Thứ Tư, 28 tháng 2, 2018

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Most people assume that Sonic the Hedgehog made his home video game debut on June 23rd,

1991, when the game with his name in the title was released for the Sega Genesis.

Most people, however, are wrong.

Months before Sega's speedy blue mascot officially made his way to living rooms across America,

he made a cameo in an entirely different game.

As discovered by YouTuber Larry Bundy Jr., Sonic's first real foray into home entertainment

is a weird, unpolished, and borderline illegal project — and one that's been almost entirely

forgotten as the years have passed.

In the late '80s, Sega was in bad shape.

While the Genesis, known internationally as the Mega Drive, hit stores in 1988, two years

before Nintendo released its own 16-bit console, Sega lagged behind Nintendo in both sales

and reputation.

In Japan, the release of Super Mario Bros. 3 completely overshadowed the Genesis launch,

and Sega's current mascot, Alex Kidd, didn't resonate with audiences like Nintendo's portly

plumber.

Sega began searching for a new mascot to head up a franchise and help the company gain a

foothold in the market.

An internal Sega team known as AM8 started developing ideas, and one designer, Naoto

Ohshima, came up with a blue, fanged hedgehog that he called Mr. Needlemouse.

Unlike Mario, a middle-aged man who moved at a relatively languid pace, Mr. Needlemouse

was quick and cool.

He played guitar in a rock band.

He even had a human girlfriend named Madonna.

Most crucially, both Mr. Needlemouse and his game moved really, really fast.

Sega executives liked Mr. Needlemouse, but decided that he was a little too edgy, even

for the '90s.

A redesign ditched the fangs and the band to make him cuddlier and more appealing to

an all-ages audience, and gave him a new name, Sonic, to better reflected the character's

signature speed.

Meanwhile, development on Sonic's first solo title began.

Like Mario, Sonic leaped from platform to platform, collecting coins —or in this case,

rings — while fighting enemies and scoring power-ups.

Unlike Mario's Mushroom Kingdom, Sonic's world was full of curved surfaces and slopes, multi-tiered

pathways, and an unrelenting pace.

As development on Sonic the Hedgehog continued, developers quickly realized that they had

something special.

Sega of America's head of marketing, Al Nilsen, travelled the country, conducting demonstrations

that put Mario and Sonic head-to-head.

Roughly 80 percent of players who participated preferred Sonic.

Sonic stole the Consumer Electronics Show in 1991, while Sega made sure that Sonic graced

the covers of as many video game magazines as possible in the months leading up to release.

If you were into video games in '91, you couldn't escape Sonic.

He was everywhere.

A few months before Sonic the Hedgehog's big debut on the Genesis, the character made his

first video game appearance in Rad Mobile, a racing game produced by Sega's AM2 development

group.

It wasn't much more than a small cameo—a toy Sonic charm hanging from the mirror above

Rad Mobile's virtual dashboard — but as far as debuts go, it's not a bad one.

Like Sonic, Rad Mobile is all about speed.

But in 1991, Rad Mobile it was still an arcade-only release.

For home gaming, Sonic's first appearance didn't come from Sega at all, but a relatively

unknown developer called New Bits on the RAM.

These days, you probably know Factor 5 as the company that helped make Turrican a worldwide

success, or as the developer behind the Star Wars: Rogue Squadron flight simulators.

In the company's early days, however, it produced a number of games that shamelessly ripped

off more successful titles.

One of their first big games, Katakis, was such a blatant clone of Activision's R-Type

that Activision gave Factor 5 an ultimatum: if the company didn't develop R-Type's official

Amiga port, Activision would sue them into oblivion.

In the early 90s, Factor 5 established New Bits on the RAM, a subdivision devoted to

making small, quick games on a limited budget and tight timeline.

Unlike official Factor 5 releases, the New Bits games weren't sold at retail.

Instead, they were designed to be distributed in video game magazines.

Their first game, Quik and Silva, arrived with the June 1991 issue of Amiga Fun magazine,

which actually hit stands in May.

On the surface, it was a well-designed, low-budget platformer with eight stages and a toe-tapping

soundtrack.

Reviewers liked Quik and Silva quite a bit, praising the graphics and the "simple, wholesome

gameplay."

These days, though, it's far more notable for one of its enemies, who has blue hair,

spikes, and big, wide eyes.

That's right: one of Quik and Silva's main villains is Sonic the Hedgehog, who appeared

in the game more than a month before his official console debut.

It's not just Sonic who makes an unauthorized appearance in Quik and Silva.

Almost every enemy is borrowed from another title.

Bub, from Bubble Bobble, and Pogo, the hero of Nebulus, show up as well.

So does the ship from R-Type, and characters from Factor 5's own Turrican.

Even the new characters are borrowed from existing franchises: one enemy is just Super

Mario's head grafted onto a bouncing spring.

Fortunately for Sega, Sonic the Hedgehog quickly overshadowed Factor 5's knockoff.

When Sonic officially premiered in 1991, his game was an instant hit, sparking a franchise

that's spawned over 70 games and sold more than 85 million units, gathering insanely

dedicated fans along the way.

New Bits on the RAM and Factor 5 weren't quite as lucky.

The New Bits label only produced one other game, a platformer called Metal Law, before

disappearing.

Factor 5 became a legitimate game developer, but its success didn't last.

In 2007, their PlayStation 3 exclusive Lair was panned by critics, thanks to a control

scheme so awkward that they sent out a guide after release telling reviewers how to play

the game.

In 2009, Factor 5's American branch closed, and former employees subsequently filed a

lawsuit, accusing the company of cooking the books in order to avoid paying wages.

Still, there's some hope: in 2017, Factor 5 co-founder Julian Eggebrecht revealed that

he'd reacquired the rights to Turrican, and hinted that a Switch version might be on the

way.

It's been a while, but Factor 5 might be poised for a big return — let's just hope that

they don't need Sonic's help to do it.

Sega probably won't be as forgiving the second time.

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Blazing Dog - Assassins - Official Video - Duration: 4:30.

From great Persia

Blows hot winds

Created by the last breath

Of a thousand men

Carrying the smell

Of blood

(and herbs)

Through the sands of time

Eden on earth

Is where we pay for our crimes

With the sandstorm

They will come

By the light of their blades

They make their path

Carrying the smell

Of blood

(and herbs)

Through the sands of time

Eden on earth

Is where we pay for our crimes

Nothing can stop us

In the hunt for our prey

We learned the truth

And it leads our way

There´s no truth

There´s no truth at all

There´s no truth

There´s no truth at all

There´s no truth

There´s no truth at all

There´s no truth

There´s no truth at all

There´s no truth

There´s no truth at all

There´s no truth

There´s no truth at all

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