Positive
- Clearly Portable Crash Bandicoot Crash Bandicoot The Huge Adventure, in my
opinion, is and is not a revolutionary game.
There's nothing especially new in the sense that environments, music, normal enemies,
hazards, and bosses return.
The level design isn't too different though these are unique levels within the context
of Crash Bandicoot style levels.
And that's where the game IS revolutionary.
As far as I know, Crash Bandicoot The Huge Adventure was the first portable Crash Bandicoot
game.
When I was little, the idea of having a game like the original PS1 Crash trilogy that I
could carry around and play anywhere was amazing and almost unbelievable.
The Huge Adventure promised portable Crash Bandicoot and that was exactly what the game
was.
Even if the game doesn't do anything especially new, it did succeed in translating an identifiably
Crash style of video game from the 3D platforming of the PS1 to the Gameboy Advance.
The transition was done really well.
Crash clearly looks like himself again while being in a 2D style, whether it's a platforming
level, an underwater level, or a jet pack level.
In each level, you need to finish with the crystal, and optionally collect the clear
and color gems, as well as repeating the levels to finish under a certain time to collect
different colored relics.
A lot of the enemies from the first three games return here, and I really like seeing
enemies that originally started in the 3D games redrawn for the 2D style of The Huge
Adventure.
Some of the sharks in the underwater levels do look like they're in the background, but
that's really my only criticism of the art.
The backgrounds and graphics also look beautiful.
There seems to be a lot of music from the original PS1 trilogy, too, though the song
at the beginning of the game sounds different and I'm guessing is original to The Huge Adventure.
The song at the beginning of the Huge Adventure sounds more fun, more lighthearted than previous
Crash songs.
Most importantly, Crash controls like he's supposed to as well.
He has most of the power-ups from the original trilogy (super belly flop, double jump, and
super speed), except the wumpa fruit bazooka.
He controls well while running and jumping through the levels and he controls well while
swimming.
The game does feature a new level type, similar to the jet pack levels in Crash 2 but instead
of being in space Crash is flying through the skies and avoiding and fighting airborne
hazards like enemy planes and blimps.
These levels change the perspective to a more 3D style, and again, Crash controls quite
well.
I think the other 2D levels have a bit more detail in the background, but these 3D flying
sections have a lot of hectic fighting with the planes and blimps attacking Crash.
The flying levels are a welcome addition.
- Difficulty I found the
levels easier, especially early on, in comparison to levels in the PS1 trilogy.
I was able to gather around thirty lives or so through collecting wumpa fruit (100 fruit
for 1 life as per usual) and crates containining extra lives by the second warp room.
As an example, I was able to to finish every level with the clear gem for breaking every
crate in my first try when I replayed the game in July 2017.
That said, by the third and fourth warp rooms, the levels start to become much more difficult,
or at least they were difficult to me.
By the third warp room I wasn't able to get some gems, and by the final level in the fourth
warp room I was just happy to be able to finish the level.
Even in some earlier levels, bonus sections can also be quite difficult if you want all
the crates.
Most hazards are environmental and enemies don't pose too much of a threat until the
fourth warp room.
Neither Positive Nor Negative
- Boss Fights Boss fights aren't the highlight of the game.
I found the boss fights challenging but not especially memorable, more like Crash 2 than
say Crash 3, where the bosses had more of a personality that shone through in their
dialogue, music, and battle.
Even so, the boss fights are still enjoyable, with the possible exception of the final boss
fight against Cortex.
The final boss fight is appropriately difficult, where you need to trick Cortex into shooting
gems with his laser by putting Crash in front of the laser and jumping away at the last
moment.
Maybe it's just me, as I'm not very good at video games, but I kept thinking the timing
seemed random because even though the reticle pointing at Crash would change from green
to red I just couldn't figure out the timing.
Honestly, though, I'd bet the timing wasn't random and I was just bad at
the game.
For more infomation >> Crash Bandicoot The Huge Adventure Review | Video Game Thoughts - Duration: 4:40.-------------------------------------------
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Excellence, Integrity, Service, Board of Trustees Video - Duration: 2:16.
On behalf of the Birdville Independent School District Board of Trustees.
I'm here to talk about what excellence integrity and service means to your
board. These are concepts that we can't put a measuring stick to because they are
not measured that way. These are concepts that are measured in effect the effect
in your students lives and enrichment that you bring in the change that you
make in their lives. And let's talk about excellence. Excellence is accepting
nothing but the best. It's providing services that not only meet but exceed
the expectations of your students, their families and the community of Birdville.
It's measured at the end by the positive change that you've made in each
individual student's life. And integrity now integrity is the foundation of all
the core values because without integrity you can't achieve any of the
rest of these values. It's doing the right thing at all times regardless who
gets the credit. Regardless of who happens to be watching at that time. And
finally let's talk about service. People that are drawn to public education by
nature are people that are servants and have servant hearts. And so this board
knows that we are talking to a group that are servants at heart. Servants or
people that always put other people first. It's a gift that you have inside
of you that you willingly and freely and voluntarily give to others. It is meeting
the needs of those people in need. What this board and this administration what
this whole school district is about, is providing you the necessary skills,
necessary training, so that you can use that gift that you already have so that
you can provide services to these children and make a positive impact on
their life. That is what the school district is about. Birdville is about
excellence at the highest levels, integrity in everything that we do and
service to our children, to their parents and to the greater community of Birdville so
once again excellence integrity and service that's what the Birdville School
District is all about.
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My Breakthrough Junior Challenge Video - The Gravity of Time - Duration: 3:00.
It could seem impossible but the time we are living is slowed down. By what? Briefly the
gravity of Earth. For Newton's gravitational law each mass (planets too)
creates a gravitational field that in modern physics modifies space-time
as a bowling ball does with a trampoline. A generic gravitational field h is
mathematically expressed as the product between the gravitational constant G and the
mass M of a planet, divided by its radius R squared.In the case of Earth we have an
acceleration of about 9.8 m/s^2.
Mankind had to wait for Einstein's theory of special relativity in 1905 to understand that terrestrial time is dilated.
He in fact demonstrated the principle of equivalence which states that the
inertial mass is equal to the gravitational one. Should the principle
be violated, each body would be attracted by Earth in a different way but it has been
established that the gravitational acceleration is always the same. This
principle that in theory is very simple, has led to many serious consequences sometimes determined
thanks to thought experiments. Let it be assumed for example a long rocket with
two astronauts, John near the nose cone and Carl in the engine area. The distance between them is
covered by light in 0.5 seconds. We have to use light because its speed is
independent from the two astronauts'motion according to the special relativity.
Now, according to the principle of equivalence, we are not able to determine if we are moving with a
constant acceleration or we are standing still under the effect of a gravitational field. For the
experiment we know that the rocket has an acceleration equal to 9.8 m/s^2,
as the terrestrial gravitational field. The two astronauts decide to send each other
a beam of light checking the time on their watches. When Carl sends the signal,
the rocket moves forward and in 0.5 seconds, supposed a uniform accelerated
motion, it travels about 1.22 meters. So the beam has to travel 1.22 meters more
before it arrives to John. Because light has a constant speed, the time is bound to increase
according to the laws of uniform motion. Now in virtue of the principle of equivalence,
we can consider this rocket motionless in vertical on the Earth. For
Carl time passes slower than John, as it
happened in space because the delay t of time is given by this formula Where e is the
Neper's number, base of the natural logarithms, g(h) is the gravity
acceleration in function of height, h is the vertical height of the considered
object and c is the speed of light. If we want that a second on a Planet X is equal to
two seconds on Earth, considered that they have the same radius and that the
object is far 30 km, this planet should have a density of about
1.17 quadrillions kg/m^3 while Earth has only a density of
5510 kg/m^3. The only bodies capable of having such
densities are black holes where the space-time curvature caused by the
enormous gravitational field could potentially stop the time. So, if we would
be able to enter a black hole, stay for milliseconds and then come out safe and
sound, we could quite surely find ourselves in
a future too much distant to be imagined and descripted.
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