Thứ Sáu, 3 tháng 2, 2017

Waching daily Feb 3 2017

[MUSIC]

BRITTNI: Hey bibliophiles, we are here to announce the 2017

winter Biannual Bibliothon winners.

KELLY: We had so much fun getting to watch all of your videos.

You guys are absolutely amazing. So thank you so so much for participating.

Every year you guys get bigger and better and every year it just absolutely blows us away.

EMMA: If you didn't know, my names is Emma. I'm from the channel Emmmabooks

and I hosted day one of the Biannual Bibliothon for the Shit Blank People Say challenge.

And the winner for that challenge is Hannah from SprinkledWithWords.

She did Shit Angry Readers Say and I just thought it was absolutely hysterical because

so many of the scenes she portrayed were so relatable.

It was just like my humor. Every time I rewatched it I just found myself

chuckling and the ending was hysterical in my opinion.

It was just a really great skit so congratulations Hannah. You are winning a copy of

Night Film by Marisha Pessl and I hope you enjoy it.

SIERRA: Hi hello everyone, my name is Sierra and I was your host for day two of the Biannual Bibliothon.

The challenge for that day was the Throwback Challenge and you guys gave us so many entries

and all of your videos were so amazing. I had such a long list of who I wanted to win.

I had to rewatch them a million times and I just could not choose. But finally I came down to the conclusion

of the one that made me laugh the most and that was Jade from JadeisJaded.

You'll be winning a copy of Heartless by Marissa Meyer. She did a wonderful character impressions video.

She pulled the names out of a little jar and randomly did all of these character impressions,

outfits and everything. It was hysterical and please go watch it if you haven't yet.

It was amazing. But yeah you'll be winning a copy of Heartless so thank you Jade!

RED: Hey guys, what's up? Its Red. I hosted day three of 2017 Biannual Bibliothon,

which was the Day In the Life video challenge. The idea behind this was to do a vlog or day in the life

as a book character.

Now there were a lot of really fantastic entries, like I'm talking really good. But finally I had to narrow it down

to one winner. The winner for the day three challenge is Emma from TellerofTales

who did a fantastic, I'm talking fantastic Day in the Life video as Dolores Umbridge.

The entire thing had me cracking up and when I want to watch a video multiple times just because

I thoroughly enjoy it and somehow one time wasn't enough, that's a pretty good sign on the quality of the video.

So Emma you will be receiving Through the Woods by Emily Carroll, which is m favorite graphic novel.

It is beautifully illustrated and perfectly creepy so I hope you will love this as much as I do.

KELLY: I'm Kelly from KellysBookSpill and my challenge was the Character DIY.

My challenge was on day four and the winner for my challenge has to be SaraWithoutanH.

If you guys have not watched her video, you need to stop what you're doing right now after you're done

with this video and go watch it. It was absolutley hilarious. When I watched her video,

I just knew I wasn't going to be able to get it out of my head the rest of the week because

it was so funny. She basically cosplayed as Voldemort as you can see and Voldemort shows you

how to make a horcrux. That is all I'm going to say. Just know that it is absolutely hilarious,

You're going to probably be crying you're laughing so hard and you just need to go watch it.

So congratulations Sara.

BRITTNI: Hey loves, I'm Brittni and my channel is Brittni's Book Find and I was your host for day five.

My challenge for day five was to do a character or characters lookbook. Either you could create a

fashion lookbook or a make up lookbook based on what you think your favorite characters would look like.

I was just blown away by the fact that all of the lookbooks that I watched, especially the ones

that I have read, I imagined the characters very similar.

I really like that we all kind of think alike. I guess the writers do a good job of describing what the characters look like

and feel like and the vibes. That was just really cool to see. I had a really hard time picking a winner

of this challenge. They're just so fun to watch, they're all so well done. After watching your videos

over and over, I finally decided that the winner of the day five lookbook is going to GabriellaPop.

And she did a really cool shadowhunters lookbook. I really enjoyed the way it was all put together.

The looks were on point for the characters. I think they were great, the way I envision them.

Also, the way that she filmed it in different environments and her personality really shined through

in the video and the music. I love the music with the video. It was well done, very well done.

I love how it just all came together. It was perfect. Great job Gabriella. As the winner of the lookbook challenge,

you'll be receiving Ever the Hunted by Erin Sumerhill. I am so excited to give this book away and I really hope you enjoy it.

MOMO: Hey guys, what's up? It's Momo from The Booktube Girl. My video challenge for you guys was

the Bust-a-Rhyme challenge, which was basically where you had to make a rap, poem, or song out of book titles.

All of your entries were amazing. The great variety that you guys came up with was really interesting and amazing.

As always I absolutely loved all of your video entries. The winner for my day was Carolyn from BubblyBookNerd.

The title of her video was "Roasting Myself with Book Titles" and she basically did the Roast Yourself challenge

which went around Youtube a lot last year. She put book titles in there. I watched this video three or four times

because I just found it so hilarious and everything just flowed so nicely together. All of the book titles,

it wasn't jumpy, they were just in there. I feel like with my video it was really hard to kind of put book titles

in there if you were doing a song or a rap and have it flow without being kind of disjointed and weird.

But she did a really good job of implementing the book title part of the challenge because we wanted to make that

a little different from the parody roads we usually do and make it a little more difficult. Carolyn just smashed this challenge,

She did an awesome job and you will be receiving a copy of Just One Day by Gayle Forman.

KASSIE: Day seven's winner was RaeofSunshineBooks. She did the New Year, New Me challenge for

Hazel Grace Lancaster from The Fault in Our Stars. I can't handle it. It was so good.

It's definitely a little bit of a tear jerker. I definitely teared up watching it, which is always surprising for me

because usually I love to laugh when I'm watching these videos and she did not make me laugh, she made me cry.

It was so good, and I absolutely loved it so make sure to check out that video down below. And RaeofSunshineBooks

will be winning Throne of Glass by Sarah J Maas, the coloring book. I'm excited for you to get this Rae.

It's so pretty.

EMMA: If you are unaware, every single Bibliothon, we love giving extra credit and recognition to

those of you who try really hard during the week and end up uploading and entering all seven days.

So we have a little bonus giveaway for those of you who may not have won one the individual challenges

but did complete every single one during the week.

KASSIE: We have four over people who did participate in all seven challenges and they are listed here.

Sorry if I say these names wrong, I hope I get them right. Zaira Aranda, K Marie Batik, and I'm pretty sure K stands for Kaitlin

because I think I remember her commenting on one of my videos.

And thn ProudBooklion and SophieisNotaNerd.

One of these four people is going to win $20 to Book Depository.

This one, this one's the winner.

ProudBooklion, you are the winner of the eighth challenge, which is the fact that you participated in all seven days.

So congratulations ProudBooklion, we'll be talking to you shortly.

SIERRA: We will be contacting all of the winners through our own twitter accounts via direct message

so keep an eye out for that. If you were the eighth winner, first of all congratulations and thank you for participating.

You will be getting a direct message from our Biannual Bibliothon twitter so also, keep an eye out.

MOMO: Thank you so much to everyone that participated this round of the Bibliothon. We'll be talking about

some of our other favorites that didn't win on our own channels so make sure to check that out.

RED: Before we go, we just wanted to announce our next BiblioBook Club liveshow for our current read,

Heartless by Marissa Meyer. That will be taking place on Sunday February twelfth at 12pm PST.

We hope you guys will join us for the liveshow. We are super excited to be able to discuss this book

and discuss our different experiences reading it. That just about wraps everything up.

Congratulations to the winners and we'll talk to you guys later.

For more infomation >> WINNERS || Winter Biannual Bibliothon 2017. - Duration: 9:00.

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/dev diary: Rate of change in League - Duration: 12:38.

Hey, guys. Greg Street. I'm one of the designers of League of Legends.

Back to answer more questions about

our development philosophy, and how we think about League

and why we do some of the crazy things that we do.

We're out of pre-season now.

And a question a lot of you asked us was about

rate of change, and how much change does League need

and do we change the game too much or too fast

which is all super relevant and the kind of stuff that we talk about all the time.

So let me dig into that a little bit.

So going way back, like way before my time to the genesis of League of Legends.

Marc Merrill and Brandon Beck were talking about the kind of games they liked to play.

And how frustrated they got playing a competitive game

because that's the kind of games they play.

When the game would stop being updated like

the development team probably knew there was an exploit

and not even an exploit, just like a strategy that always trumps the other strategies.

And it felt like everyone is using this, the developers probably know about it

why don't they fix it?

And so they really wanted the game they made, which ultimately became League of Legends

to be a game that was curated

that was something that we constantly looked at and updated.

And if there was a pain point or frustration

or a strategy that couldn't be beat

or a strategy that was all anyone used

Riot would step in and try to fix that, so that players didn't have to go too long.

We know a lot of you guys play League maybe everyday, maybe several times a day.

And so, even though we do try to patch on a two-week cadence.

That could feel like a long time when there's a champ in the game that is really frustrating to deal with.

So overall that leads to our philosophy of "let's get in there and fix the stuff that is broken."

A lot of the changes we do are of this level of

fixing broken stuff / maintenance / updating.

To use a really simple example - our live balance patches...

patch notes are trying to get at the...

Camille came out a little bit strong.

It's always a challenge launching a new champion to get the balance just right.

Some of our champions lately have been a little weak.

She was a little strong and so we adjust some of the numbers.

Hopefully to get it to be a little bit less frustrating to play against her and make her not 100% banned.

At the opposite end of the spectrum is something like our Summoner's Rift update that we did a couple of years ago.

The map wasn't necessarily broken.

But it was definitely feeling old and creaky

And something that maybe was getting in the way of enjoyment.

So we had our artists work on a fantastic update that has been overall very well received.

And it brings the game a little more into the modern age.

We're doing the same thing with the League client right now.

Just updating an older system into something that will give us the potential to do cooler stuff

and have a game that feels a little newer for you guys as well.

A thing that we look at a lot is system problems

where it feels like the game is supposed to offer you a choice but there's not really a choice.

And a great example of that is item builds.

A lot of work we have done on the roster updates for things like

the older mage update was trying to make it

so that players didn't feel like they just have to buy the same old items every time.

At the very least, when you switch champions

maybe you can have a different build order.

And if we really deliver on it then

sometimes depending on the situation of that game, you may pick different items.

Maybe you need a tankier build. Maybe you need more magic resistance.

Maybe you need an earlier power spike. All that is the kind of stuff...

The reason we go in and change items and add new items

is to try to add more interesting choices to players and solve some these really fixed build order problems.

Now that is not to say that every change we make is out there to solve a problem.

We do add some changes that are just to add freshness.

I really want to make this distinction because most of the changes we do aren't for that reason.

Most of the changes are trying to solve specific problems.

We really try to stay away from tinkering.

League is a game about mastering, getting better at the game.

And that could be really frustrating when you feel like

the developers are just out there shaking the table all the time.

It's like why bother investing time to get better

when Riot's just going to change things anyway.

But I'll mention a couple examples of things we do

more or less just to add freshness and new levels of excitement.

The most obvious one is new champions.

Once in a while, we're adding a champion to try to solve a specific problem like

"all junglers play the same" could be an argument for why

to create someone as kind of wacky and out there as Ivern.

But for the most part, we add a lot of champions just because they are cool.

Maybe it will be somebody's new main.

Maybe it's just a fun reason to log in and play the game.

Another example, a totally different example is the rotating game modes.

They're there... We offer them largely as a diversion or a palette cleanser, if you will, of...

I've played a lot of Summoner's Rift, maybe I've played some really hectic ranked games.

And I still wanna play League, but I just need a little bit of a break.

The reason those game modes only last a week or two

is they may not have the depth to stand the test of time.

But they are a nice temporary diversion. Things like that.

And finally I want to acknowledge the very real situation that

the game evolves even if Riot does nothing.

Players develop new strategies.

They develop new counter strategies to those strategies.

Champions rise or fall sometimes depending on

if a pro picked them and did a particular flashy game with an odd pick.

And suddenly now everyone's trying to use that champion.

Honestly, it's a big challenge of this job to figure out

when is the community going to solve this on their own.

And probably they'll solve almost every problem on their own, given enough time.

When is the community going to solve this quickly enough that it's not frustrating

and when does Riot need to step in because it's starting to feel like

Oh, I'm going to see Lee Sin every single game.

Yeah, eventually a counter will arise.

But I would rather Riot just get in there and do something now.

So that my Thursday game is still fun to play.

So I've talked a little bit about why we might make a change

and what we're hoping that our changes accomplish in the game.

But I definitely want to talk about the fact that

there is a risk to change too.

There are bad things that we can do if we change the game too much.

I'll break those down into 3 or 4 categories.

First, the more the game changes,

the harder it is for someone who's taking a break to come back to League.

And we know pretty regular play style is

I'm super engaged with League right now.

And then maybe another game comes out, I'm playing that for a while.

But I go back to League.

Hopefully the game is still recognizable at that point.

We know that the more we change, particularly dramatic changes like

champion select is totally different

or wards are different

or there is a different dragon model in the game.

We know that that creates a burden for returning players to figure out what's going on.

Now I also want to clarify that our first commitment is to

you guys who are super active who are playing the game now.

We don't want to dumb the game down just for the sake of

someone who may or may not come back to League after they have taken a break.

We really have to commit to making sure the game is fun for people who are actively enjoying it.

Now that said there are some things we could do

to make the game a little easier to return to for someone who's taking a break.

First of all, we've talked about how the initial onboarding experience of League

is one of those things that is outdated and something we desperately do need to improve.

And that goes for the returning experience as well.

We don't do a lot of explaining like

Oh, you've been away from the game for a while.

Let me tell you about--dragons are totally different now.

Let me tell you that this champion, you know, hey

Warwick plays pretty differently than the last game you may have played with Warwick.

I think there are ways to do that that aren't just piles and piles of patch notes.

And then also, there are fundamentals of League that we want to stay the same.

If you log out today and you don't log back in until 2019

the beginning of the game should still probably start with everyone zoning in to the Nexus

and the game should probably end with you getting into the enemy base and doing some damage there.

Even if the champions change, the items you buy, the way you buy items... All that could change.

But enough of it will still feel like League of Legends.

So another cost of change is the amount of disruption it can have on players.

We do want League to be a competitive game.

And that goes from everyone playing ranked all the way up to professional esports.

We know that dramatic changes can have a huge impact on players

who have spent hundreds of hours perfecting certain plays or strategies.

We try to be very sensitive of that.

I'm sure a lot of you realize by now that

we try to focus the biggest changes to the game in pre-season and mid-season

precisely to minimize that impact as much as possible

and give you guys a chance to react to the changes

and give us feedback to get things in a good spot

before things really count.

It's also worth pointing out like I mentioned before that

we want adaptation to some degree to be an important skill for League of Legends

because the game is going to change, even if Riot doesn't step in.

And it's important that the execution is very important to being good at League.

So is just being able to shift as the game itself shifts.

Some amount of that we think is healthy.

And finally another cost of change is interrupting the mastery curve.

League is a game about getting better and better.

Every game you play, you learn something.

And you can see yourself improve.

And that's really satisfying.

And we know that if we step in too much, particularly if it's very disruptive

that players may just lose that desire to adapt.

It's like why bother trying to solve this problem

Riot's just going to get in and mess with it in a week or two anyway.

I've talked about this a little bit already, but what I really want to focus on

is how we try to mitigate those risks.

First of all, we aren't just going for incremental changes.

Like, if a designer has a pitch to make a champion 1% or 2% better on

whatever holistic scale you are measuring with.

That's not good enough.

We should strive for changes to make the game 10%, 30%, 200% better.

That's kind of the scale of how we hold ourselves accountable

to making sure we're making changes the game really needs.

Now, I know we don't always hit it.

We certainly sometimes break things with well-meaning changes.

But we do have a goal.

Furthermore, not only do we have a strategy but we try to have follow up too.

Even the best well-thought-of, beautiful designs sometimes don't stand a chance

once they get out there into the hands of millions of players.

So we realize, "Wow, we thought this was going to work

but we now have evidence that it doesn't, and we need to follow up."

That's where the 2 week patch cycle can really help

because then if we overshoot or we miss

or the idea was just terrible, we do have an opportunity to back it up

before things go on too long and maybe get worse and worse.

So in conclusion

I talked about how we think about change

and then I talked about some of the risks of change

and how we try to mitigate those risks.

But one of the points I originally posed was how much change is too much.

And there isn't a super simple answer to that

except to say it's an ongoing discussion.

For example, I've learned that as a developer I'm fairly risk-tolerant.

And the fact that we have the opportunity to follow up with patches

makes me feel a little safer with trying something that

we have confidence in but we don't 100% know what's going to happen.

But by contrast, Brandon Beck will raise the question of are we changing too much at once?

Are we making it hard for a player who doesn't study every single patch note

to really keep up with what's going on in the game.

And we're making it certainly hard for someone who hasn't been actively playing League lately

to keep up with everything that is going on.

My point is not that this is my call to make or this is Brandon's call to make.

More that, we talk about this kind of thing all the time.

And I don't think there is a right answer.

We have to keep challenging ourselves to figure out

what makes the most sense for you guys and for League overall.

We do make the designers or anyone making a change

make a case why that change is important and how they will follow up if it doesn't work out.

But honestly this is one of those points where I would love to bring players into the discussion a little more.

We would love to hear from you, like are we changing things too quickly

or do you think that we let stuff go too long sometimes before we step in.

So please let us know.

So that was a really long discussion.

Thanks so much for sticking with me up until now.

Really look forward to reading your thoughts on this topic.

Thank you.

For more infomation >> /dev diary: Rate of change in League - Duration: 12:38.

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video de présentation de ffmpeg #JPO - Duration: 1:27.

For more infomation >> video de présentation de ffmpeg #JPO - Duration: 1:27.

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Our Canary Islands Vacation - Tenerife (EN subs) - Duration: 5:38.

Hi all, welcome to our new video. This one is little bit different from our other videos, since it is not about America.

This is our vacation video from Tenerife, one of Canary Islands, Spain.

It was really stunning vacation and also pretty cheap.

Why this video? Because our channel is not just about America. We would also love to share our videos about travelling the rest of the World.

So here is our first video - Tenerife Vacation. Enjoy! :)

I hope you enjoyed Tenerife same as we did.

If you would like to ask me something about Canary Islands or travelling, don't hesitate and comment below.

Or send us a message to our facebook page. Link in description.

Some of you asked us if we could do the ASK video. Yes we could do that. :)

So, if you would like to ask us something, just comment below and as soon as we will have enough questions, we will answer them in one of our future videos.

I hope you liked this video. :)

Don't forget to subscribe, like and comment. Be cool and have a great day!

For more infomation >> Our Canary Islands Vacation - Tenerife (EN subs) - Duration: 5:38.

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Are Cuba and Puerto Rico Accessible? | Disabled y Latinx - Duration: 3:07.

So I live in the United States.

And accessibility is very important for me for the

country I was born and raised in.

And no matter where I go, I look for stores

that are accessible for people who are like me

that can walk but need a little assistance.

And then look for those same places

that also have wheelchair access.

I look at sidewalks, whether or not

they have been fixed for people who use wheelchairs.

Bottomline is, I look for accessibility

everywhere I go in my country.

But what about the countries in my background?

My dad is from Puerto Rico and my mom is from Cuba.

I've only been to Puerto Rico once, and that was when I was ten years old.

And I went to San Juan.

What I remember in San Juan is

that the sidewalks,

weren't really accessible for people with disabilities.

The streets weren't accessible either because

they were cobblestone.

And obviously because San Juan has a lot of historical sites,

a lot of that isn't really for people who use wheelchairs.

Now I only have a limited memory of Puerto Rico

and I have never been to Cuba.

So I asked family and my friend Gustavo,

how they feel right now accessibility is on those two islands.

Considering they've all been there more recently.

Now Gustavo pretty much told me the same things

I remember about San Juan.

But he is from Carolina in Puerto Rico.

From where he is, he says that,

some of the sidewalks aren't accessible

depending on where you are.

In the more poorer areas

the houses aren't made for people with disabilities.

In some of the rich areas,

there are houses that are accessible for people with disabilities.

But he's not sure whether they had that in mind.

My god brother, who also has been to Puerto Rico more recently,

has gone to Bayamón.

And he says the opposite.

He's gone to very rich areas,

where it's not accessible

on their sidewalks and their houses.

So from what I've gathered, Puerto Rico is kind of...

a mix.

And I did ask Gustavo,

what he saw when it came to Disability Pride in Puerto Rico.

And for the most part, he didn't see it as prevalent

the way it is here in the states.

Now for some of my family members that are Cuban,

and have gone to Cuba,

it was a little different.

Cuba has a really great healthcare system.

When it comes to accessibility,

a lot of places aren't accessible because of the lack

of money.

And most people associate being disabled as being

old.

So a lot of young people aren't really believed.

For my Cuban side of my family,

it was hard to really gather information

because

they just didn't think about it.

Which I think says a lot about disability.

So these are my observations.

And the information I've gathered on my home countries.

There's really no right or wrong answer.

It's based on experience.

But if you're from Cuba or Puerto Rico,

and you're disabled,

what is it like?

Let me know, I'd be very interested.

And for everyone else, what is accessibility like

in your Latinx country?

I'd love to find out.

And that's all I have for you.

See ya next time.

(light hearted music)

For more infomation >> Are Cuba and Puerto Rico Accessible? | Disabled y Latinx - Duration: 3:07.

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Renedy- Sinal de Alerta (Prod.SaggazBeats) [ Oficial Video] - Duration: 3:45.

For more infomation >> Renedy- Sinal de Alerta (Prod.SaggazBeats) [ Oficial Video] - Duration: 3:45.

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ZetaZeroAlfa - Cinghiamattanza - Duration: 3:08.

One: I take off the belt; Two: the dance will start; Three: I will get to choose my target; Four: Belt-massacre!!

BELT-MASSACRE!!

Belt-massacre!!

BELT-MASSACRE!!

This leather is in the air, formalizing the dance Only the warrior caste can practice the belt-massacre!!

BELT-MASSACRE!!

BELT-MASSACRE!!

That's the sound of whipping the room is on fire The life of a brave fighter is burning, you will yell: «Belt-massacre!!»

BELT-MASSACRE!!

BELT-MASSACRE!!

BELT-MASSACRE!!

BELT-MASSACRE!!

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