DLight into Sair is a true combo, meaning there is no dodge window.
It works at all damages because DLight on sword has zero variable force which means
that damage doesn't increase the push back distance so the damage doesn't affect the
combo at all.
It has very low follow up potential.
It's the only sword combo that works at all range and damages so it's the most reliable
sword combo to use in any situation.
DLight into dair is a true combo but only if you do it at very close range.
This is because the first hitbox is very skinny and hits right below the user, if you miss
with that hitbox, it's still a very quick string, which means that it has dodge windows
where the enemy can dodge, this is because the 2nd hitbox is much bigger than the first
hitbox so it's more likely to hit but comes afterwards.
And you already know at what damages it works and why, that's right, zero variable force
on DLight.
It has incredible follow up potential that can lead into three hit combos or even four
hit strings that I will list in this video.
DLight into Recovery is a true combo . It works at all damages because, yup you guessed
it, DLight.
It works at a reasonable mid to close range although it can still be a string if you do
it at far range without jumping.
It has very low follow up potential where you have to rely on a dodge read to follow
up with it at lower damages.
If done perfectly, it's the most damaging and reliable knock out two hit combo on sword.
SLight into NLight is a very quick string.
It works at all damages and when you hear that, it usually means the starting move has
zero variable force which is true for SLight.
It works at close range only, the trick to landing the NLight after SLight is to always
hold forward even after you landed SLight until you hit the NLight.
It has low follow up potential which is mostly at lower damages.
SLight into DLight is a slow string.
It works at all range and damages so it's a bit more convenient than the previous string
but is much easier to dodge or jump out of.
It has great follow up potential because DLight has many true combos so you can follow it
up into Sair, Dair or Recovery for lots of damage.
Nair into recovery is a quick string.
It works best from 0 to 60 damage.
This string can work at any range you land Nair at but it's faster, therefore harder
to avoid when you land the nair close to the enemy.
It has low follow up potential.
DLight, dair into sair is a slow string at lower damages and quick string at higher damages.
It works from 60 to 120 damage.
The range also depends on the damage, at lower damages you want to hit close enough so the
enemy bounces closer to you, at higher damages, you want to hit it so the enemy bounces a
bit farther from you because they get bounced too high at that point otherwise.
This string has no follow up potential.
DLight, Dair into gravity cancel NLight is a true combo at 100-120 damage which is a
very small window to use it in but it can still be a decent string starting from 60
damage and it becomes a tighter string as it approaches 100 damage because the more
damaged the enemy is when you land dair, the longer they are stunned for.
This combo works at close range with DLight as well as with Dair but not too close.
Ideally you want to position the dair so that you bounce the enemy almost straight up but
also a bit away from you so that they land right in front of you for the GC NLight to
work.
It has no follow up potential.
If this combo sounds hard to do, that's because it is, you'll need to practice in
training mode a lot to be able to use this in real matches.
This is a quick string that works very similar to the previous combo except it's not a
true combo.
It works at 60 to 90 damage.
This string works at close range with DLight but the Dair is a bit more flexible because
DLight covers a wider area than NLight but you still need to hit the dair relatively
close to the enemy so they don't bounce too far away so the GC DLight will hit.
This string has great follow up potential because it has a second DLight which can then
combo into sair, dair or recovery.
Successfully pulling this string off is the simplest way to get the most damage on sword.
This is yet again another variation of the DLight into Dair follow up.
This time it ends with a recovery, doesn't require a gravity cancel and it's a true
combo.
This combo works from to 160 damage, although you can still use it as a string if you don't
jump starting as early as 50 damage.
This combo works at close range with DLight and the Dair has to be very close to the enemy
as well because the recovery has a smaller hitbox than the Nlight and DLight so this
combo requires the most precision of them all to pull off.
It's very worth it though if you can pull it off because it' the earliest knock out
combo on sword that can K.O a 3 defense legend starting at only 120 damage, either that or
it'll just do a lot of damage.10.5 It has no follow up potential since it is
pretty much a knock out combo.
And I already know what you guys are going to say, it's a true comb with three hits
and it kills so early, almost as early as the old Russian mafia.
So I'm gonna go ahead and name it the sword Russian mafia because even if I don't, you
guys will so I may as well.
Hey look, it's the sword Russian mafia, but seriously, it's kinda broken.
I hope this guide helped you out.
Please leave a like and subscribe if you enjoyed it, and if you don't want to miss any of
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Thanks for watching and I'll see you next time.
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