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Top 11 MUST HAVE Nintendo Switch Accessories - Official & Third Party Nintendo Switch Accessories - Duration: 4:51.
Well, how's it going guys? Master0fHyrule here!
The Nintendo Switch is less than 2 Weeks away until it's Release,
and Boy, I'm hyped for the next Nintendo Console!
and fun fact:
This is actually my first console I'm getting on Launch Day.
Now, with every console,
Sometimes what comes in the Box, isn't good enough,
and we need accessories to go along with it.
And I'm here today to count down the Top11 Nintendo Switch accessories
you must have.
At the top of my list, is the Screen Protector.
Now, while it may not be the most useful Item
but sometimes you need to protect your baby from getting Injured.
If you have scratched your devices in the Past
Then you should defenitely get one of these.
The next item is quite useful, if you plan on playing any Multiplayer Games.
It's a Wire LAN Adapter.
When the Switch is released
There won't be really online Games at the Launch,
but it's something to look into if you really want to play Online Games
Without losing any connection Speed.
If you plan on taking the Nintendo Switch out,
I found this Game Traveler Deluxe Travelling Case.
It's a Hard Shell case that comes with 2 Game Card Cases
Wich you can take up to 8 Games with you.
It also comes with 2 MicroSD Card cases
Wich each of them holding 2 SD Cards.
With a Total of 4 that you can take with you.
Makes me question how much Storage you actually need for the Switch.
And Speaking about Storage,
I recommend you getting a 128GB SD Card
If you plan on downloading a lot of games to it.
If you choose to play Physical games,
Then you probably only needs 32 or 64 GBs of Storage, at the very Most.
I came across another Travelling Bag for the Nintendo Switch.
Wich is the Nintendo Switch everywhere messenger Bag.
This allows you to take everything for the Nintendo Switch
Such as a Tablet, JoyCons and Dock to places, such as:
A friend's house
Or if you are going on Vacation and want to play it on a Hotel.
It's also a good way to Storage the Switch in a Safe Place, as well.
By the looks of it, the JoyCons look small to hold
And who knows how comfortable they are to hold, for a very long time.
Without getting a Cramp in your hand.
The Grip Kit, will help you Grip the Joycons
And this thing looks very comfortable to Hold.
It also comes with 2 Thumb Grips as well
So your Thumbs won't be hurting you when you are playing it, for a very long time.
The next 4 Items of my list are about Battery Charges
The First one is a JoyCon charging Dock,
where you can charge 4 JoyCons at the same time!
It's powered by USB
Not sure on how long it takes to fully charge a controller,
But when it's fully charged, the LED will turn Green.
To show that it's fully charged.
If you are impatient like me, and you don't want to wait until your controlls are fully charged
You can simply use a JoyCon charging Grip.
This looks exactly like the one that the Nintendo Switch comes with,
But it allows you to Charge your controllers while you are playing.
If you plan on taking the Switch on the go a lot,
The battery dies pretty quickly, depending of the settings you have it as.
It would be wise to pick up an External battery, to keep your Device charged.
And you can play it for a longer period of Time.
I actually made a Review on the AUKEY 3000 mAh battery.
And if you want to, guys, go check it out!
Also, I'll leave a Link in the Description below as well
For a Coupon to save $15 on it.
Wich ends soon.
Of course we know the Tablet has a small Kickstand in the Back to stand it up.
But it looks like it can fall over easily.
The Company HORI made a Compact play stand,
That gives more support for the Switch Tablet
And brings it higher to eye level.
It also allows you to play on more angles than the Tablet Stand.
And before we get to our Number #1 Pick
Here are two Items that did not make into the list.
The First one is Zelda Chat Earbuds to use during Multiplayer Games
And listen to the game Audio.
The 2nd one is DBrand Site to customize your Switch, in many colors.
And on #1 Pick
is a HAT!
It comes in Multicolors
and you look FABULOUS when you go out with it.
Nah, I'm just kidding. It's not our #1 Pick.
The Pro Controller is my #1 Pick.
I love the Wii U Pro Controller, and it was one of my favorites controllers I have ever used.
The Wii U and Switch Controllers are a bit different,
So I'm not sure on how fast I'll get used to it,
And how comfortable it will be,
But it's the best way to play Games, Hands Down.
Well, I hope you guys enjoyed this video! Let me know if you are getting the Switch on Day 1
Are you also thinking on getting any accessories I talked about in this video?
Let me know in the comments below and, as always
Have a Smashing Day!
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Nine Games To Look Out For In 2017 - Duration: 15:28.
As 2016 was drawing to a close and everybody was scrambling to compose their end-of-year
best-of lists - a task I do not envy them by the way considering how many great games
came out last year - I figured there'd be little value in me making one such list.
So instead I decided to run through all the games I'm looking forward to playing this year.
Now understand I'm not advocating for you to buy any of these games since they aren't actually out yet
and even the ones I've played are not even close to finished.
For that same reason, I'm also not ranking them in any way.
Ultimately, the only criterion for a game being on the list is my personal interest
in it but I've tried to keep things varied and I'll do my best to explain what makes
each one compelling to me as I go along.
I'd like to start with a game whose developer, Supergiant Games, I hold in very high regard
because the only two games they've made up to this point are amazing in close to every respect.
While I played Bastion mostly for the story, well fine, for the narration, Transistor is
actually one of my personal favorites of all time.
Supergiant's thing seems to be to never make the same game twice.
In fact, apart from a few, mostly artistic signature details, there's not much, certainly
not mechanically, to betray the fact that Bastion, Transistor, and the upcoming Pyre
all hail from the same studio.
Pyre, then, seems to essentially be a redemption story, told by way of religious soccer.
And that's every bit as interesting as it sounds.
The game will center around you and a number of fellow exiles trying to regain your status
in society by taking part in some sort of ritualistic competition that involves picking
up a small sphere and using whatever abilities your companions have to get it into the enemy's
goal, being careful, all the while, not to come into contact with any of the enemy team.
In between fights, you're trying to learn new abilities for your party members and I
suppose forge connections with them.
The first thing I thought when I saw this system was that it would be perfect for multiplayer
integration and lo and behold not that much later actually it was announced as a feature.
It's local multiplayer only, which is a slight disappointment, but I'll take it over none at all.
I adore the game's painterly aesthetic already and the music, unsurprisingly, promises to
be just as amazing as Transistor's and Bastion's was.
I'm seriously excited to see how this one turns out.
I expect great things, I only hope I won't be disappointed.
For Honor looks like it's a game fans of Chivalry will gladly spend their time playing if you
go by the setting and the fairly visceral combat in both games.
Still, it's a fundamentally different experience.
Despite the fact that it has quite a number of factions to choose from, all of them seem
to rely on you acclimating to a more weighty, deliberate game feel than you might be accustomed
to from Chivalry.
Additionally, as much as I like Chivalry, that game only had so much depth,
whereas For Honor appears at least a little more complex, offering some decent class variety
and a host of impressive-looking finishing moves, as well as a much different way of
defending, just to name a few.
There's an open beta scheduled for sometime in February so with any luck I'll get to spend
some quality time with the game then, but right now all I have to go off of are second-hand
reports, though it is worth noting they were all extremely positive.
The separate story mode that goes along with the game, in all honesty, felt like little
more than a contrivance to be able to justify having a medieval game with Knights, Vikings,
and Samurai in it, though truthfully, I couldn't care less as long as I can be a Samurai fighting
a Viking.
I suppose I am a man of simple needs.
Speaking of Samurai, martial arts is probably an underexplored concept in games, not just
thematically but mechanically as well.
Absolver dives deeper into the ins and outs of hand-to-hand combat than just about any
other game I'm familiar with.
It's an online RPG set in a rather intriguing, mythical world but what's truly remarkable
to me is the movement system, specifically how customizable it is.
Attacking, dodging and parrying are not prescribed in this game.
You get to craft and then continually evolve and enhance your individual style of combat.
You're given four basic stances to fill with moves of your own choosing that you can then
chain together in whatever order you wish.
The resulting series of movements invariably looks quite slick, as does the art style,
I may add, but more than that it looks authentic.
It's not quite clear to me exactly how relevant the narrative will be but, in any event, the
combat looks to be so engaging that I don't see this game needing to rely too much on
its narrative to be addictive.
As I started outlining a video that I'm not sure I'm actually gonna make yet about my
reasons for intending to buy the Nintendo Switch when it finally releases, I realized
that at least a sizable chunk of the reason was this game, The Legend of Zelda: Breath
of the Wild.
I'll be upfront about this, much of my intrigue about this game is based in my never having
played any of the previous Zeldas, but it does go a little deeper than that as well.
In one of the episodes of his series titled Game Maker's Toolkit, Mark Brown pointedly
remarks how guiding open world games have become.
Instead of encouraging the player to traverse the world by themselves, more often than not,
they're shown a literal line on the ground or at least an icon somewhere in the distance
to lead them to their target.
Games that rely on you traveling large distances should - he feels and I agree - get you legitimately
excited about going somewhere and then provide you with just enough pertinent info for you
to find your own way.
But unfortunately many simply fail to actively contribute to that much-coveted feeling of
adventure, providing not much more than some nice scenery along the way.
Breath of The Wild, I'm hoping, won't fall into that same trap.
I can't be sure of course, but judging from what we know so far, the game seems to have
all the ingredients I can think of that it would need to create a real-feeling environment.
The trailers and the gameplay don't just show Link cooking and hunting and swimming and
climbing cliff sides, he's also faced with different climates, weather conditions, and
landscapes.
And not only are almost all of those things that, from my understanding, have never existed
in a Zelda game but they also make it abundantly clear that this game is not reliant on you
following the main questline to provide you with lots of stuff to do.
Even more telling considering how vast the map is said to be is the fact that despite
that massive scale, you can supposedly walk from your starting point in the game straight
to the final boss.
It's not advisable of course, but the fact that you can tells us a great deal about the
design philosophy Nintendo is approaching this game with.
It should allow the world to feel truly dynamic and alive, as though things are going on even
when you aren't around.
At least that's the hope.
There's so much hype behind this game already that it'll likely be impossible for it to
live up to all of it.
The sheer scale of the game alone makes it incredibly ambitious and the fact remains
that achieving complete non-linearity without relying on copious amounts of repetition is
an inherent design obstacle many open adventures have yet to overcome, so I'm trying to temper
my optimism, and yet, I have to admit I can't help but be at least a tiny bit excited.
The 5-second, slightly reductive but still appealing elevator pitch for Everspace would
likely be the following: A rogue-lite dogfighting space game, that, at the most basic level,
strikes a very similar tone to FTL.
Much like in FTL, you're in command of a lonely ship on a mission to fight and explore its
way through a number of randomly generated sectors.
Every time you die you retain the currency you've earned during the run, which you'll
use to improve various aspects of your existing ship or to buy new ones with the goal of making
it that little bit further next time around.
However, where FTL focused on strategic crew management for its gameplay, Everspace uses
real-time combat with 6 degrees of movement.
I'll admit is hasn't yet managed to draw me in quite as much as Elite: Dangerous did,
which is the only other game I've played that I could compare the combat to, but then again
it's still a ways away from being finished so I wouldn't pay that any mind just yet.
Plus, as a matter of personal taste, Elite is a lot more visually and aurally understated,
which I happen to prefer.
Not that Everspace isn't beautiful in its own right, the aesthetic is just a much brighter,
more vibrant take on space exploration, and for some odd reason I like my space games
to feel cold and dreary.
There appears to be a story to Everspace, judging by the occasional bits of dialog you
get in the current build of the game, though as of right now I have absolutely no idea
what it will entail so I don't feel comfortable commenting on it.
Children of Morta, by most metrics, is a fairly standard RPG that tells the story of a family
living in a land that has been corrupted by an evil force which you're tasked with hunting
down and presumably destroying?
I'm not quite sure.
It's not exactly most original premise for a game, I'll admit, but the execution leaves
little to be desired.
Every playable character handles completely differently, some focusing on blocking at
the right times, others on agility, and others yet again on long range combat.
The game allows you to choose which ones to play and upgrade based on what type of combat
you prefer and, to that end, the level design seems to accommodate all of those playstyles.
I suspect there's some dynamic level generation going on to make that happen.
If there is, it's quite excellently done, though, because the the levels never felt
particularly random or excessively long or as though there were unfair difficulty spikes
as I played.
I've noticed a few rough edges during the time I've spent with the game so far, such
as the narration switching tenses for no apparent reason, but that's really a minor nitpick.
Nothing as of now has managed to outshadow the competence displayed in other areas, the
animation being prime/chief among them btw.
It's great to see a resurgence of pixel art games that don't just use their aesthetic
choice to cut corners, but instead find ways to be expressive, maybe even a little unconventional
and inventive with it.
Children of Morta is one such game.
I've not played too far into it; generally, I like to hold off until games are finished,
but this one has tempted me to just play a bunch.
That's about as much of an evaluation as I feel comfortable giving at the moment, but
I think it bodes well.
If you haven't heard of Cuphead at this point, well, you simply have to tell me what it's
been like living on the moon for the past three years.
But seriously, I'd be surprised if you'd managed to miss it.
The appeal of Cuphead doesn't require much explaining.
It's essentially an interactive old-timey Disney cartoon.
From the lively animations to the bebop-esque soundtrack, to the strange bosses that look
like they came straight out of a fever dream and move to the beat of the music, everything
about this game screams commitment to that concept.
I'm slightly concerned that the gameplay, from what I've been able to discern, doesn't
look equally distinct or dramatically innovative.
Much of it seems to consist of little more than running to the right shooting stuff.
However, we don't have nearly enough information to say with any kind of certainty if the entire
game is built like this or if it's just the opening levels.
I have to admit I put the game on the list mostly on account of it looking incredibly
dapper and stylish and unlike anything I've ever seen.
Not that that's enough to necessarily justify spending money on it, but it is enough to
at least get my attention.
The game is now slated to be released in mid-2017, which means the answer to that nagging question
as to exactly how good it is, is tangibly close.
Every now and then I peruse Kickstarter to find new games and occasionally I back the
ones that catch my eye, which I know I shouldn't because it's a gamble but among the ones that
I deemed promising enough to risk losing money on, Need To Know stood out the most.
It's self-described as a "political thriller", but in essence it's a puzzle/management game
in the vein of Paper's, Please, only instead of focusing on border patrol, it has you scale
the chain of command of a hypothetical spy agency, all the while confronting you with
ethical dilemmas at every step.
Can I justify spying on this innocent citizen?
Do I use the knowledge I've gained for my own benefit by selling it to an interested
party or do I leak some of the stuff that I find unethical to the press?
In a sense, the idea of it reminds me of a game that came out earlier in 2016 by the
name of No Pineapple Left Behind.
The premise of that game, similarly, was a harsh outlook on the ethicacy of systemization,
in that case of the school system.
A friend of mine and fellow Reviewer by the name of Rye Roen, felt that the game lacked
depth in a variety of ways and had little to offer besides its superficial criticisms.
Need To Know, on the other hand, might just turn out to be what No Pineapple left behind
wasn't: a game with a strong message, in this case, a political one, and - much more crucially
- the mechanical depth to back it up.
I'm not yet sure if that message will be an unequivocal "mass surveillance sucks" or if
it will let you figure out the benefits and pitfalls of it for yourself.
Personally I'd probably prefer the latter but either way, it seems like a game to look out for.
The last game I want to mention is Starrmazer.
This game is special because it's an unconventional combination of mechanics, and - as Overwatch
has sufficiently proven - that can be a very enticing thing indeed if done right.
Starrmazer is a melding of arguably two of the oldest genres in existence, half a point-and-click
game, half a shoot-em-up.
As such, I would imagine that this game plays on a lot of nostalgia heartstrings.
It doesn't for me but I still appreciate the attempt to make a holistically old-school
game that uses several elements as opposed to just one, namely pixel art, to construct
its main selling point out of.
According to the developer, both the combat encounters as well as the story bits will
be procedurally generated.
I tend to be reasonably skeptical when it comes to randomly stitched together gameplay
elements, and taking that same concept and applying it the story?
That's another source of uncertainty unto itself.
But I can't argue with the amount replayability that procedural generation can offer and if
only because I've never seen one, I am curious to play a point-and-click adventure based
almost solely on an algorithm.
Incidentally, Ken Levine, the man responsible for creating the stories of System Shock 2
and the Bioshock games, has been exploring the idea of systemized, replayable stories,
something he calls "Narrative Legos", for quite a while now, and if he believes it can
be done, frankly, who am I to disagree?
Or at least I hesitant to until there's an actual game to critique.
All things considered, 2017 is already shaping up to be a year steeped in excellent games,
but even so, it's often the unexpected gems that end up being the most distinct, and especially
with the Switch releasing this year, we're bound to have at least a few more of those
than usual.
You should take everything I've said with a grain of salt just the same, though.
I'm not saying any of these games will necessarily turn out great, I just think they have the
potential to and I did my best to focus on that aspect.
That's why I didn't go into too much detail about how any of these games might fail, either.
I just want to make clear, I'll reserve judgment until I can actually get my hands on the games
in question and I suggest you do the same.
Also, this is by no means a comprehensive list so I'm curious, which games would you
have chosen for it?
Is there perhaps a game that you think I overlooked?
If so, feel free to let me know.
And while you're at it, any feedback you might be able to give me as to what you thought
about the video would, of course, be highly appreciated.
Otherwise thank you very much for watching and I'll see you soon.
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7 CONSEILS POUR FAIRE SON COMING OUT [fr/eng subs] - Duration: 10:17.
Hello!
Recently, we received a lot of messages who asked us how to come
out to their parents.
I do not know if this is the time the year where we come out
but we thought it was a good idea to do this video today.
We prepared you 7 tips to do a coming out to your parents.
Let's go!
First, as is often said, we must do a coming out to ourselves, which means
that if you're not ready ... so if yourself you have not accepted the fact
that you are gay, lesbian, bi etc you can not make your coming out to someone
else because first we must accept ourselves.
Do it to yourself, in front of a mirror and say "I am a lesbian."
Ok I'll do it now!
Act as if you were a mirror.
Ah you do well the mirror.
I am a lesbian.
We know that to come out is something very important and it can be
a little scary, so my advice is that you practice
with a friend, an acquaintance, a teacher, before to tell your parents.
That way at least you practice what you'll say, maybe the reaction
that parents will have, do that.
I think that a friend of your age would be inclined to accept you easily.
Oh, I disagree.
No?
No, because often ... maybe depending on the age, but I remember
at 13 / 14 yrs old, even myself I was pretty dumb with this.
In school, sometimes I find we can be really nasty between us
and we have a little bit extreme reactions.
It's another kind of reaction I think.
You are more likely to know to whom make your coming out first.
If you think you are more comfortable to do that with your best friend, do
it with your best friend, with an aunt, a cousin.
Do it with them.
We are not there to tell you what to do, it's your story, it's your
family, friends, so make the right choice.
Another tip that I give you is to learn about the issue going on
internet, ask around.
Watch our videos. hahahah Leztalk.
Placement.
Placement.
What is good now is that everything on the Internet is really open so it's really
a great source for meeting people like you.
Probably you think you live something horrible and you are
alone in the world but you are not alone, there are many young people in your situation
and for me it really helped me a lot when I was younger to go into internet forums
with other people like me and that's a form of coming out to
someone who is not your family or entourage, it's really someone you
do not know .... I do not know, strangely it makes you feel much
better after talking about it, so inform yourself, go to those websites
to know a little more what is, for when you do make your coming
out to your parents, probably you will get questions or comments
like "But are you sure?
you're too young to know that!
It's just a phase, I want to be great parent ". Yes that's right, I think, too,
most of the time when parents react badly ... I will not say "react badly"
let's say they are against it, it is not necessarily because they are homophobic, but
it is also a form of fear because you are their children and I think there are so many
prejudices about the fact that if you're gay, you'll end up alone, you'll never
start a family ...
In fact of course that if possible start a family but I think they're
afraid because they do not know that, they were never really interested in
these issues so I think it is good to reassure them too
tell them "I'm gay, I'm a lesbian but it does not mean I have to give
to things like parenting, or marrying".
Parents obviously, they always fear for their children and that's it, they know
you are gay, so they will think full of people insult you ... so it's
good to reassure them on that.
As Carla says, it's good to learn, find examples, talk to other people.
Exactly.
Hence the importance of coming out to ourself before, to be really sure
when you say to someone because if you are hesitant, the parent will
also be hesitant, he'll think it's ok it's just a phase, in fact he/she is not sure.
Exactly.
And no you're not.
You are not lost, you are gay!
What could be really smart when coming out is to be
sure that we have a plan B.
Sometimes parents may have a reaction extreme enough .... we're not saying that it will necessarily
happen but in some cases it is true that some people may find themselves in
the street because parents are so shocked that there are stories they
put their children out so it's good to have a plan B for example if you
think your parents, your family is it really homophobic and not accept the
everything, but you still want to tell them.
Be smart, be patient, wait to maybe have your own apartment.
Be sure if something happens and your parents cut you
you have the opportunity to stay at someone else's.
A friend, an uncle, an aunt.
Try nevertheless to get a Plan B if the coming out doesn't go very well.
Another important thing is to be patient with parents because you, it
took 15 years to know that you are gay and accept it, because we do not accept it overnight.
It took me some time too.
Parents will not accept the minute you say it.
Some of them yes, but do not expect that the parents agree in one minute.
I think some parents may be positive about it but inside
them they will still say ok, how does this work and they are surprised
and this is normal.
I think any gay, not all, but most have gone through a
self-acceptance period and you can not ask parents
to accept what you say at the same time.
Some gays are shocked: "ha I said that to my parents, they were not sure and they
asked a lot of questions"... but that's normal, they must have a time too so be
patient.
Do not expect that two days after you said it, they are super happy
and that they are "houuuu yeahhh invite your boyfriend / girlfriend at home"
It takes some time.
It's also important to communicate because again, if parents can
take it badly it is because of lack of information, so really inform yourself.
really show that you are open to the conversation.
If they do not want to talk right now, let them because again, understand
that for you it is a process that put months, so think that parents
do the same, so please let them do it,
acceptance.
Me, my parents are not homophobic but when I said it,
it took some time.
Now we're okay, we can talk but in the beginning they had questions,
they were not sure, "it was a phase".
I got that, and yet my parents you know are not homophobic, it is
far from there.
I think if you didn't have the response you expected or wanted, don't be
scared because it does not mean that it will stay like that.
What we really like to say is that no matter the reaction you get, be
proud of who you are, that took courage to tell the world that you
are gay or at least your parents.
It really is a very courageous thing to do and no matter what the world says, you are
gay, it's not a disease, it's nothing, you are a person, you are a
human and it is quite normal that you are gay, lesbian, bi, whatever.
You are really brave to have done it so congratulations and really remember
that.
What people may think of you, it does not change the person you
are.
Well said!
Thank you.
And lastly, if you are not ready or if you do not wantto do it, do not do it.
It might seem contradictory to say that because yes, as a lesbian,
I like the fact that people do their coming out but it is not necessary to do that.
I did it because it wanted, you too, but there are people who do not want
do it, who do not feel the need to coming out.
They either do not want or they don't think that it changes something in them or
that coming out is not necessary, well it's okay that's fine, that's your choice and
especially do not make your coming out for the wrong reasons.
Wrong reason number 1: Because your girlfriend tells you to do so.
It's not because she did it and she feels comfortable with everything that you,
must do so too.
To not come out is a choice.
It's not because you are not yourself or because you are not comfortable with
the idea.
You may just not be ready yet, do not let anyone put pressure
to come out.
It is never good, it is a personal work.
You have to do it when you feel it... if you're pressured to do so, it will
not be okay, it'll be a disaster.
So if someone pressures to come out, do not listen
not even if it's your girlfriend. I understand it's hard to say no or make
her understand that it is not because you do not like her, because sometimes that's it "oh
are you ashamed of me..." that's not it.
Another bad reason to come out ....
OKAY!
It was all for this video, I hope you liked it.
If you have other tips to make your coming out to help others
leave a comment, Like, comment the video and
we we'll see you next Tuesday.
Byeee
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Zombie Attack - Duration: 3:38.
For more infomation >> Zombie Attack - Duration: 3:38. -------------------------------------------
23 февраля Поздравление с Днём защитника Отечества February 23 - Duration: 3:18.
For more infomation >> 23 февраля Поздравление с Днём защитника Отечества February 23 - Duration: 3:18. -------------------------------------------
Полезный совет по прикуриванию автомобиля - Duration: 1:50.
For more infomation >> Полезный совет по прикуриванию автомобиля - Duration: 1:50. -------------------------------------------
[Musica Deep House] Eden Prince - Toxic (ft. Marco Foster) 💠 - Duration: 2:52.
[ Eden Prince Toxic (ft. Marco Foster) ]
[Electronic Music, Deep House]
-------------------------------------------
uh la la la - Duration: 0:10.
Ooh la la la
I love you baby.
ooh la la la la
Love me tonight.
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Bhabhi Ki Chudai 5 - Indian Hot Film 2017 - Duration: 7:31.
Bhabhi Ki Chudai 5 - Indian Hot Film 2017
hot Indian Desi Bhabhi
Mallu Bhabhi ,House Wife
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UNCHARTED 4: A THIEF'S END | Walkthrough Gameplay (PS4) - PART 6 (theRedFred) - CHAPTER 6 - Duration: 37:32.
UNCHARTED 4: A THIEF'S END | Walkthrough Gameplay (PS4) - PART 6 (theRedFred) - CHAPTER 6
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Rock And A Hard Place Trailer (HBO Documentary Films) - Duration: 2:06.
(RHYTHMIC DRUMMING)
(SIRENS)
(DRUMMING CONTINUES)
DWAYNE JOHNSON: So you're probably thinking right now,
"What have I gotten myself into?"
When I was your age, I was getting in trouble
I started getting arrested. I know what it's like.
MAN: His charges are very serious.
He's facing up to life in prison.
WOMAN: You've been running in and out of jail
half of your life.
-What are your charges? -Two armed robberies, ma'am.
MAN 2: You're going to boot camp program is an alternative
to 20 years in prison.
Don't squander this opportunity.
JOHNSON: You don't feel it right now, but you're lucky.
You're lucky because you've got another shot.
Don't fuck this thing up. I mean that.
-♪ (HARD TIME BY SEINABO SEY) ♪ -♪ Hard time forgiving... ♪
MAN 2: When you get to boot camp...
♪ Even harder forgetting ♪
it's gonna be the shock of your life.
♪ Before you do something ♪
We are gonna beat that demon out of you.
To have you on the streets for meeting Christ.
We have one mission, one mission only!
That's to take you from boys to men!
Down! This is where your way got you.
Up! So, now things are gonna change.
'Cause you have everything to lose.
WOMAN: This is...
a form of rehabilitation- slash-punishment.
-(GRUNTS) -JOHNSON: I know this boot camp program.
I believe in it.
And I want the world to see the importance of this program.
Are you ready! Go!
♪ Hard time forgiving ♪
I guess they see something in me. I don't see myself.
You've been removed from the program.
You'll be in attendance for seven years
in the state prison.
MAN 3: We all started off as criminals
but boot camp gave us a second chance.
You all gave us a second chance.
JOHNSON: You may not be able to see it right now,
-(CAMERA SHOT) -but that's your new life.
(BUZZING)
-(DOOR CLOSES) -♪ Hard time forgiving ♪
♪ Even harder forgetting ♪
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