Thứ Năm, 6 tháng 4, 2017

Waching daily Apr 7 2017

It's first day morning in Hong Kong!

LOOΠΔ got a good sleep last night LOOΠΔ : Hello~

HaSeul : In Hong Kong...

HaSeul : We're going to...

HaSeul : really....

HyunJin : (Anyway) Fighting!

HeeJin : Fighting~

This shot would be familiar to fans of LOOΠΔ!

The girls are working hard!

Change clothes!

HaSeul : Let me show you my vocal music

HeeJin : I really want to listen~!

After her short performance, they are shooting again!

The girls got around every corner of Hong Kong all day

HaSeul : We're on our way to the hotel for a rest

HaSeul : and then we'll film MV tomorrow

HaSeul : Because there's other scenes that we didn't film in New Zealand

HaSeul : The music video will be full of happy and good vibes~

HaSeul : We'll do our best again tomorrow!

HaSeul : Fighting! ViVi : Fighting!

HaSeul : See you tomorrow~!

For more infomation >> 이달의소녀탐구 #91 (LOOΠΔ TV #91) - Duration: 1:00.

-------------------------------------------

Bí Ẩn Những Tập Phim Hoạt Hình Bị Cấm Chiếu Trên Toàn Thế Giới -The cartoons was banned on the world - Duration: 10:12.

For more infomation >> Bí Ẩn Những Tập Phim Hoạt Hình Bị Cấm Chiếu Trên Toàn Thế Giới -The cartoons was banned on the world - Duration: 10:12.

-------------------------------------------

Watching Traffic l Teen Book Review - Duration: 4:15.

Hey guys it's Carrie Anne from EverythingMom

and this week's book pick is for a

young adult called Watching Traffic by

Jane Ozkowski and I apologize if I'm

pronouncing the last name wrong.

So this story takes place at the end of high

school and a group of friends living in

a small town are sort of on the cusp of

making that next transition in life.

Whether it's Melissa who's getting ready

to leave the small town and head to the

east coast to attend and arts university

or Lincoln who's decided to take a break

from school and head off to Australia

without any kind of plan just to travel

around. Or there's Emily who is excited

to start the next part of her life, the

adult portion of her life, but unlike her

friends she doesn't seem to have a plan

and that kind of is a little unnerving

for her. So this book sort of covers that

timeframe, that summer month period where

these friends who work together, hang out

at each others house for parties, come to

terms with not only is this the end of

school and the start of a new part of

their life, it also is a change in their

friendship. That they've been together in

this small town they know everybody and

now people are venturing off into the

unknown. Into new areas where the three

of them really won't be hanging out

together anymore. A story really that

talks about or touches on sort of that

awkwardness, that uncertainty, the

excitement. All those mixed emotions that

you encounter when you come to the end

of high school and then what's next.

What's next to that journey of adulthood.

Emily's sort of stuck on the fence not

really sure what she wants to do and so

she struggles with those feelings.

she struggles with the change in her bond

with her friends

and the realization that everything is going

to change. And it also gives you sort of

a little snapshot of what life for a

young teen is like in a small town.

Like many small towns that start small and

the encroaching urban world kind of

reaches in with this highway that pretty

much divides the town and causes this

constant hum over the town. So this this

overpass where Emily and her friends

tend to hang out to watch people coming

and going passing through not even

stopping in their small town. It is sort

of this central meeting place that

divides sort of the area they're

familiar with to the unknown and is a is

a common element that starts the story

and ends the story. So watching traffic,

along with the characters hitting those

life choices, I think is a great book for

your young adult, your teen who might be

in that point in their life. To feel that

they're not the only one. To feel that

they may not have their their path

sorted out. To relate to these characters

and their friendship and small town in

making these choices. It's a good read

for young adults in that capacity.

So that's this week's pick for young adults.

Watching Traffic. I will post a link to

the full review down below. As always you

can find me here on Wednesdays talking

about books for kids, or teens in this

case, but I'm also here talking family

travel, mom confessions, thoughts going

through my mind and just other fun

family stuff. So don't forget to

subscribe so you know when the next

video is published and until next time,

ciao.

For more infomation >> Watching Traffic l Teen Book Review - Duration: 4:15.

-------------------------------------------

Superstore - Jonah and Glenn's Daughter (Episode Highlight) - Duration: 1:29.

Has everyone got their stuff? Okay. All right.

- So is Jerusha a big "Lord of the Rings" fan?

- Uh, no, this is "Willow."

What's "Lord of the Rings"?

- Okay, guys, on three.

One...

- I should tell you, I'm giving Myrtle a ride home later.

I just--I don't want you to fight her.

I know you hate seeing me with other women.

- I didn't press the button. Hold on.

- I know you were covering for Glenn.

- [sighs] Thank God.

I mean, no offense, but ew.

- Uhh, nope. That wasn't good.

I got half of you in the frame,

and the other half are-- are out.

So that--that's my fault.

- Hey, Jonah, why don't you come in for one?

You know, just in case you wind up joining the family.

- Um, sure.

Seems wildly premature, but why not?

[gentle music]

Okay. - Come here.

- [inhales sharply]

- Wow, good thing you already look like an elf.

- So Jonah and Glenn's daughter, huh?

- Yeah.

- What, what are you laughing at?

Don't tell her.

- Okay, guys, on three, say "Jerusha."

One.

Two.

- If you hurt her,

I will murder you in real life until you're dead.

- Three!

all: Jerusha!

- Ah, no. - No?

- Mm-mm. That's on me.

For more infomation >> Superstore - Jonah and Glenn's Daughter (Episode Highlight) - Duration: 1:29.

-------------------------------------------

GMnet: RPC (Tutorial 004) - Duration: 12:47.

This tutorial will show how RPC works.

Make sure to download the 002 tutorial on Itch.io. It contain some bugfixes.

RPC stands for remote procedure call.

The point with it is that any player can MAKE any player run any script with any arguments.

Ex the client can make the server run scrGiveMeTheMapData

You remeber that each game is independent.

All variables that is on the server can only be accessed by the server.

And all variables on the client can only be accessed by the client.

But sometimes you need variables from the server or from a client.

Ex when the server create a dynamic map.

The client dont know what the map is.

So the client must request the map data somehow.

This is done by RPC.

htme_obj_player

You can see that the player object got key events 1 and 2

You see that this code will only run on the LOCAL

If I dont use the htme_isLocal the key event would work on the REMOTE when P2 press the 1 key.

You see that we create a obj_RPC_To_Server_Dummy instance

This is a handler object for the RPC that will exists until we receive the data from the server.

Remeber that it may take 1-2 seconds before we receive any data. So this just wait until we get a responce.

You see we set some data to the RPC handler

We use that data here:

obj_RPC_To_Server_Dummy>Create event

The TestData is set to a default value but we changed it to "Hi server how are you?"

If we go to the step event

The thing you need to focus on is rpc_script_to_run=scr_RPC_dummy_return;

This will set the script the receiver of the RPC will run

htmerpc_send is the actual send script.

self.rpc_id is a uniqe id for this RPC message

rpc_script_to_run is the variable that hold the script we want to run on the receiver side

obj_server_handler.htme_mp_player is the server object and htme_mp_player is the servers hash key.

The hash key is used as an adress to send info via the engine to a specific player. In this case the player that is the server.

We will talk more about obj_server_handler in the next tutorial.

TestData is the variable we send with the RPC "Hi server how are you?"

This is actually the arguments for the script we want the receiver to run. We can add up to 12 arguments in the send.

Note that you must use reals or strings.

You cant simply send a ds_list with TestData=myDsList;

The TestData would just hold a 1 or a 2 real id that points to the list in the games memory.

But the games are independent. And the server dont share the same memory.

You would need to turn the list to an json (string) or a comma separeted string Ex "value1,value2,value3"

Ok. We now imagine that this is sent over the internet and now is received by the server.

The server read the RPC and call scr_RPC_dummy_return("Hi server how are you?")

scr_RPC_dummy_return

*Andreas make a Jedi mind trick* "You are now on the server computer."

The server do show_debug_message(argument0); and write "Hi server how are you?"

We also return a value "Ok. I got it"

The engine will now send back the return value to the sender.

We now imagine that the client who sent the RPC receive the retrun value

obj_RPC_To_Server_Dummy>Step event

The client has played while we where gone and this handler checked this line each step to see if a response has come.

var returnedValue = ds_map_find_value(obj_htme_rpc.returnedValues,self.rpc_id); for a return value that we now got

It first pass the timeout. If for some reason the network is super slow. We will ignore the response and destroy the handler.

Next is a check to make sure we still want the return value.

if htmerpc_Allow_Run_Script_Current_Room(script_get_name(rpc_script_to_run),rpc_room)=false Check if we still are in the same room as we where when we sent the RPC

Because we may have moved our player to a different room and now the RPC is not needed anymore and may harm the game.

Ex Say P2 enter a room that needed some item info about an item in the room. So P2 send a RPC to the server and request that info.

While the RPC was on its way we decided to go to the next room.

Now P2 is in another room and by now we received the info from the server.

But the info is not needed anymore.

Sometimes you send a RPC and you want the return value whatever room you are in.

To make that happen you need to add the script to an array

Scripts>Gmnet>RPC>htmerpc_SCRIPTS_RUN_IN_ALL_ROOMS_INIT

There are two situations here.

When the client send a RPC to the server but the server is in another room than the sender.

And when the a client or server send a RPC to another client but he is in another room. Or if the client changed room while waiting on the return value.

htmerpc_SCRIPT_WHO_SEND_RETURN_VALUE_INIT is also a script that you use to set which scripts have a return value. Sometimes you don't want to send back a value.

Objects>Gmnet>RPC>obj_RPC_To_Server_Dummy>Step event

if AllowRun

If all is ok. The code in this statement will run.

Right now we just show the return message.

obj_RPC_To_Client_Dummy

Is also a RPC handler

Create event

Here we set client_object to obj_client_handler

All clients got their own obj_client_handler that is synced to the other players.

We can use this REMOTE controlled object and get the player hash from it and send a RPC to a specific player.

Step event

It works like before but this time we make a client run a specific script.

We could loop all obj_client_handler to make every player run a specific script. You can also set it to "". That would sen the message to all connected players.

Ex: We may want all players to go to a specific room in the game.

Ok. Time to test RPC

We click on P1 and press 1

The RPC send from the server to the server so we run the script and send back the return value.

You can see the RPC message in the debug output.

If we go to P2 and press 1

You only see the received RPC to run the script but not the return value

This is because it was sent back to P2.

Lets make P2 go to the other room and press 1.

Now we see that the RPC was rejected because the server player and P2 is not in the same room.

Lets change that.

htmerpc_SCRIPTS_RUN_IN_ALL_ROOMS_INIT

allow_to_run_in_any_room_server[0]="scr_RPC_dummy_return";

Ok. Now we try again.

P2 go to the other room and press 1.

Now we see that the RPC was accepted by the server and run the script and sent back a return value.

This gives you control over the RPC messages.

Ok. Thats it for now.

For more infomation >> GMnet: RPC (Tutorial 004) - Duration: 12:47.

-------------------------------------------

Learn Magic the Gathering Amonkhet Ability Cycling - Duration: 2:52.

Magic the Gathering Amonkhet ability Cycling

Welcome Young Mage, I'm the Rhino.

I'm going to teach you what I know.

You are here to learn more about Magic the Gathering.

Let's go over the Amonkhet ability Cycling right now.

Cycling is an activated ability that only functions while the card is in your hand.

You may pay the cost and cycle that card.

You discard that card and draw a new card.

This is a very powerful ability.

It allows you to get rid of a card that you don't need for the chance to get a card

you do.

Let's do an example.

In your hand you have a copy of Floodwaters.

This is a really nice card that allows you to return up to two creatures to their owner's

hands.

This is a great late game card when you have some big creatures out and want to get rid

of any blockers.

But if you draw it early in the game you may not have enough mana to cast it.

Having the ability to cycle it to get something you can use now is really great.

We tap our mana and draw a Thriving Turtle in this case.

Much better.

We can use that right now.

And since we cycled a card, our Flameblade Adept that was already on the battlefield

get's a +1/+0 until the end of turn.

We can now swing for 2.

A couple of things you need to know about Cycling.

You CANNOT cycle a card on the battlefield or in the graveyard.

You can only cycle it from your hand.

Also, some cards like Renewed Faith have an ability when you cycle it.

You can still gain two life, so cycling it won't be so bad.

What do you think about Cycling?

Has this been helpful to you?

Comment below and tell me what you think.

Make sure you click like on my videos, it helps out a lot.

Don't forget to subscribe, if you haven't already.

And there are a few things here and here that may interest you.

I have more videos coming out soon.

And until then, Rhino out.

Không có nhận xét nào:

Đăng nhận xét