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Skyrim & Immersion in Video Games | Video Games Eh? Episode 17 - Duration: 24:24.

video games eh

hello everyone and welcome back to video games a in the very Canadian talk-show

we talk about all sorts of video game related stuff

my name is Garrett May and with me as always is my co-host Josh Taylor how you

doing today Josh I'm doing well today Garrett how are you

I'm excellent I am excellent thank you for asking because today we're talking

about one of my favorite subjects in videogames immersion talking about get

it fully immersed in a videogame and really what it takes to get it done

some of the best games that have done it for you and really how how it's done

because emerge it's a bit of an abstract thing right like it's it's a very

personal thing you know for me obviously some games that come to mind Skyrim

extremely immersive in my opinion the VR very merciful yeah we're not I won't

talk too much about VR and some of those Bethesda open-world games very immersive

that witcher do it pretty well some games don't do it so well though but

with similar gameplay style so we're just gonna try to delve into why that

kind of stuff happens ok I'm in ok where do you want to start that's it's a big

topic my man we gotta jump right into it ok so when I look at games like Skyrim

probably one of the most immersive games for me that I've played I think it's a

very personal thing I agree that immersion is personal for sure but for

me I think part of it stems from what you're expecting to come out of the game

and really like it who how involved you can get in your character are probably

two of the most immersive immersive things for me I know in the past I've

said that having a voice that acted protagonist helps the overall feel of

the game but in recent times I've realized that it takes away from your

involvement in the character so the combination of those two things so for

example the first time I play through Skyrim the first time I joined the

Thieves Guild I didn't know that was gonna happen I didn't know what was

gonna happen I didn't know how it was all gonna come out but the way the

couette no spoilers but the way the quest progressed sand something happened

later on in the quest I was like holy shit I am this now

anyway I'm gonna ask for spoilers and we're gonna give the spoiler warning

because we like hopefully we've all played Skyrim it's like six years old

now yeah so what tell me specifically what

happened okay so you're going right and you become a nightingale right which

that shouldn't be too big of a spoiler but you become a nightingale and you go

through that whole process and stuff like that you get the sweet armor you

make it awesome snow holy shit I'm sick like but I was like I'm sick right was

me I did this I was like whoa that's incredible right and looking back it's

kind of a weird thing to think about how I was able to get so immersed in that

game but I think it partly had to do with I didn't expect what was coming and

the way it's able to involve you in your characters kind of journey right uh yeah

I think Skyrim is definitely an immersive game so I think have you

played it on PC though yeah downloaded any immersion mods yeah I oh I played it

on all three platforms Xbox 360 well I accept people that knew once with the

new addition but yeah PC with some mods - I've had some non immersive mods but

but but some healthful mods for sure as well yeah well I was thinking there's a

lot of the immersion mods like on PC which is what I would get I don't like

the silly mods personally yeah so I would get version mods and I remember

getting like the cloaks I think it's called cloaks of Skyrim or

something where it adds cloaks to the game but it also adds temperature and it

affecting your player so if you're too cold like carry weight goes down or

something and you need to warm up by a fire or with a cloak and so like it's

stuff like that where you you can't just be thinking about the video game anymore

you have to kind of start thinking about your characters real needs that he may

or may not have and that I think is a key thing to adding to immersion yeah

that's true right what being invested in your

character is not only just survival first but also there are other needs as

well I think that's a slippery slope though because there are some games for

example like The Sims the sims for me is much less immersive I

agree and more of like a kind of a bird's-eye thing where I'm looking down

and control I godlike I'm I'm just influencing what happens right because

there's an overwhelming amount of needs for these characters that I've created

yeah and imagine if you had a single-player first-person Sims game

first of all the gameplay I think would be extremely boring for a first-person

type game like it's just like go to the bathroom oh yeah so it'd be a lot of

like waiting around for things to have just just live your life basically Yeah

right like just have another life in here so I think part of the reason the

Sims is an immersive is because it can't access first or even third person so

it's limited to feeling like an RTS or a god game where you're controlling from

above that's true and I think another reason the Sims is immersion breaking is

on purpose because I think if they made it to realistic people wouldn't play it

they would shy away yeah and you'd be bored like you so have sex with your

neighbor's wife and she gets pregnant then you get married and now you've got

two y-you know like yeah okay like all that stuff that's made possible by the

craziness that is the sims yeah that okay so that's that's not exactly super

immersive on purpose but part of that's the overwhelming needs that you have is

almost boring and it's chore like yeah it's a tool if it's not silly and fun

but I guess also partly the perspective that you take right so if if you're

actually behind your character well partly the camera if you're behind your

character or actually seeing through your character's eyes obviously those

two things help immersion more than if you're looking from a top-down

perspective but there are still the top-down RPGs that do immerse you in the

world and kind of get you vested and feeling part of your character right

yeah definitely there are very immersive like top-down RPGs like you said where

at that point especially in our RPGs where I have a party and stuff like that

like top-down RPGs arrive a party to control I'm not necessarily immersed in

being my single character I'm sometimes immersed in the world and I'm just

trying to do the best for my party right but the world itself is what immerses me

not right that's true I guess the character

doesn't necessarily need to be super involved for you to immerse yourself in

a world I guess really that was more a comment about myself and really what

helps right yeah yeah like for example when playing through the Mass Effect

series I have my own personal Shepard that I invested in and their

relationships with the other characters in the game

was part of what immersed me in that game so much less so the gameplay tasks

that were required like going through and shooting the enemies wasn't as

immersive because it felt very video game II right but but developing my

relationships and making the right dialogue choices and stuff like that

totally did you know decisions I make influenced my relationship with these

characters made me feel like okay I'm actually part of this world in a way

which is something that The Witcher kind of does is well I think of it as a

choice right it does a really good job of making like you very involved in the

choices and the choices that you make affect something else in the world right

it doesn't so that definitely helps immersion but really what do you think

about it you have a ton of choices to make and decisions to make as Geralt but

it's only around certain things right it's only around what where he goes and

what he does there's no like I don't need to you know eat to survive I don't

go the bathroom is Jerell icky it eliminates those things to focus on

really the world development type stuff yeah that really helps the immersion in

that game in my opinion yeah for me the most immersive thing about The Witcher

is that the world the quality and the density of the world and when you enter

a town there's all these people like going about their day-to-day business

and there's lots of them so it doesn't feel empty or dead and it's just such

like kind of a living world it feels like there are ruins that are inhabited

by bandits and then there are ruins that are inhabited by monsters and like all

the lore is all there for you to read up on or hear bed if you want to so I think

The Witcher does a really good job of that world immersion versus player

specific player immersion yeah that's true I guess those are two kind of

slightly different things really being invested in the world in the space and

really by and then really feeling like you're a

part of that specific character for me I don't know their son I guess there are

pros and cons to both and some games do a great job of both a game like gta5 for

example or the GTA series I would argue are in a way sort of immersive games

there are definitely immersive breaking things part of those games but the world

like you said feel so alive there are things happening organically then I

guess that to me is a big part of immersion when you're in a world and

things happen see whether they're scripted or not seemingly organically

like a guy if you see a guy like running away from the police or something

that's immersive to me because then I can just on a whim decide okay I'm gonna

also join this police chase and help the police or something

or maybe I'm gonna help this criminal by shooting the police like ya know sure

and that's a huge task for open-world games which are some of the most

immersive games but think about all the time and effort that needs to go into

making sure these scripted events happen and they feel natural rather than just

that's the same police chase that I've seen before right right it's gotta be

it's gotta feel new and it's got to feel dynamic which is such a challenge well

for part of the reason I have always loved Red Dead Redemption so much

another Rockstar open-world game is that you can just be riding on your horse

between the towns or something and then there'll be a couple of bandits on the

side of the road or distressed looking woman will run out and be like oh my god

stop your horse like help me please or something and then it ends up being a

booby trap or sometimes you'll get stopped by someone and they'll be like

oh my god they're hanging my husband wife girlfriend's friend whatever so you

have to go and help for them you don't have to do any of it

but the option is there that there are these like random events happening in

the world that you can now intervene with the idea being that those are still

happening while you're not there but then it becomes the whole if it's true

certain and in that game those events are all scripted somewhat alright now

they're all that there's probably what 20 or 30 different options yeah for

these and it just like events but there's enough that it doesn't feel like

when you see a similar thing happening twice with a different like looking NPC

yeah it doesn't feel like oh you know that I've tracked this

thing in the cab it feels like the world is actually happening around you

yeah and they happen infrequently enough to that you don't get tired of them and

like you said there's 20 or 30 so that by the time I've seen the same one twice

like I've also seen the last 15 which were different so that's helped me kind

of forget about the first time I saw it perhaps and then yeah for sure that was

something that I always that is definitely a big thing for me with

immersion and definitely helps me out and what and those dynamic events in

games though the Red Dead series did a good job of it and it it was in the Red

Dead Redemption those things were great Skyrim does an okay job of that

truthfully I think okay because I think also just so fit it's like some amount

of things that you find happening in the world like you see a couple travelers

when you're walking through you see a couple of groups of the Stormcloaks or

the Imperials you know like sometimes they're fighting

and then they always like it just seems less dynamic and just far more there's

only three or four options you see it yeah there it is again

right but immersive yeah but for me Skyrim is is in its own thing because

I'm immersed both in the world of Skyrim like that Nordic very Scandinavian world

that's been inhabited by all the different people of Tamriel and stuff

like that but I'm also invested in my character because I've spent the time

customizing them choosing how I'm gonna play the game like magic or archery or

weapons whatever choosing how I'm gonna handle all the quests or what order I'm

gonna do quests in especially once you start playing it for the second time and

you kind of understand what's going on that all adds to the the immersion of

your character that's true it's an interesting point you make there because

in Red Dead Redemption you're playing as John Marston right like you're playing a

kid you're playing a character they've made for you there's not much

customization there I think with different weapon choices a few different

clothing options but it's all very scripted very linear in your character

sense right but they've done a really good job of the world building and

making dynamic events happen but in Skyrim it's almost the opposite

much of the effort has gone into really developing a specific character to you

and role playing a character and these dynamic things in the world are a little

bit less dynamic feeling than in these other games it's interesting especially

in Skyrim the a lot of the events like you said they're not as dynamic because

the game waits for you the player to like trigger them in a lot of times a

lot of it happens at this point and Owen you come better you'll find it yeah I

guess you I get you but again it's so immersive because of all the time you

spend developing your character there look right there feel their play style

whereas in Red Dead it was more about your character in this world right it's

exactly it's interesting to think about and so on that note I want to talk about

one of the most immersive games I've ever played personally which are the

metro games metro 2033 and Metro last light okay um so they're like first

person games but how they immerse you is so they take place in the Moscow subway

after the atomic war or whatever so there's like creatures and stuff like

that yeah there's monsters it's got a element of horror because the subways

always dark and there's no more electricity and stuff and so it's it's

spooky all the time and you have this pump-action flashlight that you have to

pump up every once in a while and just gradually gets dimmer and dimmer and if

you go above the surface which you have to for some missions you have to bring

gas masks with that which have filters and those filters only last five minutes

so you're only always like running around encountering enemies having to

fight them but like still aware that okay I only have two minutes left

now I have to go find another filter right so it adds to this level of like

holy shit the world is really trying to kill me

and I need to do my best to survive right now and another and one of the

things I find really really helps immersion for developers to focus on is

sound so if you have like poor sound design you're not you're gonna lose a

lot of people in the immersion of the game

so like metro is amazing because there's not any music that I can remember it's

just the noises of the world so sometimes still hear when you're in the

the subway stations which is where the people like the hubs in the towns

you can be walking through and you overhear hundreds of different dialogues

between all the NPC's sometimes there'll be a guy playing guitar or a guy telling

stories to a group of children and you get to walk through it and you can stand

there and listen if you want to or you can move on and go to your next

objective which also feels organic because while all these other NPCs are

living their lives you're a ranger and or you're like trying to save the metro

from this impending doom which is the monsters so then you're like on your way

and you go and talk to a leader or whoever like the guy who's gonna give

you your task and he's it feels like he's very aware that he's got all these

people that he's got to help survive and so he's giving you this task being like

this is for the benefit of the Metro so you have to do it right and it feels it

feels very the world feels very much a lot yeah so in that game that the

emergent building there is completely to do with the world is even though it's a

first-person game right it's I'm playing much less about your character yeah like

you're just playing as Artyom right who isn't released and so he could be like

for sure and anything but it's just a guy it's just supposed to be you I guess

but then the world takes over with the immersion that makes total sense but in

first-person games it's rare they'll find a first-person game that is very

character of centric oh yeah because there's a but you can't tell you can't

see yourself and really see the development of your character it's

interesting because the first-person game which you'd immediately and we said

at the beginning of episode are inherently immersive because you're

literally letting through the eyes of the character that must rely mostly I

would think on the world rather than their characters development to push

forward the immersion I would argue that's true except in games where it's

like a survival style game where you are focused on your characters needs again

like saying this but for this person but let's say Daisy or whatever okay sorry

if you play that first person that becomes an immersive survival sim

because now you have to go oh shit like I'm hungry I need water I need clothing

to survive the nighttime I need weapons I need the shelter you know what I mean

so that becomes very about you the care here and utilizing the world so many of

these games we've talked about have had a clear focus world building with a

character who is observing and experiencing this world or character

building in you know a world that's influencing the character and influenced

by the writer that there's a two-way relationship well not that not that in

the world building games the character doesn't have an influence on the world

they do for sure but there's much less of the reverse or if there is it's much

very scripted yeah yeah yeah exact right whereas in in games like Skyrim very

character-driven if I go out and do this dungeon and I get this item that I now

have it makes my character stronger in this particular way it's really

interesting to think about when you start getting into it and start thinking

about your favorite games and really what made them great for you and really

get to the specifics of why you were so immersed in the game what is it about is

it about the world that I'm experiencing or is it really about developing myself

in an interesting setting yeah another game I life-like and it this could be

like biased by VR which I know we said we wouldn't try to mention because VR

automatically has immersion like beat yeah high levels versus playing yeah

like versus fighting on a screen it that's how you get immersed as you play

VR but I played elite dangerous a lot I played it both on and on PR and again

for me that's the sound design if I put this head these headphones on and the VR

headset on I'm now a spaceship pilot right like and it's not my character

it's just me it's me I am the pilot first person you don't customize okay so

so in that game again we can we can we can say in that game your world the

world building is the space around you the space right but in some ways it's

also you your character influencing the controls of the ship taking you through

this world right like it's and it's and again comes down to your ship to maybe

the character is this ship anyway in a way do I think

upgrade your ship and parts and stuff like that in that game hey upgrade

weapons and she your utility stuff like that and you can

buy new ships and get upgrade so it's so interesting to think about like you know

and then when I think about come back to the Mass Effect series of games right

for me that's a tough one to nail down because you spend a lot of time

developing especially in the first game you spent a lot of time developing your

character and building your Shepherd their skills and there's a much more

robust skill system assigning points there's like I think one hundred and

fifty points to assign and all these things if you get to the top level but

there's also such an immersive world to experience it's very scripted and very

linear but it's also very immersive but in games two and three it's much less

about especially too much less about you building your Shepherd and the world and

characters around this Shepherd which is which is kind of interesting to me they

they almost change it up a little bit between this game one and games two and

three but it's a hard one to pick the linear linear style is just a little bit

you know we get into that theory I think I think another the point is home there

are the open-world immersion games but then there's linear games that are very

immersive like the Metro see that's very true linear and yet it's one of my most

immersive games ever yes in the linear games like that it's hard for to really

be about the character development and more about the character kind of story

the Probation like it becomes less about doing anything you want like an an

open-world game and more about experiencing this specific story another

one I forgot to mention was the game fire watch have you played that no I've

seen it though yeah it's that's a very immersive game you play as a

first-person guy but you're again you're a specific character experiencing this

specific story very linear that the developers have laid out and said like

this is the story we're trying to tell so yeah for sure well and same with

uncharted 4 the insurer yeah which are which are a very immersive and and

really it's it's poorly the story but it's much less about Nathan Drake and

like you're much less focused on than drake and building up who nathan

drake is because is drake in this incredible adventure right exactly which

is built very well but it's in stark contrast to games where it's very

character eccentric and I guess layers will have their preference for me gosh

it's hard to say which I like more do I like building my character or building

and experiencing worlds with a set character yeah I agree with that I don't

know what I like more I don't know that that I can like one or the other more I

think for me I I have a slight preference towards the character

development and character building myself not to say I can't really enjoy a

great world with this set character but and I think they have to be put into

those two holes I just think it's interesting to look at the two kind of

different sides of it right yeah which is great but Josh that's all Wow

immersion we solved it solved it so not so I finish it I think immersion can be

talked about for hours maybe maybe we'll come back to this topic sometimes yeah

we're not quite immersion scientists yet we're just immersion scholars will say

yes definitely emergent scholar but I think I think we're done for merging

today what maybe we'll come back you're right maybe we'll come back to this

topic in the future but Josh I got a thank you so much for being here thanks

for having me Garrett it was fun we should possibly do it again we

definitely will do it again man what are you saying we always do we always do

okay but again I gotta thank you guys the viewers out there thank you so much

for watching if you enjoyed this episode hit like maybe hit us up with a comment

letting us know some of your most immersive games we won't hear if we

missed any please and we only talked about a few there's probably hundreds

out there they're really immersive games let us know we want to play them we'll

play me definitely so many more I'm already thinking of some right now maybe

I'll leave a comment there's maybe the viewers will respond to my comment

that's to let us know some of your favorite immersive games out there but

again thank you for watching and we hope to see you next time

on video games eh?

game design discussion

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