So, a long time ago one of the first games I tackled for this channel was co-op shooter
Borderlands 2.
It remains a popular and stylish game and an interesting benchmark for low end computers
However, in that video I could have gone much lower, as the game is way more flexible than
I expected, which made ask...could this game be run on an Intel Atom CPU?
Maybe something as low as computer on a stick?
Apparently I was not the only person curious about this.
Well, it's time to find out.
Welcome to the LowSpecGamer, the show where we explore ways of getting games to run on
computer that are under the minimum requirements, no matter the sacrifices and boy are we going
to sacrifice a lot on this one.
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Borderlands 2 is a 2012 game running on my all time favorite engine.
Unreal Engine 3 while the requirements do not look particularly high I tested on the
lowest settings and a resolution of 1024x768 on the atom X7 Z8700 powered GPD Win portable
game console and got… around 20 fps?
With some rather frequent game crashes.
Because I was curious I also tried this on the x5-Z8300 atom stick computer from intel,
which I recently tested more extensively on a video that probably came out with this one.
I would love to tell you how it did, but the game was stuck on an infinite loading screen
every time.
Right, time to get to work.
For this you need to navigate into the configuration file located on your documents folder, my
games, borderlands 2, willow game, config, and the main configuration file is called
WillowEngine.ini
On the previous video I focused on increasing performance by making sure shadows were disabled
with dynamicshadows on false and I also disabled the post effect that applies the black border
around the characters, which can be achieved by changing the default post process name
in the file from willow scene post process to ryan scene post process.
Now, I am also going to disable other effects from the system settings such as decals.
You can disable dynamic lights, secondary lighting and direction lightmaps for a very
important boost in performance, as long as you are aware that this will make the game
look very dark, although still usable.
You can tweak the game's internal resolution as well as long as UpscaleScreenPercentage
is enabled you can then use screen percentage to reduce internal resolution to a percentage
of the external resolution without affecting the UI.
One word of warning tough, some of the game's interfaces were not designed with this in
mind and will become unusable on very low internal resolutions so I do not recommend
going under 80%.
Finally we have our old friend the texture groups in the system settings, where you can
reduce all the MaxLOD values to very low numbers and this… is actually more effective than
I originally imagined.
A maxlod value of 1 will pretty much disable all graphical detail and leave you with something
that resembles an atari game… but in 3D.
This is actually kinda nice.
There should be an indie game with this aesthetic…
huh
A value of 16 will look a bit more acceptable, and you can start noticing the details when
you go as high as 128.
How low you are willing to go depends on you.
A copy of my configuration file is in the description if you want to copy the LOD values
or any other changes.
Going to these extremes on GPD Win gave me a surprising 40 fps.
Performance is kept over 30 fps even while fighting on open areas, which is pretty impressive!
The compute stick was more of a surprise.
I had to drop internal resolution down to 30 percent, which as I told you before, is
not recommended because it breaks several menus, but at the beginning of this video I commented
on how this game would not even start on this device and now…
Now the game not only loads pretty quickly but is also able to maintain near 30 fps performance
on combat.
While I would not recommend playing this game like this or in this low end of a computer,
I must admit it is pretty interesting to see that it is possible to reduce this game so
low, it will run on this thing.
I suspect this effect has to do with the very limited quantity of RAM and memory on this
specific computer so these LOD tweaks are something worth thinking about on integrated
GPUs.
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See you on the next video.



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