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Wonder Boy Dragon's Trap Remake - IN-DEPTH w/ Developer & Commentary - Duration: 31:13.

- Hey, guys, Metal Jesus here.

And today's video's going to be very cool,

because all the way from France

I have Omar, who is the developer,

and also Cyrille, which is the publisher

of an upcoming Master System remake.

Tell us what you brought.

- So, that's a Master System.

But actually today we brought you a preview build

of a upcoming game

which is the remake of Wonder Boy 3: The Dragon's Trap.

That was kind of like a cult classic in the Master System

and we're making a version for modern console,

and we brought you a build to play together.

- Yeah, this is going to be really cool.

All right, I'm excited.

Let's take a look.

(metal guitar music)

So, you've got some game to show me, here.

- Yeah.

I would say that's the preview build of the game.

It's not finished yet,

but it's pretty much resembling

what the final product would be.

- Okay.

- What we did is that we took this classic original version,

the Master System version,

and we tried to something that's

very faithful to the original,

in type of feelings and functional and physics.

- Okay.

- So we actually went and reverse engineered

the original game code from the Master System version

to study it.

And to an extent, how these games were made

and to make something that felt this way.

- So you are like a hardcore fan of this game.

- I love this game.

It's my kind of childhood favorite game.

- So you were like, "I'm not going to screw this up."

- Exactly.

I've been fantasizing about making this 20 years ago.

- Oh, really?

- And a few years ago, the time was right,

and Dot Emu was onboard to make this product happen,

and it was just, you know--

- You're the money man.

- The money man.

Oh, we're kind of an advisor as well,

for some stuff, you know.

Especially licensing, you know.

- Sure.

- We've been around Japan for quite a lot some time.

So we have done with that as well.

- It was the licensing and we release the game,

because we're releasing on PS4, on Nintendo's Switch,

and Xbox.

There's lots of work

and talking to the platforms and doing the marketing,

the sales.

There's a lot of things the publishers are helping us.

We couldn't do a lot of ...

- By the way, I think before we continue,

one of the things that blew me away,

that I think is gonna blow away some of my viewers here,

is that you helped make a couple games, right?

- I did. - That I love.

So you have a history of making,

and please tell people what those are.

- Okay.

Well, some of the games we talked about,

I worked on a game called Soul Bubbles.

- Soul Bubbles on the DS!

We talked, we did the hidden gems!

- And-- - I totally fanboyed out

when he told me that.

- I saw it in the video, yeah.

It's a DS game from 2008

which was kind of physics based,

we used to draw soap bubbles. - So awesome!

- Yeah.

- And another Vita game which I love--

- Called Tearaway. - Tearaway!

- Yeah, so I used to work on Tearaway,

at Media Molecule in the U.K..

- Oh, god, so awesome.

All right.

So you've got a history of making awesome games.

- Thank you.

- Yes.

I'm just gonna say it.

- Another game I made I'm really happy with

is Pixel Junk Shooter.

- Pixel Junk Shooter, okay.

- On the PS3, yeah.

- Which I have not played, and I am shamed for that.

I apologize.

- Well, still do it.

- I know. (laughs)

- We can have a let's-play someday.

- Yeah, we should.

- Okay, so this is Wonder Boy: Dragon's Trap,

and we're gonna play through it.

- Okay.

- So this is the third game in the series,

and we cannot skip the beginning here

because there's a few bits we haven't shown yet,

but basically, when you start the game,

you start as a human character,

and you slay this kind of mecha-dragon.

- It throws you right into a boss battle.

I was not prepared for that.

- Yes, it throws you into a boss battle.

- That's the end of the previous game.

- Yeah.

- So it's the final battle to Monster Land

where you can kill it but,

and as you play it, a blue flame gets out

and curses you and turns you into this character,

Lizard Man.

So you actually start the game,

very early on

you get transformed into this animal character,

and you spend most of the game

getting changed into different animals.

- Right.

- So you don't actually play that much as human Wonder Boy,

but much more as the animal things.

- Which is cool that they mix it up for the third game.

- They're really cool. - Yeah.

- So that's kind of,

this is like five minutes into the game,

when you arrive into the village.

This is sort of where the game starts.

- So, as I mentioned to you earlier,

I played the original.

Oh, dude, okay, so you have the pig with the eyepatch still.

- Yes.

- That was a must.

- That's a very popular character.

- Yeah.

In the original game,

this is where you used to get the passwords, right?

- Right.

- And in this version you can still get a password.

- Oh, wow, that's cool.

- And you can use this password to resume your game

on the Master System.

- Seriously, like the old one?

- Yeah. - Seriously.

So it's like crossing between PS4

and Master System. - Crossing.

- And I'm getting back to the menu here,

and you can actually

start a game, load your save from '89 version.

- Holy crap!

- So, if you notice there's kind of an old-style password,

on your kind of text board--

- Dude, this is,

I've never heard of somebody doing this before.

- It's a cute feature.

Obviously not everyone will use it,

but-- - Hey, right here, buddy.

I have passwords.

- Yeah, maybe the manual has passwords.

So, those works in this version.

- Okay, that's awesome.

- So yeah, people who remember their password,

their save.

They can look at the exact same save they had--

- Well, cross-play between this and the Master System,

I mean, oh my god.

That should be, yeah.

That's so funny.

So right off the bat,

these graphics here are just beautiful.

It looks like a cartoon.

- Thanks.

So Ben Fiquet has been the artist and the maker on the game.

He did all the art himself, and the animation.

He's a comic book artist, and he does animation.

He does other things aside from games.

- Well, and notice.

I shouldn't say notice to you, you notice.

But yeah, it has that kind of

old school TV animation

where the character

kind of being drawn in real time, almost?

Or not real time, but you know what I mean.

- Yeah.

But the game animation has been drawn frame by frame,

so it's kind of old style, Disney style--

- Yeah, that's kind of what I meant.

- Yeah.

- Ben is like a hardcore old-school animation guy, you know.

So he draws every frame, you know.

It's pretty crazy.

The rest of this is awesome.

- Now, how big is the dev team?

You're the programmer, correct?

- So the Lizard Cube, the company, is two of us full-time.

Ben is doing all the art.

I'm doing the programming,

then we've got a guy called Michael on the music.

We've got Romain Gauthier on the sound effect.

And we've got Sebastien who is also helping us

part-time in the programming.

So it's like four or five people

involved in the development.

- Wow, okay.

That's cool.

- So here we're in the shop, we're buying items.

It's kind of RPG-ish in a sense.

You buy these things,

and they can raise your stats, basically.

- Yeah, so I saw it was like

plus 12 to defense. - Yeah.

- Okay.

- Okay.

I'm buying everything here,

and I'm gonna show you the inventory is here.

This is what you have.

A short description.

And the stats depending on the animal you're using.

So some are more better for Lizard Man,

some are better for Mouse Man.

So, I'm just gonna play a bit,

and I'm going to show you something.

- I love those little bouncy things.

Those are awesome.

Oh, that's right, breathing fire.

- I love how he crouch layout.

- Every animal

that you have in the game,

every transformation has its own skills.

So basically, Lizard Man, for example,

he can go into lava and have a range attack.

Mouse Man can climb walls, Hawk Man can fly.

That kind of stuff.

- You know, playing the original,

one thing that's kind of surprised me was,

normally in these kind of games,

if you fell into water you'd die.

What I love about this game is when you fall in the water,

there's a whole level down there.

It's so awesome, right?

- No sudden deaths. - Yeah.

- Yeah, it is an element to fun.

We get to explore everywhere.

- Absolutely, yeah.

- So, one of the new feature we're just announcing right now

I'm going to show to you,

is that when you play the game,

this is the new version we made.

Anytime you press a button,

and you can switch to the old graphics.

- Dude, I was just playing this the other day.

- And since this is wide screen, it is 60 Herz,

but this is like, you can play everything,

and you go to the shop and you can see--

- Oh, yeah! - All the thing.

- Dude, this is so cool. - Switch.

And then ...

- Wow.

- You press another button,

and you put the old audio.

So you've got the old music.

- Dude, you are a fan.

You are a ... (laughs)

- So you can hear it.

You can mix and match.

You can keep the old music,

and the new graphics.

- Oh, dude, wow.

- Or the opposite.

- That reminds me of the Lucas Arts games,

when they redid Monkey Island.

Did you guys play that? - Yes.

- They did the same thing, and I thought that was so cool.

It's cool because it shows you just how far

the graphics have come.

How does game play, then?

Is gameplay changing?

- No, well, when you switch between these moves,

the gameplay is the same.

- It is the same.

- Yeah, it's gonna be the same for each.

- So, I mean the slippery way he walks,

it feels exactly the same.

- It's just the visual feedback is different.

So it could feel different, but it's exactly the same.

- There's lots more effects, and--

- Oh, even the way that they blink.

- Yeah.

- Wow, you really did study that code, man.

- Yeah, we spent a lot of time--

- Oh, and okay,

like a little touch when you went past that tree,

I noticed, you became a little,

in the shade there.

- Oh yeah, there's a little shadows hanging out there.

This is the original look like.

Pretty much similar.

- Dude, that is pretty cool.

That's crazy.

- So that's nice.

Anytime you can press that, you can see the switch live.

- See, this part here is where I first played it,

I'm like, "Oh, crap."

Then I'm like, "Oh my god, what's all this about down here?"

- It's a bit overwhelming at the beginning

because you don't know what to do, where to go

or anything, but--

- Right.

- So eventually visible as you get Pirahna Man,

you can swim and you can explore the water area.

There's an item you get later

that allows you to break those blocks,

but I can't break them so I can get there.

So it's teasing you with all of those things

that you can do.

- Right.

Huh.

Yeah, this looks fantastic.

- And the soundtrack has been completely remade, as well.

These are real instruments.

Only really instruments by Michael,

which is an awesome composer.

And some of the tracks have like seven pieces,

seven people playing at the same time.

And he actually made a real soundtrack,

because back in the day it used to loop, you know.

- Yeah.

- But now he made, like, to the same track, same melody,

but now he does a beginning and an end,

so it's like a real, actual track.

- Huh.

- Yeah, yeah.

It's been a great work.

- So what you're saying is we need a physical

collector's edition with a soundtrack CD in there.

Huh.

- Yeah, we're thinking about it. (laugh)

- No one wanted that.

(all laugh)

- First game the game out.

- People have been asking.

We're sort of looking to it,

but we're not sure we can do it yet.

- We'd love to do it. - Yeah.

- The collector in me is like, "Oh, okay."

- I want one for me.

- Yeah, that's true.

- If I have to do, you know, 5,000 for others, I'll do it,

but ... (laughs)

- Sure. (laughs)

- But no, people have been asking,

and we're looking if we can do it.

We're not sure yet, but we'll try.

- That's cool - It'd be a nice thing.

- Yeah, so that ship in the background's all new.

- Well, there was a ship here,

except at the time you couldn't tell.

- I didn't recognize it as a ship!

Yeah, I thought it was some sort of pyramid thing.

- You only understand it as a ship

if you line up all the map, the game map, and you look.

Because you can do it underground in the water,

and there's a ship underwater

that you can explore later.

And if you line up the map,

if you map the game and line it up,

you realize that this is the top hull of a ship.

- Interesting.

Huh.

Wow, that's, yeah.

- Let's see.

Oh, we're missing a bit of money to buy equipment here.

All right.

- Cross-dress like a goblin.

No questions asked. (laughs)

- Let me try to kind of find six gold here.

It will be useful for later.

I got that.

Good.

All right.

- What did you just buy?

- Oh, the-- - The goblin armor.

- The goblin mail.

What is it called?

Goblin mail, yes.

So that gave me more defense points.

- Oh, I see.

- So when I take hits, I will get less damage.

Which is better news from the beginning,

because at the beginning,

you only have two heart container.

It's quite easy to die.

- Right.

- Yeah, this very much feels

like an RPG, as well, doesn't it.

- Yeah, it's very in between.

It has elements of action and platforming and RPG.

- It's almost an action RPG.

A very simple RPG mechanics, but still--

- It's like Zelda.

So, Zelda is not an RPG, but you get his equipment.

- Fair enough.

- It's more like that.

Don't know if you'd call it RPG, but it has its vibe.

- It has a great story,

and yeah.

You want to go, to know what's gonna happen further.

- It's really cool feel, all the animals.

And you know, it's not a game where you save a princess.

It's a game where you have to save yourself

from being cursed,

so it's a bit atypical

for those 8 bit games.

- Yeah.

- Game in here, then go back to the village.

I just got a key from a chest in the village.

Obviously I've played this game before,

so I know what to do.

But when you play for the first time, you still have like--

- The first time I played, I was like,

I didn't know what I was doing.

But again, what I love about it

is it didn't really punish me for just wandering off.

- No, definitely not.

And the game design is very simple and efficient.

It's made so that you can lost yourself,

but you will always find your way at some point.

Just need to insist a little bit, and then you'll find it.

- Also, in this case I do like how the enemies respond,

because you get more gold.

- Yeah.

- So you're rewarded, literally, for going back.

- And the nice thing, if you're not a good player,

you will tend to get more gold by restarting,

then you can buy better equipment faster.

So you sort of get a self-balance.

Just a nice property.

What we did is, I saw the problem here always is that,

when you get the password, this guy gives you hints.

So in some key points of the game,

if you're not sure where to go,

you come here, and the guy will give you a riddle,

something that sort of helps. - And that's a new feature.

- Something that helps you, yeah.

So this is one of the things we added to make it

more accessible. - Yeah, that's cool.

- Also, like new difficulty levels that didn't exist before.

- I noticed that.

Okay.

And that is basically how much damage you take

whenever you get hit.

- The effect is how much he can take,

both so they're kind of faster,

and a few more enemies in hard mode.

The hard mode we designed for those who played the original

and they can clear normal mode very easily.

The hard mode is really hard,

and it has this timer that keeps going on,

like in Monster Land,

and basically you can't stop.

If you stop, you lose health.

- Oh, really?

- It forces you to play fast.

It's quite hard. - Wow.

Almost for like speed-runners, kind of.

- It is, forced to speed.

And then easy mode, you know, for people who are not ...

- Who maybe just kind of want to explore a little bit more

as opposed to ...

- Or younger players, more casual player,

they can play it, as well.

- Wow, yeah, that switching back and forth is cool.

And it's instant.

You can do both.

It's cool.

- And you can mix-match.

You can play with HD graphics, 8 bit sound.

- Did that add a lot to your dev time?

Or was that something where you're just like,

"I want it, so we need to do it."

- Well, both.

It added a lot, also the way we did it.

Because we wanted to be very accurate.

That made it extra hard.

- Oh, so it running the emulator in real-time

in the background?

- It is, but it's not.

We're doing something really hybrid and weird,

because the original game is not 60 Herz,

and it's not widescreen,

and it doesn't have all those animation same steps.

- Oh.

- So what we're doing, it's really novel.

We haven't give it a name yet.

We've got a bit of emulation,

but it's got lots of high-level system

that's creating a new game.

- Kind of keeping track of where you are.

- And we modified the game.

Usually, in the normal emulation scene,

you don't change the game.

And we changed a lot of scenery.

We tweaked scenes, we add the content,

so it's,

I don't know what it's called.

- It's a mix between reverse-engineering

and emulation, basically.

- Yeah, okay.

It's funny, the reason I bring that up

is 'cause you think that that would be something

kind of easy,

but as you describe it, it's like, wow.

The hertz thing alone would kind of throw things off,

wouldn't it?

With the animations and all that stuff.

- Yeah, it was very stupidly hard.

- Omar is kind of crazy, so. (laughs)

- The scene that I wrote,

I wrote the a second game later, twenty years ago,

called the Maker.

- Okay.

- So I sort of know how to study these games.

I understand how the mapping works.

So it's not like ...

- Yeah.

- It was something I was familiar with, with this place.

Which would help.

- And these, I hate these.

- The clouds were-- - The clouds--

- They're so annoying.

- So annyoing, I know.

(Cyrille laughs) Oh, that was a nice move.

- I like how they have these glasses.

They remind me of the character

in the PC Engine shooter, Air Zonk.

Have you played Air Zonk in the PC games?

- Yes. - They all have those glasses.

- Wasn't there like a cool,

what was that game?

He was like a 7-Up guy?

Didn't he wear glasses?

- Oh, Cool Spot. - Yeah.

- But the Zonk character had

these kind of triangular glasses.

- That's right.

- These kind of stylish Japanese Yakuza glasses.

Bully thing.

Trying to fire at you.

- Now, speaking of Japan,

you met the original creator of this, correct?

- Yeah, we went to Kyoto,

and we met them.

Because obviously to be able to do this game,

we had to secure the license, right?

It was complicated, because it's a very old game,

and the right was spread out between

Weston, who did the original game,

and Sega, who owed part of the trademark.

- I see.

- So, Dot Emu spent lots of time

talking to those guys.

- Trying to figure things out. - Yeah.

- Make it happen.

- And because some weren't sure if we could do it.

Like, we had half the game done,

it was like, "Oh, maybe there'll be..."

- Yeah, it was complicated.

- Oh, I see. - Licensing.

- But you kind of need to do that

to show that you're serious and you're gonna--

- Exactly, yeah.

- Exactly.

- Treat the license with respect.

- The creator was on board very early on.

We showed him the design.

The original creator was on board.

But the license was kind of like,

sold to another company, and Sega was involved.

They were harder to get than the old, the creator himself.

- I mean, most developers,

they just want their games to be played.

I mean, they want to get paid, obviously.

But they want them to live on, so usually,

it's been my experience that

they're happy to see them evolve, right?

- Sure, yeah.

Everyone was happy in the end.

It's just that everything needed to be clear

from a legal point of view, you know?

The thing must be, not to be shady or anything.

You have to make things right.

But in the end, when us see the Omar's project,

you're like, "Come on guys, let's do it."

It's awesome.

- Well, and,

you're company's put out several Japanese games before.

- Yeah, yeah, definitely.

- I mean, you're mentioning earlier R-Type.

I think I bought R-Type on my iPhone and iPad,

that you guys put out, right? - Yeah, yeah, exactly.

One and two.

- Yeah, which are fantastic, so

I'm sure that helps.

- That's what's so, yeah.

- You can show them.

It's like, here is our type.

- Exactly, yeah, absolutely.

We worked a lot with S&K.

We worked a lot with Success that has the Raiden license.

- You got the Raiden Legacy?

- Yeah, that's it.

- Dude, that's a great, oh my god!

- Yeah.

- So, I bought a bunch of your stuff,

and didn't even. (laughs)

- So we know how to deal with Japanese companies.

And it's not very complicated,

it's just that you have to understand how it works,

and what they would expect from

someone who work on their license.

And that's it.

It's just about patience and respect, basically.

- Yeah, I'm sure.

- All right, so, oh okay.

- Come in here.

So, the structure of the game is that

you find your way towards dragons.

And each of them is kind of a boss character.

And as you kill them you get transformed

into a new character.

And then eventually you find ways

to the secret transform room

that allows you to switch back and forth

to explore more of the levels.

But initially you kind of,

the first three ones are kind of in order.

So here I am in the pyramid,

and I'm looking for the mummy dragon.

Let's see what we have here.

- Yeah, I love the colors, too.

The mist in there, the green.

- Yeah, that's pretty cool.

- There's how it looked.

- I know, I love how you can switch back and forth.

That's awesome.

Oh, I haven't seen this guy.

Yeah, he's gonna make this look easy, huh.

- Oh yeah, totally.

- So that's ...

- Oh, yeah.

Cool.

- They didn't have the,

they were using the system background layer

to display the boss character.

Because they can't use primary fight,

because it's too big.

- Oh, interesting.

- So that's why it's all kind of black around,

because they were scrolling the old full background

to make it move.

- Huh.

What other stuff did you learn

from looking at the original source code?

Like any tips or tricks or anything

that you were able to--

- Secret doors.

- Originally I started this project

because I wanted to learn if the game

had any unknown secrets.

- Okay.

- So I started reverse-engineering the ROM

and trying to figure out if there were any,

yes, some of the secrets.

So I found some.

I found a few secrets.

This game has a lot of weird rules that I hadn't thought.

If you press this button at this time, something happens.

Some items give you slightly different

stats for the drops.

There's a lot of subtleties like that

they we are kind of learning.

There's a few secrets from the game I discovered

by looking at the ROM

that people didn't know in the at the time.

They were not in fact, sometimes.

- Huh.

- So what happened?

Oh, I got transformed into Mouse Man!

This is Mouse Man.

Mouse Man.

Mouse Man can climb on, grip on these little wall things.

- Oh, that's cool.

Man, this game is just

really in-depth.

- Yeah, yeah, yeah.

- This is why we had, you know,

this checkerboard thing.

It's some of the signal that you can climb on them.

And Mouse Man has a sword and shield.

Most characters in the game have sword and shield.

- Okay.

- The Lizard Man doesn't have a shield.

- Oh, I see.

Is there a button to block?

- If you can stay still, it's blocking.

If you are attacking, you are kind of

not blocking.

- Yeah.

- So if there's an arrow coming at you,

you have to stop attacking

to get it right.

- Oh, I see.

So that's how you get out of there.

- Exactly. - Yeah, yeah.

- You can actually go the other way.

But this is a good shortcut, here.

- Show the original version of that.

Yeah. (laughs)

- Wow.

That's amazing, isn't it?

- Yeah, I love it.

- By the way, for those of you who don't know,

don't you have every Master System game out there?

- I have,

I collect Sega 8 bits things.

So I've Master System game gear

and a G1000, which is kind of a earlier Japenese systems.

If you add all of them up,

I've got something like 3000 games.

- So you are a Sega fanboy.

To say the least.

- Yes.

- Yeah, and I've got a game from Brazil,

from Korea, from Taiwan, from Japan, from Europe.

- That's crazy. - I love them.

I love them very much. (laughs)

- And are Master System games easier to find in France?

- Yes.

Yes, especially the U.S..

In France, we had something like 300, 400 released,

where in the U.S. you had something like 110.

So just the amount of game available

was much higher.

And then because Europe is smaller, you know,

if you buy something from eBay,

from Germany or England, it's quite easy to get them.

So you also get these games

that are maybe more common in the U.K.,

you can get it from eBay for reasonably cheap.

- So my next question is, are Master System games in France,

are they in French?

Do you see where I'm going here?

I want you to buy me some.

(all laugh)

- So the actual game content--

- Or send me some.

- Yeah, yeah, I have them.

The actual game, they were always in English,

the actual games.

- Good to know.

- Usually what the deal was, was the manual

was like eight or six language.

- Oh, sure.

- That's basically how many of us learned English.

- Yeah.

- A few of the late European game,

like Smurf, for example,

you can actually select the language.

But for majority of the game, they were just English.

- Good to know.

- This is how we learn English.

So this is just section where we play as Lion Man.

Which is one of the later characters.

Lion Man is kind of the strong one.

- Yeah.

- Strong but cute.

(Metal Jesus laughs)

- Strong but cute. - And cuddly.

- Large.

Large range attack.

And you can break blocks on the floor with it,

which allows you to access this area.

- You can show the, yeah.

The retro version. - Wow.

About how long is this game?

- I would say it's six hours long.

So it's not too long.

If I you want to get the secrets and play the hard mode,

it'd be longer.

But but normally it's gonna get that sort of length.

- Okay.

I think I watched a speed run where someone,

on the original, went through in half an hour,

but it was insane.

- Yeah.

- I don't see a half hour as possible, but yeah.

- Forty minutes.

- Or maybe that's what it was, something like that.

- But yeah.

You can, if you know exactly what you're doing.

Because it's a skill-based game,

if you know exactly where to go and how to do it,

you can.

- Not me.

- Yeah, yeah.

But I mean, if you clear it a few times,

you can probably.

- Was that a ninja?

- Yeah, it was a ninja. - Nice.

Oh, that's cool.

All right, what are we looking at here?

- This is Hawk Man.

- He can fly.

- He can fly, and with that you can start reaching areas

that you couldn't reach.

Very stylish walk cycle. - I had no idea this game

had this much variety.

I really didn't.

This is impressive.

- Yeah, yeah.

And sometimes, the old 8 bit games,

they're hard to play a game through.

You know it's a good game,

but at the time it felt totally natural,

but today because we're used to play

a lot of different games,

it feels a bit old.

But this game doesn't feel old at all.

- Are you, okay, you're flapping your wings.

That's almost like Joust.

- Yeah, definitely.

- I love Joust.

- Same mechanic, yeah, yeah.

Me too, I love it.

- Joust and Balloon Fight.

- A remake of Joust would be pretty cool.

- Can you get on that? (laughs)

- Um, I'll take a look at it. (both laugh)

Secrets.

- Oh, yeah.

- This is transformation room.

- Where you can transform.

- Oh, okay.

Oh, I see.

So with a button you're cycling?

- When you step on that ...

- Platform.

- Oh, okay. - Platform.

It just changes.

But you can only access the character

that you've already sort of unlocked through the ...

- Oh.

- So this is like here.

- And it goes in the same sequence as the level design

and all that.

- So this is Piranha Man.

- He can swim.

- And piranha can swim.

Because that's what fishes do.

- Right.

- Let's do some swimming.

Actually this is swimming.

- Now, the other characters could swim,

but what is different?

- They could not.

They could walk, but they couldn't reach here from,

I couldn't get up here.

- I wondered about that when I played.

Okay.

- Yeah, yeah.

Everything makes sense in this game.

You know, you're like--

- Yeah, yeah.

- Except the part of the story that you can't reach.

But yeah, yeah.

Pretty much everything you're like,

"Oh, I see, I understand now."

- Yeah.

- And then sometimes when you unlock a character,

you're like, "Oh, I remember, it was there!

"So I can probably access it now."

and you try to go back.

- It makes it feel very Metroidvania, almost.

- Yeah, yeah.

It is very much Metroidvania.

Except instead of having a new kind of weapon,

you have a new character.

That it kind of unlocks the things.

- Hmm.

So have you guys announced about

when this is going to come out?

This is out this spring.

So pretty soon.

We still figure out exactly its date.

But it should be pretty soon, really.

- Okay.

- We'll announce it on our blog, our website,

when we know it. - All the channels.

- Okay, cool.

- But yeah, it's almost ready.

It's almost there.

- Yeah, it feels like it.

- And it's coming, PS4, Xbox, Switch.

- Okay.

- And later on we'll work on a PC version.

- Mmm-hmm. Vita.

- Maybe. (laughs)

- We'll see.

- I love the Vita.

- Well, I know you do.

You made Tearaway.

- I think it'll be a perfect fit.

You know, the small screen,

the dense, beautiful pixels.

- It would be.

- So we can't tell you yet.

(Metal Jesus laughs)

- Oh, I understand.

That's cool.

All right.

Well, this has been an awesome playthrough.

Thank you for coming all this way

and showing me this game. - It was a pleasure.

Thank you for having us.

- I was really looking forward to it.

So where can people find you on the internet?

Start with you?

- So we built a website.

It's called www.TheDragonsTrap.com.

- Okay, we will show it on screen here.

- And you can also follow us on Twitter,

like Twitter, Dot Emu.

D-O-T-E-M-U. - E-M-U.

- And Lizard Cube, where the company Lizard Cube,

like Lizard and a Cube.

- Are you sure?

- Yeah, it's pretty straightforward.

- If you google the game name, Wonder Boy: Dragon's Trap,

you'll find a website, you'll find Twitter.

- Yeah, you'll find all of it. - Everything.

- And we'll put it in the video description below, so.

- Cool, yeah. - Awesome, thank you.

- Thank you so much for coming over to show me this.

This was awesome.

- Thank you for having us. - Thank you, Metal Jesus.

- Love to know what you guys think

about this upcoming remake

of the classic game.

This is gonna be pretty cool.

All right, guys.

Thanks very much for watching.

- Thank you!

- [Metal Jesus] I actually got to hang out

with Omar and Cyrille the entire day.

This was their first time coming to Seattle,

and they are big video game collectors.

So it was really fun to be able to take them,

oh, I took 'em to Pink Gorilla

to look at some retro video games.

Actually bought a couple there.

We also went out and had some food

and got to show 'em the sights.

It was really cool.

Such awesome guys,

and it was great to have them in the game room

and have them show off their game.

I'm gonna be picking it up!

All right, thanks for watching.

Buh-bye.

For more infomation >> Wonder Boy Dragon's Trap Remake - IN-DEPTH w/ Developer & Commentary - Duration: 31:13.

-------------------------------------------

Video: Maryland Muslim community concerned over revised executive order - Duration: 2:15.

, AND THEY ARE

CONDEMNING THE PRESIDENT'S

NEWEST EXECUTIVE ORDER.

>> THIS IS IT -- THIS IS A

MUSLIM BAN.

VANESSA: MUSLIM LEADER STANDING

WITH THE COUNCIL ON ISLAMIC

RELATIONS, DENOUNCING PRESIDENT

DONALD TRUMP'S NEWEST EXECUTIVE

ORDER.

>> EVEN THOUGH WE ARE PLEASE,

THERE ARE MORE EGREGIOUS

PROBLEMATIC ASPECTS THAT HAVE

BEEN CORRECTED, THERE ARE STILL

SOME EGREGIOUS COMPONENTS WE ARE

DISTURBED OF AND HOW IT WILL

IMPACT OUR COMMUNITY.

VANESSA: THE WHITE HOUSE STOPPED

SHORT OF CALLING IT A TRAVEL

BAN.

>> THE UNITED STATES HAS A RIGHT

TO CONTROL WHO ENTERS OUR

COUNTRY, AND TO KEEP OUT THOSE

WHO WOULD DO US HARM.

>> NO SYSTEM CAN BE MADE

COMPLETELY INFALLIBLE.

THE AMERICAN PEOPLE CAN HAVE

HIGH CONFIDENCE WE ARE AT THAT

IF I THE VETTING PROCESS KEEPING

TERRORISTS FROM ENTERING THE

COUNTRY.

VANESSA: THERE ARE FIVE MAJOR

DIFFERENCES BETWEEN THE ORDERS

TODAY AND THE FIRST ATTEMPT.

THIS ORDER WILL TAKE EFFECT IN

10 DAYS ON MARCH 16.

IT WILL NOT AFFECT GREEN CARD

HOLDERS, NOR WILL IT REVOKE ANY

VISAS OBTAINED BEFORE JANUARY

27.

THE NEW VERSION IS NO LONGER IN

ALL-OUT BAN ON SYRIAN REFUGEES.

IRAQ IS OFF THE LIST.

>> IRAQ DID WHAT IT NEEDED TO DO

IN TERMS OF WHAT THE STATE

DEPARTMENT WAS LOOKING FOR, IN

TERMS OF IT -- IN TERMS OF THE

INFORMATION IT WAS WILLING TO

SHARE, THE STEPS IT WAS WILLING

TO TAKE.

VANESSA: MARYLAND ATTORNEY

GENERAL AND SEVERAL DEMOCRATIC

LAWMAKERS ISSUED STATEMENTS

CRITICIZING THE PRESIDENT'S

ORDER.

CONGRESSMEN ELISHA COMING SAYING

THE POLICY STILL FULLY BLOCKS

REFUGEES.

IT IS STILL UN-AMERICAN AND IT

WILL STILL HARM AMERICAN

NATIONAL SECURITY INTERESTS MORE

THAN HELP THEM.

MARYLAND'S ONLY REPUBLICAN

CONGRESSMAN ISSUED A STATEMENT

SAYING, THIS TEMPORARY POSITIVE

AND IMMIGRATION FROM THOSE SIX

COUNTRIES WAS LONG OVERDUE

WEAVING OUR LAW ENFORCEMENT AND

HOMELAND SECURITY OFFICERS

ADEQUATE TIME TO WORK TO DEVELOP

VETTING MEASURES THAT WILL

PROTECT US FROM TERRORIST

INFILTRATORS.

For more infomation >> Video: Maryland Muslim community concerned over revised executive order - Duration: 2:15.

-------------------------------------------

Tuesday's Morning Rush Video, 5 Facts: Critics say travel ban is better but still problematic - Duration: 7:41.

WE START WITH KRISTEN

CURRIE.

.TODAY...Sunny. Highs in

the upper 50s to lower

60s. Northwest winds 10

10 to 15 mph in the

evening.

AS YOU GET READY TO HEAD

OUT THE DOOR... WE'RE

FOLLOWING

THE DAY'S TOP LOCAL

STORIES. WE START WITH

DAVID ROMERO...

EMBATTLED ESPANOLA

SCHOOLS SUPERINTENDENT

ERIC MARTINEZ IS ON PAID

ADMINISTRATIVE LEAVE

THIS MORNING...a

ACCORDING TO THE SANTA

FE NEW MEXICAN, THIS ALL

COMES AFTER A FOUR TO

ONE VOTE BY THE ESPANOLA

SCHOOL BOARD LATE LAST

NIGHT. MARTINEZ HAS COME

UNDER FIRE FOR ALLEGEDLY

HIRING PEOPLE WITHOUT

BACKGROUND CHECKS OR

LICENSES. ANOTHER

OUTLINED PROBLEM WAS HIS

REHIRING OF

CONTROVERSIAL BASKETBALL

COACH RICHARD MARTINEZ.

FORMER ASSOCIATE

SUPERINTENDENT FOR SANTA

FE SCHOOLS -- DENISE

JOHNSON WILL ACT AS

INTERIM SUPERINTENDENT.

SARA.

HAPPENING TONIGHT... RIO

RANCHO OFFICIALS ARE

INVITING YOU TO TELL

THEM WHAT YOU THINK THE

CITY SHOULD FOCUS ON...

AS THEY FORM A VISION

FOR THE NEXT FIVE YEARS

IT'S TO DEVELOP THEIR

2017 STRATEGIC PLAN. THE

CITY HAS BEEN GATHERING

INPUT FROM CITIZENS

ONLINE FOR THE PAST

MONTH. BUT THEY'RE

HOPING TO GET EVEN MORE

FEEDBACK AT A PUBLIC

MEETING. THE GOAL IS TO

FIND OUT WHAT

CITIZENS WOULD LIKE TO

SEE DONE AND HOW TO

ACHIEVE THOSE THINGS

THROUGH FUNDING. THE

MEETING STARTS TONIGHT

AT 6 AT LOMA COLORADO

PUBLIC LIBRARY.

?KRISTEN?

A-F-D WILL LIKELY SPEND

THE DAY LOOKING INTO THE

CAUSE OF A FIRE SPARKED

IN THE BOSQUE NEAR

MONTANO.. YESTERDAY'S

GUSTY WINDS STUCK WITH

US LATE LAST NIGHT SO

FIREFIGHTERS PATROLED

THE AREA OVERNIGHT TO

MAKE SURE THERE WEREN'T

ANY FLARE-UPS. STRONG

WINDS HELPED CREATE 8 TO

10 FOOT FLAMES...

BURNING SIX ACRES WITHIN

A COUPLE HOURS. ADAM?

THIS MORNING -- THE U-S

MILITARY IS MOVING

EQUIPMENT FOR MISSILE

DEFENSE SYSTEMS TO SOUTH

KOREA. THE ACTION COMES

ONE DAY AFTER NORTH

KOREA FIRED FOUR

BALLISTIC MISSILES INTO

THE OCEAN NEAR JAPAN.

THE U-S EXPECTS NORTH

KOREA TO LAUNCH MORE

MISSILES IN RESPONSE TO

THE DEFENSE BUILD-UP.

JAPAN'S PRIME MINISTER

SHINZO ABE SAID IN A

NEWS CONFERENCE HE SPOKE

WITH PRESIDENT TRUMP,

WHO ASSURED HIM THE US

IS 100-PERCENT WITH

JAPAN.

NEW THIS MORNING-- NO

VOTE...INSTEAD MORE

DISCUSSION PLANNED IN

TWO WEEKS -- FOR THE

CITY'S COMPREHENSIVE

PLAN, THAT WOULD GOVERN

ALBUQUERQUE DEVELOPMENT

FOR YEARS IF PASSED. THE

COUNCIL APPROVED A

CONTINUANCE OF THE THREE

BILLS THAT WOULD CHANGE

THE CITY'S ZONING

ORDINANCE AND ENCOURAGE

GROWTH... TO ENTICE

YOUNGER PEOPLE TO LIVE

HERE.

ALSO SET TO BE DISCUSSED

AGAIN IN TWO WEEKS--- A

PUSH TO HAVE SIDEWALKS

WIDENED BY TWO FEET TO

INCREASE FOOT TRAFFIC

ALONG CENTRAL IN NOB

HILL. COUNCILOR PAT

DAVIS SAYS BUSINESSES IN

THE AREA WANTED

SIDEWALKS WIDENED TO

MAKE THE AREA MORE

WALKABLE... AHEAD OF THE

RAPID TRANSIT PROJECT.

DAVIS TOOK THAT REQUEST

TO THE MAYOR -- BUT IT

WASN'T INCLUDED IN THE

FINAL PLANS.

TOMORROW, HOUSE

COMMITTEES ARE EXPECTED

TO BEGIN VOTING ON THE

G-O-P PROPOSAL TO

REPLACE OBAMACARE. THE

MEASURE WOULD COVER

FEWER THAN THE 20

MILLION PEOPLE WHO ARE

CURRENTLY INSURED UNDER

THE AFFORDABLE CARE ACT.

DEMOCRATS -- AND A FEW

REPUBLICANS -- ARE

OPPOSED. SENATOR RAND

PAUL CALLS THE PROPOSAL

"OBAMACARE - LITE." --

saying the repeal is too

similar to obamacare.

NEW THIS MORNING-- THE

NEXT STEP FOR A BILL --

ENSURING NEW MEXICANS

HAVE ACCESS TO FREE

CONTRACEPTIVES -- EVEN

GUARANTEE THE SAME NO-

COST ACCESS TO A RANGE

OF CONTRACEPTIVES

GRANTED IN 2012

UNDER PRESIDENT BARACK

OBAMA'S SIGNATURE HEALTH

CARE

LAW, WITH A FEW NEW

ADDITIONS. DEMOCRAT

REPRESENTATIVE DEBBIE

ARMSTRONG SPONSORS THE

BILL.

new details -- A BILL

TO PROTECT TEACHERS WHO

TAKE MORE THAN THREE

DAYS OF SICK LEAVE IS

HEADING TO THE

GOVERNOR'S DESK THIS

MORNING. UNDER THE

"TEACHERS ARE HUMAN TOO"

BILL, TEACHERS CAN TAKE

UP TO TEN SICK DAYS --

AND WON'T HAVE THEIR

ANNUAL PERFORMANCE

EVALUATIONS NEGATIVELY

AFFECTED. CURRENTLY,

TEACHERS CAN ONLY TAKE

THREE DAYS.. THEN IT

HURTS THEIR ATTENDANCE

RECORD.

WE'RE KEEPING A CLOSE

EYE ON THE CLOSING TWO

WEEKS OF THE LEGISLATIVE

SESSION. STAY WITH NEWS

13 ON AIR -- AND ON THE

K-R-Q-E NEWS APP.

listen up! IT'S GOING TO

BE A FEW MONTHS BEFORE

THEY ARE NOW GETTING

READY FOR

SUMMER ACTIVITIES...

SCENIC CHAIRLIFTS AND

MOUNTAIN BIKING WILL

BEGIN IN JULY.

.TODAY...Sunny. Highs in

the upper 50s to lower

lower 30s. North winds

lower 70s. TOSS TO

CRYSTAL

NEW MEXICO COULD SOON

HAVE AN OFFICIAL STATE

DANCE. LA

MARCHA -- IS THE DANCE

THAT GETS ALL THE GUESTS

ON THEIR FEET...

PARADING AROUND THE

ROOM. NOW... DEMOCRATIC

SENATOR GERRY ORTIZ Y

PINO WANTS TO MAKE IT

THE OFFICIAL DANCE OF

NEW MEXICO. IT WOULD

JOIN OTHER STATE

OFFICIAL TITLES... LIKE

THE OFFICIAL STATE

QUESTION, RED OR GREEN,

AND STATE TIE, THE BOLO

TIE.

NEW FACTS THIS MORNING

-- IF YOU HAVE FAMILY

HISTORY OF HEART

DISEASE....

CARDIOLOGISTS REPORT

THEY CAN PINPOINT HEART

DISEASE EVEN BEFORE

PATIENTS HAVE SYMPTOMS.

DOCTORS IN NEW

YORK SAY USING - CALCIUM

SCAN IMAGING - ALLOWS

PATIENTS TO MAKE KEY

LIFESTYLE CHANGES --

SUCH AS BETTER NUTRITION

AND EXERCISE -- TO AVOID

HEART TROUBLE LATER ON.

THERE MAY BE NEW HOPE

FOR FEMALE CANCER

PATIENTS STRUGGLING WITH

INFERTILITY. DOCTORS SAY

A DRUG THAT SLOWS TUMOR

GROWTH MAY ALSO PROTECT

OVARIES. LAB MICE ON THE

DRUG HAD MORE THAN TWICE

THE OFFSPRING THAN MICE

ON CHEMOTHERAPY ALONE.

NOW LET'S GET A LOOK AT

THAT MORNING DRIVE...

new at six... AUTOMAKERS

ARE RACING TO DEVELOP

SELF

DRIVING CARS... BUT MOST

AMERICANS AREN'T READY.

IN

A NEW SURVEY FROM

TRIPLE- A...ONLY TEN

PERCENT OF U-S DRIVERS

SAY THEY'D FEEL SAFE

SHARING THE ROADS WITH

DRIVERLESS VEHICLES.

ALTHOUGH THE MAJORITY OF

DRIVERS -- 59 PERCENT

SAY THEY WANT the

TECHNOLOGY IN THEIR NEXT

CAR.

TIME FOR THE FIVE

FACTS.....

TIME FOR THE FIVE

FACTS.....

AT NUMBER FIVE... AMAZON

SHOPPERS LISTEN UP...

STARTING NEXT MONTH--

YOU'LL PAY SALES TAX ON

ANYTHING YOU BUY THROUGH

AMAZON IN NEW MEXICO.

THE ONLINE GIANT HAS

BEEN TAX- FREE. BUT

NOW-- AMAZON PURCHASES

WILL BE TAXED AT 5.125

PERCENT, -- WHICH WILL

BRING IN TENS OF

MILLIONS OF DOLLARS TO

THE STATE. MOST PEOPLE

WE SPOKE WITH AGREED

WITH THE MOVE.

AT NUMBER FOUR... A BILL

THAT WOULD CHANGE --

WHICH STUDENTS GET MORE

MONEY FROM LOTTERY

SCHOLARSHIPS -- HEADS TO

THE HOUSE APPROPRIATIONS

AND FINANCE COMMITTEE.

REPRESENTATIVE REBECCA

DOW SPONSORS THE BILL --

PROPOSING THAT STUDENTS

WHO GO TO U-N-M ---

N-M-S-U, AND NEW MEXICO

TECH WILL BE PRIORITIZED

FOR HIGHER AWARDS. IT

WOULD PROVIDE SMALLER

AWARDS TO STUDENTS WHO

ATTEND COMPREHENSIVE

INSTITUTIONS AND

COMMUNITY COLLEGES--

LIKE C-N-M.

AT NUMBER THREE... ADLIB

WEATHER

AT NUMBER TWO... NEW

THIS MORNING.. EMBATTLED

ESPANOLA SUPERINTENDENT

-- ERIC MARTINEZ -- IS

ON ADMINISTRATIVE LEAVE

...ACCORDING TO THE

SANTA FE NEW MEXICAN,

MARTINEZ CAME UNDER FIRE

BY THE P-E-D... FOR THE

DISTRICT'S HIRING OF

UNLICENSED

TEACHERS...ACC USATIONS

OF STUDENT SAFETY AND

FINANCIAL OVERSIGHT. THE

STATE THREATENED TO

REMOVE MARTINEZ THREE

TIMES ALREADY., THE

FORMER ASSOCIATE

SUPERINTENDENT WILL ACT

AS INTERIM

SUPERINTENDENT.

AT NUMBER ONE... THIS

MORNING, THE A-C-L-U IS

PROMISING TO MOVE

QUICKLY TO STOP

PRESIDENT TRUMP'S NEW

TRAVEL BAN ORDER --

WHICH TAKES EFFECT MARCH

16. THE PRESIDENT SIGNED

THE EXECUTIVE ORDER

YESTERDAY WITHOUT

PRESS...

AND THERE WERE BIG

CHANGES -- FOR THE

ORIGINAL ORDER -- LIKE

IRAQ IS OFF THE LIST. IT

TEMPORARILY BARS NEW

VISAS FROM ONLY SIX

COUNTRIES FOR 90 DAYS.

AND THIS ORDER DOES NOT

APPLY TO CURRENT VISA

HOLDERS...AND REFUGEES

FROM SYRIA WILL NO

LONGER BE BARRED

INDEFINITELY.

REPUBLICANS ARE BEHIND

THE PRESIDENT'S NEW

ORDER. BUT

DEMOCRATS - INCLUDING

NEW MEXICO SENATOR UDALL

SAY IT

SENDS THE WRONG MESSAGE

OF AMERICA.

THANKS FOR JOINING US.

FOR UP TO THE MINUTE

NEWS UPDATES JUST LOG

ONTO KRQE-DOT-COM.

For more infomation >> Tuesday's Morning Rush Video, 5 Facts: Critics say travel ban is better but still problematic - Duration: 7:41.

-------------------------------------------

Emma Stone Oscars Speech for Best Actress Win | Oscars 2017: Improve Your Listening Comprehension - Duration: 1:56.

Thank you so much to the Academy.

Umm, to the women in this category: Natalie, Isabel, Meryl, Ruth, you were all so extraordinary,

and I look up to you and I admire you more than I can put into words.

It has been the greatest honor just to stand alongside you.

That is the greatest honor of all.

Umm, to my mom and my dad and my brother Spencer and my soul sister Christy and my whole family.

I love you so much.

Thank you for everything.

And Doug Wald who stood by me all these years.

To Holly and Michelle and Craig and P.J. and Gretta and Bob Cooper.

Thank you so much.

And I realize that a moment ah... like this is a huge confluence of luck and opportunity.

And so, I wanna thank Damien Chazelle for the opportunity to be part of a project that

was so special and once in a lifetime.

I'm so grateful to have been involved in this film.

And thank you for your faith and your patience and such a wonderful experience.

And Ryan Gosling, thank you for making me laugh and for always raising the bar and for

being the greatest partner on this crazy adventure.

Umm, to our whole crew.

Everyone who put their hearts and souls into this film.

I--I'm gonna find you all individually, and I'm gonna thank you, all along with my friends

who I love so much.

I'm gonna hug the hell outta you when the feeling reenters my body.

Umm, I--I still have uh, a lot of growing and learning and work to do.

And this guy is a really beautiful symbol to continue on that journey, and I'm so grateful

for that.

So, thank you so much.

Thank you.

For more infomation >> Emma Stone Oscars Speech for Best Actress Win | Oscars 2017: Improve Your Listening Comprehension - Duration: 1:56.

-------------------------------------------

Funny Baby Videos - Funny Baby Video Compilation / March 2017 Pt.5 | Top 10 Funny Baby Videos - Duration: 4:42.

Funny Baby Videos - Funny Baby Video Compilation / January 2017 Pt.5 | Top 10 Funny Baby Videos

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for more funny video.

For more infomation >> Funny Baby Videos - Funny Baby Video Compilation / March 2017 Pt.5 | Top 10 Funny Baby Videos - Duration: 4:42.

-------------------------------------------

Video Lesson 07 · How to organize a successful first meeting between mentor & mentee? - Duration: 2:40.

The first meeting provides a great opportunity

to build the personal rapport. The

mentor and mentee both need to prepare

prior to meeting by asking themselves

some of the following questions. As a

mentor:

What can I offer the mentee? What do I want

out of the relationship? What carreer and

life experiences have helped me most in

my own personal and professional

development?

What are important lessons learned?

How can I use these to help my mentee?

How will I know if the mentoring is working or is not working?

How will I apply

communication strategies and questioning

methods to provide entrepreneurs with

feedback in how to green their businesses?

How can I promote green

economy and sustainability and as well

as the return of investment of green

initiatives when the first meeting is

organised between the mentor and mentee?

In this phase, it is important to look at

what values the mentor and mentee share and

how they are going to work together. The

following five components are essential

for the rapport. TRUST - which means

mentor and mentee must keep

confidential anything discussed between them.

FOCUS - which means that the

attention needs to be fully on the

mentor or mentee empowerment which means

that the mentoring relationship needs to

be liberating on both sides.

EMPATHY -

there must be mutual respect between the mentor and the mentee.

CONGRUENCE - there should be a

shared sense of purpose for the

relationship.

If these components exist, they can be the

fundamental of ice breaking which allows

both mentor and mentee to be on the same

platform and help establish common ground.

For more infomation >> Video Lesson 07 · How to organize a successful first meeting between mentor & mentee? - Duration: 2:40.

-------------------------------------------

UNDP video 1 - Duration: 0:58.

Believe us when we say that our life

in this country is all about running.

But we never seem to reach anywhere!

So why are we running aimlessly?

Please give us a minute of your time.

Maybe it is time we start running together so that we reach the finish line together.

We need the quota to reach the finish line and have fair representation.

It is a temporary solution for us to participate in the political life, just like men,

after years of marginalization.

We want our voice to be heard.

We want our lives to improve

and be "half the society" not only in words, but also in deeds.

Act and enact…

Approve the women's quota

Parliamentary Elections 2017

For more infomation >> UNDP video 1 - Duration: 0:58.

-------------------------------------------

Corporate Display | Videohive After Effects Templates | Video Displays - Duration: 1:47.

Corporate Display works with CS6 and higher.

Project does NOT require 3rd party plugins.

More AE templates in Video Displays playlist.

I`m also holding a cute little kitten.. subscribe now or the kitty will become grumpy.

For more infomation >> Corporate Display | Videohive After Effects Templates | Video Displays - Duration: 1:47.

-------------------------------------------

2pac - Dear Mama - ( Download music in the video Description ) - Duration: 4:34.

Download music in the video description

Download music in the video description

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