Thứ Sáu, 23 tháng 3, 2018

Waching daily Mar 23 2018

Modern video games practically come prepackaged with the guarantee of a sequel.

Some new franchises even have multi-game arcs mapped out before work even begins on a prototype.

Of course, developers' hopes don't always pan out, and not every game meets with success

— especially if it's just not very good.

From veteran teams collapsing under the weight of their own ambitions, to beloved franchises

suffering surprising missteps, here are video games that turned out so bad, they had to

scrap plans for their sequels.

Too Human to hit it big

In the late '90s, developer Silicon Knights wanted to create the next massive narrative

epic.

Their ambitious project, titled Too Human, combined sci-fi aesthetics with Norse legends

and was set to take full advantage of current gen capabilities.

It promised a huge world to explore, a rich mythology to discover, and a blistering blend

of combat styles.

It's fair to say that Silicon Knights had high hopes for the title.

"A lot of people think of 'Too Human' as an action game with some RPG elements.

'Too Human' is actually a complete fusion of deep RPG, with action."

But the ill-fated game struggled from the start, suffering numerous delays and console

switches, not to mention friction between the developer and engine-maker Epic Games.

So once the title finally did release in 2008 for the Xbox 360, it really had to break out

as a megahit in order to recoup both the coin and the energy spent on it.

Unfortunately, it did neither.

Reviewers were not kind, and gamers by and large gave Too Human a pass thanks to bland

combat, oversimplified controls, and overall mediocre gameplay.

Silicon Knights had hoped to create a full trilogy out of the IP, but with the critical

and commercial failure of the title, the sequel never came to pass.

The Order was disbanded

Blending Arthurian mythology with a steampunk setting and supernatural elements, The Order:

1886 offered a unique setting along with plenty of action and intrigue.

In a way, the game came as a result of the lessons developer Ready at Dawn had learned

from working on a number of God of War games for the PSP.

With the graphical capabilities first-party Sony games are known for, The Order was set

to be the hottest new game in the PlayStation lineup.

But...

"It no longer matters, monsieur."

Reviewers skewered the game for being surprisingly limp and shockingly short.

Far from being the next God of War, The Order: 1886 became lost in the crowd, and quickly

fell out of the gaming conversation.

The rights to the series remained with Sony, which meant that even though Ready at Dawn

was prepared to expand The Order into an entire series, the franchise's fate was left in the

publisher's hands.

There's been no word of any new The Order game, and Ready at Dawn has since moved on

to other projects like the cutesy brawler Deformers and VR space station adventure Lone

Echo.

Looks like The Order's gone the way of a werewolf and taken a silver bullet to the heart.

Mass Effect: Andromeda is lost in space

When the curtain fell on beloved sci-fi trilogy Mass Effect, few gamers believed the successful

IP was finished.

Surely, BioWare would return to the Milky Way galaxy soon, even if the story of Commander

Shepard and the Normandy's crew had come to an end.

Mass Effect did indeed return, but not to the Milky Way.

The fourth game in the series would take the adventure to the Andromeda galaxy, and BioWare

really wanted to emphasize the "galaxy" part.

The initial designs called for hundreds of procedurally generated planets that the player

could explore at will.

However, these ambitious aims proved to be more than the studio could handle.

For both creative and technical reasons, Mass Effect: Andromeda had to be rebuilt and scoped

down several times, resulting in a final game that felt scattered and unfocused.

Andromeda released to scores far below what BioWare was used to — and what fans spent

five years waiting for.

The game's notoriously bad facial animations — which became something of an internet

laughing stock — didn't exactly help the doomed title.

In the end, sales failed to reach expectations.

The franchise, one of BioWare's core brands, was shelved, and all plans for a sequel were

subsequently cancelled.

Andromeda was simply the victim of high hopes gone wrong.

"Aw crap."

SiN Episodes went to hell

With the release of Valve's Steam service in the mid-2000s came the opportunity for

a new gaming model: the episodic format.

It was now possible to spend a fraction of a traditional game's development time making

smaller, bite-sized "episodes" of a single game that would be released over time.

Developer Ritual Entertainment put this idea to the test and got to work on a follow-up

to their 1998 shooter, SiN.

The result was SiN Episodes: Emergence, released in 2006 exclusively on Steam.

Running on Valve's own Source engine, the game had the graphics and mechanics of a triple-A

title, but was produced for only a fraction of the budget.

"Tell me: How do you expect this to end?"

Unfortunately, the game never caught on because of poor design and stale gameplay.

In the end, Emergence only managed 150,000 sales, only barely enough to recoup the costs

of development.

Ritual had originally intended to continue releasing installments of SiN Episodes — but

they never did.

Shortly afterwards, Ritual was acquired by MumboJumbo, a company known for its point-and-click

hidden object mystery games.

No official statements have been made about the future of SiN, but we're betting it's

gone back to the pile of bad ideas whence it crawled.

Wet dried out

Bethesda Softworks has released some of the biggest hits in history, including The Elder

Scrolls and the Fallout series.

But these titles were all produced internally.

In the late 2000s, Bethesda decided it was time to start publishing more projects developed

from outside the company.

One of their early pickups was a game called Wet from developer Artificial Mind and Movement.

Wet was a kind of video game equivalent of the Kill Bill films: a bloody revenge story

featuring a female lead as adept with a gun as she is with a sword.

Unlike Quentin Tarantino's homage to grindhouse cinema, however, Wet is all style and very

little substance.

Unfortunately for Bethesda, the game released to poor reviews, and its reception was hurt

by its subpar graphics, relatively short length, and poor controls.

Despite this, the studio was excited to announce a sequel was in the works in 2010… but nobody

else shared their enthusiasm.

Bethesda later publicly stated that they would not be publishing the sequel.

Without commercial or critical success to buoy it — and, now, without a publisher

— Wet 2 basically went up in flames.

The Thing stopped spreading

Despite directing The Thing, celebrated filmmaker John Carpenter never returned to the director's

chair for a sequel to his alien body horror flick.

So maybe that's what drove developer Computer Artworks to come along twenty years later

and make one in the form of a video game, also called The Thing, in which the player

takes the role of a military commander sent to investigate what had happened at the isolated

facility in the film.

Naturally, things go bad.

"I don't know what kinda game you're playing here, but it ends — now!"

And bad they went — but not for the reasons you might imagine.

The designers tried to work in the group-paranoia of the film as a fear/trust AI system, in

which other characters might suspect you of being an alien yourself, but it wasn't refined

enough to be very interesting.

The game was also faulted for a poor control scheme and a short playtime.

Unlike its namesake, it could not pull itself out of mediocrity.

Nevertheless, Computer Artworks did want to move on and make a sequel.

But The Thing just wasn't enough to keep the company afloat.

The studio went under, and with it, any hope for a new game.

In principle, Universal Interactive, the owners of The Thing, could have given the sequel

to somebody else, but they never did.

"Game over!

HAHAHAHAHAHAHA."

Call of Duty: Ghosts was exorcised

Set in a near-future ravaged by nuclear conflict, 2013's Call of Duty: Ghosts introduced a team

of covert operatives desperately trying to fend off an invasion of the United States

by a coalition of South American nations.

Featuring the fast-paced action and persistent multiplayer rewards that had turned Call of

Duty into a juggernaut, Ghosts seemed like it would be a smash hit.

And indeed, it was — only, it didn't do as well as the developers had hoped.

The game played like a sequel mandated by corporate need and not artistic passion — even

for a Call of Duty game.

After the disappointment of Ghosts, a new narrative director, Taylor Kurosaki, was brought

on board to help guide Infinity Ward's next project.

Instead of developing a direct sequel to Ghosts, the team started from scratch and created

an entirely new game, Call of Duty: Infinite Warfare.

Consider these ghosts busted.

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For more infomation >> Video Games So Bad They Had To Cancel The Sequel - Duration: 8:24.

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PUBG - One Year Anniversary "Thank You" Video - Duration: 3:12.

On this the one-year anniversary of the launch of PUBG

Myself and CH just want to take a minute to express how grateful we are for all your support over the past year.

We could not have made a game this fun without all of your feedback and ideas.

I still remember our first alpha days

when we launched people from a warehouse instead of from a plane.

So our old office was next to a military base and C-130's were flying over us all the time

and when we got feedback from our team and players we decided to introduce the airplane

and looking at these military airplanes flying over us we thought it was fate.

So we got an amazing amount of feedback from you guys.

Some of you were brutally honest but we really appreciate and needed that.

We still need this kind of feedback.

So personally I love the harsh feedback.

If everyone is telling us our game was great we'd get nowhere and wouldn't be able to improve.

So the fact that the Battle Royale community in general is so passionate about giving us

their honest opinions on stuff we've done has really helped us build a really solid game.

Your passion for our game has blown us away continually over the past year.

You showed us that you really wanted first-person added to the game

and we added it much sooner than we'd planned.

Now the FPP mode has become a game mode that a lot of PUBG players enjoy playing.

It's been a pretty crazy journey for us so far

and as I keep saying this is a marathon for us not a sprint.

We're building a team now globally and expanding every day

in order to service this game for many years to come.

Recently we revealed our roadmap for 2018

Today we are happy to announce that our public testing phases for our new map will begin in early April.

We would like to go back to the days of when we were developing the game and pursuing open development once more

testing this game with our players and completing it together with you guys.

The first step in that is getting the 4x4 map into your hands much earlier

so we can get your feedback and really improve the map early in development

so when we finally release it it's the best it can be.

Your participation and feedback got us to where we are today.

We would not be here without you.

You've stuck with us through the good and the bad

and I would like to take this time to say thank you very much to you all.

Oh yes you pan!

That was the most amazing pan save of all time.

Nice to meet you.

They're dead!

On behalf of myself and the whole PUBG team

I want to extend a massive thank you to everyone who's played

who creates content or who has otherwise supported the game over the past year.

It's really been a crazy ride for us

and we look forward to many more years playing together with you guys.

900 meters.. 900 meters..

Holy shit!

Oh my god we just set the record my friends.

Holy shit

For more infomation >> PUBG - One Year Anniversary "Thank You" Video - Duration: 3:12.

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Peppa Pig Puzzle for Kids😊 Mummy Pig Jigsaw Puzzle. Puzzle Video for Children. Smart Game for Kids - Duration: 6:14.

Peppa Pig Puzzle for Kids😊 Mummy Pig Jigsaw Puzzle. Puzzle Video for Children. Smart Game for Kids

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