[MUSIC PLAYING]
PRESENTER: Thank you very much.
I see a lot of familiar faces here.
Welcome to Pushing the Virtual Divide, our theme for tonight.
So our guest tonight is Kazunori Yamauchi.
He's a professional racing driver.
He's CEO of Polyphony Digital, and he's
the producer of the Gran Turismo video game series
that I'm sure many of you have grown up with
or spent many, many hours with.
So Kaz has spent more than two decades bringing
the virtual racetrack just a little closer to reality
for some of us.
And he's teaching us to be better drivers, sometimes
before we're even old enough to reach
the pedals and the steering wheel.
So Kaz, thank you so much for joining us tonight.
[APPLAUSE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So thank you for taking time
to be with us tonight.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it makes me very happy
to be at this fantastic location to talk about Gran Turismo
and about cars with everyone here.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I'm sure there's a few of you in this crowd that
doesn't really know what Gran Turismo is all about,
so I'd like to take a little bit of time explaining what GT is
and what we have done over the years.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So Gran Turismo is a game title
that was born exactly 20 years from today, 20 years before.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: This was when I was still 30 years old.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: I'm 50 now.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it was put out there in the world.
That's the world's first real driving simulator.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the latest title
is what you've seen on the Playseats just outside.
It's called Gran Turismo Sport.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this is what the first Gran Turismo looked like.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: When looked at now, it looks a little bit cheap.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the latest title--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: This is where Gran Turismo Sport is at.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So 20 years of evolution, and this
is the result.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I wanted to talk to you
a little bit about the relationship
that Gran Turismo has had with the automotive industry.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So for example, in 2008, we
got together with Citroen to create a supercar back in 2008.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And this is the car that
was actually shown at the Paris Auto Show back in 2008.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And then in 2012, we
got together with the Nissan Motor Corporation
to create a project in which we try
to turn game players into real racing drivers.
This was called the GT Academy.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this project actually saw
great success in which not only did
it succeed in producing real racing drivers from gamers,
these gamers turned drivers actually
rose to the podium of the Le Mans 24-hour race.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And around this time,
we started to understand that Gran Turismo was not just
a video game anymore.
It was sort of a movement in the automotive industry.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this is the Nissan Z.
And we actually did the design inside our company
for the aerodynamic parts that went onto the car.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And together with Toyota, we
also made a car that has an AR display built into it.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: We also had a relationship with Nike
where Nike actually designed a car for us
to appear in the game.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So in Gran Turismo 4,
Nike appears in the game as a automotive manufacturer.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And then in 2008, in the Nissan GT-R,
which is still on the market today,
we actually helped to design the information
system that went into the car.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this shows you the variations
of the display screens that are possible in that system.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And this is when we realized
that knowing information about the environment
that you're driving in, knowing information about the car
as you drive it, is something that can be fun.
And that's what we discovered through this project.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And then in 2011, we
got together with the F1 racing team, the Red Bull Racing team.
And we went to try to design what the fastest racing
car in the world with no regulations would look like.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this car is what is typically called a fan car.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And a fan car is a type of car
that has built in fans that draw out
the air from underneath the car to create a vacuum there,
helping it to stick to the ground better.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And at the time, the person
who helped us design this car was the technical engineer
officer of Red Bull Racing, Mr. Adrian Newey.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: In terms of design.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So as a project for the 15th anniversary of Gran
Turismo, we started something called the Vision Gran Turismo
project.
And this is a project that's still ongoing today.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And this is a project
in which we asked automakers from around the world
to create a Gran Turismo car, a GT sports car, that they
want to create for the game.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So automobiles, whatever
the reason is for their birth into the world--
once they're born and once they're brought out
into society, they start to take on their own shine,
maybe in a direction that the creators never intended to.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So cars are strange things in which you might all
have a favorite car from a different era,
from some part of history.
And individually, you might not know
the name of the actual designer who designed that car,
but you know the name of the car.
Everyone knows the names of these cars.
And these names, these cars, last for decades
without losing any of their allure or shine.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I realized then that whatever the reason it is,
it's important that the manufacturers actually
make cars and put them out into the world.
So the project was set up so that it gives an excuse for car
manufacturers to make sports cars.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And as a result, many of the manufacturers
really wanted to participate in the project and joined us.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I'll show you a short video about it.
[VIDEO PLAYBACK]
[MUSIC PLAYING]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So this is a list of all the manufacturers
that have been involved in the Vision Gran Turismo project
until now.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And daily, we're actually
still getting more manufacturers into the mix.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And depending on the manufacturer, some of them
have actually gone to design second cars and third cars
for this project.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it seems that there's actually no end to it,
as far as I can see so far.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the other subject I want to talk about
is regarding the future of motorsports.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So the FIA and ourselves,
we're actually going to be starting a new championship
starting in April this year.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So one is the Nations Cup.
It's sort of the World Cup of cars.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the other is the Manufacturer Series,
where the fans of certain manufacturers
will race against other fans of other manufacturers online.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the winner of this championship
will actually go to the FIA prize
giving ceremony that is held around Christmas time
every year, where there are F1 world champions,
there are Le Mans champions.
And the winners of our Gran Turismo championships
are going to attend that event and be awarded
alongside the real world racing drivers
on stage for this event.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I think this is something that's really
a milestone for both the automotive industry
and the video game industry.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And one more.
Another project that we're doing together with the FIA
is a digital license program.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And what this is--
this is a program in which you can acquire a real world
motorsports license through playing Gran Turismo.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And a motorsports license--
if you've ever tried to acquire one yourself, you would know.
But it's something that takes a lot of time
and takes a lot of money to get one.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And this is an effort
to try to make it so that you can actually acquire one
in the Gran Turismo game.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So by doing so, in developed countries
around the world, there are less and less drivers
and less and less people getting involved in motorsports today.
And this is our effort to try to get
more people involved in motor sports
and get excited about it.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And this is actually
a list of the automobile clubs and the countries
which have shown interest in this digital license program.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And unfortunately, the US and Japan, they're
not in this list.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But one thing that's notable
is that countries that have a very long history
in motorsports, like the UK and Australia,
they were actually already in this list.
They've shown their appreciation and their intent
to participate.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And another interesting fact
is that countries that are just now motorising and just
now getting into motorsports, like China and India,
they have also shown interest in participating in this program.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And motorsports already has well over 100 years
of history now.
But together with the FIA, we'd like
to try to help design the next 100
years of motorsports history.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And there's another thing I wanted to tell you,
since we have this opportunity here today.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So using the Gran Turismo platform,
we're currently working on a machine learning API.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And using this, what we want to do
is to set up a race, pitting AI drivers against other AI
drivers.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I think you can imagine immediately
what things would be possible, just looking at this.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So using this platform,
you can imagine that you'll have the fight between the AIs
where you can see which is the fastest
and which is the most impressive AI out of the participants.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So if you're interested, please participate.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So in this AI league,
we can set the amount of deviation
that the data from the assessors will have or set certain things
in the regulations really freely, as we
are in complete control of the race.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And not only will you
be competing for how fast the car is on the track,
you'll also be competing for how well the car adapts
to different track conditions, whether it be weather
or temperature or whatnot, and how well the settings can be
set to match the conditions so that you'll
find in a certain race.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So that's the introduction of Gran Turismo.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
[APPLAUSE]
PRESENTER: So for those of you who have been here before,
you'll know that a big part of these Open Garage Talks
is making it a conversation.
So we welcome you to join us in that conversation.
Many of you should already have had
question cards passed to you.
As you think of questions, please pass those to our staff,
and we'll bring them forward.
But to lead us in that conversation with Kaz,
I can think of nobody better than Chris Gerdes.
Chris is a professor of mechanical engineering.
He's our CARS faculty director, and he has devoted his career
to teaching students about vehicle dynamics
and engineering.
So Chris, thank you so much.
[APPLAUSE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: So Kaz, I just want
to extend my thanks for joining us here.
It's been a pleasure to have you in the lab today,
and I really appreciate the chance to have this discussion.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: I'm very happy to be here.
CHRIS GERDES: So you talked about the history
of Gran Turismo.
But you started working on racing games even
before Gran Turismo, designing Motor Toon Grand Prix with Sony
for the original PlayStation.
With all the possible video games to make,
why did you focus on a racing game?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I was actually part
of the original starting members for the startup
of the PlayStation console.
And originally, in the very beginning,
I actually created 100 different design plans
for a variety of different video games for the company.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And within those 100 games,
there were role-playing games or adventure games.
There was just a huge variety of them.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: There was a golfing game, even.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But out of those 100 planned game
designs that I came up with, the very first one was
Gran Turismo.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And that's simply because I love cars.
CHRIS GERDES: So it was a passion project
from the beginning.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: Great.
Well, would you say that Gran Turismo grew from your driving
and racing ability or that you developed
your driving and racing ability from Gran Turismo?
Or was it a little of both?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So my actual original objective
for wanting to make a driving game
was because I wanted to learn to drive well.
So of your suggestions, it would be the latter.
I really made the game first, learned to drive on it,
and then I went out onto the track.
CHRIS GERDES: I've also learned a lot of things
from driving behind our self-driving car
out on the racetrack, so I appreciate that.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: So you showed some of the designs from the GT-R
that you helped design the interface for.
And also, you've raced the GT-R at the Nurburgring.
But you also have an earlier love story
with the GT-R, which is a bit of a tragic story.
Would you share that with us?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So when I was making the first Gran Turismo
20 some odd years ago, I would be working really late at night
and going home at 1, 2 o'clock in the morning.
For about two years straight, I lived like that.
And one night, I come home late at night.
And I see in front of my house the GT-R
that I had just bought since I had first joined the company
and started working.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So that night, I was already really tired.
But it had been a while since I had driven my car,
so I was thinking maybe I'll take a short drive.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: It was a really cold winter night.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I unfortunately turned the engine on.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I went out to drive.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But I was really lacking sleep then.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I saw a turn coming up ahead.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And by experience, I knew that that turn,
I could probably turn at about 120 kilometers per hour.
Kilometers.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But as I was going into the turn,
I looked at my speedometer, and I was actually
going a little over 200.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I thought to myself, OK,
this is not going to turn.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I started breaking
towards the inside of the turn.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But though I was breaking,
the speed just wasn't dropping fast enough.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I ran out of road width.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I crashed.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the front of the car,
from where I was sitting forward, was gone.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And fortunately, I wasn't hurt at all.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But the car was pretty much out of it.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it just left me with a five-year loan payment.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So that's the memory I have.
CHRIS GERDES: Thanks for sharing that.
So the adventures of younger drivers.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: So you've also helped younger drivers.
You mentioned the GT Academy and the idea
that you could take drivers who are good at the game
and put them into real race cars.
Many people said this will never work.
And there are a lot of papers in psychology
that say skills don't transfer that way.
But in fact, they did.
These drivers who were top drivers in the game
became outstanding drivers in real cars.
What do you think that they really learned from the game?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I think one misunderstanding that is often
seen in regards to this subject is that a lot of people
think that people become faster because they just
learn the track and learn the layout of the track
better through playing the simulator.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But that's not actually the case.
And one of the most important things
that a driver learns through a simulator
is really the basic motions of the car
where a certain operation or a certain input into the car
will result in a movement of the car in a certain way.
That's where the learning process is.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So it's the same as in a real racing
car as when you're playing and driving in Gran Turismo.
But when you're really focused and concentrating,
a car becomes sort of like a part of your body.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I think the merit
of playing a simulator like Gran Turismo is
that you get that feel and that sensation
of being at one with a car.
CHRIS GERDES: So you learn the patterns of steering
and how to coordinate with the brakes on turn entry
and the throttle on turn exit and learn
that for a particular car.
Is that the sort of pattern that one learns this way?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Yeah, I think so.
Because as you learn more and more about the car,
you know that giving--
you know how much grip you have left in the rear tires,
to the point where if you apply this much more throttle,
the rear end will start giving or not.
That's the level of understanding
you start forming in your head.
CHRIS GERDES: So my older son, for a while,
raced quarter midgets.
And one of the things I learned is
that, over a race weekend, when it
came to tires and broken parts, you could often
spend as much as it would cost to buy a PlayStation and a copy
of Gran Turismo.
You've created a path to motorsports
where people can actually play the game
and end up pursuing a career in this.
What has that meant to the people
who have graduated from GT Academy
and gone on to these podiums?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So motorsport is actually
a sport, out of all the different sports out there--
is one of the most costly to actually participate in.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But I think being able to experience
the world of motorsports through Gran Turismo minus the threat
to your life when you're racing helps to kind of boost
the base population of the fans and the people involved
in motorsports.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: There's lots of people in schools
who are footballers or they play tennis or--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: --play baseball.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But in most schools,
you'll find maybe one person who's
into karting or motorsports or maybe none.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So it's great to be able to try
to boost that population.
CHRIS GERDES: So I was talking with Bruce Canepa one time, who
is a race car driver among many other things.
And he said he felt like it was harder
to go from driving a car to driving a simulator
than it was to go from driving a simulator to driving a car.
And his reasoning was that if I learn to drive the simulator,
I learn how to drive without a lot of feedback.
And if I get more feedback, that's helpful.
But if I learn to drive the car, then I'm
used to all the real feedback.
And I may have a hard time without it.
Do you think that's true?
Has that been true in your experience?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Excuse me.
Too much talking.
I think that's definitely true.
When you are in a real car, you have so much more feedback
than when you're driving a simulator
that it actually is easier to drive a real race
car on a circuit than it is to drive a race
car on a simulator.
AUDIENCE: Here's water.
INTERPRETER: Thank you.
Thank you.
CHRIS GERDES: So maybe it's harder
to get your online license than to get a real racing license,
just less expensive.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Yes.
You might be right.
It takes more time and money to get a real license.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And also, there's the risk to your life, right?
CHRIS GERDES: So we're talking about all the things
that you can learn from simulation.
And maybe it's tempting to think that the simulation is just
trying to reproduce reality.
But you don't always try to reproduce reality.
And you've mentioned, with sound,
what you want to reproduce is what the driver needs
to hear, not necessarily what a microphone would hear.
So I'm wondering how you choose what should be realistic
and what should be more representative
of what the driver experiences.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So in regards to the audio,
audio is something that is really hard to do properly
and something that we still make a lot of discoveries as we
were working on it.
For example, when you're inside of a car
and you take a set of stereo microphones
to record the sounds inside of a car,
if you listen to that recording outside of the car later,
it still doesn't sound like what you are actually hearing inside
of the car.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So there's this thing called the cocktail party
effect where people only pick up the sounds
that you want to hear in a loud noisy environment.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But the conditions for when the cocktail party
effect actually occurs is very complex.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it's necessary to really
design very well the frequency of sounds
and also the tones and the volume
levels of each sound in the simulation to really reproduce
that effect in a simulation.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And also the phases of the sound, as well.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So when you have that properly adjusted
just right, you can make sounds that
sound more real than what you can pick up off
of a stereo microphone.
CHRIS GERDES: Excellent.
So we have some interesting questions coming in,
but I want to talk a little bit about some of the things
that you've mentioned about Gran Turismo as a movement.
So a lot of auto manufacturers are participating and working
with Gran Turismo, and we've had a few questions about,
what do the auto manufacturers do?
Do they help with game design?
Do they release designs?
How do they benefit?
Is it just marketing, or are they learning something else
by being part of this movement?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So there are cases in which an auto manufacturer
will collaborate and be partners with Gran Turismo just
for marketing reasons.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But in other aspects,
it's been 20 years since we first released the first Gran
Turismo.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So the people who were teenagers way back when
are now full grown adults.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And these people are actually now
in central parts of very important roles
in these manufacturers all over the world now--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: --whether it be engineers--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: --or marketing people--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: --designers.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So for those guys, working
with Gran Turismo has a value to them that sort of goes
beyond the business side.
CHRIS GERDES: You have more members of your movement.
The players become the participants as it evolves.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: [SPEAKING JAPANESE] I do think so.
CHRIS GERDES: So one of the things
I think is interesting about your movement
is that it has maybe one foot in the virtual world and one foot
in the real world as you see designs
from the game coming into real cars and concept
cars coming into the game.
It's an interesting blend of the virtual world
and the real world.
Where do you see Gran Turismo living
in the future between the virtual world
and the real world?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So automobiles themselves
are a very interesting existence in the world,
because I don't think there's any other industrial product
that's out there that has so much allure and so much
attraction to it.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it also has a profound social impact,
as well, automobiles.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So the cars are this strange existence
in the world that has this huge social impact.
But at the same time, they are this very sexy, very attractive
objects.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I think part of the role that we have,
part of the mission that we have,
towards the automotive industry is
to continue conveying the emotional part of automobiles
to the public and to people.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So the Vision Gran Turismo project
is one of those aspects.
It really is, in a way, sort of our question to our motive
industry, asking them whether they still enjoy making cars.
CHRIS GERDES: That's awesome.
I need to think about that for a moment.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: So one of the things
that we talked a little bit about was technology
and the power of technology.
This is a good example, where you're
using Gran Turismo to challenge the industry
about their passion.
We talked a little bit, also, about the dark side
of technology and some of the deception related
to use of Twitter and other media
here in the recent elections.
And you had some thoughts about technology and government,
the role that it plays in our society, the role
that these communities play.
And you had some questions for the audience with that.
So I want to open that up for you.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So being called to talk here today,
there was a question that had kind of lingered in my mind,
sort of viewing America from Japan.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And that's in regards to the democracy
here in America.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So America viewed from Japan
has always been sort of the role model democracy for Japan.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And seeing from Japan now, I
don't know what everyone here thinks about it.
But from the perspective in Japan,
it seems like democracy isn't quite
working the way it was meant to.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: America seems sort of divided right now.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And my question is--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So one question is whether you
think it is possible to empower democracy
with technology somehow.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Or would it be possible to imagine
a different form of government or democracy
through technology?
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: So we wanted to toss that out.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: I'm going to get to some of your questions,
but I thought one of the comments you made when
we were discussing this on the phone that I thought
was interesting.
We were talking about how the virtual world is becoming ever
more real, and the real world seems to somehow
be getting less real, in some ways, when
you think about not knowing who is actually making that Twitter
post.
Who are you talking to online?
Is it who you think you are?
Is it somebody totally different?
And so this understanding of the power of virtual worlds
but also the challenge that they pose.
So we thought we would put that out there as a question.
If people have comments, use the comment sheet.
And we'll leave you with the philosophical thing
as we return to some more.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: So we'll get some new designs for government
back in a moment.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: And let's talk about
some other possible questions that
have come up in terms of how you might use Gran Turismo.
So what about Gran Turismo as a way of teaching
teenagers how to drive?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I think learning to drive through Gran Turismo
is a very good way.
Because I think, a lot of times, people
are concerned that if you learn driving through a video game,
you'll end up driving really rough.
And that would be the general view on that.
But in actuality, if you've played Gran Turismo,
you will probably already know this.
But Gran Turismo actually teaches
you to drive safely and maintain stability of the car
under all conditions, whether it be at racing speed
or at slower speeds.
It really teaches you to drive smoothly,
and that leads to safe driving.
CHRIS GERDES: So we have another question
about other types of vehicles, as well,
that one might use in simulations.
So could this be used to learn how
to drive other vehicles like trucks, buses, et cetera?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Actually, Gran Turismo right now
doesn't contain the big semi-trailer trucks or buses
or those type of vehicles.
But there has been discussion of maybe
it would be nice to have those types of cars in the game,
as well.
CHRIS GERDES: So Bruce Canepa has, in the past,
raced trucks up Pikes Peak in Colorado, which
seems to me like it would be thrilling but one
of those things that I'd prefer to experience in Gran Turismo.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: So you brought a simulator,
which we have over in the corner and many people
were enjoying before the talk, which has a new steering wheel.
And the steering wheel, first of all,
gives very accurate torque relative to the game commands
and also gives you additional vibration on the column.
So you've been adding new sensory channels.
What do you see are the next advancements?
Where will we be going in the future?
Is it augmented reality?
Is it more haptic feedback?
Is it something else?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So there's actually a lot of information and data
that's simulated within Gran Turismo that is currently not
possible to output to a device yet.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Of course, we have the image.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And we have sound.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And we have the self-aligning torque that you
get through the steering wheel.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And then we added the transducer there, now--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: --which recreates something
in between sound and vibration at around 100
Hertz that sort of gives you the feel for the roughness
of the road surface.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And I think there's a lot more left in terms
of the evolution of the hardware that could help us provide more
information for the driver.
But unfortunately, the development of a hardware
is not quick as we'd like to see.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And a lot of times, even if a solution existed,
it becomes something huge that's not
viable to supply right away.
CHRIS GERDES: Well, you're in Silicon Valley and in a lab.
Is there anything that you would wish for?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So in this new Gran Turismo Sport title,
we've been able to, in a limited way, but still--
we were able to do HDRR, high-dynamic-range rendering,
for the first time.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But in terms of brightness,
what we're able to reproduce right now
is just about 1,000 nits.
And nits is a measurement of brightness.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: But inside Gran Turismo,
the system actually calculates up to 10,000 nits.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So if you had a brighter display or a set of VR
goggles with brighter range of lighting that's possible,
we can really simulate really blindingly bright lights
and even the sun.
CHRIS GERDES: Very cool.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: I want to get to a couple of the questions
here about automated vehicles.
So how do you see automated vehicles
changing motorsports and changing the relationship
of enthusiasts in motorsports?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I think the movement of society
towards autonomous driving is something
that just makes sense and is logical, economically.
It's definitely headed that direction.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I think there's a possibility that motorsports
will eventually become something like owning your own light
plane to fly on the weekends.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So I have a feeling that there's a possibility that
driving itself might become something special and something
niche like that.
CHRIS GERDES: So are there ways that Gran Turismo can actually
assist with automated driving?
We have some questions about whether, given
the realism of the scenario, the information from the AI
or from human drivers can be used in development
of automated systems.
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Yeah, I believe so.
And I think the AI league championships that I mentioned
earlier in the presentation, that's really for the machine
learning APIs that will help to [? get ?] [? up ?] autonomous
driving.
CHRIS GERDES: Excellent.
So we have some folks here who are
towards the end of their time in school, the start
of their professional careers.
What sort of advice would you give
somebody who's starting now who's enthusiastic about cars
and the industry?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: Advice.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: There's so much.
It's hard to organize into a single thought.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: I think the most important is whatever you do,
give it the best you've got.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And that applies to both your personal life
and your work.
CHRIS GERDES: There's one more question
that I want to get to from this list which I thought was very
specific and worth sharing.
Somebody pointed out that they personally
really appreciated the use of the sculpture
Unique Forms of Continuity and Space for the AI league logo
and comments that it provides a nostalgic tie
to another period in history with rapid technological
change.
So what made you choose this piece for the AI
league, this sculpture?
INTERPRETER: [SPEAKING JAPANESE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So that symbol, that sculpture,
was made by Umberto Boccioni back in 1914.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So it's almost--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: It's about 100 years ago.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: A little over 100 years ago.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And that era--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: The first race between Paris to Rouen
took place in that era.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: I think that was 1902 or something like that.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And average speed at the time
was 21 kilometers per hour.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And five years later, humankind
exceeded 100 kilometers per hour.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And then just five years after that, humankind
had reached 200 kilometers per hour.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And what was happening then
was that humankind was discovering
speed for the very first time.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And at the same time,
they were discovering machines.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And it's pretty much the same era in which
airplanes were created to fly through the skies
and automobiles were created.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And Umberto Boccioni
was an Italian Futurist.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the Italian Futurist movement
was something that was born out of the awe
for the mechanical advancements and the new mechanical culture
that was being developed at that period.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: And the reason why I chose that sculpture
as a trophy for the Gran Turismo Championship Series
is that I wanted to make sure that people don't forget
the origins of the awe that people
had for automobiles and speed and machines
in that very beginning.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: So that was my thought.
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
INTERPRETER: The speed was just that impressive to people
back then.
CHRIS GERDES: Good.
Well, did we get any responses?
Where did Steven even go?
Did we get any responses to the suggestion
of technology and democracy?
Did we get any comments?
We may have to explore that after the talk in conversation
or else have people think about that on the way on the way
home, because I think that's an excellent and challenging
question, a way to sort of build from this.
But I do want to thank Kaz very much for his time
and his thoughts.
[APPLAUSE]
I will ask you to help us with one more thing.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: We have some giveaways here.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: Some presents.
And I'd like to call up some of our students
who have registered for this.
We actually, thanks to Kaz and Polyphony,
have more prizes than we announced.
So we have five, six copies of Gran Turismo.
INTERPRETER: [SPEAKING JAPANESE]
CHRIS GERDES: I'd like to ask up Samantha Kim.
[APPLAUSE]
Would you help me with--
John Alsterda.
[APPLAUSE]
Yes, [? one at ?] [? a time. ?]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
AUDIENCE: Thank you very much.
CHRIS GERDES: [? Arla ?] [? Sharenwa. ?]
[APPLAUSE]
Where is [? Arla? ?]
I saw him in the back.
[? Arla? ?] Oh no.
What's that?
Going once.
Uh-oh.
[? Timadio ?] [? Diro. ?]
[APPLAUSE]
While he's coming up, Jason Trinidad.
[APPLAUSE]
Next up, Vincent [? Lawrence. ?]
[APPLAUSE]
Wait a minute.
Don't go too far.
And [? Edge ?] [? Merling. ?]
[APPLAUSE]
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: And our grand prize--
KAZUNORI YAMAUCHI: [SPEAKING JAPANESE]
CHRIS GERDES: --winner of the PlayStation,
[? Timadio ?] [? Diro. ?]
[CHEERS]
[APPLAUSE]
I thought it was--
wait, where did it go?
He's going to come collect that in the office.
OK.
So we'd like to invite those who won to have their copy actually
signed by Kaz.
We going to do that in the office,
or are we going to do it-- we'll do that in the office next door
here.
So congratulations to all of our winners.
[APPLAUSE]
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