Hello you lovely Mario Maker person, my name is Ceave and welcome back.
I've been browsing through some older threats in the super mario maker reddit lately and
I stumbled across a couple of lesser known mario maker mechanics which I never heard
of before.
So today we are going to take a closer look on some ideas featuring these really cool
and underused mechanics.
You're ready?
Let's do this!
For our first idea mario has to make his way through this little ghost house.
Mario is used to ghost houses by now, but this one seems special.
There are no enemies here, just delicious mushrooms and delicate fireflowers.
What's going on here, bowser's definitely planning something evil.
Once mario leaves this pipe a skeleton roller coaster becomes triggered.
That's because of a small but interesting mechanic, if mario leaves a pipe while being
big he triggers skeleton roller coasters.
Hm, looks like mario can't proceed here, luckily the exit pipe warps him back to the
beginning of the stage as there are two pipes overlapping each other here.
But how should mario beat this stage?
Hm…., oh of course it has something to do with the yum-yum power-ups.
Mario probably has to avoid them altogether instead of eating them.
Bowser is testing his resistance towards food.
This time mario reaches the exit pipe without swallowing anything, but does this help?
It does!
Because in the smb3 and the smb style small mario doesn't trigger skeleton roller coasters
while he leaves pipes!
For our next idea mario has to carry a bob-omb to the end of the stage.
This would usually be an impossible mission for our plumber if it wasn't for a small
little trick.
Bob-omb timers reset whenever mario goes through a door.
We use this here to create a short dash level for mario, but this mechanic can definitely
be used for a puzzle level as well.
Once mario carried the poor bob-omb to the end of the stage all he needs to do is to
wait for it to explode and stack these two springs on top of each other in order to escape.
In this idea we have a shelmet dispenser at the beginning of the stage.
Mario has to wall jump through this difficult section while wearing his special hat.
Thanks to the shellmet mario is able to jump into the deadly spikes once, even though this
means he loses his stylish headgear.
At the end of this difficult section is a warp pipe, sadly for mario this pipe is unpassable
for him as there are two blocks blocking the exit.
Luckily for mario blocks not only get destroyed if he jumps towards them while wearing a shelmet
but if he leaves a pipe with this very special hat as well.
Sadly for mario this means that he has to make his way through this difficult wall-jump
section without taking any damage, but if he takes a deep breath and concentrates, he
should be able to do so.
… Hooray!
now the two blocks become destroyed and mario is finally able to reach the exit pipe.
Interestingly This only works with shelmets and big mario isn't able to destroy brick
blocks if he leaves a pipe.
Let's take a quick look on some smaller tricks.
Here mario really wants to collect these coins but he has no idea how to reach them.
This semi-solid platform is exactly one block too high for mario to jump on, but luckily
there is a small trick in the new super mario bros style.
If mario performs a ground-pound he gains a little bit of additional height allowing
him to reach these shiny coins.
This is actually really useful if you are playing a lot of hundred mario challenge as
it allows a lot of levels to be cheated.
Here we have another small but really useful mechanic.
It's actually possible to place stackable items in between the grid while creating a
level, and it's super simple as well.
All you need to do is to grab yourself the item you want to stack, a big enemy and one
of these hacker lava-bubbles.
Put the big entity on the bottom stack the small one on top as much as you desire and
then replace the big enemy with a lava bubble.
If you want to stack big enemies all you need to do is to replace the big lava bubble and
enemy with small ones.
Alright and now it's time for a little mario maker magic trick.
Mario is in this little room at the end of a ghost house.
The exit is sadly blocked, all he has to work with here is this little spring.
Sadly the spring is the wrong item to beat this stage.
He either needs a mushroom or a pow-block and a spring if he wants to overcome the magical
block barrier blocking the exit sign.
And although the exit is to his right, mario never left a stage before without touching
the exit sign and he definitely won't start with such shenanigans right now.
That's the first step of going to the bad.
But mario doesn't need to leave the room without touching the sign anyways, as he remembers
a small little trick someone showed him long time ago.
A little trick which transforms a spring into a pow-block.
But that's not all!
As a pow-block can be transformed into a p-switch if mario remembers this correctly!
Hooray, now mario only needs to get a pow-block and he is finally able to touch this important
sign.
The best way to get a pow-block is probably to create one out of the air.
Now our plumber conjured everything he needs to beat this stage.
Okay so how does this work?
It's actually surprisingly simple!
The camera stops to move in auto scrolling levels if mario reaches the end of the stage,
but the areas out of sight are still there, and mario is able to interact with them, but
he can't go there anymore.
All that's hidden out of sight here are simple item swappers as our plumber is still
able to place and grab items outside of the camera.
Huge shoutout to mario maker creator pink birdo as I learned the trick in one of his
amazing levels, and you should definitely play this stage, you can find the ID in the
description.
Alright so here we have another small but really useful trick.
We have two pipes in this room, mario isn't able to go through the pipe to his left currently,
but the pipe to the right works as expected.
But the left pipe isn't broken as he is able to leave this one without any troubles.
Things become really interesting if mario grabs this mushroom here, because then the
pipe which passable before becomes blocked but the other one opens up.
This is thanks to a neat little trick.
If you put a conveyor belt behind a pipe one block in the air only small mario can pass
it.
But if you hide a conveyor belt behind a pipe on the ground only big mario can go through.
Here we have a really weird but really cool trick as well.
Mario finds himself locked inside this room together with bowser jr.
There is currently no way to escape, but maybe triggering this p-switch helps.
Well it kinda helps.
Mario becomes trapped here as two enormous pow-block walls drop onto the ground.
But if he survives until the p-switch expires he is now able to leave this room.
There were coins hidden beneath the pow-blocks and the bullet blaster.
Triggering a p-switch transforms the coins into bricks and pushes them to the left.
It's possible to create some interesting levels with this concept alone but there is
even more to it.
Here mario can't reach the p-switch or the exit door.
But there is still a way to trigger this p-switch, because jumping towards these springs activates
an invisible block and forces the items to drop down to the left.
But once mario triggered the p-switch a shell-launcher becomes activated thanks to the same concept
and mario needs to reach the exit before the shell reaches the pow-block.
It's possible to create a lot of interesting things with this little trick.
If you know any other cool little mario maker trick which aren't common knowledge feel free
to leave me a comment I was kinda surprised how many tricks existed in this game which
I never heard of before.
Also huge shoutout to the great awesome and amazing super mario maker reddit community
for collecting a lot of these little tricks and being awesome in general.
I hope you enjoyed this little video, if you enjoyed this little video don't forget to
leave me a thumbs up and maybe you feel especially known today and want to hit the subscribe
button as well.
I hope you have wonderful day goodbye.
Không có nhận xét nào:
Đăng nhận xét