Thứ Năm, 27 tháng 4, 2017

Waching daily Apr 27 2017

garage sale on Saturday April 17 from

10:00 to 4:00 p.m. at the clothes

furniture and more the addresses three

for one blank drive email me if

directions are needed now before you

think this woman doesn't deserve it

she spammed this ad everywhere every day

and I was sick of seeing from me to

blank at blank at work hello

I love you blog flew in from you and can

help but notice you are having a garage

sale this Saturday I am going to have to

kind of ask you to change the gate of

your garage there I am having my annual

world class garage sale on that day and

I do not want you to take away any of

the customers that will be coming

tomorrow so if you can afford your

garage sale sometime during May or June

that would be great thanks Mike

from Karen to me I'm not changing that

day there's plenty of room for both of

my garage sales for me to care Karen

there is not enough room for both of our

garage sales as I said earlier my garage

sale is a world class event it's wrong

in garage sale connoisseurs from all

over the region

I have already booked a bartender and a

string quartet for month tail on

Saturday my garage sale is a classy

experience and I do not want that

experience to be ruined for customers

who might mistake you

garage sale for mine now I'm not singing

your garage sale isn't going to be nice

but I highly doubt you have a bartender

and a string quartet at your sale please

take down all of the ads in the

neighborhood for your sale to avoid any

confusion for my customers not from

Canada me how rude of you to even make

this request either it has a grand sale

whenever I want to what gives you the

nerve to think that you can tell me what

to do

for me to Karen Karen you are correct

you do have the right to do whatever you

want I realize that I cannot change your

mind about this I can however put up

this ad all over the neighborhood let me

know what do you think of it

in 1997 Karen killed five babies or

operating a steam roller under the

influence of crack cocaine is this the

kind of person you want to hold a garage

sale in your neighborhood don't look

here and fight your children too don't

go to work or on sale at three for one

blank Drive

some came to me what the hell is the

matter with you I swear if I see any of

those ads in the neighborhood

I will tear those down and report you do

not speak to me about this again you

have been alarmed from me - Karen Karen

I'm willing to cut you a deal and get

you a spot on the guest list for my

world class garage sale if you cancel

yours from Cantonese

screw you and screw your world class

track sound you world class break

For more infomation >> Garage Sale Competition By dontevenreply.com- Emails from an A$$hole - Duration: 4:38.

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PISTOL TESTING & SHOWCASE WITH AUGMENTS IN MASS EFFECT ANDROMEDA - Duration: 17:04.

In this video, we will cover the Pistols of Mass Effect Andromeda as well as the augments

and mods to use with them to best aid you and your playstyle.

If you like these kinds of video be sure to hit that like button, it lets me know what

kind of videos you want to see and if you haven't already, maybe think about subscribing.

Without further delay, let's get right into the video.

<title: BEST PISTOLS WITH AUGMENTS & MODS IN MASS EFFECT ANDROMEDA>

Pistols are semi-automatic sidearms, they should be precise, have reasonable power and

be fairly light.

I've always been a big fan of pistols in first person shooters originally coming to love

them in Halo so I'm very much looking forward to getting into this testing and going all

out to find the best overall hand cannons.

The Pistols being tested in this video are:

The Sidewinder Ushior

Carniflex M-3 Predator

& the Phalanx

SMG's can be found in a separate video that focuses purely on them, this video is linked

at the top right now on PC and Mobile, the link can also be found in the description.

The N7 Eagle, Talon and Scorpion tests can be found in a special Pistols Video also linked

at the top right of the screen and in the description.

<title: The Method>

All tests will be performed in Normal difficulty on Rank 2 weapons.

The Pistols Skills in the Combat Skills tree is maxed out with the settings on screen.

The Combat Fitness skills in the Combat Skills tree is also maxed out with the settings on

screen now.

Team Support skills in the Tech skills tree is maxed out with a few points thrown into

Biotics for no weapon damage gain to gain the Adept profile so as to not affect the

tests.

No other skills will be taken.

Tests will be performed at level 32 in case you are curious to the sponginess of the mobs

but to keep things balanced the guns will be compared to each other rendering the enemy

level moot.

The Mods for these weapons are the same as all pistols & SMGs, Barrel, Receiver, Scope

and Magazine unless you wish to melee at which point pop in the Melee optimizer in exchange

for a receiver or magazine dependant on the gun in question,

The Ushior for a specific build has no use for the magazine mod so will have the melee

optimizer as default.

<title: Sidewinder>

The Sidewinder appears to be a very nicely balanced weapon,

140 damage which is about right for pistol expectations, a nice 350 rate of fire so you

won't be held back when going for the fast precise headshots, a clip size of 8 which

if you don't count the Ushior is on the low side, but I'd hasten to say it's medium, 8

is certainly acceptable for a pistol.

Max ammo is 54 which is actually pretty good so even at rank 2 it has very usable ammo

numbers only getting better with the ranks.

the accuracy is where it is let down at 52, but we can do something about that and its

weight is a very nice 7.

The main issue to fix with this gun is the accuracy, even at the higher level it won't

be amazing so a number of augments can be used to fix this,

Namely the Seeking Plasma System and the Electrical Conduits augments,

I'm very curious to see how the Electrical Conduits will perform on a semi-automatic,

it will either be a consistent damage boost against shields or an ineffective waste of

time.

We're going to try a few builds on this first set of tests to set the standard for the others.

The vanilla that is in the background and usually first tested will be amped up a little

becoming the Vanilla Stacked, this is just a no behaviour augments weapon with no vintage

or bio, it will consist of an Equilibrium Regulator giving a 5% damage increase when

moving slowly and a 10% increase when moving quickly, a double mod extension and kinetic

coil to fill will also be present, this will be the case for all vanilla stacked builds.

The first build will consist of an Electrical Conduit, Double Mod Extension & a Kinetic

Coil,

The Second Build will consist of a Seeking Plasma System, Double Mod Extension & Kinetic

Coil,

The Third Build Will have a Sticky Grenade, vintage heat sink & Double Mod extension

With the Last having Plasma Charge vintage heat sink and Double mod Extension.

The Vanilla Stacked showed amazing promise, it's shots did very nice damage and the rate

of fire was perfect for quick precision shooting, the accuracy really wasn't and issue at close

to medium range which is the kind of distance you'll be using this weapon as the Scope adds

a lot there.

One important thing it did show is that ammunition is in very short supply for this weapon, the

initial reserves appeared to be enough but it all went just so fast, a vintage or bio-converter

is absolutely necessary for this weapon.

That being said, at the top rank especially with a few skills to help would give a far

better experience ammo wise and may be satisfactory, the reload time isn't horrendous and purely

as a sidearm, could be very usable, but if you are below level 60 or so, then you'll

likely need a vintage heat sink or bio-converter.

The Electrical Conduits proved to be ineffective, it actually lowered the damage considerably

emptying the entire reserves before killing more than 3 enemies.

The Seeking Plasma System kind of did its thing, but it's slower projectile speed actually

made the accuracy worse at close range as mobs are often moving meaning you have to

shoot its future ghost to be able to stand a chance of hitting it, this is a long range

augment.

The Sticky Grenade did less damage, quite a bit less rendering the usefulness of its

stun not good enough for the trade-off.

The Plasma charge was underwhelming, once again the charge leading to a lesser damage

per second and not being all that extra, and the normal shots dealing less than a vanilla

weapon makes this a no go for me.

I actually really like this weapon but with no behaviour changing augments outside of

bio or vintage, if you wish to use this weapon, stack it with double mod and coils, if your

level is high then great, use the special augment slot for something cool like aerial

optimizer or equilibrium regulator or a consumable buffing augment, but if it's low rank you

are definitely going to need either a vintage heat sink or bio-converter for the unlimited

ammo aspect.

<title: Carniflex>

The Carniflex is a much-loved pistol by many, I'm often hearing about it in the comments

and looking at the stats, I can see why,

Its damage is a quite decent 271, it's rate of fire is low at 100 but on a pistol being

a precise close range weapon, I would prefer higher damage per shot with a lower rate of

fire.

The clip size is an acceptable 8 with a maximum ammo of 46, now while the max ammo is lower

than the sidewinder, the damage is higher, nearly double meaning that you get a lot more

bang for your buck and can kill more enemies before needing to pick up some ammo,

That being said, at the low and mid levels, estimated up to about 50 or so, ammo is definitely

a concern and would be best engaged with a vintage or bio-converter, bio always being

the top choice but requiring team support in the tech skill tree.

But at the top ranks, the ammunition will certainly be enough.

The accuracy is an acceptable 66, at close range 66 is enough, the sidewinder proved

this being a far lower 52 yet hitting almost every shot with the rank V scope active.

Polish that off with a lovely light 7 for the weight and you've got an attractive weapon.

The previous tests on the Sidewinder proved that Electrical conduits just don't work on

a semi-automatic weapon, also the sticky grenade is a bit of a bust for most also, though will

make an appearance for our very low damage pistol coming up, Plasma charge was a little

underwhelming and for all but the Ushior and the aforementioned low damage weapon will

not be testing, and the seeking plasma system was also found to be a little pointless at

close range, if you're going long range, just don't use a pistol.

So the Augment tests will simply be via stacked damage.

The first stacked with an Equilibrium Regulator & double mod extension with the second hosting

a Bio-Converter and a Double Mod Extension.

The stacked Equilibrium build was fantastic, it takes a little getting use to with the

rate of fire as it is on the slow side even for precision shots, but once you're used

to it, this gun is rather good for a run and gun approach cracking headshots as you make

your way through the middle of their camp,

The ammunition at low ranks is absolutely an issue but provided there are pods around,

this is not an issue.

An alternative that could definitely work with those finding the rate of fire a little

too slow, would be to use the Aerial augment that increases rate of fire by 35% when hovering

instead of the equilibrium, this would allow you to jump up and hover to get some shots

in then drop back behind cover to recharge your shields.

The second build with the bio-converter proved very effective for shooting in general but

also from behind cover, the shooting over cover is surprisingly accurate at close range

and not bad at all at medium, keeping you behind cover and lessening the risk that comes

with using the Bio-Converter.

I don't see this gun being on my loadout, but it is certainly fun and definitely usable,

so far my testing with the pistols has been a happy time.

<title: M-3 Predator>

The M-3 Predator is where it starts to look a bit dire,

its damage is a minuscule 49 with a high but not high enough rate of fire of 450, so far

it's built like a kinda crappy SMG but doesn't even have an Automatic function, the clip

size is 21 with ammo reserves of 135, the accuracy is 61 and the weight an absolutely

tiny 4.

The stats of this weapon scream horrible weapon, but as it's 4 weight, it'll make a crappy

little backup, but It needs testing, can't judge a weapon by its stats...

Or you can, as that's what they're for...

The augment tests for this one will include the Sticky Grenade & Plasma Charge as if there's

any hope for this weapon, it's that one of those will up its damage.

The first build will be the typical Equilibrium Regulator with Double mod extension,

Second is the Bio Converter and double mod extension,

Third with the Sticky Grenade and double mod finishing with the Plasma Charge and double

mod extension

This weapon is kinda awful as expected, by the time I'd cleared the 2 camps with the

Equilibrium regulator build, my wrist was quite sore from clicking so damn much and

so quickly, even with that pro skills wrist action, the mobs died so slowly.

The bio-converter was no better, in fact, it actually hurt a little more to do with

no break for reloading.

The Sticky Grenade gave no increase to damage, unfortunately, but it looked damn pretty.

The plasma charge gave a very slight increase to damage but nowhere near enough to make

this gun worth using, though this too, was very pretty.

After all is said and done, even at 4 weight, this gun is pointless, if anyone has found

some crazy way of making it be of use, I'd0 love to know it.

<title: Phalanx>

At a first glance the Phalanx looks like a great mid point between the Carniflex and

the Sidewinder, the damage is decent being a little lower than the Sidewinder and the

rate of fire, while lower than the sidewinder by a fair bit, seems about perfect for that

precision run and gun or just plain point and headshot from a standstill,

The clip size of 17 being double both of the other guns kind of fixes that ammo issue,

so far it's looking great really, 108 max ammo is pretty good, would be great at top

rank and the accuracy is a decent 61, I say decent as at close range that's really not

all that bad when you throw a scope on to.

Leaving the weight as a balmy 7, everything looks very well balanced, let's see, what

needs to be fixed the most...

Just the damage really and that can be sorted with some stackable goodness, unfortunately,

there's only 2 slots by default, so double mod slot has to be one as those mods add such

value.

the second should be a special augment, consumable ammunition could be good here as the clip

is extended compared to most, meaning more bang per consumable.

for this test, we'll go with an Equilibrium to test the run and gun and an Aerial Performance

Stabiliser to test out some hover shots from cover.

If you didn't want to worry about ammo, a bio-converter would be great but this gun

needs it the least out of all other semi-auto pistols.

The Phalanx was as expected, quite good and well balanced in combat, the ammunition even

at lower ranks was sufficient as was the clip size, the damage was low but certainly usable

in a pinch, the rate of fire was also fairly good, I could have gone faster within my comfort

level but it was a good speed to head shot both on the move and from hover.

Out of the 2 builds, I found the Equilibrium to be the most useful as making proper use

of the hover requires either a lot of skill or a lot of practice to get right without

being too exposed, whereas the equilibrium helps for those forward pushes, 5% for the

scoped mid range hits, and 10% for the close hip fire shots.

<title: Ushior>

I have heard great things about the Ushior, and it's damage speaks for itself, being a

cross between a Dhan and an Isharay in the shape of a pistol,

I purposefully left it till last as it has the best chance of being a great weapon,

Let's look at those beastly stats,

The damage is an utterly humongous 706, the rate of fire is a pitiful 70, but don't worry,

the rate of fire doesn't matter as it's only got 1 shot per clip!

with a max ammo of 24 that sounds small, but at a glance, I think out of the 5 it's the

second best for cumulative damage based on the ammunition, with only the Phalanx beating

it.

That is to say the ammunition is stored damage.

The Accuracy is the best of the 5 pistols at 70, and the weight is the highest at a

beast mode 18.

Now, out of all the things we want to fix, you may think clip size is the best and it

is possible to get enough buffs to double it to 2, but with such a low rate of fire,

we can do better.

This is one of the few guns that really makes use of things like the shield oscillator that

gives you 25% shields on clip empty, this gun gives you 25% shields per shot with that

augment,

This could also be a great weapon for any power user, put the Power Booster augment

in to get 20% power damage on full clip, so when having this equipped you have a constant

20% extra power damage with a huge shot ready for when you need an emergency kett death.

As this is a unique weapon, we're gonna do a number of tests,

We know the vintage would be a difficult one with this, taking up the special augment slot

isn't a good deal with a 1 bullet mag, the bio-converter, however, could be useful if

your regeneration is top notch, but I would say this is only properly usable if you use

life support in the team support to its full effect by also using tech skills with it,

but I'll test a build with bio to see how bad it is without the tech skills.

First Build is Equilibrium, double mod extension and 2 kinetic coils,

Second is Bio-Converter, double mod and 2 coils,

Third will be Shield Oscillator, Plasma Charge, double mod and kinetic coil

Fourth Sticky Grenade, Double Mod extension and 2 kinetic coils

and our fifth and last, a pocket sniper with the Seeking Plasma System, Plasma Charge System,

Bio-Converter & Double Mod Extension

The field test showed something straight away that made me smile, I had 2 shots in the clip,

this means that it doesn't have a clip size of 1, it has one and a bit, meaning it will

likely go up through the ranks more and with all clip size mods and buffs may result in

up to a 4 or 5 shot clip which would be insane.

The shots were powerful and instant, very responsive weapon, the equilibrium worked

well.

The Bio-Converter actually made this gun insane, was so powerful but also proved that without

tech skills and life support, you will die, as I did from using it too much.

The plasma Charge was a huge surprise, I held no hope for this, but it is the first weapon

I have been truly impressed with it,

The shots being so powerful makes the charge aspect worth more, the charge seems to work

on percentage as far as damage goes, so the bigger the damage, the less shots to get the

damage, the less time charging for that damage, so yeah, charged plasma shot actually appeared

to do more damage than

a Dhan of the same rank and such.

I'll definitely need to face these 2 off and factor in reloading etc of course.

The sticky grenade lowered the damage by a good 30% of the standard stacked shot, this

would be worth it as far as AOE goes, but as the plasma charge is AOE, you're better

off with that.

The last pocket sniper build with the plasma charge and seeking system was underwhelming

really, at the range you can aim correctly, you don't need the seeking system, the scope

of a pistol just isn't enough, making this sniper build a little pointless.

In conclusion, plasma charge, plasma charge, plasma charge, plasma charge.

<title: Top Picks>

So, my top picks today might be somewhat easy to work out, at least one of them anyway.

If you want a pistol that is well balanced and of decent use early on without the need

of big bells and whistles, the Phalanx is a real option, it's just so well balanced

between its stats, I'm surprised I haven't heard more about it in the comments.

The Sidewinder and Carniflex are 2 extremes separated by preference,

In truth, pistols like these are meant as side arms, they aren't your primary weapon,

they are meant as a backup, they're light so it's convenient.

The only true top pick here that stands out in more than just this subcategory or pistols

is the Ushior, this gun mixed with the Plasma Charge System and either Bio-Converter if

you're a heavy tech power user or a Shield Oscillator if you're not, double mod extension

and a kinetic coil to top, is a force to be reckoned with and needs further comparison

outside of its class.

<title: Outro>

This has been one of the more fun to make, the pistols were all very different, kind

of a something for everyone type deal.

If you disagreed with anything or thought I missed something then please let me know,

I'd love to discuss alternative ideas.

If you liked this guide or it helped you at all, hitting the like button is the quickest

way to let me know but being specific in the comments really helps me work out what to

keep and what to get rid of in these guides.

Melee weapons are next marking the last of the weapon field test and showcase series

with armour to come after it, I have so many more videos that have been patiently waiting

till I've finished these, including a revisit to the original augments guide.

Thanks for watching folks, have an awesome day!

For more infomation >> PISTOL TESTING & SHOWCASE WITH AUGMENTS IN MASS EFFECT ANDROMEDA - Duration: 17:04.

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Săn Tổ Bướm Trốn Trong Rừng Cúc Phương - Nếm TV - Duration: 10:21.

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Tử vi thứ 6, ngày 28 tháng 4 năm 2017 của 12 cung hoàng đạo - Duration: 10:07.

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Prayer of the day Thursday, April 27, 2017 - Duration: 12:10.

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Volvo S90 - test - Jest Pieknie za kierownicą - Duration: 5:37.

I think I never considered buying a sedan.

Sure, I liked my dad's C5 a lot, but I never thought it was a car for me.

Will Volvo S90 make me change my mind?

This car has no electric chairs, but it's R-Design with Polestar chip, so I suppose every kg counts.

Finding the right driving position is not a problem for me

But massive A pillar and humongous side view mirror obstruct my view to the right.

As usual, the steering wheel is too high, too close - thanks guys! But it can be placed in a better position

So that now it's safe to drive

So even a person as short as me can drive the Volvo safely

Volvo infotainment system is one of the most easy to use I know.

There are a few real buttons left, but turning on the steering wheel heating or chair heating is done on the screen. Same with temperature settings.

Same with air condition. And it makes so much sense!

There's place for my phone

OK, it's not ideal, but it'll do

There's a cupholder, too

Same with my sunnies. I can also put them in the middle compartment, but I'm too short for this, it's not comfortable

I mentioned R-Design. It makes the suspension a bit more stiff.

And for me, it's a change for the worse.

I drove the same route first in a Jaguar XF and then in a Volvo S90

And in the Volvo, I felt every bump in the road.

This is a big car and sadly, I have issues with visibility.

The A pillar is huge, as are the side mirrors - and sure, I can see what's behind me

But no.

I nearly hit a woman in a car on my right. Luckily, I had the right of way, but I didn't see her until I was half way up the road.

I don't think this should happen, but with my height, with my driving position, with A pillar obstructing my view, it will keep on happening.

This is a T6 engine, the most powerful used by Volvo these days.

Sure, there's T8, but that's a hybrid, so it's a different story.

A car with T6 engine is always a 4-wheel drive, which makes a lot of sense with this weather.

It's wet, slippery, and on less frequented roads there's no telling what you're driving on.

There's no problem with maneuvering the car.

This is a Volvo. And Volvo is a safe, sensible car.

But the R-Design, really...

So unnecessary.

What I like a lot is hands-free boot opening.

You just wave your foot like this, and there you go.

Sure, with sedan even I can reach to the boot door,

But with this weather, the car is dirty, so if I don't have to touch it, all the better.

Sadly, there's no chance for me to reach the deep end of the boot

Without touching the aforementioned dirty car

Well, there always pros and cons to everything.

Does Volvo S90 attract attention? Sure it does.

My friend - hi Tomek! - nearly sat on the curb when he saw me pull over.

Would I want one like this?

Yes and no.

Not this version.

This is R-Design and although I suppose most of you just called me stupid

But for me, sportiness of Volvo is less desirable than the car itself.

And the car itself is big, comfortable, well-planned, easy to use.

I'll have the normal S90.

For more infomation >> Volvo S90 - test - Jest Pieknie za kierownicą - Duration: 5:37.

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Ceramic Sex Toys - Alternatives To Silicone Sex Toys - Duration: 2:28.

did you know that when you use silicone

insertable like this dildo that you

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member okay let's be real sex is a huge

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as to why we explore in the first place

I'll be the first to admit that that was

why i joined the kink and BDSM community

because i wanted to play out a lot of my

sexual fantasies and yes i totally got

to explore the sexual fantasies and what

I realized was that you know as much as

the BDSM and key community is extremely

sex positive education is still

something that we're constantly working

on so toys like these have a lot of

chemicals in them depending on how well

your toy is made the number one reason

why you should be careful about using

toys like these is because of the

chemicals that leach out and into your

body and why do I know this because

that's why my dear friend Rebecca graves

of big rooster pottery does what she

does she is extremely allergic to the

chemicals that come from dildos like

these and so being the ceramic powder

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sex toys and the number one reason why

she makes feminists because there's no

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there are no pores in this so cleanup is

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You're like a demon!!! [Episode 97]: Those !@#$%& Mosquitos - Duration: 2:18.

(GASP)

Oh no, it's them...

Huh?...

Honey~

They came this year too...as always...

Honey...

...it's time to do the ritual!

Spiders...

Torches...

...a sacrifice...

Ugh...

Now I'm a bit relieved.

Daddy?

(gasp)

Tilly!~

Is this a summoning or something?

Tilly...

...they're already here~

The worst enemy for a spiky hands...

...has arrived~

MOSQUITOS!

(shudders)

Thats...

...extremely terrifying.

Oh yes...

....it is terrifying!

However...

...the spiders and torches will end them all!

And here is a sacrfice...

...that will protect us.

(laughs)

(gasp)

Tilly...quick hide!

You shouldn't let yourself get bitten!

Why?

Because...

Ugh!

Oh Honey!

Oh~

(groan)

It's itchy~

I want to scratch it~

Honey you can't!

Tie this around to stop the poison from spreading!

Apply ice to the swollen area!

Oh!

That's been infected!

Oh no!

Now I wont...

Stop! I won't scratch it!

Oh not

with your spiky hands!

I scratched it!

Now my whole body's going to be infected!

You're like a demon!

You horrible insect from Hell!

That was...extremely terrifying.

For more infomation >> You're like a demon!!! [Episode 97]: Those !@#$%& Mosquitos - Duration: 2:18.

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Drive Guitar Tutorial - Incubus Guitar Lesson 🎸 |Solo + Chords + Guitar Cover| - Duration: 17:06.

Drive Guitar Tutorial - Incubus

today guys my name's Dave Tran and

welcome to another throwback Thursday

edition of a guitarzero2hero song

tutorial and today's lesson i'll be

teaching you how to play drive by

incubus now this song at its core is

quite simple but there are very unique

Claude shapes and the strumming pattern

is a little bit tricky but if you really

break it down it's not too hard actually

one of the first songs I learned when I

was picking up the guitar now for the

main risk that's used in the verse and

also the choruses we have four chord

shapes now if you want to mask your

chords back to front and be sure to head

over the guitar zero to hero calm to

pick up my free guitar ebook for our

four chord shapes we start with an E

minor now the way we play this email is

going to be a little different to what

you're normally used to so this Iman oh

you'll play the 7th fret 5th string the

9th fret fourth string with your ring

finger and with your middle finger

you'll pluck the 8th fret of the second

string now the third string can be open

and saves the first string so you want

to make sure that your fingers are up

and allowing those notes to ring out in

strum all the strings and that's our

minor shape our second chord shape for

this verse chorus is called an e mine

and nine so this iman 09 we start with

our middle finger on the 7th fret of the

5th string I'll be next finger will go

on the 5th fret of the 4th string and

our ring and pinkie finger will go on

the 7th fret of this third and second

string and you can just leave the first

string mute is there that's a minor 9 a

third chord shape is a c major seven so

to play that index finger on the third

fret of the fifth string your ring

finger goes on the fifth fret fourth

string middle finger goes on the fourth

friend

string and your pinky goes on the 5th

fret of the second string you don't want

to hit this extreme either C major 7 and

finally the fourth chord shape is an E

minor a so from this C major 7 chord

position you're going to leave your ring

and pinky finger where they are and your

middle finger will go on to the fifth

fret of the sixth string so you're

pushing down on the 64 and second

strings on the fifth fret and that's

email /a so to recap our four course we

have our a minor E minor 9 C major 7 an

e-minor / now be sure to refer to the

tab up here because it's really going to

help understanding how this roof goes so

we're going to start out a minor chord

shape we're going to pluck the sixth

string and then we're going to plug the

4th strings and upbeat so like that and

then we're going to strum the whole

chord will sit down now now now after

that we're going to need to mute all the

strings and we're going to strum a muted

down and that's all continuous as well

so it's down down up down up a long time

down down down and up to music strings

the best thing to do is just with your

fingers up off a fretboard and just

press them lightly on top not pushing

them down and so far we had this down

down down whilst you're doing the muting

you want to start moving to your next

chord shape so you can move to your next

chord shape whilst lightly resting your

fingers on the strings so that you can

still get that munits down so we get to

our Iman and 9 and you're going to be

plucking just the fifth string by itself

and then you're going to strum the chord

with that and that's it for the first

line so to recap

down up now that exact same structure is

going to apply to our next two chords

there some minor changes but the

essential structure is exactly the same

in the strumming patterns too so when we

go to our C major 7 we're going to be

plucking the bass note which is the

fifth string then we're going to pluck

the fourth string and then we're going

to play that strumming pattern again

which goes down down down up so those

last two strums are again muted and to

mute you lift your fingers off the

strengths and just lightly resting on

top so nothing new here and down and as

you're muting you're going to be moving

to your next chord shape which is the

email of /a and then you're just going

to pluck the base knows that which is a

super string and then strum up with that

down down so the second line has the

exact same structure and it sounds like

this and down up and

so now i'm going to play the full riff

on the loop with the really slow

metronome so you can see exactly what's

being played and then i'm going to play

it at full speed

now we get to the pre-chorus and that's

really easy there's only two chord

shapes here we have a C major 7 which is

played like this so we have our ring

finger on the third fret 5th string

middle finger on the second fret of the

4th string and we're just going to play

from the fifth string that's C major 7

and our second chord is going to be an

a7 so from this position you leave your

middle finger where it is you lift your

ring finger and place it on the 2nd fret

of the second string you're going to

strum from the fifth string on that's a

7 so in terms of strumming pattern each

chord is going to have a different

summing pattern for the first called the

c major seven we're going to have down

down up down down at one more time

and for our a seven of stomach cuttin is

down up down down down one thing we need

to add is a pull off the 2nd fret of the

second string on some particular strums

now I've highlighted them here there's

two strums where when we strong we need

to pull off our ring finger like that

and then our next strum is going to be

the same shape with our ring finger off

so the last four down strums this a

seven so like this notice how the

highlighted strums I pull off my finger

off that pace seven and the full

strumming patterns the a7 down down now

you play those two chords four times but

for the very last time that a seven is

just held out by itself and the total

pre-chorus will sell like this

and

that's everything for the rhythm and now

i'm going to just teach you the solo for

the song to start the solo los we're

going to slide our middle finger from

the third fret to the fifth fret of the

second string but we're going to be

plucking the first and second string all

together so that open first string will

be played as well you slide up like that

and you're going to pluck this position

another three times teaming the first

and second strings at the same time then

you go to the seventh fret of the first

string go to the fifth fret and you

slide down to the third fret and then

you plug the third fret again go back to

the fifth fret then we go to the third

fret of the second string get the 5th

fret of second string then we're going

to hammer on from services back to third

and then we're going to do two sets of

hammer ons from the third fret to the

fifth fret that's one set and then

another set like that so the first line

so far sounds like this

therefore the second law would go to our

3rd fret of the two string fifth fret

block it again and slide up to the 7th

fret get the seventh fret again down to

fifth then we go to the 10th fret of the

first string back down to seven five

seven and then we jump down to the 3rd

fret of the second string with a hammer

on to the fifth back to the 3rd fret fly

see and then hammer on again from thirds

of years back to third everything we

have so far for the second line

so this last run we start on the fifth

fret of the first hold that out and then

the rest of the notes are all

consecutives there's no pauses in

between them so 5th fret 3rd front slide

down to the fifth fret twice of the

second string third fret of the second

string fourth fret of the 3rd string

down to the second fret of the 3rd

string twice and back up to the 4th fret

and that whole roll in title in the full

solar

but so now I'm going to be playing the

whole song in its entirety I'm going to

have a vocal track on top of some

context so feel free to play this back

as many times as you'd like to practice

play along too and see how you go

Oh

a night

haha

ah

Oh

I

ah

and

Oh wheel and drive

bye

hope you guys have enjoyed this video

it's a really fun song to play in a bit

of a challenge so enjoy make sure you

head over to guitar zero to hero calm to

pick up my free guitar ebook it mean the

word you keep that like button hit that

subscribe button and here's a little

notification bell so that you don't miss

out on any updates I'd love to hear your

thoughts comments questions and requests

below and I'll see you guys next time on

guitar zero to hero cheers

you

For more infomation >> Drive Guitar Tutorial - Incubus Guitar Lesson 🎸 |Solo + Chords + Guitar Cover| - Duration: 17:06.

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Kindergarten Coloring Pages Drawings for Kids How to Draw Videos with Colored Markers - Duration: 0:57.

Kindergarten Coloring Pages Drawings for Kids How to Draw Videos with Colored Markers

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