q&A, the bag might have even better goodies in the near future.

So technically, reputations past exalted don't have a value of zero any longer.

There's a possible mount in one of those many bags and players can complain about RNG

all day, no problem with that.

But as for reputations past exalted, they at least have some value, and to be frank,

I'm glad this was salvaged with even this obvious design band-aid.

On a side note, my favorite reps are still the Mists of Pandaria reputations that offered

a neat questline as a capstone to the daily grind.

My hopes are that future expansions will adopt a system beyond exalted that will reward players

with both a conclusion questline and a long tail system that adds a bit more value to

completing world quests.

Finally, secondary stats are still a powerful thing to consider, especially when looking

at rings and trinkets.

But the comical difference secondary stats made is no longer there.

Aside from a few outliers, I find myself a bit more satisfied with the revisit to secondary

stats.

Sims and addons still help with the fine tuning of player optimization but for most players,

item level is king.

So let's get on with the good stuff.

Here's my new list of five Legion disappointments that you probably can't deny.

The 7.2 edition.

Social tools Artifact power

Flight implementation 7.2 expectations

Broken shore?

Social tools.

We're currently on patch 7.2 and with 7.2.5 around the corner, I think it's safe to

see that the delivery of WoW's improved "social toolkit" has been delivered, and

color me disappointed.

The social tools mentioned in Legion's announcement had me a bit excited.

A some of you may know, I'm a big fan of guilds and developing lasting relationships

as opposed to the dependence of queues and pugs that seem to permeate today's WoW culture.

Toasts are those notifications telling you your existing friends are doing something

and would rather not do with you, otherwise they'd say something first.

It's my opinion but while this feature adds a bit of convenience when you already have

a big battle.net friend list, it can be kind of annoying.

In fact one of the first big threads I noticed on this topic was to ask how to turn it off,

followed by a link to an addon that could disable the notification.

I get that our attention spans are short these days, but if we really wanted to play with

our friends, we'd reach out.

At least, I think.

The other feature comes straight out of Twitter and Selfie camera hell, a Facebook integration

with the formerly Battle.net client turned Blizzard Application.

Now you can opt in and have your Blizzard App notify you of all the FB friends you're

already stalking that hey, they've been playing Blizzard games without you, too.

I don't mean to insult Blizzard's efforts to reinforce relationships, but this is entirely

not what I expected by improved social tools.

Here I am pushing my agenda again but I expected something more robust but practical, a much

more powerful guild finder/player finder tool that helps facilitate the building of long

term groups for PvP or PvE or RP or whatever activity.

WoW needs more in game help for those who don't meander into external communities

like the Reddits or the Discords.

Artifact Power.

Actually in a lot of ways, the premise of AP isn't bad.

I think it's an unobtainable Unicorn of game design, but the idea of an endless system

that rewards the behaviors of both hardcore and casual players with reasonable parity

sounds pretty darn cool.

Blizzard has done a good job of pushing the system, learning from mistakes, and reiterating

on its design to adapt to the players' habits.

However, this cycle of learning and reiterating has been really, really jarring for these

players.

Before 7.2, players were starting to effectively finish powering up their weapon and were miles

ahead of their counterparts who were catching up.

The social demands for high item level and achievements to sign up for guild runs or

even menial PUGs now included the demand for an unreasonable artifact rank that suited

the group leader's wants.

In response, 7.2 came around and we now have an artifact power requirement that brings

players closer together, but also reads like a promise of mathematical futility.

Blizzard decided that hey, instead of setting a cap that we think is high enough, let's

use astronomical numbers instead.

And in a way, it worked.

With a raid in the horizon the hard expectations of artifact rank have become more like a reasonable

expectation.

But for Blizzard to have to make inelegant changes to artifact weapons with this whole

de-leveling process, it's probably on players' minds that in 7.3, this could happen again.

It makes me wonder that if in the next expansion, will something similar to this progression

system exist?

I'm not sure, but I don't think WoW's developers nor its players should burden itself

with a system like this that's critical to player progression but ends up being very

malleable.

Flight.

I've already talked about this once, so I'll make this one quick.

Flight itself is okay.

Flight as a mechanic is something I don't entirely agree with, but it doesn't necessarily

break the game, thanks to the current Pathfinder achievements that control its release.

My disappointment with flight in 7.2 is that its delivery was lackluster and with no more

fanfare than your standard achievement.

There's no awesome quest that grants me the ability, or the permission to fly.

There's no tongue-in-cheek thing from Khadgar where he's like, "I'm sure you've

been wanting to take to the skies, Champion, let me give you that opportunity," then

pats us on the head and tah dah, we can fly.

There's just the sound and the toast of the achievement, and I guess the relief of

completing it.

But the worst part about flight is that there's nothing fresh or new or exciting to do with

it.

Current world content is easier.

Yay.

The world looks different from the sky.

Cool.

But there's nowhere to go that makes flight mean something.

Flight doesn't unlock anything like I don't know, a timed quest to help deliver supplies

to 3 different areas under attack.

There could be random legion ships in each zone with rare mobs waiting to be killed.

There could be Kirin Tor based world quests based on actual flying and not the gimmicky

floating we've been trying to get around for the past few months.*********************

But there isn't.

There's just doing things faster with our alts, which IS nice.

And we can pause the game, so to speak.

And that's about it.

I'm happy to fly.

But Legion's world design doesn't seem to care one bit whether I can fly or not.

And that feels lazy to me.

7.2 expectations.

Ion Hazzikostas sort of squirreled his way out of this one.

But effective reasoning doesn't mitigate the disappointment of 7.2's delivery.

For the player type who wants to make sure that their favorite character is as in line

with the game's story as possible, 7.2 has been a race from one hard stop to the next,

encountering quests to complete activities that they've already been doing for the

past few weeks.

The claim of 7.2 being the "largest patch ever" turned out to be true from the eyes

of its developers.

Same for players who work multiple toons and specs who could otherwise feel much too overwhelmed.

Bellular hit the mark on this with a recent video.

Thanks to his desire to deliver on class guides he's churning through 7.2 to develop content

and taking every advantage of the numerous systems updates that do make the game more

alt friendly.

But for the individual player who does not have 12 characters and every spec being worked

on, 7.2 feels like only a fraction of the delivery that was promised.

It's not entirely guaranteed yet but 7.3 expects to be a more unified experience for

all players, meaning that development time will go into a delivery that everyone will

be able to play through, and there should be fewer instances of content that are reserved

for a particular spec and class.

But we're nowhere near that yet.

So I'm a little bummed.

PvP gearing.

So I wouldn't consider myself too much of a PvPer at all so let me describe my experience

with it from the outside.

If I, Soul, want some of that cool gear from pvp, here's what I do.

I go around the Broken Isles and complete Warden Towers for honor points and marks of

honor.

Then I wait till the next season, then buy the old set.

Titanforging.

I've also talked about this before.

I'll bring it up again.

Titanforging threatens to compromise the fulfillment of completing content.

Not to say that Titanforged gear totally negates content, but thanks to it existing in every

delivery of Legion's reward systems, it's watered down the older paradigm of working

your way up from easier to harder challenges.

Over the years Blizzard has fought against instances where a boss drops a fancy collection

of gear that absolutely no one needs or can use.

It's not a fun feeling, especially during progression.

Blizzard made changes over the years, including the rebalancing of secondary stats.

Having gear tokens.

Having gear change dynamically to suit a class's spec type.

Personal loot.

Basically, drops should have a high chance of being something players need because it's

an upgrade, again especially when this is progression and this is your first kill.

Titanforging threatens the upgrade aspect of it.

Players don't need to imagine scenarios; but have stories of where loot drops and no

one needs anything because the gear earned from outside the raid or dungeon turned out

to be much better thanks to Titanforging.

It's made gear from higher forms of content feel a bit less special and takes some of

the reward out of a hard earned win.

In fact if we go full hyperbole, so don't take me seriously on this one, the only gear

to look forward to in the Tomb of Sargeras might only be tier and trinkets, since those

are the only ways gear is unique against everything outside of it.

And this is a big might; players are probably saving every nethershard they can get a hold

of in the hopes that when the Tomb comes out, they can try getting Titanforged gear off

relinquished tokens.

I don't know if relinquished tokens can titanforge all the way to Tomb of Sargeras

gear, but someone'll try it.

Share your thoughts, disagreements and disappointments, and Stay Breezy.

For more infomation >> 5 Shortcomings of Legion - the patch 7.2 edition! - Duration: 11:16.

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Japanese Steakhouse Style Soup - Duration: 3:31.

Hello, today I'm going to show you how I make Japanese Steakhouse Style Soup!

This soup from my favorite Japanese steakhouse is so yummy and I think I've come up with

a recipe that's super close, super easy, and super yummy as well.

The written instructions and the recipe will be on my blog, i'll have that link below and

in the upper right hand corner.

Let's jump right on in and get started!

In a large pot, add in 2 medium carrots that have been sliced, 2 celery stalks that have

been cut into chunks and 2 garlic cloves that have been minced.

Oh and don't forget about the 1 medium onion that has been cut into chunks.

I almost forgot about mine but I do remember in a minute, you will see.

Now I'm going to add in 8 cups of vegetable broth and 4 cups of chicken broth.

Now I'm adding in 2 beef bouillon cubes and a 1/4 teaspoon of salt and pepper.

Now I'm going to give it a quick stir, turn the heat on, and let it come to a boil.

After that, I'm going to cover it, lower the temperature and let it simmer for 30 minutes.

There's the onion I almost forgot!

While my soup is simmering, I like to get my mushrooms and green onions cut up into

slices.

Now that my soup has been simmering for 30 minutes, I'm going to strain it.

You can leave in the vegetables if you would like and I've also add egg noodles to my soup

and that is super yummy as well.

Now to serve my soup, I'm going to put my sliced mushrooms and green onions into a bowl

and then pour my soup over it.

You can enjoy this soup now or you can save it for later.

I even put mine in the freezer for when I have a cold or Isaac has a cold or I'm just

not feeling well.

Now to try my soup.

It smells so good and it's a little hot but I can't wait.

It's so good.

I just love this Japanese soup and I hope you do too.

Thank you for watching my video.

If you liked it, please give it a thumbs up and if you do thank you so so much.

I really appreciate it.

I hope ya'll love this soup as much as I do.

I really do love it and if you make your own Japanese Steakhouse style soup, please post

pictures to my facebook page or you can tag me on instagram.

If you haven't subscribed to my channel yet, subscribe now and make sure to hit the notification

bell so that every time I upload a video you will be notified right away.

I hope ya'll are having a wonderful day.

Until next time, bye!

For more infomation >> Japanese Steakhouse Style Soup - Duration: 3:31.

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Applied Houdini Video Tutorial Series - Duration: 0:31.

Learn how to make film production quality VFX today with the Applied Houdini video tutorial series!

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Get started now at http://www.appliedhoudini.com!

For more infomation >> Applied Houdini Video Tutorial Series - Duration: 0:31.

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Thank You Easypace145 - Duration: 0:50.

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For more infomation >> Thank You Easypace145 - Duration: 0:50.

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How to Draw Minnie Coloring Pages Colouring Videos for Girls - Duration: 1:35.

How to Draw Minnie Coloring Pages Colouring Videos for Girls

For more infomation >> How to Draw Minnie Coloring Pages Colouring Videos for Girls - Duration: 1:35.

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Thug Life - All NEW Videos #29 - Duration: 10:26.

go forward!

say hi

i'm gonna scare candy

with a fake cockroach

hope she flips

For more infomation >> Thug Life - All NEW Videos #29 - Duration: 10:26.

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Cyka Blyat Rap N°2 (Music Video) - Duration: 2:46.

For more infomation >> Cyka Blyat Rap N°2 (Music Video) - Duration: 2:46.

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MEHMETLE CS:GO'DA 1V1 AWP ! - Duration: 12:39.

For more infomation >> MEHMETLE CS:GO'DA 1V1 AWP ! - Duration: 12:39.

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Dijital Pazarlama Dersleri - YouTube TV'den Video İzleme - Duration: 0:57.

For more infomation >> Dijital Pazarlama Dersleri - YouTube TV'den Video İzleme - Duration: 0:57.

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Tìm - Los Nrhiav - KARAOKE |Haim Vaj| Composed by Tiến Nguyễn| Hmong Christian Songs - Duration: 5:24.

God Love Me So Much!

For more infomation >> Tìm - Los Nrhiav - KARAOKE |Haim Vaj| Composed by Tiến Nguyễn| Hmong Christian Songs - Duration: 5:24.

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IU (아이유) - Dear Name (이름에게) special clip reaction video - Duration: 6:06.

Hello. We are 릭스 둘 셋.

Today we are reacting to uhh… ah special clip from IU – Dear name.

And this was requested by someone.

Hahaha. Yeah. Let's do this.

Special Clip

*speechless*

*Literally speechless throughout entire mv…*

Wow.

I really liked the beginning. It sounded really good.

Yeah. I think she has a very different voice from other singers in a way. I don't know.

Well.

I really enjoyed it.

Yeah me too.

Bye. Bye.

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