Thứ Sáu, 5 tháng 5, 2017

Waching daily May 5 2017

hi everybody

today is 5th May, Children's Day

actually, as far as i can remember

i almost never celebrated Children's Day

but since it's a public holiday in Korea (my rapper's hand suddenly came out xd)

so...

although childhood is already far away from me

but

i decided to celebrate Children's Day today

so i bought this kinder-egg-looks-alike thingy

at first, i thought it's chocolate

but as i read it carefully

it's actually chewing gum

but erm...

that' okay, because

i guess the main point is the toy haha

so why did i choose this one?

it's actually because

my dad collects the bike lego toy

so when i see that

there's 1/4 chance to get a LEGO soldier

and it's not expensive at all, only 480won

we can also celebrate Children's Day

which is quite a good deal (i guess)

okay, let's open it now

(i was actually quite excited for this even though there was no facial expression =v=)

(ASMR?!)

its shape looks a bit like the

Russian toy

Russian doll

i hope it's the soldier LEGO toy!

may be we can draw on this container

will there be any chance that

there are infinite number of layers inside

so at the end, the toy is extremely small?!

actually i can't see haha

oh it's really the soldier!

yeah~!

dad, your souvenir from Busan

(naturally picked it up and smelled it lol)

these should be the gums

i'll eat it when im studying tmr

but on the package,

it actually says "mini coating gum"

so what's the difference between

coating gum and normal chewing gum?

becz you can't swallow the chewing gum

but i expect this is for children (so they should make it safe to swallow?)

im not sure if i can swallow it

if you know what's the diff between

coating gum and chewing gum

and whether you can eat coating gum

please leave a comment and let me know

thank you >v<

okay, let's (i almost opened it)

should i open it and reassemble the toy?

or should i leave it to my dad

i want to show it to you

and i also wanna see it's "true face" =v=

but i guess my dad would like to diy (coz process is usually more fun than outcome)

what should i do?

i will whatsapp call him

and ask if he want to reassemble it himself or not

and...

yup, that's it for today

becz although today is a public holiday

but i got quite a lot of assignments to do

and i have to study, so

i didn't really go out

apart from buying this snack/gum/toy

so we can have something interesting to talk about

okay, i will try not to stay at home all day tmr

and discover some more interesting thing

so as to enrich our last 47days in Busan

so... i will paint it before i sleep

erm...after i finished painting it

may be i can show you tmr ^^

so that's it for today

good night

For more infomation >> [TOY UNBOXing VIDEO] Children's Day is Public Holiday in Korea! 兒童節係韓國係公眾假期黎架! - Duration: 4:32.

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Cute Puppy Videos Compilation: Newborn Chihuahua Puppies - Duration: 17:16.

Cute Puppy Videos Compilation: Newborn Chihuahua Puppies

For more infomation >> Cute Puppy Videos Compilation: Newborn Chihuahua Puppies - Duration: 17:16.

-------------------------------------------

Police cars | Trucks for children | Kids videos | Song for kids | Bibikids - Duration: 10:45.

Police cars | Trucks for children | Kids videos | Song for kids | Bibikids

For more infomation >> Police cars | Trucks for children | Kids videos | Song for kids | Bibikids - Duration: 10:45.

-------------------------------------------

Sword Art Online: Hollow Realization - Full Review - Duration: 22:59.

Hey everyone, welcome to my channel, it's me Gamerturk and it is finally time! It is

about time I put out my review for Sword Art Online: Hollow Realization.

You might ask what took me so long, but the fact of the matter is,

I'm glad I was a little late to the party, with the free Warriors of the Sky update fundamentally

changing the game and it's mechanics, so I can actually

review the game with its most recent version, which is version

2.01 for the western market, before the DLC Episode updates hit our update queues.

How is the story, how is gameplay, how is it compared to it's predecessors Hollow

Fragment and Lost Song, is it worth it if you are a Sword Art Online fan, is it worth it if you aren't,

I will be answering all those questions in this review.

Before I start with the story followed by the improved gameplay, I want to make a quick

mention of the Sword Art Online Amino app. If you don't know

what it is, it's essentially a huge community for any kind of Sword Art

Online fan, whether you only watch the anime, read the light novels

or play the games. To be 100% transparent with you guys,

I have been approached by them and decided to check the app to see what it's about and

I only have great experiences so far with the

amazing community there, since about a week ago when I first started using it. You can

post pictures, write blog posts, share videos, interact with other members

of the community. In our case here, you can ask others about their opinions of

Hollow Realization. I recently posted a poll up there to see which games' story people

enjoyed more in the SAO Amino community and as of the time I'm recording

this, Hollow Realization claims the top spot, with Lost Song surprisingly

racing for second slightly above Hollow Fragment. I find SAO Amino to be a much better place

than twitter or facebook, since I can share my content and thoughts

there, directly to many other SAO fans, like yourself.

You can follow me on Sword Art Online Amino that is available on iOS and Android to get

notified whenever I share something SAO related, I'm Gamerturk there

as well, but I'll talk more about it at the end of the video.

Now back to Hollow Realization, since this is now the third installment in the SAO gameverse,

we got more material to compare it to. And just like my previous

reviews, I will be making a clear distinction between the facts I want

to share with you about the game for you to judge and my own opinions I share with you

in this video, which I believe is critical for a review. I am here to inform

you, not to make a decision for you. Anyways, since we are gonna talk about the

story first, I want to initiate a spoiler warning here and to those

who do not want to be spoiled, all I'm gonna say is that the story is a huge improvement

over Lost Song's decent at most story. If you don't want to be spoiled, skip

the time mentioned on your screen. With Hollow Fragment, we got a a what-if scenario

about the original Sword Art Online going up till the 100th Floor

as originally intended due to a glitch during Kirito and Heathcliff's fight, continuing

the death game that blurred the line between what is actually real and

what is virtual and if both can be seperated at all.

With Lost Song we got a little departure from the serious tone, with basically Kirito and

Co wanting to play a game and a small clash of ideals between Kirito

and Seven. With Hollow Realization, we go back to the

premise of the original SAO again, as we jump into Sword Art: Origin. It's

a creation of a pre-Aincrad age, that is still based on Sword Art Online, so naturally, Cardinal

System is still in charge. Soon after starting Sword Art:

Origin, players realize it's similarity with Sword Art Online. It is a death

game. But this time, it is not players that are under danger, it is the NPC's. Once an

NPC dies in a duel, they do not respawn, they die for good and get replaced

with new NPC's as the developers, including Seven from Lost Song are

conducting a research on how people see the AI NPC's and I honestly believe that is a

very interesting premise, as our technology advances, we are going to find

ourselves in the middle of the same question. NPC's are essentially

living in Ainground, just like we are living in this real world. So are they merely expendable

NPC's, or are they actually more, with an algorithm that creates

a whole personality depending on their experiences with actual

players? A lot of philosophical debates can be done about this, but I'm here for the review.

Kirito and Co essentially come across a unique NPC, with no name, no

personality and a glitched quest attached to her. They take her in wanting

to protect her, since the other people might not be that kind to a seemingly "useless"

NPC. Over the course of time, she develops a personality and her quest seemingly

fixes itself step by step. Meanwhile, another character named Genesis

makes a reputation for himself as the "Black Swordsman". Kirito acts like he

doesn't care all that much, but you can tell it bugs him and everyone else a lot. The person

is seemingly using some sort of a hack called Digital Drugs, but for some

reason, unlike all the cheaters, Genesis doesn't get flagged by Cardinal.

As Premiere's quest continues, Sinon starts to realize that her quest seems awfully familiar

to the Aincrad lore, more specifically, the event called Great Seperation,

which created Aincrad. In a turn of events, everyone figures out

that Cardinal, being the same core system from the original Sword Art Online, is still

trying to carry out Kayaba Akihiko's final command, the deletion of Aincrad,

but because there is no Aincrad in Sword Art Origin, it is trying

to create one and then delete the whole game with it as commanded. This is where things

start getting out of hand, since according to the lore, there are two

goddesses that created Aincrad, one of them being Premiere, and the other

one being her twin, named Tia by the antagonist Genesis, who is still continuing the questline

to create Aincrad and destroy Ainground. While everything seems

to come to an end with what I have to say would be an awesome and incredibly

badass and smart finale, where Kirito defeats Genesis while he's hacking and making him

admit he was hacking in a very clever way and sending him straight to jail,

Tia, with a personality created by hanging out with Genesis, decides to take

over and create Aincrad on her own. So for a finale, we go to an incomplete Aincrad and

defeat Tia at its core to put an end to all.

Afterwards, there is the very short Warriors of the Sky update story, which is essentially

a set up for the DLC episodes. And in addition to that, countless

other storylines, with every single character you can think of

will make a Sword Art Online fan very happy, as every character gets their moment in the

spotlight. Just like Mother's Rosario arc adapted into Lost Song, Death

Gun arc has been adapted to Hollow Realization and doesn't even get

a conclusion in this game, possibly hinting at a Gun Gale Online game.

So all in all, if it is story you are looking for, this game offers it. It is a very interesting

take on the original premise of Sword Art Online and as I mentioned

in my spoilery part, I think it gives us something to think about. If not

today, I feel like it is a question we will be asking ourselves in the next decades for

certain.

And of course, the question in every non Sword Art Online fans mind is "Do I need to have

prior knowledge of the series to enjoy the game?" and to that, I

say no. You will definitely get an enjoyment out of the game, if you know

nothing about SAO, provided you enjoy the company of these characters. They are an entertaining

and interesting bunch for me and many other people, it might be

so for you as well. The game does a good job at introducing characters so you

will at least have the basic knowledge of who is who and what their relationship with

Kirito and other characters are. Except for the cameos, like Kizmel from the

Progressive novels, and Shinkawa Kyouji, aka Death Gun from the Phantom Bullet

arc, but that's a tease and mystery for a future game anyway.

The question in every SAO fans mind, who have not played the previous games, "Can I enjoy

this game on it's own, without prior knowledge of the first two games?".

Yes and no. Since you are already a fan, you probably enjoy the overall

continuity and while the standalone experience of Hollow Realization might be enjoyable,

as an involved fan, it might leave some questions in your head, so at the

very least, I suggest reading the wikipedia summaries of Hollow Fragment

and Lost Song, or you can also watch my review of those games, which also feature a short

summary for you and if you still want more but don't want to buy

the games, you can watch my playthroughs of them. But of course

playing those games will make you truly understand the whole canon and the new characters the

gameverse previously introduced into the series.

But that is all I have to say about the story, it is more serious than Lost Song and it is

at least on par with Hollow Fragment, but keep in mind that Hollow

Fragment was essentially a wish come true being a continuation of

Aincrad to Floor 100, so that really says a lot. And in my opinion, Hollow Realization

has a solid story with a very good main question it asks you. And the

moment Kirito and Genesis actually face each other in a duel is

one of the most epic scenes that I have seen in this franchise, so that alone is worth

a watch.

But we have talked a lot about the story, but now, it's time for the other major half

of what makes a game and arguably the more important part. The gameplay. The

first two games, Hollow Fragment and Lost Song were significantly

different than each other. As expected from Aquria, who made Hollow Fragment, they improved

upon their own formula with Hollow Realization, while the studio who made

Lost Song, Artdink, focused on theirs for the upcoming Accel World vs.

Sword Art Online game. So does that mean Hollow Realization is Hollow Fragment 2.0? That is

a clear no. Yes, Aquria has improved on their core concept, but the

point is how much they have improved. Hollow Realization feels like

a brand new game, as it should feel like. It is comparable to Hollow Fragment at a very

primitive level, but Realization is miles ahead.

Once again, we are only able to use Kirito, which might be a bummer after Lost Song allowed

us to use pretty much everyone in the roster, but rejoice, Kirito

gets the whole arsenal again. You can use one handed swords, two handed

swords, katanas, spears, axes, every weapon you find, you can use, which brings a lot

of fresh air after Lost Song limited each character to 3 weapon types.

As you use your weapon, you gain weapon proficiency and skill points, which

you can use to unlock more sword skills. There are also EX skills that complement your playstyle.

With every new feature this game shoves down your throat and the

lackluster tutorials, these might get overwhelming a bit, but once you get used

to them and understand how they work, they offer you a huge advantage in battle. You

can stock up on defence with the Tank skill, focus on healing with the Healer,

get an insane amount of damage with the Attacker, it's all up to you.

Although later, you realize there are hidden EX skills, that are the equivalent of Unique

Skills back in Sword Art Online, and just decide to focus on Dual Blades again.

I'm not the only one who did that right?

And the gameplay is smooth as butter. One thing I complained about Lost Song was that

the combat did not feel right, let alone the skills never felt powerful like

they did back in Hollow Fragment. Well, Aquria managed to hit that

sweet spot once again, especially after their Warriors of the Sky free update that reworked

the whole combat system, which is one of the main reasons why

I was so glad on waiting on this review. If it was before the update,

I could say the Sword Skills still feel like they are missing something compared to Hollow

Fragment, but thankfully, that is no longer the case. And you do not

need to worry about saying "Oh but that wasnt the game that was released",

well, the update is free for everyone who buys the game, so unless you live in a country

without internet, this is the game you are getting and using and chaining

Sword Skills one after the other feel extremely rewarding.

Honestly, there a lot of things I can mention about why combat works and feels great in

this game, but that would only confuse a player who is just trying to

get into the game. Because it is overwhelming as hell as I mentioned

earlier. There are tons of mechanics that matter during combat, so many skills and synergies,

it will just confuse you, but don't let that discourage you, because

the game is long enough to experience all those with a natural learning

curve, since the game doesnt bother explaining you all the useful stuff you can be using.

You can literally watch my playthrough of the whole game and see my combat

skills evolve as I figure out more of the stuff that should have had

a decent tutorial.

But I have to mention something that has been a problem with SAO games for a while now and

that is recycled enemies. The areas are fine, there are 6 areas, each

feeling truly unique, with a 7th one added in the free update and

more coming with the upcoming DLC's, again, all unique areas. But one thing you will notice

a lot is that you are fighting the same enemies over and over. There is the

boar, the treant, the reaper, fireballs, golems, wasps, crabs, skeletons,

kobold enemies, bats, giant knights, dragons, plants, when I say them one by one, it might

sound a lot, but as you play such a long game, you realize the available

variety falls short. That's not really a fault in terms of enemy variety,

but rather it failing to live up to the games lenght.

The Area bosses, which are the equivalent of Floor bosses in Ainground are a whole diferent

matter though. They are all unique except for the first one, which

is a nice throwback to the Floor 1 boss of Aincrad, with their own

mechanics, patterns and weaknesses. And I mentioned Floor bosses as one of the best

aspects of Hollow Fragment and Hollow Realization does not fail in that aspect,

You go in with a 16 people raid party against this epic boss with

the beautiful theme playing in the background, taking care of your party, pulling aggro,

going for crit spots, it is a very exciting experience. They are

once again the highest point in the game. Duels are an improvement,

compared to both previous games. Mainly due to the fact that the developers realized they

were not good enough. So we are only presented with a single duel in the whole

game against Genesis, and honestly, it is very well executed. It is easy,

but it is very well paced with certain gimmicks involved. With the free update though, a revamped

duel system has been added to the game aaand... I don't know, it's

a nice short gimmick, but I don't feel like it is a good long term

gamemode, as it is very barebones in terms of combat, despite having a lot of depth and

thought put into it in the background.

Of course, once you are done with the main story of the game, these kinds of titles offer

a New Game+, where you keep your level, and start the story again, with

more challenging enemies. As of now, the game does not feature an NG+

feature which leaves a lot of fans disappointed, but personally, I don't worry too much. Maybe

it is because I don't want to go through the story again, just for

higher level enemies, but the main reason is that Hollow Realization

offers an actual endgame content called Sacraments. They are extremely high level dungeons, that

each present a different objective and rewards you based on your performance,

which is a great addition to the series.

Before moving on the additional points, I should mention that the game has a multiplayer

mode. You can play with your friends or strangers on maps, defeat high

level bosses, even take on Sacraments which makes things a lot more efficient,

so I highly recommend checking that out, especially if you are trying to level up, multiplayer

is the way to go. There is also the PvP mode, but as I said,

I am not a fan of the duel system. The whole mode comes down to who staggers

who first and the rest is just spamming skills.

All in all, the gameplay in Hollow Realization feel very good and solid, while it lacks quite

a bit when it comes to explaining how all these intricate mechanics

work, but once you get the hang of things, you are rewarded very well

for your skill and dedication.

Story and gameplay, we are done with the main dish and the next ones will be just complementary

to the overall experience, like cutscenes and music.

Speaking of them, music is good and that speaks a lot, coming from a Sonic fan. Of course,

this is more personal opinion than factual stuff, but compared to

Fragment and Lost Song, which had 2 or 3 memorable tracks for me, Realization

had more than a handful of tracks that stuck to my mind, especially the fifth area music,

the boss raid music, some battle themes and the amazing ending instrumental

theme.

While the Opening theme is not among my favourites, I'm sure there will be a lot of people disagreeing

with me, since that is a very personal opinion.

When it comes to the cutscenes, it leaves a lot to be desired. Not because they are

not good, they are amazing, especially the more action oriented ones, like the one

after your battle with Genesis, but because of the fact you are left wanting

more animated cutscenes. Picture gallery, which is how most events

are depicted are once again top notch like Hollow Fragment, after having a

slight drop in terms of quality in Lost Song. Voice acting as usual is great, I love the

Japanese actors... Oh wait, I haven't mentioned this, have I? The game is only

available in Japanese dub, so if you are a fan of the English or your regional cast,

you need to adjust your ears. I'm glad that Kirito is once again fully voice

acted, but of course should you decide to turn Kirito into your own

character, which you can, you can turn of his speaking and read the lines in your preferred

voice of choice. One thing you might not enjoy is of course

the fanservice in this game and I have to say, it is not all that

dominant in this game. Sure there are a couple scenes with sexy instances of various SAO

heroines, the bed time pictures or the occasional accidential grab

here and there, but let's be honest, it could've been a lot worse with a

main cast that has 70% females and still decides to push Agil and Klein as far away from the

events as possible for some reason. I'm not gonna lie, yes, there is fanservice,

but nothing that I cannot live with and I am someone who does

not enjoy fanservice.

All in all, I think Hollow Realization is a great Sword Art Online game, and improves

the foundation that was built with Hollow Fragment immensely, making it

an overall good JRPG game that is not to be underestimated. And with the

upcoming Maiden of the Abyss DLC episodes introducing more story and a couple brand

new characters that some of you might know from the Light Novels' upcoming

Alicization Arc, it's only gonna get better, untill Accel World vs.

Sword Art Online Millennium Twilight gets released in Summer.

Before I wrap this video up, I once again would like to bring Sword Art Online Amino

App to your attention. It is a great community to be a part of and you can follow

me there to see when I upload new videos exclusively about Sword Art Online,

as well as other things I post there. You can take part in polls and see what else the

community shares! I'll be honest, I got some news regarding an upcoming event

in Sword Art Online Memory Defrag mobile game there, before I saw it on

platforms I follow. You can even share gifs! Who doesn't like some beautiful SAO gifs?!

You can find the links for Sword Art Online Amino App in the description for both iOS

and Android devices and you can find me there with the same name as here on

Youtube, this has been Gamerturk, hope you found this review helpful,

if you did, make sure to hit that like button, if you have any specific questions or anything

you feel like I've missed to cover, you can ask them right here in the

comments or any other platform I am using. You can find me on SAO Amino

by searching for Gamerturk, on twitter @gamerturk95 and on facebook.com/gamerturk.

And make sure to subscribe for more Sword Art Online content, especially the news regarding

the upcoming DLC Episodes for Hollow Realization and the upcoming

Accel World vs Sword Art Online Millennium Twilight. Untill then,

I'll see you guys in the next video. Take care!

For more infomation >> Sword Art Online: Hollow Realization - Full Review - Duration: 22:59.

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Clean Hands Count - Duration: 1:42.

For more infomation >> Clean Hands Count - Duration: 1:42.

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Vietnamese grilled salmon with roasted peanut (Cá hồi nướng cuốn bánh tráng) - Duration: 1:58.

For more infomation >> Vietnamese grilled salmon with roasted peanut (Cá hồi nướng cuốn bánh tráng) - Duration: 1:58.

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VIDEO: New healthcare bill expected to die in Senate - Duration: 1:32.

LOOK AT THE TRAFFIC FLOW AHEAD

IN 30 MINUTES.

HECTOR MEJIA, FOX 23 NEWS.

NEW DEVELOPMENTS WITH THE

HEALTH CARE BILL THAT THE U.S.

HOUSE OF REPRESENTATIVES

PASSED.

WE ARE LEARNING IT IS EXPECTED

TO UNDERGO MAJOR CHANGE AS IT

HEADS TO THE SENATE.

FOX 23'S JACQUELINE FELL IS

LIVE IN WASHINGTON WITH A LOOK

AT WHAT THE PRESIDENT AND

SENATORS ARE ALREADY SAYING.

Reporter: GOOD MORNING.

PRESIDENT DONALD TRUMP

CELEBRATED THURSDAY'S VOTE BUT

THE BATTLE IN THE SENATE IS

SHAPING UP TO BE AAN OTHER THAN

HARDER FIGHT FOR HIM AND FOR

REPUBLICANS.

-- AN EVEN HEARTER FIGHT FOR

HIM AN FOR REPUBLICANS.

WE ARE GOING TO GET THIS

PASSED.

I FEEL SO CONFIDENT Y THE TOP

REPUBLICAN ON THE HEALTH COMMIT

I DON'T SAID THEY WILL REVIEW

THE HEALTH BILL BUT WILL WRITE

ITS OWN VERSION OVER THE NEXT

FEW WEEK.

SEVERAL GOP SENATORS HAVE

ALREADY VOICED CONCERNS ON

THINGS LIKE ELIMINATING

PREEXISTING CONDITIONS AND THE

FREEZING OF MEDICAID EXPANSION.

ANOTHER STICKING POINTIH

THEY DON' KNHOW MUCH THIS

PLAN IS GOING TO COST.

LAST-MINUTE CHANGES AN A RUSH

TO VOTE ON THE BILL IN THE

HOUSE MEANT THE CONGRESSIONAL

BUDGET OFF THE DIDN'T COME OUT

WITH REVISED ESTIMATE.

WE SHOULD HAVE AAN ESTIMATE.

I DON'T ALWAYS AGREE BUT WE

SHOULD STILL HAVE AN ASSESSMENT

FROM THEM AN THAT HAS TO BE

PART OF THE DEBATE.

SEPTA DEMOCRATS BLASTED THE

GOP PLAN THAT NARROWLY PASSED

IN THE HOUSE.

SON ARE TO BANDS ARE SAID YOU

SHOULD TOSSERS THE BILL IN THE

GARBAGE.

REPUBLICANS ONLY HAVE A SLIM

For more infomation >> VIDEO: New healthcare bill expected to die in Senate - Duration: 1:32.

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[Eng Sub] A.C.E Sofar Sounds Behind video - Duration: 3:53.

[Rehearsing]

[Performance begins]

We'll introduce our members one by one

Starting from me

Yes, I'm A.C.E's leader Jun.

It's nice to meet you

I'm the main vocal Donghun

I'm A.C.E's main performance (dancer) Wow

I'm A.C.E's main performance (dancer) Jason

Hello, I'm A.C.E's main vocal and cute youngest member Chan

[I Think About You]

[Tonight]

[Playing With Fire]

In this great place called Sofar Sounds we had a cool performance

I'm really thankful

It was a good feeling meeting everyone here today

Also sadly we weren't able to show you any of our own songs today

I was like that huh

If we get another chance to do this

We'd be able to do it then

We will right?

If we are able to come again then we will definitely show you a good performance with our own songs

You're Pretty the Way You Are

This is A.C.E

Until now, before debuting people always greeted us saying

Please debut!

That was always said

Today is the last day we'll hear that

We are so thankful

Until now it's been A.C.E

Thank you!

bye^^

Until when do we do this? (lol)

For more infomation >> [Eng Sub] A.C.E Sofar Sounds Behind video - Duration: 3:53.

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Video Streaming Services - Duration: 1:13.

Streaming Videos brought to you by U of GH Library Services

Where can I stream videos? Visit the U of GH Library Services website!

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For more infomation >> Video Streaming Services - Duration: 1:13.

-------------------------------------------

Trophic Cascades in Salt Marsh Ecosystems | HHMI BioInteractive Video - Duration: 10:02.

[MUSIC PLAYING]

DR. BRIAN SILLIMAN: When I walk into the marsh,

one of the first things that I notice

is this vast, intertidal grassland of hugely productive

vegetation.

Salt marshes are found in protected coastal waters

and temperate zones all over the world.

Salt marshes are world famous for being

among the most productive ecosystems in the world.

Their productivity rivals that of plant material

in tropical rain forest and animals on coral reefs.

Marshes are very important for humans.

They're pollution filters.

They also protect our shorelines from erosion.

They're really important for fisheries production.

And because of those important services,

people are not only interested in keeping the marshes

around that are here, conserving them,

but putting more out there.

I've been studying salt marshes for over 20 years

to understand how they work.

I want to know what forces keep them healthy

and what we can do to maintain them.

[MUSIC PLAYING]

The abundance of plants in an ecosystem

can be controlled from either the bottom up or the top down.

Bottom up control means that abundance

is limited by the resources available to the plants

such as water availability, sunlight and nutrients

in the soil.

Top down control means that it is controlled

by the animals that eat the plants, herbivores

and their predators.

When I started my work, there were many examples of top

down control and terrestrial systems

but not in marine plant ecosystems.

So everything I read about salt marshes and their ecology

before I came out here told me that this was a bottom up

system, where the plants that created this habitat

were created by the amount of nutrients

that were available to them, that was in the soil.

But early in my research I made an observation

that got me to question this conclusion.

When I got into salt marshes, when

I started walking through them, my boots

were being filled with snails that

were falling off the grasses.

And I immediately started to look

at the snails, and their super abundance,

and ask what they were eating and how they

could be affecting the system.

Here's a really nice one right here.

They're called the marsh periwinkle snail.

They're a medium sized snail.

They can get up to about an inch long.

And if you look closely, it's a very interesting lifestyle

that they have.

They go up and down the grasses with the tides.

When I came out here, I found for instance this plant looks

like it's very heavily grazed.

And it was covered in all these snails.

I picked every one of these snails off of this plant.

There's grazing scars all over it.

So what I had read in the literature told me

this marsh plant system was controlled from the bottom up.

But given my field observation, I

wondered if the marsh grass was instead

controlled by the snails eating it,

in. other words, from the top down.

Working with students and post-docs in my laboratory,

we designed a number of experiments

to test this hypothesis.

We set up comparison plots in the marsh.

To test bottom up effects, we added nutrients

to some of the plots and not others.

And to test top down effects, we set up plots

with and without snails.

One of the things we need to do is we need to add nutrients.

So our ingredients for this part of the experiment

are fertilizer, pantyhose and then put it

into the centrifuge tubes to be put into the marsh.

We're going to weigh it.

Then we're going to wrap it and stuff it.

So these are the fertilizer stakes that we made in the lab

for the nutrient addition treatments.

To manipulate the presence of snails in our plots,

we use exclusion cages.

They're one meter squared, roofless corrals

made of hardware clothe and tomato stakes

as corner anchors that keep the snails out.

In this experiment, we place them

in the marsh for six months.

We'll pull all the snails out of that cage

and look at how plants respond to both of those treatments.

[MUSIC PLAYING]

So when we pulled the snails off the marsh,

we saw 100% increase in plant growth.

It was under strong top down control.

And we saw an interesting interaction with nutrients.

Without snails, we got confirmation of the bottom

up theory.

You put more nitrogen on there, just like in your backyard,

you get more plant growth.

It doubled or triple in size.

But if the snails were there, those fertilized plants

were yummy.

And they effectively wiped out the marsh in those plots.

In our experiment, it looked like the snails

were eating all the grass.

So we asked whether the same thing

was happening in areas of the marsh

where grass was dying and turning into a mud flat.

Wow, check out the snail front, Joe.

There is a 200 snails on these six stems right here.

So there must be tens of thousands

of snails right here creating a big battlefront where

they're killing the grasses.

Again we use cages to test what would happen if we excluded

snails from a die off area.

We saw a mud flat the size of football fields.

And in the middle of that, we saw this chia pet of grass.

Often there were snails piled on the edges

trying to get into that cage of healthy grass.

It looked like giant tufts of hair coming off of a bald head.

So these experiments told us that the abundance

of grass and marshes, which are full of periwinkles,

is in part controlled from the top down.

But the experiments also showed that given the chance

the snails would eat all the grass.

So the next question is, what is keeping the snails in check?

Because whatever controls their numbers and suppresses

their abundance is indirectly going

to have a positive effect on the plants.

And one of the animals that utilizes the marsh the most

to find its prey are blue crabs.

They're freaky fast on their feet.

And when they eat, they can grab a snail or a muscle,

pull it towards their mouth and eat it in about 15 seconds.

To look at whether or not blue crabs were suppressing snails,

we tethered snails.

That's when you glue snails to a little pieces of fishing line

that's tied to a little PVC pipe.

And voila, we are now serving snail on a stick.

We placed these snails in areas where the marsh looked healthy

with lots of grass and in areas with little or no grass.

After a couple days, we checked the areas

where the grass was healthy.

I'm going to start here and then I'm

going to make way down here to check the tether.

Yeah, number one, Aw, look at that.

SPEAKER 1: I feel like [INAUDIBLE].

DR. BRIAN SILLIMAN: Got tagged last night, snail is missing,

small shell fragments.

Number 10 is that we have a survivor.

So one survivor out of all those dead,

we have 90% of the snails were killed.

Those blue crabs are voracious.

Next, we needed to go check the snails left in areas

that didn't have much grass.

OK, here's the last tether, snails intact, still

alive, no sign of predation.

All the grass is dying and there's lots of adult snails.

And it really illustrates the interaction

that we've been seeing.

All of them survived and just one died.

The experiment suggests that where marsh is healthier,

there are fewer snails.

Because they are being eaten by the blue crabs.

But this is just correlation.

It suggests that there's a relationship.

But there could be other reason the snails don't

like that [INAUDIBLE].

So we then use an experiment.

We put cages out again.

And we excluded blue crabs from these areas.

Baby snails came into the marsh.

They have planktonic larvae.

And over a two year period, the snail numbers

increased inside cages where we did not

allow blue crabs access.

Here all the grass had died off.

Hence the blue crabs are protecting the salt marsh.

We call these indirect effects, from predators, to herbivores,

to plants, trophic cascades.

In this case, the crabs protect the grass

by controlling the number of snails, who if left unchecked

would eat all the grass.

And so now we understand there is

a connection between those grasses and the grazers

and the predators in the system.

When we lose blue crabs, potentially

from overfishing or other processes,

we'll see that those snail fronts can expand

and the numbers increase even more in these salt marshes.

It's going to be important for predators

to be around to keep those grazers in check.

Because once they're unleashed, they

can destroy the marshes and the services they provide.

It took a while for people to accept

the role of top down factors in salt marshes.

Because it's the opposite of what scientists use to think.

I think there are a couple of important lessons

that I learned from my study of salt marshes.

Sometimes observations you make yourself

don't match the theory.

Don't be scared if those don't match up.

Trust your instinct.

And figure out ways to confront theory with data.

Because that's how we move science forward.

[MUSIC PLAYING]

For more infomation >> Trophic Cascades in Salt Marsh Ecosystems | HHMI BioInteractive Video - Duration: 10:02.

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MiyaGi & Эндшпиль - I Got love (VIDEO CLIP) - Duration: 4:37.

For more infomation >> MiyaGi & Эндшпиль - I Got love (VIDEO CLIP) - Duration: 4:37.

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Video Shows Classmates Welcome 7-Year-Old With New Prosthetic Leg | NBC Nightly News - Duration: 1:39.

>>> FROM ENGLAND TONIGHT A VIDEO THAT TOUCHED MILLIONS OF

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IT SHOWS A YOUNG GIRL ARRIVING AT HER SCHOOL WITH SOMETHING NEW AND

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HERE IS NBC'S BILL NEELY.

>> Reporter: SHE'S 7 YEARS OLD AND ANU HAS SOMETHING TO SHOW OFF.

IS THAT YOUR NEW PINK LEG ONE FRIEND ASKS? AFTER THE WOWS, THE

HUGS. ANU HAD HER RIGHT LEG AMPUTATED AFTER BIRTH,

AND SHE'S WORN A PROSTHETIC LEG EVER SINCE BUT THIS ONE IS

SOMETHING ELSE, NOT JUST PINK, IT'S A SPECIALIZED SPORTS

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AND ALSO SHE SAYS MAKES ME DO MY STREET DANCING FASTER.

HER FATHER IS THRILLED. >> WE ACTUALLY BROKE

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WHEN YOU SEE YOUR KID IS BEING WELL-ACCEPTED BY HER FRIENDS, WHAT

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SHE'S ONE OF 500 CHILDREN GIVEN BLADES FREE TO ENJOY SPORTS.

For more infomation >> Video Shows Classmates Welcome 7-Year-Old With New Prosthetic Leg | NBC Nightly News - Duration: 1:39.

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video - Duration: 5:36.

Of course, first because we don't have a direct interaction with the inhabitants and the locals.

Either in Quatar or the United Arab Emirates, it is very difficult to be in contact with Quatari or Emirati.

Usually, they have intermediaires, which are firms' bosses, foreigners that are on the field.

These people, the intermediaries, know the customs. It means that they are going to do a ground research beforehand and

when we are arriving with a proposition for the Quatari or Emirati, it's almost in order to conclude.

Generally, I think that at the first meeting it is important to be well dressed.

Even if we are not meeting the decision-maker.

It is important, on the first approach, to be dressed in a suit and tie,

even more in Golf countries, either Dubai, either Quatar, where it is hot.

It means that the person makes an effort.

Occidental women dress normally.

Of course, if there is a woman, she should dress chic without being extravagant, it is important.

But otherwise, they accept everything. You don't have to be in traditional clothes.

In these countries, you need to break the ice. They are very wary, because they are aware that everybody knows

there is a lot of money there and they have to deal with a lot of people not that serious.

They are willing to take small risks and if it works, then the gates are open.

But at the beginning, they are very wary.

They want concrete projects, they even request a pre-feasability study beforehand.

The week starts on Sunday. The weekend there means Friday and Saturday.

Some of them don't work on Thursday afternoon. Friday is a non-working day without any doubt

and sometimes they work half-time on Saturday.

There were Christians and Muslims and no difference between the two could be spotted. 22 00:05:01,000 -->00:05:14,500 Now, I didn't have contact with the Quatari, but in most of the times, we can't feel major cultural differences,

because they are used to have Occidental guests.

In Quatar, there are 600.000 Quatari, but the total population is 3 million. There are more than 2.5 million foreigners of all kinds.

For more infomation >> video - Duration: 5:36.

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Learning Video For Toddlers - Learn Colors With Surprise Eggs, Animals and Learn Names of Fruits - Duration: 3:18.

THANK YOU WATCH VIDEO. PLEASE LIKE, COMMEN, SUB CHANNEL. THANK YOU!

For more infomation >> Learning Video For Toddlers - Learn Colors With Surprise Eggs, Animals and Learn Names of Fruits - Duration: 3:18.

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| Akihabara Shounendan Dennou Romeo - V系 Wiki Video | #6 - Duration: 5:41.

Akihabara Shounendan dennou romeo - Visual kei Wiki Video

Biography

Name of band: 秋葉原少年団☆電脳ロメオ (Akihabara Shounendan Dennou Romeo)

Start of band: 2006

Formation of band

First Formation

Vo. Shin Gt.Aki Ba. Zekusu Dr. Atsumaru

Second and last formation

Vo. Shin Gt. Aki Gt. Roi (new) Ba. Zekusu Dr. Atsumaru

Discography

Obs: Only include the Akihabara track on this V.A

Obs: Only include the Akihabara track on this V.A

Videography

End of band: 2007

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