Thứ Ba, 27 tháng 2, 2018

Waching daily Feb 27 2018

[ "I Don't Give a Butt" plays ]

Whoo!

♪♪

♪ Do you wonder what I say at work when ♪

♪ The boss is mad that I'm late? ♪

♪ I'm gonna tell you what ♪

♪ Do you wonder what I tweet to haters ♪

♪ When they're tweeting their hate? ♪

♪ She's gonna tell you what ♪

♪ What I say to dudes who try to mansplain ♪

♪ Some shit I already know ♪

♪ What, what, what, what? ♪

♪ What I'm thinkin' when I should be workin' ♪

♪ But I'm bingin' my shows ♪

♪ We're gonna tell you what ♪

♪ What do I say when the invite says formal ♪

♪ But I'm not in the mood to dress up? ♪

♪ Oh, I don't give a butt ♪

♪ No, I don't give a butt ♪

♪ No, no, I don't give a butt ♪

♪ Sorry, I don't give a butt ♪

♪♪

♪ Wanna know just what I say when I hear ♪

♪ They're dishin' dirt about me? ♪

♪ Oh, please tell me what ♪

♪ What I'm thinkin' on a crowded subway ♪

♪ When I'm feeling farty ♪

♪ I'm gonna tell you what ♪

♪ When they say that my phrase isn't really a phrase ♪

♪ It's just a thing I went and made up ♪

♪ Oh, I don't give a butt ♪

♪ No, I don't give a butt ♪

♪ No, no, I don't give a butt ♪

♪ Frankly, Scarlett, I don't give a butt ♪

♪ There's a brand-new phrase you won't wanna miss ♪

♪ And a brand-new dance, kids, it goes like this ♪

♪ You put your arms up into an "X" ♪

♪ Like a big "I don't" right in front of your chest ♪

♪ You put your finger up ♪

♪ Point it into the air ♪

♪ And then you wave it around to show you just don't care ♪

♪ You put your palm out ♪

♪ Give it a push ♪

♪ You gotta slide it right down ♪

♪ Past your tush, tush, tush ♪

♪ And when everybody sees the new moves that you got ♪

♪ Well, then they're gonna know quite clearly ♪

♪ That you don't give a buuuuuuuutt ♪

♪ I don't give a butt ♪

♪ No, I don't give a butt ♪

♪ No, I don't give a butt ♪

♪ No, I don't give a butt ♪

♪ I don't give a butt ♪

♪ I don't give a, I don't give a ♪

♪ I don't give a ♪

♪ I don't give a butt ♪

♪ I don't give a, I don't give a ♪

♪ I don't give a ♪

♪ I don't give a butt ♪

♪ I don't give a, I don't give a ♪

♪ I don't give a ♪

♪ I don't give a butt ♪

For more infomation >> The Chris Gethard Show - I Don't Give A Butt - Music Video (ft. The LLC) | truTV - Duration: 2:39.

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What is Stainless Steel and Different Types of SS - Piping Training Video-3 - Duration: 3:31.

After carbon steel, SS is most widely used material in Process industries because of

its excellent corrosion resistance property.

• Stainless steel is a steel with a minimum chromium content of 10.5 % or more, and a

maximum carbon content of less than 1.20% • Stainless steel has excellent resistant

to corrosion and good ductility • Stainless steel becomes corrosion resistant

due to formation of non-reactive chromium oxide (Cr2O3) film that adheres tightly to

the surface of metal.

This film acts as a barrier, and protec metal against corrosion.

• There are different types of SS used in industries.

Based on micro structure ss can be classified as

• Austenitic stainless steel, which − is Non Magnetic in nature & has very High

Corrosion resistance − these types of SS are widely use in process

industry and a variety of industrial applications , cookware are also manufactured from Austenitic

stainless steel − Type 304, 304L,316,316L are example of

Austenitic stainless steel • Ferritic stainless steel is

− Magnetic & Contains high carbon, therefore brittle & relatively poor corrosion resistance

− But it Has a resistance to chlorides stress corrosion cracking so it's used in marine,

petrochemical, heat exchangers, furnaces application − Type 409, 430, 439 are example of Ferritic

stainless steel • Martensitic stainless steel

− Has High hardness & Poor Corrosion resistant − It Used in manufacturing of sport knives

and multi-purpose tools − Type 410,420 are example of Martensitic

stainless steel • Precipitation Hardened stainless steel

− Are Heat treatable to high strength, it has Very high strength-to-weight ratio with

good corrosion resistance − It used in making aerospace components

and springs − 17-7PH, 17-4PH are example of Precipitation

Hardened stainless steel • Duplex & Super Duplex stainless steel

− Contain both Austenite & Ferrite in microstructure − It Offer benefits of both Austenite & Ferrite

stainless steel − It has Good resistance to pitting and

crevice corrosion hence − Used in sea water system, heat exchanger,

structural application − EX- UNS S32205, S31803, S32760 are example

of Duplex & Super Duplex stainless steel • Let's summaries what you have learned

in this lecture • You learned What is Stainless Steel is

• Properties of Stainless Steel & • Types of Stainless steel

See you in the next lecture.

For more infomation >> What is Stainless Steel and Different Types of SS - Piping Training Video-3 - Duration: 3:31.

-------------------------------------------

Night time MAGIC TRACKS Glow in the Dark RACECAR Video for Kids! Fuzzy Kiwi TV - Duration: 3:53.

Fuzzy Kiwi TV

Magic Tracks Mega Set

Amazing tracks that bend

flex and glow!

Thanks for watching!

Please like and subscribe to our videos!

See you later!

Please subscribe if you like this video

And give us a thumbs up!

See you on the next video!

For more infomation >> Night time MAGIC TRACKS Glow in the Dark RACECAR Video for Kids! Fuzzy Kiwi TV - Duration: 3:53.

-------------------------------------------

JAMstack Radio - Ep. #26, Video and Image Optimization with Cloudinary - Duration: 28:00.

Brian Douglas: Welcome to another installment of JAMstack Radio.

Back on the line for another episode is Ben.

Ben Mischenko: Hey.

Brian: Hey, Ben.

And then as our guest from Cloudinary,

we've got Robert Moseley.

Robert Moseley: Hey, Brian.

Brian: Rob, since you're a guest, do you want to explain

who you are and what you do at Cloudinary?

Rob: I am Robert Moseley

and I am Director of Solution Engineering at Cloudinary.

Basically, on my team we take a look at customers,

prospects of ours that are out there in the wild

and figure out the cool things they can do

with our tool.

Cloudinary, for those that don't know,

is kind of like an end-to-end image

and video management service.

You upload your assets in the Cloudinary,

then it's all API based.

You can manipulate them however you see fit.

Brian: Rob, you mentioned that Cloudinary

is video and image management.

What sort of management are we talking about

when you talk about videos and images?

Rob: Think about the web today,

i

f you think of all the bandwidth on the internet,

actually, 65% of it is images.

The web is built, you know all the web languages,

so you have JavaScript

and the various libraries out there.

You have CSS and HTML,

then you have the backend languages.

But a JPEG image isn't written in any of those languages,

an MP4 video isn't written in any of those languages.

So you actually have

the vast majority of internet bandwidth

is these foreign objects

that can't be dealt with with the standard pipeline

of coding.

You can't edit an image with JavaScript.

Basically what Cloudinary does

is we've built an interfacing language

where you upload your assets,

whether it's an image or a video

or Photoshop file or anything like that.

In Cloudinary, we give you a URL for it

and then right in that URL you pass parameters,

say like the width and the height you want,

what crop mode you want, what format you want,

what compression you want, saturation adjustments,

brightness, gamma,

and sorts of different really cool things like that.

Brian: Image handling is something that I've had

practice with a lot for a lot of these Rails apps

I throw together, a lot of tutorials.

I know the basic Rails tutorials

will have you add S3 and stuff like that.

But I just realized, Ben, since you're on,

I know the Netlify CMS was a project you worked on,

is actually going through a bit of a facelift.

And there's also questions about image handling,

within the CMS itself.

Do you know if there's a solution for that yet?

Ben: Currently we're right about to roll out a media library

that just the simplest possible thing

and just stores image in Git.

But we've actually been talking about

building integrations for third-party services

like Cloudinary because storing them in Git

quickly gets out of control.

So there's nothing solid in the CMS about that yet,

but it's definitely something we're looking at pursuing.

Brian: I think for Netlify,

the marketing site that I'm working on,

we have the same sort of issue where a lot of our images

are hosted within the repo.

So every time you clone that repo,

all those images come along for the ride.

Which is a bit painful once we get to,

we're at the Gig- mark now

for like blog post images.

So we've explored Cloudinary as a possible solution

to make that work.

What are some other benefits

that you could probably look to see

about not just manipulations

but for handling images on-the-fly,

Rob?

Rob: Well, I mean, the big thing is

it's like most of those just are static files.

There's also the CDN that you have to take into account.

So you could get all your image manipulation down perfectly

but if you're serving them from some Origin server

in Iowa, you know any of your visitors

that aren't in Iowa are still going to get

a really poor performance.

Distributing across globally in a CDN

is something to take into account as well,

and that's also just built right into the platform.

Kind of going back to the management systems integrations,

it's actually a super common integration

because if you think about who's using

a content management system.

I mean, content management system

were built so non-technical people

could go in and edit content.

Brian: Yeah.

Rob: And that's typically who's uploading the assets.

So take a media company,

let's say like CNN or Buzzfeed or something like that,

they'll have an author that will upload an image

to attach to an article but they're not thinking about

what's the right format for this image.

Or what quality settings should I be using,

or is this cropped correctly, is it the right size,

and how do you even handle that if the site's responsive?

So basically the whole idea here is to give developers

a tool to automate that entire workflow.

Upload it, make an automatic decision,

what's the best format for this image?

What's the best quality settings for this image

while maintaining the visual quality?

Then how do you crop it and do everything else

that you would do there.

And then also distribute it across globally for CDN,

because your visitors could be anywhere.

Brian: Yep, I read your blog post about the optimization.

The actual title was "The Laughable Curve."

Do you want to talk about that curve a little bit more?

Rob: Yeah.

If there's any economics geeks listening,

there's a concept in economics called the Laffer Curve.

It has to do with government revenue and tax rates.

There's basically, you can keep increasing tax rates,

but at some point if you increase tax rates

above a certain level, the amount of money

that the government is taking in

actually goes down because of the additional burden

that the high tax rate has placed on the economy.

Basically what the Laughable Curve is,

is it's very similar.

You can experience

really, really good performance benefits

by lowering and lowering the quality of your images.

But at the some point the images look laughable.

And it actually hurts performance

or it hurts the user experience.

So there actually is a point where you balance

the visual quality of the image and the file size

and then how you discover what that is.

And if you can find that point

you can deliver your images at the right quality

and balance the file size with the visual quality,

you know then you're kind of completely optimized, a

t least as far as your assets go.

One thing that we like to do

is run experiments because Cloudinary,

all you have to do is put a parameter in the URL

to generate the image at various quality settings.

If you want it at 10% which would look terrible,

you can do that, just put Q10 in the URL

and it'll generate that image.

So you can quickly iterate

and actually like run these A/B tests

and find out for each segment,

what do they prefer?

Are they willing to have kind of like

a crappy looking image,

if it means that the site actually loads for them?

Probably.

F

or a desktop user, maybe they want

a super, high-quality image that's triple resolution.

You know, who knows, right?

So we give you the ability to test these things

and figure out what that is.

Brian: Yeah, so you're saying you can do A/B tests

on the Cloudinary side?

So you can see whether or not

there's a certain point between 100K,

kilobits, difference, or anything like that?

Rob: I mean, we can, but typically

there's a ton of A/B testing tools out there already.

So it would just integrate right into those.

Because they all work

either on the backend,

something like SiteSpect can manipulate code

on the server side, as actually a proxy.

Or even on the frontend you can do that

with like wtarget or Optimizely or any of those guys.

All we have to do to change

the image that's being delivered

is just manipulate the URL string

and it tells Cloudinary to generate a new image.

So all those tools could do that so

typically they have reporting and all that

so we just set it up in there and let it run.

Brian: Our approach to Cloudinary,

on some of my test branch that I have it working on,

is we're using Gulp, we have to gulp tests, basically.

One to upload the images

and the other one to actually hot-swap the URLs

for production.

So when we run our production build

we're using Cloudinary basically for production use only.

I

s that pretty much the basic use case?

The most basic use case for Cloudinary,

getting it up and running?

Rob: That's definitely a pretty basic use case.

It sounds like you're using the Gulp test

to upload using our upload API,

we'll actually handle and store the assets for you

and in the upload response you get the URL

to manipulate the URL to format the image and cut it

and whatever else you want to do.

Another common way is just to remotely

fetch your assets.

Everybody has something that works,

but nobody has something that works really well.

And so ripping everything out and replacing

is sometimes a really tall task.

There's also the ability

to just remotely fetch your images

from where they already exist

and then proxy them through Cloudinary

and manipulate them and then cache them at the end.

So it's another way to implement like that.

Then there's even more advanced implementations

that marketing teams use, integrated

with like marketing automation platforms

or within their Google Display Network

to dynamically render images with different content

depending on who's actually viewing it

and what you know about them.

Which is kind of more of a marketing style use case,

but still solves that bottleneck

of actually creating assets

the same way that we do for developers.

Brian: Did you get most of your image handling experience

from Cloudinary or is this something that you had

like more of an interest before you walked into this job?

Rob: Yeah, that's a good question.

I definitely got a lot better at it

since I worked here, but previously I was at Adobe.

I worked on a product called Scene7,

which does some image manipulations.

Adobe bought it a while ago,

I think it's rebranded in part of

their content management system now.

It does some similar stuff to Cloudinary

but not nearly as advanced or as developer friendly.

Got a lot of experience there

and then when I came over here,

there's a guy named Yan,

that actually invented the FLIF image format

which is really, really cool.

It has a lossy and and lossless component.

NASA uses it for astronomy images.

A lot of hospitals use it for things

like X-ray images because it maintains

a high level of detail while also having

extreme compressibility.

Learning things like that from him

has just been amazing

and there's all sorts of people within Cloudinary,

kind of like, hire the industry best,

the absolute experts in the field,

so we learned a ton there.

Another really cool thing that Yan did,

when you talk about image optimization,

we were talking about the Laughable Curve before.

It's really easy in Photoshop to say,

"I'm going to save this image at 90% quality.

It still looks really good to me

and now I'm going to save it as 80% quality.

Okay, it still looks pretty good.

Now I'm going to save it at 70% quality.

Well, now it kind of looks bad.

I know that I want to be somewhere

between 70% and 80% quality,

but that process took me probably like three minutes to do.

And so if you're dealing with millions of images

and image formats,

maybe even things like user-generated content,

obviously that's not a scalable way

of building web images.

What Yan did to tackle this problem

is he actually built a perceptual metric,

it's an algorithm that,

it's almost AI, it sees like a human.

It recognizes the image artifacts

that a human would see.

So things like a blockiness in JPEG,

which we've all experienced

when you're aunt shares a meme on Facebook

that's been shared a million times before

you'll always notice this really terrible quality

and has like a blockiness,

especially around the text and things like that.

That's due to the photocopier effect.

It's really, really present to humans

when the quality gets low.

There's also things like color bleeding

and ringing, and basically, this perceptual metric

sees all these things like a human

and agrees with a human that this image

is really crappy-looking

and that this image isn't good-looking.

Which allows us to actually scale out image compression

to say that, for this particular image,

I know what the image settings have to be.

And I can do this with a machine

as opposed to manually.

Now we can do this at scale,

billions of images a day or an hour

and compress them as much as possible

while maintaining what looks like, to a human,

to be a very good-looking image.

So he does all sorts of crazy stuff

and there's some other stuff

that we're working on here as well but,

yeah, long answer to a short question.

Learned quite a bit being at Cloudinary.

Ben: I was wondering, Rob,

what kind of functionality do you guys have

for like different image formats

and transcoding between them?

And what is your support look like

for manipulations of different formats,

is that pretty widespread?

Rob: Yeah, it's pretty widespread.

I mean, there's only a handful of really

web-friendly formats.

Which we've all probably seen before.

There's JPEGs, there's PNGs and there's GIFs.

And those are kind of like the defacto web standard.

All browsers support them

and so that's pretty much what everybody uses.

But now we're seeing like more modern image formats.

You guys might have heard of the WebP format

Google developed.

A really interesting story behind that image format.

It compresses on average around 30% smaller

than a JPEG but it's only supported by Chrome.

So very, very few people are using WebP today.

Then Microsoft has an answer to WebP

called JPEG-XR, similar thing, very cool.

Compresses about 30% smaller

than a traditional JPEG

with the same visual quality,

but only supported by Edge.

So no one uses that format either.

Then there's even another format called JPEG 2000

and that's only supported by Safari.

And so you get like all these really

interesting, neat modern formats nobody really uses.

One of the things that we can do

is actually, each image, take a look at it

and figure out what image formats can I use.

For instance, if the user's in Chrome

I know that WebP is an option,

that I could deliver this image back

and they'll be able to render it.

If they're in Firefox I can't use WebP.

So we'll do like a user-by-user decision,

and say okay they're in Chrome,

I can use WebP, now I'm going to go and figure out,

is actually WebP better for this image

then do an on-the-fly format conversion?

Because formats are really just compression algorithms

for visual information, so they have different strengths.

Some images might be better as a JPEG.

Some images like illustrations and logos

are better as a PNG,

and some images are better as WebP,

and so on and so forth.

So we take all that work off the hands of the developer

and

you wouldn't know this stuff

unless you're a PhD image scientist.

All you have to do is tell Cloudinary

to make a format decision for me,

I don't care how it happens just do it.

So we handle all that for you.

Brian: I was going to ask about that.

So I can upload all my images as WebP

and Cloudinary will make the decision for me, like

if someone's looking at Edge?

Rob: Yep.

Brian: Will they do that on-the-fly conversion for me as well?

Rob: Yeah, if you uploaded all your images

as Photoshop files, like PSD files, we can still do that.

Flatten it, rasterize in a web friendly format.

Ben: Oh, really.

Rob: Which actually leads to some really interesting use cases.

We have one where it's a T-shirt builder,

and so when you think of,

they upload a Photoshop file

with multiple different layers,

there will be the model.

So it's got a guy that's wearing a shirt.

Then there will be like a shirt layer

and then maybe like a texture layer

or something like that.

We can actually take, and we do,

we take just the shirt layer

and manipulate the color,

change it from white to purple

or some like RGB value.

We can do that on-the-fly.

ow they really only have to upload

one Photoshop file, then on-the-fly

they can choose that shirt to be any color

within the RGB color spectrum.

We can make that conversion

and it's all flattened and rasterized

and sent back as a JPEG or a WebP or whatever.

But some really cool manipulations can happen

with especially things like Photoshop and Illustrator files.

Ben: Nice, you were talking about your format auto-detection.

Does that require the JS library,

or do you sniff the user agent on URL requests?

Rob: Yeah, we go off the user agent

and the accept headers at the CDN edge.

So no JavaScript necessary,

which if you're starting to use JavaScript,

then basically you're saying, "I don't want my images

to preload." And the performance benefits of using WebP

if that's the concession you have to make

are probably pretty debatable.

Ben: I was reading a couple of your blog posts that you posted

and you touch on personalization a few times.

In particular in one you were talking about

how it can end up like A/B testing

for a bunch of different sections can end up

providing a lot of data that you can't really act on

because the content can't keep up with that many divisions.

You mentioned some stuff

about programmatically generating content.

I was wondering if you had any more thoughts on that

or if you could expand on that at all?

Rob: Yeah, that's one of the cooler

marketing-type use cases, but it's kind of the same issue.

It's content generation bottlenecks.

Let's say that you want to personalize

based on whether they're male or female

or what was the last product that they looked at,

if you're a retailer,

or what was the last article that they read.

Maybe he wants like a category affinity value.

Basically there's all this data that's being gathered

by DNPs and whatnot about all your visitors.

But if you actually want to show a relevant experience,

you actually have to have somebody creating the content.

So now we're back to that manual process

where you can't do image optimization

with a human being because it just takes too long

for a human to do that.

You can't really do personalization with a human being

and have them creating the unique content experience

for each person, because it just takes them too long.

What ends up happening is you limit yourself

and the amount of personalization you can do.

Basically, the example I give in that article

is Williams Sonoma.

They have 10 top-level categories like "knives"

and "cookware" and whatever else.

That's the only thing they can personalize on.

If they're in the knives section,

you can only show them knives stuff,

but you can't create a hero image,

in the right format, the right size,

the right dimensions for every single knife product

that you have. Because it would take somebody in Photoshop

to do that and if you have 10,000 products

that's way too much time.

So what Cloudinary can do is it can resize

and manipulate and add text overlays

and image overlays and stuff like that

and you can come up with a single URL

and just pump data about the user into the URL

and then we generate that programmatically.

So just lifting that content creation bottleneck,

removing that from human hands

and putting that in the machine hands.

It's kind of like instead of using a hand-pushed plow

if you're a farmer,

and now you have like a combine to do that work.

Ben: Nice, that's really cool.

Brian: Wasn't there a contest with CodePen

not too long ago where Cloudinary was looking for

the coolest use cases for some of this manipulation?

I might be conflating two different things together?

Rob: Yeah, we do quite a bit of that.

One of the fun things that we've been working on lately

is machine learning and like AI stuff.

One of the first things we came up with

as just a fun project was style transfer.

Brian: Oh, yeah.

Rob: I'm sure you guys have probably seen some of this

out in the wild before, there's a few libraries

out there for this. We're the only ones

that can do it on-the-fly.

If you took a picture and you want it to look

like a Bob Ross painting,

you can upload a picture of a Bob Ross painting,

upload your picture of a mountain,

and then apply the style of the Bob Ross painting

onto your picture and

the outcome is your picture

but it looks like a Bob Ross painting.

Some cool filters and fun things

that you can do with that.

You can take a picture of a skyline during the day

and make it look like a picture of the skyline at night.

All sorts of different cool things.

That was one of the competitions we did

and we do all sorts of those things.

Once you open up the capabilities

of image manipulation through an API

and put it in developers hands,

the possibilities become endless, really.

There's a million things that we haven't thought of yet.

Brian: Awesome. One thing we haven't touched on yet

is we haven't really dug too much into video itself.

I know video files can be large and cumbersome to deal with

and also generally for hosting

it can be painful and costly.

What's your solution around video at Cloudinary?

Rob: Video is in even worse shape

than images today

and you can pretty much go to any website

on the internet right, and with video it's even worse.

The other day I was on Gopro.com

and I noticed it loaded extremely slow.

So I looked and they had one of those hero videos

that runs in the background,

underneath some text or whatever.

That video was a 60 MB video file.

It was insane.

One thing with video is that it's even harder

for developers to try to handle these things.

We've actually opened up our platform to video as well

where we can automatically determine

what's the best codec to use.

So video formats like MP4 and WEBM and MOV

are really just container formats.

Within that there's different codecs

or ways of encoding and compressing information.

As an exercise I grabbed that video

and loaded it into Cloudinary

and requested it with the optimal codec.

Think of that as auto-quality for video.

Then we went from 60 megabytes

down to two and a half.

These are things that most people don't think about,

because they don't know anything about video.

Even less than they know about images.

So it's just another way, the same idea.

You upload the video, we give you a URL

and then you can manipulate the video with that URL.

Take out still images out of it

or overlay audio or extract the audio

or concatenate videos together

or add effects, overlay text

and time. When that text shows up,

change the format, change the codec.

All sorts of really, really cool things that you can do.

Brian: Wow, that's pretty cool to be able to overlay text

and things like that on-the-fly.

We have a couple videos on our site

that just kind of live there in the ether,

but I'll need to see if we can optimize that.

Rob: Yeah, cause most likely somebody in Adobe Premier

or iMovie that just saved the video

and then uploaded it, right?

And they probably didn't choose the optimal codec

for web delivery.

So you end up with a giant video

that is way too big.

Another thing you can do with a video

is adaptive bit-rate streaming.

I'm sure you've been looking,

watching Netflix.

If you watch, like, Stranger Things 2,

sometimes you'll notice the quality gets

like really, really low.

You'll be watching and it'll be crystal clear

then all of a sudden the quality will suck

and it will be all grainy,

that's due to adaptive bit-rate streaming

where instead of Netflix buffering your video stream,

they just choose a less heavy, lower quality,

lower bit rate version to send you instead

until your bandwidth availability increases.

That's something that we can automate and support

for you as well.

Another thing to consider with that, too,

is you have an iPhone, it'll shoot video in 4K,

but it can't display 4K video.

So you shouldn't be showing a 4K video to screens,

that it's the same idea with responsive images.

If they can't display it, why?

I

t's just every extra pixel is wasted bytes.

So showing it at not only the optimal dimensions

and size but also taking into account

their

bandwidth availability

is a huge problem with video

and it's something that we just totally automate

for all the developers out there.

Brian: That's awesome.

I'm starting to really geek out on the idea

of optimizing videos, and also images as well,

and seeing what I can probably do for my own sites.

But I know we actually had a late start,

so want to transition us to picks.

JAMpicks, these are picks,

things that keep us going,

things that we can either do while working

or things we like to try out at work.

I think most of the listeners got the gist

of what JAMpicks are at this point.

Rob, I think you actually have picks

on our show notes.

Do you want to go first and show the guest?

Rob:

Yeah, sure. First JAMpick is the Lick Observatory.

I'm in the area, California,

right outside San Jose. If you look at the mountain,

the biggest mountain, Mount Hamilton,

you'll see some white buildings up there.

It's actually the Lick Observatory,

which was built in like the late 1800s.

I studied astronomy in college,

so I'm a super big geek about this stuff.

You can actually take tours up there

and actually look through these massive telescopes

and see some really, really cool things.

And then they also have amateur astronomers

out there that have $20-$30 thousand,

super-nice amateur telescopes.

They show it to you for free,

and so you can look at the nebulas

and galaxies and planets.

It's the rings of Saturn

and really detailed clouds and stuff, it's pretty awesome.

Brian: You guys get a lot of clear skies

down there in the South Bay?

Rob: Yeah, I mean, that's why they put it on top

of a big mountain.

Brian: Because we have the same thing in Oakland,

at Chabot Observatory, but it's cloudy every night.

So it's almost useless.

Rob: I think the mountain's a bit higher

and we're blocked from the fog

and things like that by the Santa Cruz Mountains,

so it's usually more clear.

Brian: Cool, and hopefully I'll be able

to take my son down there sometime.

Rob: Yeah, it's amazing.

Brian: Cool.

Rob: Then also another thing

work-related is using SVG placeholder images.

SVG is kind of like a vector format.

You can build images, there's libraries out there

that mimic the layout and the shape, general shape,

of a much larger JPEG image that you can use

while you're lazy loading, your much larger JPEG images.

These things can only be a kilobyte,

so it's been fun playing with that

and figuring out cool use cases for SVG placeholder images.

Brian: Cool, I'll definitely check that out.

Ben, you got some picks for us?

Ben: Yeah. My Pick is, I don't know if you guys

have ever opened one of those LaTeX, or TeX PDFs.

They always have that distinctive font,

Computer Modern. What I didn't know about those

was there's actually a whole family of fonts,

and one of them is a mono serif font

which is a rare find,

which I've been using for coding lately.

I also found out that whole font family,

somebody on their site has them all set up for web use.

You can download the whole font family

with all the formats you need for web fonts.

I've been using that lately

and the mono font is called Computer Modern Typewriter Text.

It's really great

if you're in a Debian-based system,

you can actually just get it from the repos.

But it's pretty fun.

Rob: You can actually even upload those font files

to Cloudinary and use them to overlay

on top of images.

Brian: Wow.

Coming up with the hot tips.

All right.

More to check out.

My picks, actually, I've got two Picks.

One pick is Super Nintendo.

My son who's four years old was Mario for Halloween.

And the only reason he knows Mario

is because of Super Mario Run on iPhone,

it's the only game he's exposed to Mario from.

I have a Super Nintendo, so I blew the dust off of it

and showed him like the actual Mario.

And he had a blast and we played Aladdin and Lion King.

Brought a lot of memories back over the weekend,

probably going to do that again next weekend.

My other pick is flame graphs,

which is it's more of a Go thing.

I think I learned it from the Go community,

but you can actually do API requests and calls

and see exactly or similar what you can do

in the Chrome console. But this is more for backend,

and we started using it when we were exploring GraphQL.

CTO added it to the project.

I'd never heard of it

and it's actually pretty cool.

You can dig deep just like you can do

in the Chrome Console between network requests.

So that's flame graphs

and that's my picks.

Rob, thanks for coming on and talking about Cloudinary

for the listeners. They can definitely

check out cloudinary.com to check it out,

see if it's right for them.

And see how it compares to their image handling today.

And Ben, thanks again

for coming on and sitting with me to talk with Rob.

Ben: Thank you.

Rob: Thanks Brian, thanks Ben.

Brian: And listeners, keep spreading the JAM.

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