Positive
- Clearly Portable Crash Bandicoot Crash Bandicoot The Huge Adventure, in my
opinion, is and is not a revolutionary game.
There's nothing especially new in the sense that environments, music, normal enemies,
hazards, and bosses return.
The level design isn't too different though these are unique levels within the context
of Crash Bandicoot style levels.
And that's where the game IS revolutionary.
As far as I know, Crash Bandicoot The Huge Adventure was the first portable Crash Bandicoot
game.
When I was little, the idea of having a game like the original PS1 Crash trilogy that I
could carry around and play anywhere was amazing and almost unbelievable.
The Huge Adventure promised portable Crash Bandicoot and that was exactly what the game
was.
Even if the game doesn't do anything especially new, it did succeed in translating an identifiably
Crash style of video game from the 3D platforming of the PS1 to the Gameboy Advance.
The transition was done really well.
Crash clearly looks like himself again while being in a 2D style, whether it's a platforming
level, an underwater level, or a jet pack level.
In each level, you need to finish with the crystal, and optionally collect the clear
and color gems, as well as repeating the levels to finish under a certain time to collect
different colored relics.
A lot of the enemies from the first three games return here, and I really like seeing
enemies that originally started in the 3D games redrawn for the 2D style of The Huge
Adventure.
Some of the sharks in the underwater levels do look like they're in the background, but
that's really my only criticism of the art.
The backgrounds and graphics also look beautiful.
There seems to be a lot of music from the original PS1 trilogy, too, though the song
at the beginning of the game sounds different and I'm guessing is original to The Huge Adventure.
The song at the beginning of the Huge Adventure sounds more fun, more lighthearted than previous
Crash songs.
Most importantly, Crash controls like he's supposed to as well.
He has most of the power-ups from the original trilogy (super belly flop, double jump, and
super speed), except the wumpa fruit bazooka.
He controls well while running and jumping through the levels and he controls well while
swimming.
The game does feature a new level type, similar to the jet pack levels in Crash 2 but instead
of being in space Crash is flying through the skies and avoiding and fighting airborne
hazards like enemy planes and blimps.
These levels change the perspective to a more 3D style, and again, Crash controls quite
well.
I think the other 2D levels have a bit more detail in the background, but these 3D flying
sections have a lot of hectic fighting with the planes and blimps attacking Crash.
The flying levels are a welcome addition.
- Difficulty I found the
levels easier, especially early on, in comparison to levels in the PS1 trilogy.
I was able to gather around thirty lives or so through collecting wumpa fruit (100 fruit
for 1 life as per usual) and crates containining extra lives by the second warp room.
As an example, I was able to to finish every level with the clear gem for breaking every
crate in my first try when I replayed the game in July 2017.
That said, by the third and fourth warp rooms, the levels start to become much more difficult,
or at least they were difficult to me.
By the third warp room I wasn't able to get some gems, and by the final level in the fourth
warp room I was just happy to be able to finish the level.
Even in some earlier levels, bonus sections can also be quite difficult if you want all
the crates.
Most hazards are environmental and enemies don't pose too much of a threat until the
fourth warp room.
Neither Positive Nor Negative
- Boss Fights Boss fights aren't the highlight of the game.
I found the boss fights challenging but not especially memorable, more like Crash 2 than
say Crash 3, where the bosses had more of a personality that shone through in their
dialogue, music, and battle.
Even so, the boss fights are still enjoyable, with the possible exception of the final boss
fight against Cortex.
The final boss fight is appropriately difficult, where you need to trick Cortex into shooting
gems with his laser by putting Crash in front of the laser and jumping away at the last
moment.
Maybe it's just me, as I'm not very good at video games, but I kept thinking the timing
seemed random because even though the reticle pointing at Crash would change from green
to red I just couldn't figure out the timing.
Honestly, though, I'd bet the timing wasn't random and I was just bad at
the game.
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