Hello guys, welcome to the dojo!
  This is our second in-depth video about Orisa.
  This video is going to explain how to use  her in a team, and how to play against her.
  You are going to see her synergies as we explain  all potential combos with the characters.
  Make sure that you watch our previous episode  about her mechanics and abilities in-depth.
  Let's get to it!
  Orisa is an anchor tank.
  This means that she wants all teammates to  play around her most of the time.
  This allows her to use the abilities to their  fullest potential.
  Being an anchor tank does not mean however  that she should be in the front line soaking
  up damage.
  She needs a little more tricky play style.
  Thus, the best way to play her is with a main  tank like Reinhardt in slow comps or a Winston
  in dive setups.
  You should never consider her a front liner,  the only exception is KOTH maps.
  When there is no shield in front of her, and  the teams are on an equal footing, she is
  going to die.
  Period.
  She can't withstand as much punishment as  Reinhardt and does not want to draw all the
  attention of the enemy team.
  You need to understand this to be able to  play well in a team where Orisa is present.
  You can expect players who do not really know  how to play her to pump out damage with Orisa,
  while throwing shields into choke points.
  We are going to see this is not how she should  be played.
  You can still use her shield to your advantage,  just note that it will go down really quickly.
  If she goes in head front and dies, try to  stay behind her bulk as much as possible,
  doing your job.
  If she is played in a dive comp, pay attention  to where she puts the shield and play around
  that position.
  Okay, we are finally ready to discuss the  play style that is needed to be a good Orisa
  player and add value to the team.
  You can consider Orisa as a support tank,  someone who enables great plays using abilities
  wisely.
  Osia can be surprisingly good in attacking  scenarios, in both slow and dive compositions.
  The idea here is to provide both defensive  utility and raw damage to the team.
  She can stay behind a Reinhardt for example  and pump damage into the enemy shield, allowing
  for an easier push into the choke of the attackers.
  Here is a checklist with your priorities:  Stick around your main tank.
  Do not lose sight of him.
  Help him stay alive.
  Place the shield in a way that helps to regenerate  his own shield, pull away anyone who is hurting
  him, etc.
  Help to break the enemy shields with your  damage.
  Your full clip does 1800 damage, that's  nearly enough to break a Reinhardt shield
  in itself.
  Pull targets together so your DPS can do their  work.
  Pull them away from shields and down from  high grounds.
  Avoid standing still, and fight prolonged  battles in chokes.
  Try to push in and gain some ground, so your  teammates can come in with you.
  Place your supercharger to a position where  you have some kind of cover.
  Always have a shield ready to protect it from  frontal damage.
  Flankers will come for it, pull them away  and body block as much as needed.
  Defensive play is Orisa's stronger side.
  As she is able to camp and build nests with  her teammates, the only thing to pay attention
  to is not to be too predictable.
  Checklist:  You can be a main tank in some defensive scenarios.
  Make sure to use the terrain to your advantage  and shield dance.
  Do not get picked, better safe than sorry.
  Use the shield to cut the enemy back line  from the front line when they are charging
  in.
  You can deny healing and force the supports  to play closer to the front line.
  Your DPS can use that easily.
  Use halt to split engaging enemies.
  Let the ball float past the front line and  pull away the back line.
  This divide and conquer tactic works very  well with Orisa team comps.
  The supercharger has a long range, but it  is stationary.
  Make sure to use it in the beginning of a  big fight, so you get the most value out of
  it.
  As you are playing in the front line, try  to step back, place and shield it and get
  back to the fight.
  Orisa is good on all maps, but the weakest  game type is payload maps.
  Defending is better as you can set up defensive  positions, but attacking does not really favor
  Orisa's play style.
  If you want to pick her still, make sure that  you place the shield on the payload and play
  around that with a slow comp, or help the  divers by pulling enemies and placing shields
  into the enemy team for added protection.
  Place the supercharger on the rear side of  the payload if you don't see a better position.
  Now we get to the part where we inspect Orisa's  place in a team environment.
  You can play every hero in every situation,  however it is good to know when she is the
  strongest.
  At the time of writing, Orisa is still not  part of the meta.
  Pro players do not really use her, so the  community is still a bit afraid when they
  have to play with her in a team.
  If you like the play style of the caretaker  tank, who provides a lot of utility and dynamic
  protection for your team, but still able to  do a lot of damage, Orisa is a good pick.
  She can be a strong alternative to other off  tanks, and has a really nice synergy with
  Reinhardt.
  You can deal a lot of damage, help in situations  where your team can not advance.
  We would suggest picking Orisa when you have  good combo potentials.
  She alone won't be able to make a difference,  there are better picks when you can not depend
  on your teammates.
  However, she can enable really great plays  with the right teammates.
  She can be safely picked blindly in the beginning.
  If you get hard countered however, change  to a better alternative.
  Some example lineups where she can excel:  Example lineups
  Reinhardt / Orisa / Genji / Soldier / Ana  / Lucio
  Play with Rein, pull enemies close to allow  for some free hammer swings.
  Pull targets to you and help your team with  damage.
  When Genji ults, pull the enemies together  for an easy wipe.
  Reinhardt / Orisa / Roadhog / Hanzo / Zenyatta  / Lucio
  Help your DPS position to high grounds or  where there is line of sight of the enemy
  supports.
  Pull targets into the open.
  Place your supercharger behind your bulky  frontline and wreak havoc.
  Winston / Orisa / Genji / Pharah / Mercy / Ana  Help Winston by throwing the shield to the
  high ground and pulling enemies together.
  Protect Pharah from harassment by placing  the shield on the enemy.
  You can do a lot of damage while they are  focusing others.
  What role does Orisa fill  Should be clear by now that she is a secondary
  support tank with more DPS than others.
  She does not have a pick potential like Roadhog,  but can provide consistent damage to the team.
  Her presence can be really frightening if  the enemy does not have the raw firepower
  to deal with shields.
  Let's discuss some good character combinations.
  You can use this knowledge when you are playing  solo, to complement a good teammate, or play
  with a premade to use these combos.
  She can hack Orisa, making a big and slow  dummy for everyone to charge their ultimates
  on.
  Sombra's ult is really devastating in Orisa  lineups.
  She can come to Orisa up close and personal  to unload a clip and fall back to safety with
  ease.
  We suggest swapping when there is a good Sombra  around.
  She can avoid your shield by taking control  of high grounds and kill you in 3 headshots.
  If you are not able to position yourself behind  shields, you will have a really hard time
  staying alive.
  Soft counters
  Same as Widowmaker, but it is harder to hit  Orisa with Hanzo.
  However 2 good shots will make quick work  of her.
  Orisa is slow, and while she is providing  good protection to the backline, it's not
  her best thing to do.
  Tracer can blink around and charge her ultimate  quickly on Orisa.
  If you have trouble catching her, or she is  ulting too much, swap.
  Same as Tracer, but he is able to harass you  from a longer distance.
  A good Genji can avoid being pulled by the  Halt, so it can be really annoying for Orisa
  to deal with.
  He can also deflect the ball and combo with  it to your demise if you are too predictable
  with it.
  Theoretically Orisa can deal with Pharah,  but the projectiles from the fusion cannon
  are slow and Orisa is a sitting duck when  shooting to the skies.
  Make sure you have someone in your team dealing  with Pharah, or switch to a better alternative.
  Orisa is an easy snack for Reaper.
  The best thing to do is to try to pull him  away, and dance around the shield, but it
  is really hard to stay alive against him.
  Orisa can work exceptionally well with different  characters.
  It is a good opportunity to pick Orisa in  case you see any one of them in a team and
  needing a little bit more tankiness and damage  in the lineup
  DPS characters
  Halt is your best buddy in this setup.
  Pull targets in range, wither them down and  let Genji dash in dash out quickly finishing
  them.
  Pulling together a team when Genji is ulting  is another synergy that you can use well.
  If there is no Ana in the team, your ult can  substitute for the damage boost, giving Genji
  (and all your other teammates) a lot easier  time to deal with the opponents
  Not much interaction here, McCree needs protection  to be able to do his job.
  Make sure your shield is ready when needs  it, he can dance around it while shooting
  enemies.
  Pull away anybody coming close to him if he  has the stun on cooldown.
  You can protect him with your body if needed  when he ults and the shield goes down.
  He can still lock the deadeye if you are in  front of him.
  Use halt to pull targets up in the air, so  they can be direct hit with the Pharah when
  they land.
  Halt can also be used to pull down potential  threats to Pharah from elevated positions,
  making them concentrate on staying alive rather  than shooting your teammate.
  He can dance around your shield and benefits  a lot from your ultimate.
  If he is fleeing and low on health, make sure  to fire a halt bubble into the enemy chasers
  and hold them up.
  Soldier loves playing around your shield.
  Basically same as with McCree, however it  is good if you know how to place your shield
  to the high ground in order to protect a Soldier  there.
  Your shield can be placed in a way that protects  Sombra when she is doing her job in the midsts
  of the enemy team.
  A hard trick to pull off, as you need to synchronize  well with Sombra if she wants to use the shield.
  Halt is like a mini graviton, any Tracer should  be able to ult into it.
  Good for pulling together key targets and  bombing them.
  She can use the shield in the same way as  Sombra.
  Your shield can be really good for Bastion  as he changes positions a lot.
  This allows your duo to put pressure to the  enemy from multiple directions.
  Halt can catch fleeing enemies when Bastion  uses his ultimate.
  Orisa's supercharger gives Bastion insane  amounts of damage, a force to recon with.
  A cheesy trick is to pull targets upward from  behind a shield so Hanzo can one shot them.
  Really hard to pull of however.
  Halt can also be comboed with Hanzo's ult,  make sure that you let Hanzo initiate with
  the ult and pull enemies into the dragons,  not the other way around.
  Hanzo's ultimate moves slowly, so it is  hard to sync this the other way.
  Hanzo also loves shields projected to his  elevated positions.
  Halt is really good with him, especially with  his ultimate.
  While the enemies are getting sucked high  up in the air by your halt ability, Mei can
  quickfreeze them with ease.
  Protecting him and the turret with the shield  wherever he is.
  Keep an eye out for his nest and help if you  need to.
  Shields to elevated positions and pulling  targets from behinds shields so Widowmaker
  can pull of a clean shot.
  Tanks
  Shield is her friend when she dives in and  tries to take targets out.
  Use halt to pull enemies into the ultimate.
  A very nice duo.
  You can shield your way to the enemy without  much trouble.
  Orisa can do a lot of damage while Rein is  slowly walking to the enemy.
  A good combo is to pull the enemy Rein up,  allowing yours to Earthshatter freely.
  You can also feed Rein's ultimate py synchronizing  halt with the firestrike.
  He can get up close and personal or attack  from good angles with your shield.
  Orisa can throw her barrier forward so winston  can dance around it when his dies.
  Barrier can also be thrown at Snipers Winston  is targeting so he can use it as a cover.
  She can also use Halt to get DPS and Snipers  away from Winston for a short while so he
  can focus his target or jump to safety.
  You two can dance around the enemies, staying  alive for long periods of time.
  Make sure that you two harmonize your shields  and abilities, so there is always something
  protecting you.
  Ana will have an easy time healing you and  getting her ultimate fed.
  If you are able to soak damage, Ana can get  a really quick nanoboost.
  Then you can do a lot of damage and place  supercharger early for a quick team wipe.
  Make sure you protect your wardrum.
  The speed is really good for Orisa when you  want to jump the enemy and pump damage to
  their heads.
  Mercy can use your big bulk to stay alive.
  Your halt is also a good for protecting her  from flankers.
  Pull enemies in the range of turret nests.
  They will never know what happened.
  Same as Mercy.
  Shoot targets 
  with orb for quick kills.
     
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