Chủ Nhật, 26 tháng 11, 2017

Waching daily Nov 26 2017

hi and welcome to hedgehog hollow my name is Alexandra and today I'm here with Mei

Mei made it to show you how to create a gorgeous Christmas card we're going to

be creating a nativity scene using the resist technique and distress inks I've

lots of tips and techniques for you to make your card-making successful as well

so let's get started

so we're going to be using the celebrate the season set from Maemo major which I

made another card with a couple of weeks ago and a coordinating envelope as well

now to be linked in the top right hand corner of your screen you'll be able to

see a link to that if you would like to view that video afterwards as well so

first of all I have a piece of Neenah solar white that I have cut down to a

bit smaller than card front size so this one is three and three quarters by five

inches which makes a perfect layer with another piece of card stock and then

your card front as well I've grabbed some colors of distress inks which we'll

go through in a moment we need a Versamark we have some Ranger

blendy tools I also have my powder tool to remove static when we heat embossing

Versamark which is our glue ink and to embossing powders now I've chosen to use

the Ranger super fine white detail which I love and I'm going to also be using

some lawn fawn gold as well maybe later on for some stars we're going to start

off with that white first of all so to do that I'm

going to hold my cardstock in place and we're going to put on a tivity seen on

here so I'm going to centralize this as best as I can it's a right of a quarter

of an inch gap here at the bottom and then I'm going to be using my verse

above I said and this area is going to be quite dark by the time we finished so

we're going to start off like this and we're going to pick up our cardstock now

if you pick out your cardstock and it and pick out your stamps with your Misti

and it picks up your cardstock my cardstock was already in this bottom

groove here so I just put it straight back in there I know it's exactly the

same place I'm going to use the powder tool to remove any static that might be

on here like this and now I'm going to ink those stamps with the Versamark pad

and you can also get them in a small cube size I also do like to use those

sometimes but this is the larger size I'll link both the options below for you

in the supply list now I'm going to give this a nice firm press because this is

quite a solid stamp and so the verse is quite detailed I'm going

to stamp it twice because I just find that that gives me a better effect I'm

less likely to have any areas that haven't caught the ink in any way so

again I'm going to do the same thing and I use sort of the heel I think is the

right term of my hand here so imagine you are needing a piece of dough that

will give you the best results now if you then pick this up it may be

hard to see on camera but I can see if I've caught all of those areas correctly

I'm also going to grab this is called a tiny tray it's perfect for embossing

it's going to clean out a little bit of red powder that was left in there now

I'm going to add that white embossing powder and the same on the sentiment and

then going to heat this with my Vagner heat tool that is my preferred heat hall

now currently it's just white on white and you will be able to see when it sets

because it will turn from powder to gloss and we're going to be adding ink

over the top of this and this embossing powder is going to resist that ink which

is how we're going to end up seeing it so we've ended up with a really good

image but to firm it up I'm going to do a second layer so again I'm going to pop

my card stock in that groove that L here and I'm going to ink up my stamp with my

Versamark again and what this does is it gives you an even more solid image and

particularly doing this resist technique you'll be really thankful for that's the

beefier image I guess is a good way to describe it I'm going to do this thing

again stamp once and stamp twice and I'm going to apply that white embossing

powder again again it's another reason to use that superfine by using this

technique of stamping on your heat embossing twice it's beefier and we

don't want to use too lose rather any of that detail that's in that gorgeous

verse that we've used there's lots of verses in the stamp set and depending on

what your card is who your recipient is all those things are in thought of in

there so now that I've applied that embossing

powder I'm gonna do the same thing and I'm gonna heat it again with my bag and

a heat tool so once you've set that you'll have this

lovely solid image and I appreciate a little bit difficult to see just because

we have that white on white at the moment and I'm going to start with some

squeezed lemonade and I'm going to be using the Ranger blending tool this is

the same craft sheet that I had in my Misti I cut them down because then I

find it's much easier to clean out I misty I don't use up all that paper

although I do have some of the grid paper laminated and I'm going to start

by just creating that bright yellow on the inside of the nativity scene I'm

going to add that in first then I'm going to move on to mustard seed so

again I'm going to pick it up on my tool and I fade out a little bit on here and

now I'm going to start just on the edges of my Nativity and now we're going to

work into that fossilized amber and I'm going to use one blender for those too

some people have them and they put little velcro dot on the bottom and then

you could have one for each color I prefer to just do it in blending groups

and fun during a video I tend to start a new one anyway

so I'm going to hold here and I'm just going to start bringing that into those

edges there I always start off really light so you'll see that my colors

particularly the lighter colors I'll give them a little bit more sort of real

estate on the card then I will by the time it's finished but it's much better

to have it lighter than darker because you can always add more of the dark onto

the lighter areas but you will struggle to add the light to any areas you've

already made dark I'm going to keep that because it's a really nice transition

color then for the rusty hinge in the vintage photo I have another blendy here

so I'm going to first of all start with that rusty hinge

and again we start on our sheet and then we start blending out here I want to get

that effect like a really red shepherd shepherds delight kind of sunrise so I'm

blending back towards the middle of that sentiment trying to blend out and just

dressings are great they're really forgiving for things like this and then

I'm gonna take that vintage photo and I'm really just going to start touching

the edges first of all I'm going to start here and you can see I'm just

flicking around the edge and then I'm just going to very gently you start

touching it in because I don't want too much of that dark color until I'm ready

this gorgeous color combination you can see how rich and warm and things this is

starting to become I'm gonna add a little bit down here on the sides much

though no leave the bottom fairly light I think drag just a tiny bit through to

give it some definition but I really would like to try and keep those yellow

tones down there at the bottom I'm going to go back to that fossilized amber as I

said it's a really nice transition color and I'm going to put more over that

sentiment and just start kind of dragging that down towards the Nativity

inside that barn I want it to be really those yellows and those bright colors as

though there's that illumination of a light I'm gonna go back with the

squeezed lemonade that's our lightest tone just blend out any lines that are

in there

okay okay just pop my lids back on again and then I'm going to use my distress

sprayer to add a little bit of texture into this so I'm going to spritz it just

to the side you might be able to hear that I kind of just gives me an idea

because I want some really light spritzes what that does is it will just

add some extra texture so I'm going to leave that to dry this for a couple of

minutes while I came out my workspace and then we can add those finishing

touches and mount it up into our card so once your piece is dry you could either

give it a helping hand with your heat tool but be quite gentle with your heat

tool or eternity you could give it a helping hand with the Ranger heat it

tool which is what I did on mine now I also just grabbed a piece of paper towel

a little bit of water on it and who also was going to dry it anyway I ran it over

all of these areas so these are nice and white again nice and polished up so

they're lovely and clean and back to that beautiful white color I also

grabbed my lawn fawn black ink which is a really nice black ink to work with and

I grabbed one of the stars that come in the packet there's four different sizes

of stars to choose from and I decided I'm going to just stamp some stars

around because it was a starry night and

I'm also going to grab the smaller one which is in the middle here so whenever

I use a photopolymer I pop it down on my table if I'm using a credit block and

pick it up then I know it's not going to be walked and it's not going to have

moved around all those kinds of things

just adds a little bit of extra detail in there as well now I have pre-cut a

matting layer for this one I cut down some Kraft cardstock here and I already

have my card base pre-cut as well half a piece Neenah solar white cut in half

lengthways plus we're going to be needing some tape and I like the tonic

funky tape you have seen me use that lots of times before you'll see also how

well the Nina has taken that distressing as well I really am very impressed with

Neenah card stock overall so I'm going to pop this down on here and then I am

going to use some foam tape I'm going to use up some pieces from a previous

project first so I tend to take a long piece and this roll is huge when you

first get it it's lasted me months and months and months and as you all know I

can't make almost every day so that will give you an idea of how long one roll

will last year and I'm going to use this to give us some dimension on that card

front so I'm going to open this up pop that down and there you can see our

gorgeous Christmas card love how it says to celebrate the seasons joyous sounds

and sights and embrace the miracle of Jesus born that first Christmas night so

gorgeous card love all those colors love having the stars in the sky so many

elements so simple perfect for a beginner or maybe a quick and easy

Christmas card and of course all that water also adds some great dimension in

there to do check out the blog post where you can find all the pictures that

you can see on your screen now and they're available to pinch your

Pinterest boards we also have a full supply list below the video and on the

blog for you as well in visual format thanks so much for joining me here today

we've made it do give us a thumbs up if you enjoyed this video don't forget to

hit that subscribe button I'll stamp if you prefer and I'll see you again

very soon in another video tutorial happy stamping bye

For more infomation >> Illuminated Effect using Distress Ink Resist Video Card Making Tutorial - Duration: 13:36.

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SWAE NICK - No te me piques Ft Eduard (Video Oficial). - Duration: 3:34.

For more infomation >> SWAE NICK - No te me piques Ft Eduard (Video Oficial). - Duration: 3:34.

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Male Models Decorate Their Ideal (Gingerbread) Men - Duration: 3:50.

I swear I'm a better boyfriend

than I am a gingerbread maker, for sure.

I hope I am.

(upbeat holiday music)

Welcome to Cookie Kitchen.

Today we're gonna be decorating gingerbread men

in our ideal man form.

I think I'm gonna do a spin on it,

so it's not gonna be my ideal man, but it's more gonna be

what happens to a man in New York City.

I'm gonna go with a post-impressionism approach.

You know what you're gonna do?

No, but I think I'm just gonna use my iPhone,

and just Google some photos.

Okay, I was gonna be creative, but it's fine.

Can we just start?

- [Ian] Cool. - [Alec] Yes, okay.

I'm gonna start with the hair.

It's important.

I'm gonna do an unconventional approach.

That Friday night approach?

Oh?

This is gonna be interesting 'cause

I've not done this in ever.

Probably forever.

This is actually my first time,

we'll se how this turns out.

I'm just gonna give you your basic Smiley Go-lucky.

Kind of like how an ideal man should be, smiley and go-lucky

- [Man] That's some swoosh right there.

Yeah, you need to calm down.

'Cause it's gonna be awesome,

and just keep eating your cookie.

Okay, I think I'm gonna make mine

like an 80's exercise guy.

Really into exercising and working out and getting sweaty.

Why not?

I'm still chewing on this, by the way.

Maybe I'm gonna give mine a garland-like scarf situation.

And I could probably cut some off and then put some

on the neck.

Look at me being artsy, crafty!

I love it.

I get really competitive when it comes to crafty things.

Oh, it's on.

I'm not sure is this is

an 80's work out gingerman

anymore, it's more like Serena Williams,

but who wouldn't want a bite of that?

We always end up-- We always end up competing

Every time.

I win.

Let's see what happens here.

Uhh, I shouldn't have done that, I'm not good at this.

That's sweet.

Oh. (bleep)

Are you tasting everything?

Oh yeah. (laughs)

I'm doing more of that than I am decorating.

I like the classic approach though.

That's how I like my guy.

Classic with a little bit of a edge to him.

Hence the missing half of his face.

You can't eat that though.

I don't care, it's more about the look.

You guys, I'm really nailing this, for someone

who's never done this before, look how cute.

I love yours.

Told you I'd win.

When I eat my gingerbread man,

I'm gonna want him to taste good, so the more sugar

the better.

Are we doing the big reveal?

I think the big reveal.

Do we need a drum roll?

(bangs table) (drum roll)

Alright.

Go.

Oh, I'm not done.

Oh my God.

One, two, three.

This one's mine. This one's mine.

My Richard Simmons inspired gingerbread man.

I think they look cute. Cute.

I'm kind of impressed with us.

What happens to you after you

enter the New York City dating pool.

You literally get eaten alive.

And I did Kylie Minogue.

I definitely think I went completely tangent,

not what I want my ideal man to be.

I don't know about you,

but I think was really therapeutic for me.

Yeah, I clearly won.

Mine isn't necessarily my ideal man, but definitely fit.

Look at those sweatbands.

I'd kinda still wear those today.

I love the movement.

'Cause you really see

the emotional journey.

- [Man] Oh I like yours now.

I like the hair. (laughs)

I know. See good ideas, right?

See he was hatin' on my side swoop, but it's good.

I wouldn't call that a side swoop,

I'd call that a cinnamon roll swirl.

Maybe that'll be my drag name.

For popping that gingerbread man cherry, I guess,

I feel like it was a success. Yeah.

I think they make a really good couple.

And mine still didn't mess up, so boom.

I'm glad that I could be here

for your first gingerbread experience.

Mine's a little destroyed now, but it's all about the fun

and the character. Mhmm.

And I'd say there's a lot of both.

And that's how the cookie crumbles.

And that's how the cookie crumbles.

That's how his cookie crumbles, mine doesn't.

Bye.

(laughs)

For more infomation >> Male Models Decorate Their Ideal (Gingerbread) Men - Duration: 3:50.

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¥oung-Ele - O.V.N.I (Video GIF) [Prod: By B'c] - Duration: 3:01.

For more infomation >> ¥oung-Ele - O.V.N.I (Video GIF) [Prod: By B'c] - Duration: 3:01.

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UPDATE!( Watch whole video to understand it ) - Duration: 8:08.

hey guys it's Alex here or wait wrong name sorry it's Eleven here Alex and 11

are kind of the same nickname but this is a video that I decided to post and I

know I said that I am closing my channel up and I'm not making any more videos

but I am keeping that promise I'm not really making videos anymore but I guess

this is just a video and towards someone I'm just gonna start this because I'm

going to send the link to this person this is not negative no negative stuff

this is just a update and what you should do or don't get into this problem

okay okay so there was this guy why did I just do that he's a guy okay his

brother they were both on a lake and I met them they were really nice they're

really kind and I like him not like love but and then farther on we started to

get feelings for each other and then it was long distance so he did break up it

wasn't mutual decision because it was really long distance we only saw each

other once well FaceTime doesn't count in real life really started to other

ones but we definitely facetimed a lot and I'm sorry from talking really fast

it's just I don't want this video to be way too long for you guys and I'll be

easier to upload for me and it'll be easier for him to watch it so we did

break up mutual decision okay um and then he stopped talking to me but it's

like it's we were we weren't dating so it's not like he had to talk to me every

single day but me and his brother talked a lot and then maybe beginning maybe the

end of August I lost contact with them because I was dating someone else at

that time and then since I think I might have accidentally said that I was dating

someone else I'm still talking to him and he was like oh no you have to stop

talking I said I'm like no not and then I said some really mean

things to them and I didn't I am NOT able to call them or talk to them

anymore since they don't use Skype anymore or snapchat or they basically

deleted me from all my social media except for regular texting but more all

the stories don't lose contact like I did or you're gonna end up not being

able to contact them like my worst case scenarios me having to send a letter to

them saying I'm sorry like a full like essay saying I'm sorry and can you

please talk to me again but actually I have to talk to them soon if they would

go back on skype so I could talk to them more since I really need more friends

and because I dated two guys both after him the first one he dumped me by text

that was a guy who didn't want me to text this guy anymore and then the other

guy we dated in front of you in a month but there's a starting school and magog

a bully for it and I got bullied by him so I really need a good friend and he is

really the only friend that I probably might talk to me every day

him and his brother both so they're doing something and I do appreciate that

they're saying and they're doing something rather than just leaving me

out and not texting me at all but since they have to do something they have to

do something they're doing something wrong so I probably have time to call

them it's only 2:30 but sorry my eyes are really baggy I'm really tired

and I think I have homework I don't know but I hope I don't but this is gonna be

a message to them and just please give back on skype uh I don't I still have

you as a contact but it's just you deleted me from snapchat from Skype I

can only talk to the guy my age and his younger brother I can't talk to it all

since I called him twice yesterday at two different times and he didn't answer

and I called I think him I think the guy the same age

yesterday I think but moralist another moral of what this video is about die

just to directed towards him but there's not negative content or negative things

going on here but I will link his channel down below so go check that out

because he makes really good videos who makes I think something I don't remember

hang on okay so channel he was wander that's

right there yeah he makes videos about oh my god he makes

really good videos the only problem this is a negative but we made a video with

each other a kind of thanks all's well ago maybe two truths and a lie and then

he got rid of that video it's like it's seen because the videos that I made with

him I did it wrong so I couldn't post it but just asking him can you please put

that back up so I can watch it like think of old memories think of what we

used to do rather than watching I'm not saying as videos are bad it's

just I'm just saying that I want to watch the video again I have watched

your videos but I can't say I can't correct that it's just I haven't watched

them in a while I have watched them maybe a year ago when he first posted

them maybe but yeah please contact me I know he's doing something so I can't

call him so I probably call him in like an hour or something um yeah okay I

might make another video sing maybe I might do it tomorrow but today Sunday so

I have school tomorrow so if he does contact me again or both of them

well I've contact with a guy that is my age but nothing I write but I will type

I will make a new video saying an off day

how this is going because I did not say their names much I think that they'll

appreciate that but yeah I hope you guys liked this video

this is might be my last video of this channel sad I'm sorry um yeah also the

reason the also two reasons why I did not cut I did not

why is left contact with them is that school is starting I'm 1/8 grace that's

a very stressful year and I had soccer six days a week that only ended at nine

o'clock at night so practice Monday through Thursday like from 7:00 to 9:00

and school I had like two out only two hours to do homework and that did not

that was not enough and for soccer games a week and for soccer games a weekend I

only got Friday off and that's when I was like hanging out with my friends and

I was like go to Starbucks hang out oh yeah all right I don't know I wanna make

this video ten minutes long so I'm gonna cut this short okay green I went to

Green Texas I went to Texas for a week for my graduate brother's graduation but

yeah I hope you guys liked this video please go check Daanish the please go

check his channel in the description below please I'll probably the first

link that I put up there I might put up my nah like this I'm gonna put up my

Wattpad too it's just just check it out please

okay bye

For more infomation >> UPDATE!( Watch whole video to understand it ) - Duration: 8:08.

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Erin Hoffman-John: Design Leadership Techniques from the Video Game World (DesignOps Summit 2017) - Duration: 22:38.

Thank you my name is Erin Hoffman-John, as Lou said I'm a video game designer

I am the only video game design speaker here, so this is welcome to the Freak Show

So I'll talk a little bit about my background first since I know that I'm coming from a very different place than

the rest of you

so I worked in video games commercial video games for 17 years before moving into education

Then was three years at the glass lab which was a collaboration

Nonprofit funded to bring Triple A video game development into education and see if we could inflict some of measurable change

And then as as we said I'm now an assistant teaching professor at Carnegie Mellon University

So I mainly want to talk about fish tanks

and

I have to say that I

Recently discovered that a lot of video game designers are obsessed with fish tanks

Or at least a certain kind of video game designer is and I realized this

When Raph Koster is another very famous video game designer is now getting around on the UX circuit a little bit gave a talk about

Fish tanks as a video game design metaphor ah and it made me realize that

I'm not quite as weird as I think I'm very weird

But I'm not as weird as I thought relative to other video game designers. I actually this is a secret

I've never told anyone have a recurring fish tank dream, and I've had this several times throughout my life

I don't know. Why where I discover a unique fish that no one has ever seen before this is not

This is the mola mola mola ma is very cool

But they're real and this fish that I dream up is the sort of froggy strange species of fish

So this is it's actually relatively common for video game designers to think about fish tanks a lot

But before I get into that I'm gonna give you some boring slides that are more about the structure of video game development and design

Since I think that probably we don't have this shared context

So the way that video games are made we have these large

Cross-functional teams that are very elaborate and you can see these are just some charts that I borrowed off of the internet

But we usually have a game director, and they have designers reporting to them artists who report to them technologists

And they all come together

And we have these elaborate pipelines because we have to build everything that our players experience from scratch

And yet what we build has to be incredibly immersive?

So it's very difficult to get all of this right and we often have these big elaborate pipelines however our teams are not usually

Large as they are I think in the corporate space so for us a very large team is about 200 developers

And that's on a large triple-a product sometimes

We have these big sprawling arms of other contracting companies, but usually the teams are very close together

And they're working in a relatively small group compared to

enterprise design

So I come from online games

And we're even a little bit different because when you build a game for a that's gonna be shipped in a box

We call it shipping in a box even though. We don't do that very much anymore for online games

We actually sort of develop in what might be a more familiar design centered way

Which is that?

We have long beta periods where we release the software for free

to beta audiences hundreds of people usually who will play it for quite a long time sometimes years before it switches a lot so my

Perspective as an online game designer is actually fundamentally different than most of what you would consider triple-a or even mobile development

So and now I'm gonna give you my portfolio dive a little bit, so I actually started out on a game called dragon realms

Which is a text-based game?

It was it came out of muds

But we had thousands of players at the time which in the mid-90s was super exciting

I

Started as a hobbyist and was sort of absorbed onto the development team and we had a living world where we were releasing things to

Live groups of thousands of players and we knew that we were successful if we were retaining those players

And if they had high satisfaction, so it's a lot like having a live product

and this is another place where we sort of I think online game designers bridge into the UX world maybe a little bit more because

We're used to the concept of a live piece of software

And then with Sim City edu I was trying to create

quantifiable measurable change

That we could drop into a school situation with these highly specific outcomes and actually design

Something from the ground up in the case of Sim City. We were actually developing in parallel with Electronic Arts

They had donated SimCity 5 to us, and we sort of wrapped it into a classroom

And I've given lots of talks on how difficult that was

So then at carnegie-mellon what I do now I run my company kind of on the side

But I am a teaching professor at Carnegie Mellon

and we try to aim students two to three years into the future at these very small cross-functional highly collaborative teams that are

Using brand new technology technologies that don't really even exist yet

But we think will be dominant in two to three years in the entertainment space and they have a couple of programmers usually a designer

And an artist and they have to execute the whole thing inside of a semester

So that's what the UTC is we're actually primarily based in Pittsburgh

But the Silicon Valley satellite we get a handful of students every semester to do kind of an intensive usually second-year work

So when I describe what I do I build worlds

It's the clearest way for me to describe what it is that I do as a practice

I do this as a fantasy author and I do it as a designer

And I guess you could also say that what I am is a collaborative

Social systems designer to create worlds that are going to be highly immersive, but that ultimately draw people together

And it's about the chemistry of what people do when they're in these shared virtual environments

So as Lou said when I talk about what it is that we do on an operational level. I'm talking about

operationalizing a world so the world has to be

Incredibly cohesive everyone has to share the vision for what it is and as designers

We have this very symbiotic and really more pure like relationship with our players. It's also unusual compared to triple a regular video game development

So some reasons why this is pretty difficult, so this is a cosplayer. Do you all know? What cosplay is yeah, okay?

So they dress up. This is a Blizzcon cosplayer

She's dressed up as an orc players get super super into our products

And we'll gather together and dress up in costumes that also means that they're incredibly

Picky about the worlds that we develop you have to have absolute consistency. This is something

That's across all sort of triple-a game development

But it's especially sharp in online world

Where if you have something that's slightly out of whack or you say this piece of lore says this

But then this other characters say and something else that contradicts that they're just gonna set you on fire on the forums, so they're also

Super connected, and they're talking to each other all the time these days

They mostly hang out on discord servers

And they're constantly are actually talking in real time while they're playing and they're highly connected so the spread of information through these players is

Lightning-fast and finally and most importantly, and I think we have this concept of critical delight

We don't talk about it very much because we take it for granted in the side of the video game world

But being delightful is the only thing that game does it has no other purpose?

And so if you're not delighting your users every second and more than anything else on the market you fail on the game dies so

It's a early impressed profession

You compare that to something like uber if uber doesn't delight you and it's been rather under delightful recently

I understand it will still get you to the airport

So it still has this fundamental function and yes it can be out competed and it can be done better

but at the end of the day

It doesn't really have to delight you as its core value as compared to World of Warcraft where the second that World of Warcraft stops

Being delightful and stops being the most immersive best

Experience that anyone has ever had and the best thing that they can do with their voluntary time. They'll stop playing and lose them so

What do we know about building these highly complex worlds for highly picky user bases

It's actually when I stop to think about it about this choice

So we often are told you have to keep the big picture in mind you have to see the forest for the trees

But then we're also told that the Devils in the details and these two things are in direct

Opposition to each other so when we make very complex highly interrelated

Systems for players that they experience immersively what we're saying is that we need to bridge both of these things and system design is

ultimately the bridge between the high-level idea and those Devils in the details

So this big system design is this connection

This is a design map

That we created for Mars generation once so again

Mars generation one was even more different in that we were trying we had kind of two parallel systems that had to run at the

Same time we had the game which had to be immersive and triple-a equality, and then we had to have the learning experience

but had which had to be

effective and measurable

so

When we designed the game we started with these sort of high-level ideas

Which is this forest for the trees the notion of the game Mars generation one the notion of argumentation?

And then we had second-level abstracts underneath this and the design process and then in the middle they all met with the very

Fine-grained actions that the player would perform inside of the game and then in our particular case

We had to match

Every single action in the game with something that would be measurable so that we could infer what the player knew because the game had

to evolve and change

Depending on what we thought the player knew to give them the next experience that they needed to have on their scaffold and learning our

imitation

so fishtanks

So

when you think about a fish tank you have to think about an ecosystem and

Not only is the product an ecosystem especially with an online world but teams are ecosystems, and they're highly interrelated

So how do ecosystems work and what I'm gonna?

Talk through is three sort of major concepts that we have in designing complex systems

mostly relating to systems theory and I heard cybernetics mentioned earlier, which excited me, so

Ecosystems have loose and when we study ecosystems or system design broadly I teach a class on system design

Particular to video game development, but also I call it system design for games in life

We talk a lot about loops and in particular we talk about two kinds of loops

Reinforcing or positive loops are things that when the mechanics of what you do in a piece of software or in anything any

Behavioral loop that produces a positive outcome so in my case. I have a fish tank that has been out of control

Reinforcing positively, it sounds like it's good. It's not always good. This case. It's not good lots of algae, and it's a

constant problem

I'm trying to keep ahead of it by putting enough algae eaters and stuff in it if I had enough

Consumers of the algae I might have a balancing loop

So in a balancing loop for everything that you produce you have something that's consuming it and ideally these things exists in a symbiosis

It's usually a lot more complex than that where you have kind of a web of interrelated complex things

But when you have a balancing group you have equilibrium in the system

So what I would say about operationalizing worlds and design is that you can ask yourself

What are the reinforcing loops that are in the system of your operation and what are the positive loops?

What are the out of balance loops that are inside of your organization and those reinforcing loops and the balancing loops?

The reinforcing loops are they producing something good, or are they producing something you don't want

And how you potentially convert one kind of loop into another as you need to and then with these balancing loops?

What are their constituent parts and how do they relate to each other? What are they consuming and is that a good thing or not?

Ecosystems also have leverage points in my class

This is probably the thing that resonate most with the students and the thing that they hang on to so

Informal systems study I used an element of thinking in systems

She recognises 12 different kinds of leverage points

And so there's higher leverage and lower leverage

What this means is that depending in on?

What you want to change in a complex system you have a lot of dials that you can change

With people these are you can move people in and out you can

Connect them together you can group them differently and so in a fish tank

How many rocks you have and changing around how much sand you have is a pretty low leverage point it doesn't really matter how much

You change around the rocks because they're constants

It's a low leverage point on the overall system

But how much water you have that starts to get higher leverage

Changing the amount of water has a more radical effect on the rest of the complex system

and then

Your ratio of food to fish even bigger leverage change those things you're gonna get a pretty radical change throughout the system that might unbalance

the other loops and then filtration systems

And then at the very top she's talking about system change and especially social system change

So you get it into this value space at the top of the leverage point and so when you say

What kind of tank do we have or what kind of ecosystem do we have this is a value judgment and you have to spread?

that the

communication of that value throughout a space everyone's in agreement

and they're moving towards that same goal so up at the top you actually get away from the concrete and into the abstract but

Into that abstract space becomes the high leverage that you can really have a radical change on a given system

Because if I decide that I want to have a saltwater tank instead of a freshwater tank

I'm gonna have a problem with all the constituent fish that are in my space

So you can say on an operational level

Do we need big change or small change are we fine-tuning or are we making radical shifts in our space?

If you're fine-tuning, what are the constants?

What are the things you can kind of switch in and out and there's not that big of a change you can increase them?

But it's a relatively small point of leverage you're gonna

Have a small tuning type change as opposed to the rules that people use to interact with each other

That's going to be much bigger leverage, and then finally again the direction that you're moving in with the system is much much stronger

And you can ask yourself

What kind of change do we want and also are we getting where we want to go?

So if you think that you're spinning your wheels, and we keep making these changes

And it's not really taking it could be that you're trying to twist a low leverage point when what you need is a big one?

Or if you keep making changes, and they have these radically disruptive effects throughout the system. It's possible that you're turning a leverage point

That's too strong and what you need is more of a fine-tuning touch

And what I would say in particular is that you have to be careful with this so especially when organizations have regime change

You usually have

Radical shifts in leverage especially when you have people that move from high in the organization. They move out there people move out

It causes a potentially catastrophic destructive effect sometimes. That's

Positive structure, it's destruction that you need and sometimes

It's not intended, but I think the thing to that we think about in the video game

Space is that we just wouldn't think about taking an entire world offline switching it around and turning it back on again

We wouldn't assume that that would work and it almost never does these things have to regrow organically

And it takes a lot of time so your commitment to the system has to be very high if you're gonna go ahead and twist

one of those high leverage points

Finally this is the sexy word in the video game world which is emergence so emergence is this thing that we all talk about and

We all want from video games especially system based video games. I'm not entirely sure we're all on the same page about exactly

What we mean, but this is my angle on on what it is

And how we identify it and the best

Illustration that I know of this get from Mike sellers who teaches at, Indiana

That a flock of birds or a school of fish is an emergent property that flock or that school depends on each

constituent fish acting independently

And yet when they all act independently and together you get this emergent thing which is a school and yet the school is something that

We can identify

As its own thing and we can say the school is moving this way the school is migrating the school is eating something even though

What we mean is that thousands of fish are sort of doing something we might not exactly know why?

But it has this greater functionality in the form of the school itself and so in an operation

I think that we have these consistent emergent properties and one of them especially you're talking about culture is

the core emotion of the organization itself

That core emotion a sort of shared feeling that the culture has

Is an emergent property that is controlled by all of the mechanics of how the people interact and the Constituent people inside of that interaction

Space so you can ask

what is that core emotion is it the one that we want do we have a name for it do we all think that it's

The same thing and do we all think that the rules that we have

Create that emergent property of emotion that binds us all together and then also

Are we all part of the same school and who are our outliers?

Are the outliers the ones that we want to be outliers would we rather that they would be inside of the school?

Or is there a reason for them that symbiotic within the organization so by looking at the emergent properties you can look at the individuals

Connection to that emergent property and try to decide is it intentional, or is it something?

That's just sort of works, or is it something that we want to change and fine-tune

So from a systems perspective in the design of complex interrelated things

Remember that you have loops that are created by rules you have leverage and that there are different kinds of leverage and different things that

You might change in different ways and that there are emergent properties from your system that you can think about in the abstract

But in an abstract way that can give you guidance about the choices that you're making

So and now a coda

I want to kind of talk about something that I think is more relevant to recent issues in complex system design especially with regard to

Organization and that's our hyper-connected world

so I

Said that our players are hyper connected

But all people are way more connected than they've ever been before

If there's a world event we usually know within the same day all over the world or at least some of us do and enough

Of us do that we communicate it to the rest of them if you know someone in high school that you don't have any contact

With anymore really, but they have a baby you tend to know within a day

Which is weird, and you probably know within an hour or so?

What a lot of your friends had for lunch

There's a real reason for that

but we do know and its significance a part of our knowledge space in a way that we've never had before and

I think that that's significant because

If we're trying to operationalize a hyper-connected world we have to think about

Dynamics that we've just never had to think about before no-one's ever ever had to think about before if these

Users, and if our designers are hyper connected we can expect instant communication

We can expect really elaborate collaboration. We can expect deep personal awareness and that really cuts both ways

so in addition to deep personal awareness

your design leadership is always under a high degree of

inspection and on a personal level that we just haven't had to deal with before and

Where I go with that is that being nice to each other's really hard in a hyper-connected system

And that's some of the the difficulty that we're having now across a lot of different cultures the hyper connected world

Tests our ability to be empathic

Tests our ability to relate to people who we now know way more about than we used to know before so

We also know from an online world. I try to give this Julian develop out to people who are curious about video games

But don't know very much about it

he went on this deep dive that was sort of an anthropological study of one of these complex online worlds which was Ultima Online and

What we know from?

Complex online world is that these failures of empathy that when we drop?

That empathic connection both between our developers and our players and between our players and each other

It collapses the world so in Ultima Online

There were these richly connected worlds

I talked to a woman who had an entire experience within the game where she was a

Barkeeper the game was an adventure game you would run around and kill things like you kind of would expect

It was an adventure medieval fantasy game

But she was a tavern keeper that had acquired a physical space in the game pseudo physical and filled it with

drinks which are fictional and then adventurers who would go out and kill things would come in there and

Drink their drinks and talk to each other. She had a social space within the game

This is a kind of

emergent behavior where she was doing something way outside of the intentionality of the design space she wasn't ever killing anything which was weird and

She was relating to all of these people and becoming a social center inside of the game

So it's one of sort of the most beautiful emergent things that has happened in these online games

But ultimate had a mechanic that was gradually

Incentivizing elder players to consume the younger ones so if you were a new player in ultimate at a certain point it was advantageous

for elder players to find you kill you and take your stuff and

Because there was no back pressure against that because the designers didn t evolve to adapt to that problem

It gradually ate out the inside of that world and it collapsed so these beautiful things can fall

Really quite quickly if there are these fundamental failures of empathy between development and within the community itself

which is to say that confined spaces really test our ability to get a lot that online world and ecosystem fishtank an

Organization is fragile and it can collapse very easily

So all of these things you have to take a fine touch with them

You have to grow them over time and as I heard mentioned earlier

It's a problem if you have high turnover because then you're getting the ecosystem rebooted every time you don't have time for these complex

relationships to really mature

These games worlds and orgs are all confined spaces and in a family anybody knows

They feel it

When the parents aren't getting along

And I think to the same extent because designers are the vision leaders of a space when the designers aren't getting along the whole company

Tends to know and so that places a high responsibility on that

It's also especially difficult for design leaders

So as a design leader you have to keep everyone moving in the same direction

And what we find at least in videogames we have these highly complex tasks that

flag is emotion

And it's difficult it requires bravery and open this especially in this hyper connected high inspection world we now live in but when you are

Vulnerable and when you expose how you feel about a thing it has a way of bridging culture

And so what I would say

To the point of addressing empathy inside of these complex spaces is that it's important to reach for the universal

And I think it's not super coincidental that a lot of the fantasy spaces that we try to create

Also are all based on mythical universals

So we're 10 we tend to be fairly proximate to the exposure of this and we're also less embarrassed about talking about

Knowns and warps and things, but we speak in a language of storytelling

And I think that that has a value to cross culture so even if you don't necessarily

Share the same cultural background of a given fairy tale or men the language in the style of speaking in metaphor and speaking in

storytelling with reversal and conflict and overcoming that can become

Universal so you can ask yourself what your fairy tale is for your organization. You can ask yourself

What the core emotion what the lesson of the organization is and how do you communicate that throughout?

How do you tie people together using these Universal myths?

And that's all I've got

For more infomation >> Erin Hoffman-John: Design Leadership Techniques from the Video Game World (DesignOps Summit 2017) - Duration: 22:38.

-------------------------------------------

Flood escape roblox video || I'm am Pinky - Duration: 14:59.

Holo I'm Pinky

look at the chat cause this game didn't let use say it out loud

I'm joined with my friend llama and cam cam and we are gonna show you this game

me being a pro but failing

I died D:

I tried being a pro but I failed again

This person took the button and left

Cam cam: you need to explain the basic's of this game

me: you explain

oki... AHEM

These people are gonna die because I was late pushing the button

Insane level!

regret pushing the button on this map

This map is the most hardest insane map on this whole game it's impossible

lord help us right now we are dieing right now

This is the old flood escape map it will be in the Desp

I died and I like this map wow

why is he still on the map if he saw me die??

Baiiiii

This is not my official outro doe so....

It was Cam cam's intro so its not mine lol

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