Thứ Tư, 5 tháng 7, 2017

Waching daily Jul 5 2017

hi it's Danny from Roff & Co and today we're going to be talking to you about

the importance of using video in your business video is everywhere on social

media the mobile camera has truly become the modern-day keyboard so why is video

so popular well you can credit most of it to the increased quality of mobile

cameras 4G streaming upload download speeds and the fact that every single

social media platform is doing their utmost to keep us all communicating

visually gone are the days when YouTube was the only dominating video sharing

platform Facebook Twitter Instagram snapchat they're all video publishing

platforms in their own right and with each one comes a different context in

which to produce video regardless of what industry you're in or what you're

selling having a video marketing strategy is one of the most important

strategies that you can have for your business on social media so head on over

to our blog page where we break down the different types of content that work on

each of these platforms and whilst you're there we have a really handy blog post on how

to take the quality of your social media videos to the next level and please

remember to subscribe and follow us on all of our social media platforms for

all future content. A big thank you to Playopolis for hosting us today

and thank you to you for watching this video

For more infomation >> The Rise Of Video On Social Media - and how it affects your business - Duration: 1:26.

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Fast Forward, Additive & Non-Additive Dissolve Effect [Tutorial Video] [Part I] - Duration: 5:25.

Hello, I will give fast forward tutorial. This is my first tutorial video.

This is a footage that I will use.

Press Ctrl + N for make a new sequence. I choose AVCHD 1080p25. And then, give a name, fast forward.

This is its setting, and Press OK.

I will show you that my footage run in speed normal

So, make it slow motion.

25 fps

This has become slow motion

I drag...

to sequence for background music

Test for music for running well

And then, put the footage

Okay, start from here...

...until on here.

I drag to sequence

About on here, press C for Razor Tool, until on here. And then, press R for Rate Stretch Tool

Okay, the result like this

Then, press C for Razor Tool

Then, press R for Rate Stretch Tool and drag, make it small.

And, the result like this

Press C again, and then, press V and delete

Okay, another part of footage.

Press C and then press R, over and over again like this.

This is adjusted to the tempo of music

For ending, I give Dip To Black

with Exponential Fade for music

The result like this

Okay, Thanks for watching!

For more infomation >> Fast Forward, Additive & Non-Additive Dissolve Effect [Tutorial Video] [Part I] - Duration: 5:25.

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PPS unit 4 topic 3 video 1 - Duration: 13:18.

Let us start, first of all what is a bit?

As we studied computers understand only 0 and 1 so both of these are known as bits.

So, a bit can be 0 or 1. Now , when we combine 8 bits together it becomes a byte.

Next is word .It is smallest unit that can be addressed. Its size depends upon the processor.

It can be 8 bit,16 bit,32 bit and so on…. As we know, computer works as we give instructions to it…..

The instructions and the data needed by a program are stored in memory. The processor reads the next instruction to be executed from memory.

It is placed in an Instruction Register (IR).

It is the task of the control circuitry in the control unit to translate the instruction

into the sequence of micro operations. Because, these instructions taken by computer in the form of 0 and 1.

A computer instruction has three parts:

An opcode (Operation Code): It specifies the operation for that instruction.

The opcode field in an instruction format is a group of bits to define operations, such as add, subtract, complement, and bitwise-shift.

As the memory words are 16 bits long, the 3-bits are used for the instruction's opcode. Various addressing modes used by digital computers will be discussed in next section.

An address: This specifies the registers or the memory locations to be use for that operation. In a 16-bit computer, 12-bits are used to specify the memory address that instruction will use.

A Mode : It specifies the way the operand or effective address is to be computed .

In 16-bit computer,15th bit of the instruction is used to specify the addressing mode (0 for direct addressing and 1 for indirect addressing, we'll study later).

It specifies how the address field of the instruction will be decoded to get the address of the location to be accessed.

Now these instructions are further categorized.

1) Classification of Instructions based on CPU Organizations.

2) Classification of instructions based on number of addresses required,

3) Classification of instructions based on type of data they can access or the type of data they can refer to,

First we discuss, Classification of Instructions based on CPU Organizations.

Most computer instructions fall into the following three types of CPU organizations:

Single accumulator instructions, General register instructions and Stack instructions.

Now, move toward Accumulator-type organization In this organization, all operations are performed in the accumulator register.

For example, an arithmetic addition instruction and the corresponding operation of an assembly language instruction is:

ADD AC arrow AC +M[X] Where AC is the accumulator register that has one of the operands Band M[X] symbolizes the memory word located at address X, A.

So in this instruction add two operands(A and B) and store result in AC. All arithmetic, logic, load and store instructions use the accumulator register.

General register-type, Each address field may specify a CPU register or a memory word. For example:

ADD R1 and Y This instruction means add two numbers, one in register and another at some memory location.

And result will be stored into R1 register.

Rl<--Rl + M[Y] It contains two address fields, one for register R1 and the other for the memory address Y.

Next is Stack instructions. First of all what is a Stack? It is a kind of memory that is used to store data.

It has a specific property last in first out, means, which data stored at last is retrieved first.

Like a stack of bowls, here we pick that bowl first which we kept at the last.

Process of inserting data in a stack is called push (put a bowl on the stack)

And the Process of deleting data from stack is called pop(remove a bowl from stack)

So, generally stack instructions are PUSH and POP .

Example: PUSH Y, This instruction pushes the word Y to the top of the stack. Updating of the stack pointer is automatically done .

Operation-type instructions do not need an address field in stack-organization.

Next Classification of instructions based on number of addresses required.

Three address instructions, Two address instructions , One address instructions, Zero address instructions.

First let's discuss THREE-ADDRESS INSTRUCTIONS.

Three-address instruction formats can use three address field that specify either a processor register or a memory operand.

ADD R1, A, B R1 ← M [A] + M [B]

Where R1 is processor register and M[A] denotes the operand at memory address specified by A that has value 10 and M[B] that has value 15.

So after calculation 25 is stored into register R1

TWO-ADDRESS INSTRUCTIONS.

These instruction formats are most common in computers in which 2 addresses filed exist.

Each address field can specify either a processor register or a memory word. The two address code is: MOV R1, A R1 ← M [A]

The MOV instruction moves/transfers the operands to and from the memory and processor registers.

Here instructions meaning is to move data from memory location A to register R1.

Next is, ONE-ADDRESS INSTRUCTIONS

One-address instructions are instructions that have one address field.

LOAD A AC ← M [A] STORE T M [T] ← AC

LOAD C AC ← M [C] These all are examples of one address instructions.

All operations are done between the AC register and a memory operand. T is the address of a temporary memory location required for storing the intermediate result.

Next is ZERO-ADDRESS INSTRUCTIONS The stack is included in the CPU for performing

arithmetic and logic instructions with no addresses. The operands are pushed onto the

stack from memory and ALU operations are implicitly performed on the top elements of the stack.

The address of the next instruction is held in a CPU register called program counter.

A stack-organized computer does not use an address field for the instructions ADD and MUL.

PUSH A TOS ← A

ADD TOS ← (A + B) POP X M [X] ← TOS

Where TOS stands for top of the stack. To evaluate arithmetic expressions in a stack computer,

It is necessary to convert the expression into reverse Polish notation.

The term "zero-address" is given because of the absence of an address field in the computational instructions.

3rd one is: Classification of instructions based on type of data they can access or the type of data they can refer to.

According to this ,instructions are divided further into 3 categories.

Memory Reference instructions, Register Reference instructions,

Input output instructions, Memory reference instructions are instruction that contain such operations which are performed on data that stored in memory.

Similarly register reference instructions have operations on register's data.

And last one input output instructions are those instructions that perform operations with input and output devices. Thank you.

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