Thứ Năm, 28 tháng 9, 2017

Waching daily Sep 28 2017

>> Well, I'm in New York today with Sandi Peterson.

Group Worldwide Chairman for

Johnson & Johnson and

a member of the Microsoft Board of Directors.

So, Sandi thank you for joining us.

>> Oh, it's a great pleasure. Thanks, Mike.

>> Thank you. Your career has been so incredibly diverse.

You've spent time at

major companies including Johnson & Johnson,

Bayer, Nabisco, and Whirlpool.

I even understand you spent a year working in Germany.

Tell us a little bit about this background.

How did this all get started?

>> I never planned to work in business.

I started out being

a policy economics person

who dabbled in the humanities and the arts.

And it was really quite honestly, a fluke.

I ended up right after college

spending a year trading stocks

on the American Stock Exchange,

which was a fascinating learning experience.

And then I went to graduate school and got

a degree in public policy

in Economics and Science policy.

And I was very fortunate during that time,

I got to go live and work in Germany.

I worked in the finance ministry,

I did a bunch of interesting things

there and when I finished graduate school,

I joined McKinsey, and I was one of their experiments.

I was one of the first non- MBA's who went to McKinsey.

And I spent a number of years there and I learned a lot,

because I worked in many very varied industries

from computers,

telecom, cookies and crackers, jet engines.

And I learned a lot about you know,

there's some fundamentals about

business that are interesting and you

can take them from one place to another and from that,

it just launched me into being

a business executive in many different industries,

in many different contexts.

>> What an array Sandi.

What was maybe the earliest career lesson you

think you picked up and still take today?

>> I think the most important lesson I

learned is intellectual curiosity,

agility of learning, and relying on

other people and figuring out

how to get the best out of them.

>> How does this unique background,

how does it fit with or complement

the other members of the Microsoft board?

>> So, as you well know,

we have a terrific board that's filled with people,

some who've come out and haven been in

the technology world forever.

People who've worked in finance,

people have worked in lots of

different parts of industry around the globe.

And I would say, I bring a couple of things to the board.

One is I'm a complete globalist.

I've lived and worked and

run businesses around the globe.

So, I have great sensitivity of how all of that works.

I also would say I am one of

the enterprise customers that

Microsoft works with every day.

So, I bring a sensibility

to what enterprise customers care about,

what's most important to them,

how to translate some of

the amazing technology that exists inside

Microsoft and helping make it more relevant

to the productivity of people

who work in companies all over the world.

>> And you've been an independent director on

the Microsoft board since December of 2015.

Can you tell us how were you invited to first

serve on the Microsoft board?

>> Microsoft has a terrific process of working with

outside advisers to figure out what's

the right profile of a board member to add to the mix.

So, we're always looking at the composition of

the board and how to make it most relevant going forward.

And I was approached by a recruiter,

who was part of that process.

I spent time with board members on

the Microsoft board in

this process to decide whether I was the right person,

whether I had the right experience,

all those sorts of things to join the board

and it's been a terrific experience.

>> That's great. For those of us that

don't know what a board of directors meeting is like.

Can you tell us what happens

inside the Microsoft meeting?

>> So, I would say couple of things about the role of

a board member and I think it's one of

the things that makes Microsoft a terrific place.

Not only is it important what

happens inside the board meeting,

but it also is very important what

the interactions are outside of the board meeting.

So, it's a very open environment.

We have a lot of interaction with

individuals inside the company

either because we're asked,

"Can you help this team,

because you have some experience

and come spend time with them?"

and vice versa. When we have an idea

of something that we think might be important,

it's a very open environment where we can come and share

our knowledge expertise with

individual members or groups of

people inside the company.

So, I think that's as important as what

happens in the board meeting itself.

But what happens in the board

meeting is a couple of things.

One is we have

governance things that we need to attend to,

whether it's compensation, audit, regulatory,

financial matters that are part of

our committee structure and so their committee meetings

where there's a subset of us that

interacts with individuals in

the Microsoft team and so that's part of the process.

And then, we have

the meeting time is a full board meeting,

where we talk about

the most important things in the company,

whether it's strategy, people,

talent development, priorities.

And it's a very open dialogue.

The thing it's great about the Microsoft board is it's

light on PowerPoint presentation and it's heavy

on bringing issues forward or things that the team

is thinking about and

seeking our advice, seeking our input.

And because of how this board works,

there's a lot of playoff between different board members.

It helps make it a much richer

dialogue and a set of conversations.

And at the end of the board meeting,

there's clarity about, "Okay,

these are decisions we made.

These are things we'd like some more follow up

on in the next board meeting" and "Oh,

by the way, you know,

I'd like you and you to help this team do

some work outside of the board

contacts" and then come back at the next board meeting.

So, it's a very dynamic process.

>> Sandi your experience in health care runs very deep.

As we turn to tech, I guess,

what surprised you most about joining Microsoft's board?

Perhaps the view of the company.

>> So, I think one of the things that

surprised me the most and I would tell you

in a very positive way and it's been a great part

of my experience at Microsoft is

that you know when Satya was asked to become

CEO and John Thompson took over the chairmanship,

clearly, that it was an inflection point of the company.

I joined the board shortly thereafter.

And how do you reinvigorate

this company that has a great history in technology?

How do we make it most relevant for

the next generation of what's happening in technology?

And how do you get the culture to be

a vibrant exciting culture and

the place where everybody who works

in technology wants to be?

And so, one of the things that's been

a terrific positive surprise for me

is how the company and how

the leadership has been able to really make that happen.

By really focusing on a learning culture,

focusing on there are no stupid ideas.

How do we get this culture to be much

more collaborative and open?

And the thing that's been

a great fun surprise for me is watching what comes out

of these labs and the extent to which

this company has unbelievable technology depth.

That it's really not an issue of are they the best?

It's really what choices are they going to

make to bring to the market first.

>> So Sandi, you've been at the forefront of

Johnson & Johnson's efforts to

transform health care through technology.

What are some of the most compelling developments

you've seen in recent years?

You know, what excites you about that future?

>> So, as you know I've been in health care for

a really long time and I

lived through the era of the dot.com,

when the tech industry thought,

"We can go figure this out ourselves,

we're going to disrupt healthcare" and it didn't work.

And it didn't work for a couple of reasons.

One is that healthcare

is more complicated than many other industries.

There is the data to be

able to really have a big impact is

locked in all sorts of

old systems that exist all over the place,

whether it's a doctor's office or

in multiple different hospital settings.

And so, that is a huge barrier to getting

a seamless view of the person who's

a patient or somebody who's just trying to stay well.

And there are a couple of things that

have made a significant difference in

our ability to use technology to transform healthcare.

So obviously, the advent of

the mobile phone and mobile technology,

where you now have access and

interaction with people that's

completely different than it used to be,

makes it a lot easier to engage with people as

consumers or patients or doctors anywhere in the world.

You also, with the advent of cloud and

technologies then it can pull

data out of these old systems,

put it in a data like whether it's structured or

unstructured and do the analytics around it.

It's a massive transformation and what we are now

able to do when it comes to ingesting data,

analyzing it, and making it relevant back

to the doctor or back to the consumer.

But you also need a couple of other things.

Obviously, the breakthroughs we've had in biology,

which have been enabled by technology,

quite honestly, have made a big difference.

But our knowledge of behavior science and how you

engage people. You know

everybody knows they should lose five pounds.

Everybody knows they're supposed to sleep.

Everybody knows they're supposed

to take their medication.

Why don't they?

And we've done a lot of work on

the behavioral science side and we know

how to interact in a very non-intrusive way.

And so, we're really at the forefront of

being able to do very different things

now and using technology to help transform healthcare.

So, as we like to say at J&J,

we want to be in the well care business,

not the sick care business,

and we want to positively impact billions of lives,

every single day, around the world.

>> And Sandi you've been vocal about the fact

that the gender gap for women in the workplace it

still looms very large

and you've been successful at improving

the number of women in leadership roles at companies

you've been involved with like Johnson & Johnson.

I'm wondering, what is the key to

sustaining that momentum, moving forward?

>> So, to me it's about diversity of thought, experience.

It's not just about women,

although that's really really important.

I've always believed that you need to reflect

the customers that you serve in

the world in which you live it, and you don't,

I mean it's a smart business thing to do.

There's been a million studies done

that say that if you have diversity of thought,

experience trying to solve a problem,

you're going to do a much better job solving

that problem by having that kind

of diversity in the world.

And so, I've always been

a huge advocate of making sure that that happens.

But you have to remember you know

business people are trained

to deliver results based on metrics.

So just saying it,

doesn't make it happen.

You actually have to hold people accountable

and you have to do all the

right things to make it happen.

So, you've got to put teeth behind it,

but you also have to do

all those things around sponsorship, mentorship.

We do a lot of work and a lot

of people at J&J are very enthusiastic

about helping women early in

their lives and it's something Microsoft does as well.

How do we get women to want to do the quote unquote "hard

sciences" and keep them in those disciplines over time?

So, there's a lot that you do with

the early stages of people's careers,

but it's really not that hard,

it's no harder than,

"Am I going to make my top and bottom line number?"

You just have to make it a priority and make it work.

And the thing that's so much fun for me to see is

these women who take on these great leadership roles,

what they're able to do and the engagement level of

their teams is through

the roof and it's just really exciting to see.

>> Well, maybe to close then Sandi,

when you're not in the boardroom,

how do you like to spend your time?

>> So, I spend my time lots of different ways.

I'm obviously, you can tell it,

intellectually curious person.

So, I love to read.

I love to be engaged in the arts,

because I think it's important to always

have other stimulus and things to think about.

I'm also one of these people who believes

that you need to sort of take care of yourself.

So, I'm a big proponent of working out

in some way shape or form every single day,

because it's good for your energy level,

your resilience to be able to do what you do every day.

And I'm also very fortunate that I have two adult sons,

who are terrific, who keep me real everyday and

also teach me every day what

the next generation cares about.

>> Sandi, thank you so much.

It's been a real privilege for us.

Thanks for joining us. Sandi Peterson,

Microsoft Board of Directors. Thank you.

>> Thank you, Mike. It's been great fun.

For more infomation >> Interview with Microsoft Board Member Sandra Peterson - Duration: 12:13.

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Video Game Consoles of the 90s #RETROGAMING - Duration: 10:25.

Hi There!

It's the 1990s,

and boy are we in for a ride!

So strap up and get ready for an adventure.

The 90s started off with a bunch of failed console attempts or consoles that never even

took off outside of Japan.

The Amstrad GX4000 looked like it belonged in a hospital than in your living room, every

single game of the NeoGeo AES's cost around $200!

The NEC TurboGrafx never even left the Japanese soil, its many additions just sped up its

inevitable fate of obscurity.

The SEGA Master System II was a re-issue of the original Master System

Think...slim and light versions of our current consoles!

Some handheld console attempts were made to fend off the Nintendo Game Boy,

NEC and SEGA both tried, in the form of the TurboExpress and the Game Gear.

Both consoles failed miserably due to short battery life and lack of original content

for both consoles.

Although SEGA couldn't penetrate the handheld market, Nintendo was losing some of the NES'

market share to the Blue Team over at SEGA, after the release of the Genesis in 89'.

Nintendo were like, nope.

We need something better, they thought.

I know, let's SUPERsize it.

Here comes the SUPERRRRRR NES.

Nintendo's first 16-bit console, released to win back that stolen market share.

Nintendo's initial shipment of 300,000 units sold out within hours of its retail availability.

Now Nintendo has regained its throne as the leader of the Japanese console market, a huge

part of Nintendo's success was that it still maintained its strategy of licensing third-party

developers to produce and distribute video games

and retained its key developers from the NES days

including Konami, Square, Capcom, Tecmo, Enix, and Koei.

SNES brought us the first version of the epic Super Mario World that has been a staple with

every Nintendo console ever since.

While the next couple of years carried some consoles and some additions to pre-existing

ones that most people will have never even heard of.

Some examples are The NEC TurboDuo was another CD/Game card hybrid,

the ATARI LYNX II was the 2nd version of Atari's failed handheld console of the 80s,

SEGA released the SEGA CD, a CD add-on for the Genesis which brought minute improvements

but it did give us Sonic CD and Dark Wizard.

The Philips CD-i was the outcome of a multimedia deal gone wrong between Sony and Nintendo

that Nintendo backed out of in favor of Philips and released this abomination.

In 93', The Fujitsu FM Towns Marty was a Japan-only console but was memorable as being

the first 32-bit console sporting a CD drive and a hard drive which was pretty advanced

for the time.

A Genesis/SEGA CD combo called the WonderMega was released around the same time, it packed

a multimedia encyclopedia and Karaoke capabilities, it lived in complete obscurity, until just

saw it ever existed at all!

Marketed as the first 64-bit console on the market, the ATARI Jaguar was released in test

markets in 1993 in New York City, with a limited library of games due to game development difficulties

and lack of internal development from ATARI's side, add to that poor sales and a cumbersome

controller that's as big as some of the handhelds that were on the market at the time.

It was a recipe for eventual failure and 250,000 total sales when it was discontinued in '96

proved that even more.

93' was a year with a lot of TECHNICALLY SUPERIOR consoles that aimed at competing

against console market veterans, SEGA and Nintendo.

One of those consoles was the 3DO Interactive Multiplayer or 3DO for short.

Its hardware specifications were so ahead of its time, no one even knows for sure why it

did not catch any traction.

It was manufactured by Panasonic, then Sanyo then GoldStar; with each manufacturer reducing

its price relative to its previous iteration.

It launched at a $699 price tag from Panasonic, dropped all the way to $399 when it was launched

by GoldStar, who are LG now BTW!

It sold a total of 2 million units at the time of its discontinuation in 96'.

93' was the year Nintendo and SEGA decided to release smaller, lighter versions of their

hit consoles the NES and GENESIS.

And 93' doesn't stop spitting out consoles left and right.

The Commodore Amiga CD32 was very successful in Europe but never even launched in the US

due to Commodore's legal troubles.

Even though it had awesome features, that should've put it with or even ahead of the

competition in some aspects but unfortunately failed after a short while with the release

of other CD-ROM based consoles on the market and was discontinued in 94' and Commodore

filed for bankruptcy and that would be the last we would see of Commodore ever again!

Nowwwwwwwwww we have a rather interesting year, you know when a company's desperate

to get market share that it keeps pushing out consoles onto the market like a freakin' flood.

That's what SEGA did in 94'

The Multi Mega, a Genesis/SEGA CD combo, costs $399.99 and could work off batteries so more

money could be drained away…mmmmm..PASS

The 32X, an expansion addon to the Genesis that was marketed as a low cost option to

play 32-bit games but instead split the market in half and eventually was discontinued the same year

The Pico, one of the earliest dedicated educational video game consoles, targeted at children

aged 3 to 7 year old, was considered a success in Japan as it stood till 2005 selling

3.4 million units at the time of its discontinuation.

The Mega Jet, an airline-only handheld game console that was a portable version of the

Genesis, you could rent it aboard Japan Air Lines flights, and it was released later in

retail in Japan.

Aiwa Mega CD, nobody knows how this came to be and no one even knows how much it cost

to buy this abomination.

It's a CD player and Mega Drive all in one but did make a difference in sales.

NOPE!

Technically not a video game console, the Pods is another SEGA attempt at owning a larger

market in the US.

SEGA then releases the Saturn, its first 32-bit CD-ROM based video game console that was released

by the end of 94' in Japan, it was a successor to the successful SEGA Genesis.

It was meant to compete against any console that would be released by Sony or Nintendo.

Unfortunately for SEGA, the Saturn did not do so well in North America and by the release

of Sony's Playstation in late 1994 and the Nintendo 64 in late 96', the Saturn fell

into a rapid decline and SEGA lost market share as fast as they gained and it was eventually

discontinued in 98'.

By the end of 94', the most famous franchise of video game consoles is born, Sony releases

THE PLAYSTATION.

Did you know that we would have never had the Playstation had the deal between Nintendo

and Sony back in 86' not gone wrong.

The Playstation originally was meant to be a CD-ROM addon to the Super NES but a fallout

between Nintendo and Sony ended that deal and prompted Sony to develop its first console

thus we have to this day, THE PLAYSTATION!

It sold over 2 million units in less than 6 months of its release in Japan.

Sony's Playstation helped usher in some of the key gaming franchises we have till

this day such as Tekken, Resident Evil, Rayman,

Gran Turismo; which is BTW the best selling game on Playstation

and many more of the old franchises saw new life with Playstation,

such as (Final Fantasy, Castlevania, Metal Gear).

A commercial success it got re-released as the smaller PSone and stayed in production

way after the release of its successor the Playstation 2 in 2000, with the PSone being

discontinued in 06'.

In '95, Nintendo released the Virtual Boy, it was 32-bit, had widescreen capabilities

and basically could be considered the founding father of current Virtual Reality or VR gaming

but unfortunately due to dwindling sales and not meeting the sales target, by 96' it

was discontinued.

Up in the sky, It's a computer, it's a console, it's an edutainment system, no

it's the Bandai Pippin!

Actually no one knows what this was intended to be, it is actually the only console ever

released by Apple (Yes, you heard right!, iPhone X Apple, released a console!!)

Nintendo, being the competitive company that it is, released the Nintendo 64 it brought

Analog control to the masses and was the home of many of the best-selling games of the time,

Legend of Zelda Ocarina of Time, GoldenEye 007, and Mario 64.

But it was Nintendo's first console to clearly lose.

It still used expensive carts that had limited memory while the competition, the Playstation

used CDs that could store vast amounts of data and was easily mass produced with less

of an investment from the publisher.

Eventually selling 32.93 million consoles, compare that to the 102.49 million units that

the Playstation sold, you kind of get an idea of how the Nintendo 64 clearly lost!

The Game Boy pocket was released in 96' having the same features as the original Game Boy

but came with a sharper true black and white screen, was smaller and lighter and

used AAA batteries instead of the AA used in the original.

A lot of people wanted a Game Boy they could play in the dark, and Nintendo listened,

Let there be Light!

Game Boy Light was released in early 98' and had an electroluminescent light that could

be turned on or off but went back to the use of AA batteries instead of AAA batteries used

in the Pocket version.

Speaking of slimmed down versions of consoles,

Nintendo quietly snuck in a smaller version of the Super NES to the market

with no Eject button or an Expansion slot.

SEGA also released a more slimmed down version of its Genesis called Genesis 3.

10 years dominating the market with the Game Boy, gamers wanted something new, more advanced

and appealing, Enter the Game Boy Color, oh blessed color, where have you been, it was

backwards compatible with all original Game Boy games and came at a critical time when

the Pokemon craze first hit the North American audience.

On 9-9-99, SEGA's final attempt at a gaming console was upon us, the SEGA Dreamcast, though

it was officially dead two years later, it was a memorable console, it came with a modem

for online play, fancy memory cards with their own controls called VMUs, and had a bad ass

launch lineup.

It brought us the first 3D Sonic the Hedgehog game called Sonic Adventure and boy was it

a treat to play...

and brought us the Arcade favorite,

Crazyyy Taxi.

It eventually caved in the face of the PS2 due to Sony's marketing hype building up

to the PS2 launch and sales of the Dreamcast unfortunately never met SEGA's expectations

despite many price cuts and promotions and in 01' SEGA discontinued the Dreamcast and

officially signed out of the consoles manufacturing scene and restructured itself as a third party

video game developer.

For more infomation >> Video Game Consoles of the 90s #RETROGAMING - Duration: 10:25.

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Video shows bears roaming around Cimarron - Duration: 0:24.

For more infomation >> Video shows bears roaming around Cimarron - Duration: 0:24.

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Best Tasty Recipes Videos 2017 #76 | Top 11 Fall Recipes 2017 - Duration: 10:06.

Thank you for watching! Don't forget like & subscribe ;))

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