Thứ Hai, 6 tháng 3, 2017

Waching daily Mar 6 2017

Hey everyone, welcome to #SpinaBifida.

(upbeat music)

I had an original video planned for today.

But a lot of things happened this weekend.

And I'm not really in the mood to talk about them.

I thought I'd give a little Spina Bifida update.

More specifically just how my Spina Bifida is.

How I'm feeling.

I talk a lot about Spina Bifida in general, but I have

not really talked about where I'm at health wise.

I did make a video a while back,

talking about my energy levels.

And since that video, it's fluctuated.

I get very exhausted at times,

and then I get a lot of energy.

I'm been trying to figure out my diet to see how much

that plays a part of it.

And taking some vitamins I know I'm probably lacking.

But overall, my pain levels have been very good.

I've been dealing right now with

a very nasty UTI.

And for the most part my body has been

healing from it.

I've been taking D-Mannose.

Which on my UTI video, a lot of you guys had mentioned.

And so I decided to start trying it.

And it's been helping a lot.

Peeing has been so much easier since it.

My back feels fine, my bump looks a little bit

bigger than normal.

Um, in case a lot of you didn't know

my Spina Bifida which is Lipomyelomeningocele,

the base of my back I have a little fatty tissue.

Which I call my bump.

But for my back I'm not really sure how it's doing.

Um, I haven't been monitored

and treated for my Spina Bifida in over 6 years.

Since I aged out of the pediatric care.

And as much as a lot of people,

got mad at my "Adults with Spina Bifida

aren't taken care of."

And a lot of them were like

(mocking) "No, the Spina Bifida Association helps

out" da da da da da.

Because a lot of people got mad at my Spina Bifida Association

video for calling them out on not caring about adults

with Spina Bifida.

It's no shock that I haven't seen a doctor

or have gotten any help from the Spina Bifida Association

since I aged out.

No regular doctor really wants to treat someone

with Spina Bifida because they have no idea

what it is.

I'm currently trying to see this one doctor

who my friend out here that has Spina Bifida sees.

Right now it's a wait game to see if they take

my insurance.

And it's just a mess.

For my Spina Bifida update, I don't know

how I am, I don't know how healthy I am.

I feel good for the most part.

But I would just like

to be monitored and I would like to be

just be treated.

And it doesn't help that fucking Donald Trump is

fucking up the healthcare system

in our country.

Which could potentially make all of this even worse.

And it's already worse for so many people with disabilities.

So that's fun.

That's a lot of stress.

And I wish I had a very happier, brighter video

for you for today on #SpinaBifida.

But

I'm honestly in no mood.

Sometimes you have good days and

sometimes you have very shitty days.

(folk music)

For more infomation >> Spina Bifida Update | #SpinaBifida - Duration: 3:12.

-------------------------------------------

Crowned | Passat Variant B5 | Suspensão a Ar - Duration: 5:49.

This history starting four yeas ago, in 2012.

Before 18 years, every guy dream with first car and want to put all their ideas into practice in their project.

I live a culture that encompasses much more than just a car

It's a lifestyle that includes streetwear, cinema, photography, and music.

Making what is seen in my project, is a reflection of all that.

For more infomation >> Crowned | Passat Variant B5 | Suspensão a Ar - Duration: 5:49.

-------------------------------------------

JENGA CHALLENGE! Frozen Elsa vs Spiderman In Real Life - Duration: 19:44.

JENGA CHALLENGE! Frozen Elsa vs Spiderman IRL PLEASE SUBSCRIBE - LIKE AND SHARE!

For more infomation >> JENGA CHALLENGE! Frozen Elsa vs Spiderman In Real Life - Duration: 19:44.

-------------------------------------------

Is Psychology a Science? - Duration: 5:06.

Hello, and welcome to SciShow Psych!

I'm Hank Green, one of your hosts, and twice a week we'll be exploring the science of

what makes humans tick.

That's right, I said it: psychology is a science.

People have been debating this pretty much since psychology started back in the 1800s.

You can sort of see why people might think psychology doesn't count as a science: the

study of the human mind is often missing the tightly-controlled experimental conditions

and conclusive results that you'll find in other fields, like astronomy or chemistry.

And yeah, psychology research can be tricky, because brains are complicated.

But it's still a science.

Defining science is surprisingly hard, because there's no standard definition that everyone

agrees on.

But most people would probably agree with this: science is systematically observing

natural events, then using those observations to develop laws and principles.

Then, those principles are tested through the scientific method -- that list of steps

you probably learned in your first science class: observation, hypothesis, experimentation,

analysis, and conclusion.

Still, these are really just basic guidelines, and most branches of science will operate

a little differently from one another.

Like, particle physicists can't directly observe the Higgs boson -- instead, they rely

on statistics to know it's there -- but that doesn't mean it doesn't exist or

that physics isn't actually science.

The so-called "rules" of science all depend on the type of work a scientist is doing,

and psychology is no exception.

Psychology is the study of the human mind and behavior, and there are lots of different

ways to do that.

But any good psychologist can demonstrate that their research follows the scientific

method, just like biology or chemistry.

After observing patterns in human behavior, psychologists usually develop a specific,

testable hypothesis about why that behavior happens.

Or they might create a scenario and see if it leads to certain behaviors.

Then, if they want to find a correlation between variables -- that a certain event and behavior

are related -- they'll conduct a field experiment, where they carefully observe subjects in normal,

uncontrolled circumstances.

Or, if they want to determine causation -- whether or not a certain event actually triggers a

behavior -- they'll create a rigorous, highly-controlled, and replicable laboratory experiment.

Next, they'll use statistics to analyze relationships within those data.

And to make sure the findings are reliable, the experiments are often repeated under the

same conditions.

Sounds a lot like science, right?

People who don't believe psychology is a science will usually say that psychology isn't

rigorous enough -- that data is often inconclusive or can be interpreted in too many ways.

They might also argue that the definitions in psychology are too abstract to be accurately

tested.

For example, how do you define happiness?

Everyone defines it differently depending on their culture, their circumstances, or

even what day it is, so how can researchers objectively define it?

Also, how can you objectively measure, or quantify, something as abstract as happiness?

Another argument is that the results in psychology can't be reliably reproduced because people

change every day.

But psychologists account for those things.

Like, even though you can't directly measure abstract concepts like happiness or anger,

psychologists operationalize them — meaning, they create, validate, and test a functional

definition that serves as a good substitute for something abstract.

Going back to our happiness example, they might study it by tracking how often a person

smiles or laughs.

Or they could have people rate their happiness on a scale from 1 to 10, or track the amount

of endorphins in their system.

All of these are useful for different reasons and offer valid, valuable data.

Also, a lot of arguments against psychology miss the whole point of the field:

Psychology isn't looking to capture a universal human experience, because that doesn't exist.

Humans are messy: you're influenced by so many things, from your culture to your circumstances,

and even that book you read all the time back as a kid.

Creating broad, strict rules for human behavior would miss a lot of the nuance and detail

found in different people and situations.

So as long as researchers acknowledge that their work is limited by the differences between

people and take that into account in their analyses and conclusions, it's not an issue.

At the end of the day, psychology is a science, just like biology or chemistry -- or particle

physics.

But there /is/ plenty of pseudoscience out there — self-help books and advice columns

and websites that make claims about psychology that are totally false.

And it can be hard to separate fact from fiction.

And that is part of why we're starting this show.

Humans are strange and fascinating and surprising, and we want to explore the science behind

how we think and behave.

But we'll also be debunking some misconceptions along the way.

And we will do that using hard scientific evidence.

We hope you'll join us.

Thanks for watching this very first episode of SciShow Psych.

This show wouldn't be possible without our patrons on Patreon, so if you're a patron:

thank you for helping us bring you this new channel.

And if you're not yet a patron but want to help us keep making this show, you can

go to patreon.com/scishow.

You can get all kinds of rewards, like access to a livestream with the SciShow team once

a month and exclusive blooper reels.

And for lots of new psychology content every single week, go to youtube.com/scishowpsych

and subscribe!

For more infomation >> Is Psychology a Science? - Duration: 5:06.

-------------------------------------------

12 Little Known Laws of Karma That Will Change your Life - Duration: 6:03.

12 Little Known Laws of Karma That Will Change your Life.

BY GOSTICA.

What is Karma?

Karma is the Sanskrit word for action.

It is equivalent to Newton�s law of �every action must have a reaction�.

When we think, speak or act we initiate a force that will react accordingly.

This returning force maybe modified, changed or suspended, but most people will not be

able eradicate it.

This law of cause and effect is not punishment, but is wholly for the sake of education or

learning.

A person may not escape the consequences of his actions, but he will suffer only if he

himself has made the conditions ripe for his suffering.

Ignorance of the law is no excuse whether the laws are man-made or universal.

To stop being afraid and to start being empowered in the worlds of karma and reincarnation,

here is what you need to know about karmic laws.

12 Little Known Laws of Karma That Will Change your Life

1.

The Great Law

�As you sow, so shall you reap.� This is also known as the �Law of Cause and Effect.�

If what we want is happiness, peace, love, and friendship, then we should BE happy, peaceful,

loving and a true friend.

Whatever we put out in the Universe is what comes back to us.

2.

The Law of Creation

Life doesn�t just happen.

It requires our participation.

We are one with the Universe, both inside and out.

Whatever surrounds us gives us clues to our inner state.

Be yourself, and surround yourself with what you want to have in your life.

3.

The Law of Humility

You can�t change something if you refuse to accept it.

If what we see is an enemy, or someone with a character trait that we find to be negative,

then we ourselves are not focused on a higher level of existence.

Recommended: Erase the Bad Karma � 7 Karmic Laws That Can Transform Your Life

4.

The Law of Growth

�Wherever you go, there you are.� For us to grow in Spirit, it is we who must

change, and not the people, places or things around us.

The only given we have in our lives is ourselves, and that is the only factor we have control

over.

When we change who and what we are within our hearts, our lives follow suit and change

too.

5.

The Law of Responsibility

Whenever there is something wrong in my life, there is something wrong in me.

We mirror what surrounds us, and what surrounds us mirrors us; this is a Universal Truth.

We must take responsibility for what is in our life.

6.

The Law of Connection

Even if something we do seems inconsequential, it is very important that it gets done as

everything in the Universe is connected.

Each step leads to the next step, and so forth and so on.

Someone must do the initial work to get a job done.

Neither the first step nor the last are of greater significance, as they were both needed

to accomplish the task.

Past, Present and Future are all connected.

Recommended: The 4 Fundamental Laws of Spirituality

7.

The Law of Focus

You cannot think of two things at the same time.

Because of this, when our focus is on Spiritual Values, it is impossible for us to have lower

thoughts such as greed or anger.

8.

The Law of Giving and Hospitality

If you believe something to be true, then sometime in your life you will be called upon

to demonstrate that particular truth.

Here is where we put what we CLAIM that we have learned into actual PRACTICE.

9.

The Law of Here and Now

Looking backward to examine what was or forward to worry about the future prevents us from

being totally in the here and now.

Old thoughts, old patterns of behavior, and old dreams prevent us from having new ones.

Recommended: 20 Laws of The Universe, That Can Change Your Everyday Life

10.

The Law of Change

History repeats itself until we learn the lessons that we need to change our path.

11.

The Law of Patience and Reward

All rewards require initial toil.

Rewards of lasting value require patient and persistent toil.

True joy comes from doing what we�re suppose to be doing, and knowing that the reward will

come in its own time.1

12.

The Law of Significance and Inspiration

You get back from something whatever you have put into it.

The true value of something is a direct result of the energy and intent that is put into

it.

Every personal contribution is also a contribution to the Whole.

Lackluster contributions have no impact on the Whole, nor do they work to diminish it.

Loving contributions bring life to, and inspire, the Whole.

For more infomation >> 12 Little Known Laws of Karma That Will Change your Life - Duration: 6:03.

-------------------------------------------

Mozart's Mysterious Death - Duration: 4:42.

Born in 1756, Wolfgang Amadeus Mozart quickly became one of the most famous composers in

the world.

At the age of seven, he was already on tour, playing for aristocrats across Europe.

By 1791, Mozart was 35, and he had a long list of masterpieces to his name – over

600 of them.

But on December 5th, all of that was cut short.

Just two months shy of his 36th birthday, Mozart died.

Even back then, that was pretty young.

So what killed Mozart?

The question has puzzled experts for two centuries, leading to more than 100 different theories,

from murder plots to undercooked pork chops to a simple vitamin D deficiency.

Most of what we know about Mozart's death comes from friends or family members – sometimes

decades later – and the stories usually conflict.

The basic tale is that Mozart was sick in bed for 15 days, suffering variously from

a high fever, rash, profuse sweating, severe swelling, pain in his limbs and back, nausea,

vomiting, and diarrhea... until he slumped into a coma and died.

Mozart's sister-in-law even claimed he said he could taste death in his mouth, but no

one did an autopsy.

[Optional sarcasm: Clearly, they didn't want to ruin all the fun for us now…]

[mill-ee-air-ee] At the time of his death, Mozart's physician

claimed that he died from miliary fever.

But miliary fever was just a catch-all term for any infectious disease that came with

a fever and a rash.

The suddenness of Mozart's death was suspicious enough that within a week, a Berlin newspaper

was circulating ideas about poisoning.

[sal-ee-YER-ee] There were even rumors that a fellow composer,

Antonio Salieri, actually confessed to poisoning him.

But the two go-to 18th century poisons, arsenic and mercury, don't totally line up with

the evidence.

If it was arsenic, that would explain Mozart's nausea, vomiting, diarrhea and eventual coma.

But he would have also experienced other symptoms, like throat burning or difficulty breathing,

that weren't reported at all.

And mercury wasn't necessarily a murder weapon, since it was sometimes used to treat

syphilis at the time.

It normally caused memory loss, tremors, irritability, and excessive salivation.

There's no report of those things.

So, poisoning – as dramatic as that would be – is out.

Sorry, conspiracy theorists.

One of the more striking symptoms of Mozart's mystery illness was the extreme swelling.

By some accounts, he was so puffed up that he could barely move.

This points to some kind of kidney problem.

Kidneys filter your blood, getting rid of waste and extra fluid in the form of urine.

But if your kidneys aren't working well, that fluid can end up in tissues and cause

swelling – also known as edema.

Plus, that buildup of bodily waste can lead to vomiting, diarrhea, and even a metallic

taste – which might have been that "taste of death" in his mouth.

Usually, though, it takes a while for the kidneys to stop working.

And Mozart's death was quick.

Other theories suggest that Mozart's killer was some sort of infectious disease, like

rheumatic fever.

Rheumatic fever is a disease that's caused by a really bad streptococcus bacterial infection,

like untreated strep throat.

Eventually, your immune system mistakenly attacks your own body, including your joints

and your heart.

And the symptoms line up pretty closely: it explains Mozart's swelling, his rash, and

his high fever.

But this disease usually only kills people after severely damaging their hearts, and

Mozart didn't seem to have heart problems.

So even with these promising theories, Mozart's death was still a mystery.

In 2009, a group of researchers decided to dig into Vienna's daily death records for

more clues.

They found that around the time Mozart died, there was a spike in the number of young men

in the city who had similar symptoms, like edema, and died too – like a small epidemic.

With all this additional data, the researchers proposed that Mozart died from some sort of

streptococcal infection.

But instead of death by rheumatic fever, the infection may have led to a severe kidney

problem, which caused all that swelling.

Of course, there's no way to know for sure if they're right.

But the study is impressive detective work, and their theory seems plausible.

Either way, as we learn more about medicine, more theories might come up.

Everybody loves a good mystery!

Thanks for watching this episode of SciShow which was brought to you by our patrons on

Patreon if you want to help support this show go to patreon.com/scishow and don't forget to go to youtube.com/scishow and subscribe!

For more infomation >> Mozart's Mysterious Death - Duration: 4:42.

-------------------------------------------

Everybody Hates Piers Morgan - Duration: 1:04.

They're shelling Russia, are you crazy?

>> [CROSSTALK] Calm down, Bill.

There is no Muslim ban.

If there was- >> Fuck off.

>> Sorry, why don't we- >> [LAUGH] [APPLAUSE]

>> Fuck off.

>> [APPLAUSE] >> There's a fucking Muslim ban.

>> Can I just say, [CROSSTALK] what's happening here, Piers,

is you're doing exactly to me what Trump is doing to women all around the world,

which is he is silencing them.

>> I'm not silencing you.

>> You are. You're shouting over me, and

we're not getting any kind of debate about what we were really marching for.

>> [CROSSTALK] I'm asking you to- >> I mean,

you can't even pay attention for 60 seconds.

You're a terrible interviewer.

>> Well, you just weren't keeping my attention.

That's more about you than me. >> [CROSSTALK] That's not my problem.

>> That is your problem.

>> This is your show.

You have to pay attention to the guest that you invited on your show.

[CROSSTALK] >> Administration was part of

the conspiracy- >> Well, he said never let us tolerate.

>> To murder thousands of Americans. >> To murder,

I can speak in this accent as well.

>> Yeah.

>> I'm not being weird, you're being a little rude.

>> I don't think, I don't.

>> [CROSSTALK] See you later, he's probably becoming President.

>> [CROSSTALK] The protest has to be about making real change.

>> [CROSSTALK] Ladies, it's been a very good debate.

It's been reasonably civilized.

>> [LAUGH] >> Should we end, group hug?

>> No, thanks.

>> No thanks, all right.

For more infomation >> Everybody Hates Piers Morgan - Duration: 1:04.

-------------------------------------------

CHOCOLATE AND ART SHOW | Los Angeles, CA - Duration: 1:27.

We are at the Chocolate and Art Show downtown.

Got some new art. Seen some beautiful art.

I can't stop. I came here

Not to just have an art show. But to like

come and like

show people, like, what it takes for

what you see to become what it is.

Hey I'm Philip D'Amore.

I do live event painting,

finger painting, knife painting,

wall murals, which are really fun.

For more infomation >> CHOCOLATE AND ART SHOW | Los Angeles, CA - Duration: 1:27.

-------------------------------------------

PA Speaker Systems - WiFi and IP - PoE - Duration: 1:52.

Public-address speaker systems are

important for operational and emergency

communications. Our advanced speaker

technology is applied into three

different speaker systems. We offer a UHF

wireless transmitter broadcast system, a

Wi-Fi wireless system and an IP PoE

speaker system. Depending on your

facility one of these systems could be

perfect for your organization. The Wi-Fi

paging system is an excellent choice if

you have a Wi-Fi network. The system

comes with user-friendly software that

enables you to communicate from a

smartphone or a desktop. The heart of the

system is our service module that

resides on your network. It is the brains

of the system. The server module, the

speakers and the software make up the

system. The system allows for both

intercom capability and paging. Our

PoE speaker system has the same exact

capability as our Wi-Fi system but it

operates on an ethernet network. Our UHF

wireless speaker system operates on an

approved FCC wireless radio signal. This

is a perfect solution for a small

facility. The system works with an FCC

approved transmitter. All three systems

have both standard and high powered

speakers. Let us design the perfect

public-address speaker system for your

organization.

For more infomation >> PA Speaker Systems - WiFi and IP - PoE - Duration: 1:52.

-------------------------------------------

12 pequeñas leyes sabidas de Karma That Will Change su vida - Duration: 5:44.

For more infomation >> 12 pequeñas leyes sabidas de Karma That Will Change su vida - Duration: 5:44.

-------------------------------------------

Independent Lens | Ovarian Psycos | East L.A. & Chicano Civil Rights | PBS - Duration: 2:14.

My parents moved from Mexico to the U.S.

when they were very young.

Man: Hey, where you going, fellas?

Hey, hey, ho!

Andi, voice-over: Being in East L.A., being in Boyle Heights,

my dad would tell me, "This is exactly how Mexico feels."

[Man singing in Spanish]

You see the culture on our walls,

our history, our roots.

Chicano artists were able to use these walls

as a form of expression.

East L.A. being the birthplace of the Chicano

civil rights movement has encouraged us

to keep the fight going.

Man: La Raza Mexicana shall be history.

Crowd: Chicano power!

Chicano power!

Maylei Blackwell, voice-over: Women in the Chicano movement,

women in the Black Power movement

and Asian American movement really looked at how women

were core community organizers, how they really could, um,

organize for community transformation

and how they've been written out of history.

Woman, voice-over: My independence as a woman

and as a Chicana is very important to me.

It's this anger that I feel and the frustration

that I feel, the hostility that I feel

that I cannot, uh, walk away from a situation

that I feel is unjust

because I feel it's my business.

Blackwell, voice-over: What I love about the work

that Ovarian Psycos are doing is that they're tapping

into a long legacy of women of color organizing

that links intimate forms of violence

that not just happen in their homes, but in the streets...

For more infomation >> Independent Lens | Ovarian Psycos | East L.A. & Chicano Civil Rights | PBS - Duration: 2:14.

-------------------------------------------

[ITA SUB] 161206 Jungkook Log - Duration: 4:01.

For more infomation >> [ITA SUB] 161206 Jungkook Log - Duration: 4:01.

-------------------------------------------

Why PC Sucks Sometimes! - Duration: 2:07.

For more infomation >> Why PC Sucks Sometimes! - Duration: 2:07.

-------------------------------------------

Mechanicsburg parents hopeful, but uncertain Somali daughters can join them in America - Duration: 1:28.

FOR THEIR

DAUGHTERS TO COME TO AMERICA

THIS WEEK.

NEWS 8'S MATT BARCARO JOINS US

LIVE.

MATT: THE GIRLS WERE ALREADY

SUPPOSED TO BE HERE

BUT IN THE

CONFUSION OVER PRESIDENT

TRUMP'S FIRST TRAVEL BAN

ATTEMPT, THEIR MEDICAL

CLEARANCES

EXPIRED.

SO NOW THEY ARE CURRENTLY ON

THEIR WAY, BUT THEIR PARENTS

ARE NOT CELEBRATING

YET.

HALIMA MOHAMMED BARELY SLEPT

LAST NIGHT, WAITING FOR WORD

THAT HER DAUGHTERS

MADE THE

TRIP TO THE UNITED STATES

SAFELY AND THAT AS SOMALIS,

THEY'RE ALLOWED

IN.

>> IF THEY COME TO ME, I WILL

BE HAPPY.

YEAH.

MATT:

SALEEMA AND ISMAIL

ABDILE LEFT THEIR YOUNG

DAUGHTERS, MUZAMIL AND MISKI

WITH AN AUNT IN

A REFUGEE CAMP

OUTSIDE SOMLIA NEARLY SEVEN

YEARS AGO.

NOW U.S. CITIZENS, THE PARENTS

PETITIONED TO HAVE THEIR

DAUGHTERS LIVE WITH THEM IN

MECHANICSBURG.

I MISS

THEM SO MUCH, HALIMA

TOLD US.

THE NEW TRAVEL RESTRICTIONS

SIGNED TODAY BY PRESIDENT

TRUMP WILL TEMPORARILY BLOCK

NEW VISA-HOLDERS FROM SIX

MUSLIM MAJORITY COUNTRIES,

INCLUDING SOMLIA.

HALIMA IS NOW HOPING HER

DAUGHTERS

LAND IN TIME BEFORE

THE RESTRICTIONS TAKE EFFECT.

THEY HAVE TEN DAYS.

>> I WILL STOP

WORRYING WHEN I

GO TO NEW YORK AND PICK UP

THEM AND

PUT THEM IN MY CAR.

MATT: AND THE GIRLS MIGHT END

UP BEING THE LAST REFUGEES

FROM SOMLIA TO BE ALLOWED INTO

THE SUSQUEHANNA VALLEY UNTIL

For more infomation >> Mechanicsburg parents hopeful, but uncertain Somali daughters can join them in America - Duration: 1:28.

-------------------------------------------

Jeune Fille Ukrainienne Ruslana, cherche un homme pour le Mariage - Duration: 12:29.

For more infomation >> Jeune Fille Ukrainienne Ruslana, cherche un homme pour le Mariage - Duration: 12:29.

-------------------------------------------

Web Design Presentation - Duration: 37:50.

Hi everyone!

My name is Ali Gray, and I work as the Web Designer here at Portland Community College.

I moved to Portland in late 2013, started working at PCC a few days later, and I've

loved being here ever since.

So a little about myself and how I got to where I am now.

I majored in Media Arts at the University of Montana in Missoula, and graduated in 2012.

My program focused on animation and motion design, but we took a web design class teaching

us how to make a personal portfolio website.

During that class, I decided I liked designing for the web and writing code more than doing

animation and motion design, so that's what I chose to pursue.

One of the most important things I learned in that web design class was the importance of

compiling my work.

I'd never thought about keeping a record of my projects, like describing my work, my

goals, what I learned, what I could have done better, etc.

All those things are super important when you're out job hunting.

You need to be able to tell potential employers "I don't just make things that look nice,

I set goals and solve problems.

Maybe the project succeeded, maybe it didn't, but I learned x, y and z."

That's something to keep in mind for all of you.

Start compiling your work now!

When I was getting ready to graduate, my website only had images and titles for each project.

Trying to remember back and write compelling content for employers was really difficult,

and I'm sure I forgot some important details.

So after I figured out I liked the web design thing, I got a work study position as a web

designer for a student-employed web team under the UM College of Arts and Sciences.

We had a team manager, a project manager, two designers, and two developers – which

is definitely on the small end for a web team, but it worked.

There, I learned beginning HTML and CSS.

When I sat down for my first day of training on the job, I couldn't even remember how

to start the opening HTML tag, so things from building my portfolio website obviously didn't stick.

But we all have to start somewhere!

Sometimes it takes a few tries to get things into your head, so don't worry if you're

having a hard time in the beginning.

At my work study job, I also learned about client interactions.

Our clients were just faculty and staff from the university, but it was an eye-opening

experience to have to talk about my work with people I didn't know, and to be able to

present and "sell" the things I made.

I also did some graphic design, like logos for the departments, and designed some icons.

Icon design is a fairly large part of web design, so it's probably something you'll

be asked to do.

I was also introduced to the idea of content management systems.

CMS's are tools like WordPress or Drupal that allow people who don't know how to

code to create web pages and edit content.

I'd never heard of content management systems or WordPress at that point, so when they asked

me to create a simple WordPress blog, it was exciting.

I thought that people had to be developers and create websites by writing HTML on static

pages, but then learned that instead it's really much more open and dynamic.

For the other websites we made there, we used an expensive proprietary CMS

that the university paid for.

So at your jobs, you may use something open-source like WordPress, or have to learn something

else from scratch after you get the job.

At the University of Montana, I was also the web content manager for my school and department.

I just managed content using Drupal, but I wanted to get myself involved in the web design

world as much as I could before I had to start looking for real jobs after graduation.

So here are some of my early portfolio websites.

They're kind of funny, but I was proud of them!

Web design in general has come a long way since I started, and I've definitely come

a long way as a designer.

We all have to start somewhere.

On the left from 2009 is the site I created for my portfolio class.

My first ever website!

Then my site got a little better after I got my work study position and had a little more

experience – but it's hard to read so maybe it isn't better…

The 2011 design is the site I got my first real job with.

I picked "I am Ali" as the way I wanted to brand myself (Ali Gray was taken), and

wrote more in-depth descriptions about my projects.

Then in 2012 after learning about responsive design (making websites that work on all screen

sizes), I redesigned my site using percent widths instead of pixel widths.

Not fully responsive, but it was a start!

I launched my current website in 2014, I think, and it hasn't changed much since then.

I haven't been job hunting, so it's less been of a priority for me.

Before 2014, I hadn't been using a CMS, but I switched to WordPress for this site.

I bought a theme and customized it since I didn't know how to build a custom theme

from scratch, but I'm currently learning how and will switch over to that when it's done.

I do recommend that as a web designer or developer you eventually design and build your site,

but that doesn't mean you can't use a pre-build theme while learning new skills

or if your time is limited.

It doesn't make you a failure or anything, don't worry.

Personal sites are great because they're just that – personal.

You can do whatever you want!

I don't recommend changing everything all the time after you start getting your name

out, but it's the only site you don't have to follow guidelines or work with input

from other people, so you can have fun with it.

Here are a few examples of sites I designed as a work study student – these are the

Environmental Studies and Irish Studies websites, but I did a number of other department sites, too.

Unlike at PCC, all the programs had a custom website (I noticed they don't anymore, though).

I don't think that was the best way to do it – it was difficult to maintain, and the

university didn't have a cohesive presence online – but that's what it was.

These sites were simple, but it was a good way to get started and gain some experience.

So then after I graduated in 2012, I moved to Jackson, Wyoming and started working for

a design agency called Circ.

They liked to call themselves a "boutique design agency" because everything in Jackson

likes to appear fancy.

Kinda silly.

I was introduced to the job through a family friend, who was friends with one of the employees there.

Because of that, I know from experience that it really is just as important who you know

as what you know, unfortunately.

I'm not the most social person in the world, and networking is something I'm always having

to work on forcing myself to do, but friends won't always be there to help.

Anyway, I learned a ton at this job as the junior designer under their art director,

and it helped me develop from a student into a professional web designer.

We had a standard small team – one CEO who spent most of his time out schmoozing clients,

a business guy, a finance guy, two project managers (one for design and one for development),

two designers, and three developers.

At Circ, I learned advanced HTML and CSS – HTML5, CSS3 and Sass (which is a sort of fancy CSS).

I had to interact with clients from huge companies who made a ton of money, and if I messed up

with them we could lose them as a client.

That was a new and stressful experience for me, and I never mastered it or lost my fear of it.

I did quite a bit of graphic design at Circ – my job title there was just Designer,

not Web Designer, although it was mostly web design.

I did some print design, which I'd never done before.

Print is a huge, complicated area of design that I only scratched the surface of, but

it was fun to learn the basics.

Keep in mind you might be offered unexpected opportunities to learn something new at a

job, so take advantage of it.

I also learned a ton more about content management systems.

We primarily used WordPress, but we also used Concrete5, which is another open-source CMS

that's easier to customize and is less bloated than WordPress.

It's a good one to check out if you're interested.

Here, I dove fully into responsive design – the era of fixed-width and device-oriented

websites was now over.

I also learned about information architecture.

IA is the hierarchy of a website – the navigation, how people get from one place to another,

how they get back, do they always know where they are, etc.

It's a really important part of web design I hadn't realized is usually up to the designer

and not the client.

IA is also a huge part of UX design – user experience design.

UX is kind of a buzzword, but it's so important, and really gets to the heart of design.

We need to make things that not only look good, but serve a purpose and help people

achieve that purpose, while making sure the website (or app) are enjoyable to use.

I learned about front-end frameworks.

Bootstrap and Foundation are the two big players, but there are tons of them out there.

Using a framework makes it so you don't have to start from scratch every time you

start developing a new site.

They give you the foundation to build your custom site on top of, and include things

like responsive grid systems, slideshows, typography, and navigation options – components

you can pick and choose from that make your site responsive out of the box.

The "Let's Get Sassy" presentation on my website talks about Foundation if you're interested.

I also learned about Git version control.

Git is a repository system where you can back up your work and revert to older versions

if something goes wrong.

Repositories are also public by default, so people can download your code (or you theirs),

tweak it, share it, etc.

There's a huge Git developer community, it's pretty cool.

Here are some examples of in-house (ourselves as the client) projects we did at Circ.

We published an annual print magazine, Homestead, for high-end Jackson

real estate, interior design and art.

I was asked to create the online version for the magazine, since it didn't have one yet.

That was a WordPress website.

There are some photos of our conference space, where we had floor-to-ceiling whiteboard walls

we used to brainstorm as a team.

We often printed out design mockups, hung them up and talk about them.

We met with clients there, too.

On the right is a project which never launched in the format I set up here – I moved to

Portland before the project was finished, and it changed direction afterward.

Anyway, Jackson didn't have Groupon, and we wanted to create a Jackson-specific discount

platform for residents, but mostly for tourists.

Our goal for the site was for tourists to explore local businesses instead of going

to the chains, and for businesses to be able to work together digitally and offer deals.

The project included both the back-end, where businesses would go to create the coupons,

and the front-end, where people could sort through and purchase coupons.

I'd never had the opportunity to design an e-commerce site before, and the challenge

of having to think about and address the needs of both businesses and their customers was really fun.

In late 2013, I decided I wanted to leave Wyoming, move to the west coast, and work

in higher education instead of for an agency.

I started looking for jobs in Portland and Seattle, and managed to get one here at PCC

– hooray!

I work as part of our web services team up at Sylvania.

Our office is located in the CC building lower level, by the doors leading

out toward theHT building.

Our office door is covered in cats, because obviously the Internet is ruled by cats, if

you ever notice it when you walk by.

We have a manager (I don't envy his job), three programmers/analysts, one designer (me),

two content specialists, and we usually have one or two work study students.

So if any of you have financial aid work study and want to work with us, it would be a fantastic

opportunity for you!

Just log into the PCC work study job system and look for the position – we have plenty

of openings because students come and go as they graduate.

At PCC, I do advanced (as well as simple) HTML and CSS, and lots of Sass (more on that later).

I helped initiate bringing the PCC website up to modern standards with HTML5, CSS3, better

accessibility and a responsive design.

You can go to the Internet Archive at archive.org and check out what the PCC site looked like

back in early 2013 when I started (or even back in 1997!

It's hilarious.)

The Wayback Machine is the best.

Anyway, I also introduced using a front-end framework – Foundation in our case.

I'm learning JavaScript and jQuery now, both because I like to write code as much

as I like to design user interfaces, but also because more and more, knowing the full front-end

design and development package is important for getting jobs.

I think employers are usually looking for people who can do more than design in Photoshop

and even write HTML and CSS.

My client interactions now are people around the college, mostly staff, but I do meet with

students and do mini usability studies.

We have to make sure we're addressing student needs, faculty needs, staff needs and the

needs of the college in a larger political sense, so it's an involved job.

I do design some graphic elements, mostly icons but also some illustrations.

And I sometimes take photos when we can't get them from a client.

I'm also learning how to create WordPress themes from scratch.

We build the Cascade Festival of African Films site in WordPress every year, and we're

also working on getting the main PCC website out of Adobe Contribute (which we currently

use for most of the site) and into WordPress as we speak.

Contribute is a stone-age and no longer supported CMS that's a complete pain, but the PCC

site is about 10,000 pages and has tons of editors and stakeholders, so the process is slow.

But we'll get there one day.

I brought a lot of new things to PCC.

When I started, I was recently out of school and had just come from a fast-paced design

agency, so I was able to bring fresh insight and new ideas to the established, relatively

slow-moving behemoth that is PCC.

I helped them bring the site up to modern standards – this doesn't mean my coworkers

weren't aware of the changes in technology or didn't have the skills to make the updates,

but bringing on someone new helps move things along faster.

So just because you don't have years of experience doesn't mean you can't bring

something valuable to a job.

Being straight out of school and up on the latest and greatest ideas is a great way to

market yourself when you're getting started.

I designed the PCC website as it stands today.

We launched it in early 2016.

Here are some examples of some of the different page templates – the main homepage, a program

homepage, and a landing page with buckets to take you to different areas of the site.

This design had to be approved through our office, the marketing and communications office,

and larger stakeholders in the college administration to make sure everything aligned with PCC's

branding and values, and was good to go.

We actually designed a different responsive site soon after I came in 2013 (the design

on the left), but then marketing decided to readdress PCC's branding, so we had to stop the project.

We built and launched an intermediary site in 2015 (the design in the middle) – that

was responsive and had a completely updated code base – but it looked pretty much like the old site.

We wanted to be able to make the website better for people to use and improve its accessibility,

and not wait for an indefinite amount of time while marketing worked through the rebranding.

It was an interesting way to approach a project – retrofitting an existing website with

modern technology instead of building it from scratch.

I also designed the new MyPCC that launched in mid 2016.

We already wanted to make MyPCC responsive, more accessible and easier to use, but we

were also forced to make an upgrade because the back-end vendor system MyPCC is built

on went through a major update.

The vendor supplied basic templates for the update, but they weren't as responsive or

accessible as we needed, so I had to do a bunch of tweaking to get them there.

I also had to apply PCC's new branding to the templates, and redesign our custom channels

such as the Financial Aid Dashboard.

I also design some custom-branded pages, such as the one on the left (which was in the old

website template).

I design the Cascade Festival of African Films website (which is at Cascade every year) based

on the event poster.

I designed some of the channels in MyPCC, such as the My Major channel.

I designed the icons in the Financial Aid Dashboard, and also the tuition calculator

on our main tuition page.

Lots of random little projects.

I also did an in-house project for the web team, which was creating little cat award

magnets (our office is cat-themed), which we give to people we work with who do good things.

There are a bunch of different ones, it was tons of fun.

So enough about me.

Let's talk about what it's like to be a designer, and then get into some helpful

resources later.

So first off: life at the office, or as more and more people work remotely, life at the

local coffee shop, shared creative space, home, or elsewhere.

Here are some common themes at most jobs.

You'll probably have to juggle multiple projects at once.

It can be a bit overwhelming, but most of the time the variety is good.

It's easy to get bogged down creatively and get tunnel vision when you work on one

thing too long, so mixing it up helps give you a fresh perspective when you come back

to work on something after taking a break.

At most jobs, you'll probably have lots of meetings.

Meetings can be super helpful when brainstorming ideas and working out project roadblocks,

but beware if you're just spending all your time going in circles and not accomplishing anything.

Meetings like that happen all too often, and can really negatively impact your productivity.

Time tracking is an interesting topic.

Depending on your job, you'll be asked to track your time differently.

For example, here at PCC, as long as I'm working productively roughly 8 hours a day they're happy.

On the other hand at my last job, I had to track my time for each task down to the 15

minutes, and enter those times at the end of every day.

Those are opposite ends of the spectrum, but you could be asked to follow those processes

or anywhere in between.

Time proposals are related to time tracking.

At the start of a project you and the client determine the project's scope – what specifically

are you providing for the client and how long will it take you.

You need to be able to estimate how long you think each part of the project will take you

so you can include that data in your scope document.

I still have a really hard time with time proposals – I think it just takes a lot

of experience to figure out how you work and how long it generally takes you to do different tasks.

Developers statistically have an even harder time than designers predicting how long it

will take them to do something.

Keeping track of the time you spend working each day can help you improve making these estimates.

And if you notice that you're spending way too much time on certain tasks, you may need

to speed yourself up or revisit the timeline with the client.

Feast or famine project schedules are common.

Your team may have a large, complicated project everyone is working on for 50 or 60 hours

a week, or it may be a slow time between client projects when everyone has a chance to sit

back, breathe and do some in-house things without tight deadlines.

Unexpected or last-minute requests are also common.

As much as teams try to stick to the scope and keep deadlines manageable, no one and

no project is perfect.

If your boss asks you to do something ASAP at the end of the day, there isn't much

you can do but say yes (most of the time).

Or it could be something completely random, like when my boss at my last job asked me

to design his family's Christmas card.

If I was busy with real work I guess I could have said no, but it was slow around the holidays

so I made the card. Whatever.

When you're job searching, it's a good idea to look for jobs that include training as a benefit.

For example, since I'm a PCC employee I get free tuition, and they set aside some time

for employee training.

I'm trying to learn JavaScript and jQuery, so I can take PCC classes as job training

during my normal workday.

If your job gives you time for training and pays for the training, that's a definite plus.

There are always new things to learn.

Conferences are also great ways to learn new things and network with people in the industry,

and some jobs will pay for you to attend them.

Another big plus.

Some things I recommend: a standing desk – sitting at a computer 8 hours a day is a bummer physically.

Standing can help you stay focused and lessen stress to your back and shoulders.

A pen tablet is a great thing to have.

Not only can you draw just like you would on paper directly into the computer, it also

helps with injuries.

I have repeated stress injury in my hand and arm from using a mouse and trackpad too much.

If I use a mouse or trackpad for even a few minutes, my hand and forearm start to hurt

and seize up.

People have actually completely lost the use of their hands this way, so if you have pain

from using a mouse it isn't something to ignore.

Using a pen tablet is a good alternative, since your hand is in a more natural position.

And watching people try to use your computer is hilarious.

A big whiteboard is a plus.

It doesn't waste paper, lets you get ideas down quickly and is easy for groups of people

to see and use together.

Coffee and headphones, obviously.

So what is design?

When I first started school studying design, I thought design and art were the same thing.

They're not!

Although design and art are both about creating interesting and beautiful things for your

enjoyment and the enjoyment of others, design is really more about problem solving.

Going through the quotes here: "Design is a plan for arranging elements in such a way

as best to accomplish a particular purpose."

from Charles Eames, a famous furniture designer.

"Design is not just what it looks like and feels like.

Design is how it works."

from Steve Jobs of Apple.

"Design is thinking made visual."

from Saul Bass, a famous graphic designer and filmmaker.

"Think more, design less."

from Ellen Lupton, a well-known graphic designer.

"A design isn't finished until somebody is using it."

from Brenda Laurel, a video game designer who advocates for video games for girls.

And sorry it's an ad, but this YouTube video does a good job describing what design is,

especially from an emotional standpoint.

The link is in the video description below.

So in summary – design looks nice, but it serves the purpose of helping people solve

a problem or accomplish a task.

So more specifically, what is web design?

It's more than making pretty pictures in Photoshop!

(Although we do that, too.)

Any type of designer asks "why" A LOT.

When a client comes to you and says "Hey, I need a website," we need to ask "Why

do you need a website?

Would a Facebook page, a blog or even a brochure better meet your needs?"

And during the entire design process, we ask why.

"Why does it need to be blue instead of red?

Is blue just your favorite color?

What's your reasoning?"

Or "Why do you want ALL the pages in the navigation?

Wouldn't it be better to make a hierarchy and guide people through the site rather than

making them guess?"

Or asking yourself, "Why am I spending too much time in Photoshop fiddling with placement,

when I could have figured it out more quickly on paper first?"

Anymore, web design is the whole front-end development package.

In the past, web design was mostly creating UI layouts in Photoshop, but more and more

we're asked to design in Photoshop as well as write the HTML, CSS and even JavaScript

for our designs.

This may not be true for all jobs, but it will be easier to find jobs if you're capable

of doing the whole package at least at an intermediate level.

Web design also includes information architecture.

For us, architecture isn't designing buildings, but it's designing the structure or hierarchy

of the website.

It's the site's navigation, how pages link to each other, how content is formatted

on each page, and even your folder structure on the server.

Web design is often referred to as UX design or interaction design.

These are kind of buzz words, but they're a good description of what we do.

UX, or user experience design, is at the heart of web design – we're designing for our users.

We need to make our sites intuitive and easy to use.

The content should be short, sweet and to the point.

The site should provide valuable feedback when interacted with (like highlighting invalid

form inputs, or letting you know when something is happening).

Maybe you use micro-interactions – small details like subtle animations that communicate

the user's current status, help them visualize the results of their actions, and make the

website more fun to use.

And sites need to load quickly.

When people interact with our sites, it should be a pleasant experience, not a frustrating

or anti-productive one.

Notice that I didn't mention how the site looks – while important, the way a site

looks is actually only a piece of the site's overall design.

Sometimes web designers need to write content, or edit others' content so it's more web-friendly.

I've also been asked to contribute to my company's blog.

This may or may not be part of your job, but keep in mind that it might be something you're

asked to do.

Web design can include graphic design – designing things like logos (less frequent) or icons

(more frequent).

We may also sometimes create website banners for the tops of pages or the homepage, do

some photography for content, or create banner ads.

Presenting and giving pitches is a huge part of web design.

It's something I'm not very good at so have to continuously work on.

As designers, we have to present our designs to our team and fellow designers to get feedback

or approval, and make sure the developers can actually do the work we're asking them

to do within the timeline.

We also have to pitch our designs to clients and get their approval, which includes explaining

what you created and why you think it's the best for them.

If they push back, you can take their feedback into consideration and incorporate what you

think is appropriate, but you can also explain that you're the expert and provide the reasoning

for the things you did.

Many clients appreciate this because they aren't experts in web design (even if they

think they are) and enjoy the learning experience and talking professionally about the product.

Even if they think they know what they want coming in, if you describe things in a way

that's helpful (and not condescending), you can change their mind and even teach them

something new.

Teamwork is really important.

Like I said, work with your developers from the start and don't just expect them to

do something that's outside their project scope or they can't do within the timeline.

Then you all have to start over and get frustrated and angry.

If you're working with other designers, ask for and consider their input and don't

just take over the project and be rude.

And web design changes constantly.

Already many of the things I learned in school are antiquated, and who knows what it will

look like in 20 years, or even 5 years.

It can be overwhelming at times, but it also makes web design fun and interesting to be part of.

What makes a good designer?

So to keep up with the ever-changing world of web design, it's helpful for designers

if they have a handful of characteristics.

We're curious.

Like Pablo Picasso said, "I am always doing that which I cannot do, in order that I may

learn how to do it."

We need to search out the things that are changing and try them, not just it back and

be stuck in our ways.

We're dedicated.

According to Thomas Edison, "Genius is 1% inspiration, 99% perspiration."

If something isn't working, we need to keep trying new ways to solve the problem, not

just give up and say it's good enough.

It also takes dedication to sit at a computer 8+ hours a day.

We're passionate.

We love what we do and are happy to look at a computer screen all day.

We look forward to researching the latest and greatest design technologies.

"The more effort you put in, the more you will see results.

The more passion you put in, the more you will grow as a professional," said Nick

Finck, a professional user experience designer from the Pacific Northwest.

Or more simply – "Stay hungry, stay foolish," from Steve Jobs.

And designers are creative.

We make beautiful things and solve problems in interesting ways.

And it's not just designers who are creative, either – developers are also creative!

Five different developers will accomplish the same goal in five different ways depending

on how they view the problem and decide to solve it, just like designers.

Feel free to check out that article, The Game of Design: 10 Things Creatives Have in Common

– the link is in the video description below.

Its a little old, but it makes good points about creative people.

Ok, let's get into what the average web project looks like.

When someone comes to you and says "We need a website", your first job as a designer

is to ask "why?", like I mentioned earlier on the What is Web Design slide.

Once you decide that the client needs a website, you put together the scope of the project

and the proposal.

The scope (sometimes called the statement of work) is a specific description of the

work you're going to do – what type of website is it, who is the audience, does it

need any custom components such as a login system or other back-end database functionality, etc.

The scope sets the expectation and limits of the project.

The proposal is a document both you and the client sign agreeing to stick to the scope,

and outlines the timeline, cost, and delivery method of the finished product.

It also makes clear that anything the client requests that is outside the agreed-upon scope

will cost extra money, and will most likely extend the timeline.

There's a bunch of legal information included with these documents, which protects both

you and the client if an issue comes up.

If you're freelancing, make sure you have these documents!

When freelancing, you'll often see them combined and called a contract.

Legal documents are a larger discussion than we have time for here today, but feel free

to ask me about them in the Q&A if you're interested.

Anyway, after the scope and proposal are complete, you move on to what we called the "discovery

phase" at my design agency job.

Often, the project you're working on will be unique enough that finding documentation

about similar projects is a challenge.

Also, since none of us can be experts in everything, chances are the topic of your new project

will be outside your knowledge base.

You may spend quite a bit of time researching before you even open Photoshop.

Don't skip this step!

You can't create a website that meets the audience's needs if you don't understand

the audience and their needs.

After you understand what the project is all about, you can move on to the design phase.

Always start with paper!

Sketching on paper is fast, easy and collaborative.

On paper, you can think about the user experience without getting caught up in fonts or colors,

and easily pump out iteration after iteration until you land on something that works.

And also important, you don't get attached to it – it's a lot easier to throw away

a paper sketch you drew in one minute than a full-color Photoshop mockup that took you four hours.

After you get the rough ideas down, you can get a little more specific with a wireframe

on gridded paper.

This gives you a better idea of what will actually fit on the page, but it's still on paper!

Once you nail down your paper wireframes, you can move on to digital wireframes.

Here, you can work on things like pixel widths and font sizing, but it's still in a black

and white environment where it's fast and you're not emotionally attached.

Here is where the process is starting to get a little fuzzy.

In the past, we'd move from paper wireframes to Photoshop mockups, but now more and more

designers are making prototypes.

These are kind of wireframes for the website's structure.

In a quick HTML prototype (there are some software options, as well), you can link pages

together and work on the architecture.

The benefit is that it's still a fast process because you're not doing any visual design.

There's also emerging applications – Macaw is an example – that are like Photoshop

but output HTML and CSS for you.

Something to keep an eye on.

Still, chances are you, your employer or your client will want to see a pixel-perfect mockup,

which we make with Photoshop or similar software (such as Sketch).

This is where you decide on colors, fonts, spacing and the look of all the website's

visual elements.

Mockups are what beginner designers usually think of as the entire web design process,

and they jump straight to this step.

But as you can see, mockups are only one piece of the puzzle.

They're important (and fun!), but you can't create a successful website if you skip the other steps.

After you know what the website is going to look like and how people are going to interact

with it, it's time for the front-end development – writing the HTML, CSS and JavaScript.

(If you made an interactive prototype, you may already have some code.)

We could go on forever about all the coding best practices I recommend, so I'm not going

to go into them here, but feel free to ask me in the Q&A.

Anyway, during and after coding, make sure you're testing to make sure that everything

works across browsers and devices.

Also, make sure the site is SEO (search engine optimization) friendly, so when people search

for keywords related to the site's topic, the site will come up in the search results.

And last but not least, hand off the site to your client.

Train them how to create and edit pages, and make sure they have all the design assets they need.

Unless you wrote post-launch maintenance and updates into your contract (which I don't

recommend), you're now done and ready to get paid!

So moving on to web design careers.

School is a great place to start – good job!

You can also freelance at any time, including while you're in school if you feel confident

in your skills.

Freelancing is a good way to do work in an area of interest unrelated to your professional job.

For example, if I get tired of only working on the PCC website all the time and want to

make a website for an animal shelter or the outdoor recreation industry, for example,

which are some of my interests, I could do so.

I do recommend not trying to make freelancing your only source of income, at least not at first.

But it's a good way to improve your skills, build your portfolio and make some extra money.

Another good option when starting out is to get an internship or work study job.

These are geared for people who are in school, and don't pay much (or at all at many internships,

unfortunately) but they're a great way to gain skills, meet people and maybe get your

foot in the door at a place you have interest working for.

If your internship employer likes your work, they may keep you on as a contractor, repeat

freelancer or even hire you as an employee.

They may also know of someone else who is looking for a designer and help you get a job.

There are also work study jobs here at PCC and at 4-year universities if you're transferring.

We have work study students in our office who help us with PCC website maintenance and

other website projects for the college.

If you have financial aid work study, check it out.

Plus, there are lots of ways to get involved in the design community on your own.

Start a design blog, comment on other blogs or forums, or just design stuff.

You don't need to have a client or a "real" project to produce work.

Do you think the Facebook interface could be better?

Design it, write up your logic and post it.

Want to invent a business?

Design their branding and website and post it.

Your personal portfolio site, or Dribbble and Behance (some design community classics)

are great places to post your work online.

Get your name out there.

Someone might see your work, like it and reach out to you for employment of some sort.

Another great part of all this – you're continuing to design, solve problems and improve your skills.

Designing is like riding a bike – you never forget how, but it does get rusty if you don't do it often.

So you landed a user interface design job!

Well done.

Web design jobs hide under lots of names – UI or UX designer, interaction designer, front-end

designer or developer, and web designer, to name a few.

The things you learn and the connections you make at this first (an all future) jobs will

be valuable to you for the rest of your career.

For example, I still share design stuff with my past art director.

Even though we may not have gotten on personally all the time, we still value each other as

design resources when trying to keep up with things as they emerge.

I also learned a ton from him while at my job – I picked his brain to get as much

information as I could from him (for free!).

And learn from other members on your team.

Do you know about project management or business financing?

No?

Well they do and are probably happy to share some insight.

Salaries are pretty good in the web industry.

Depending on where you are (yes, in a city with a decent tech community), you can make

around $45,000 a year starting out.

From what I've seen, positions that involve design and writing front-end code seem have

higher salaries than those with only design, so keep that in mind.

And you can always freelance!

If your job isn't in an area that interests you, find clients who are.

Most people nowadays don't work for the same company for their entire lives (it's

ok if you do!), so don't feel pressured to stay somewhere you aren't happy.

Chances are, you'll have many professional design jobs.

Use these changes as a way to work your way up the ladder.

Many small agencies don't have room to expand because there may only be two or so designers

to begin with.

You may have to change jobs to move up.

Or, take the skills you've gained and start something new!

Partner with a developer (or a designer) and a business person to start a business, or

create a product to manage yourself and make money.

You can also create a product and sell it to another larger company – the story of

how so many of the huge web platforms we use today got started.

Here are some great resources I use all the time personally and on the job.

For your portfolio website (or client websites) the big-time CMSs are great.

I use WordPress, but there's also Drupal and Joomla.

We also used Concrete5 at my last job – it's less robust and well-known as the others,

but it's streamlined, really easy to customize and has a great community around it.

There's also Cargo Collective, which is a free platform.

They host your site, and you can pick a base theme and then customize it.

All their websites are artist and designer portfolio sites, and you can talk with other

designers in their community.

It's pretty cool.

Some tools I use every day: Pocket, which lets you save articles and web pages for later.

I don't have much time to read things while at work, but it's great to be able to save

a link and then read it during some free time.

Evernote and One Note are a great cloud-based note-taking applications.

I use Dropbox constantly to share files between my work and personal computers,

or with coworkers and clients.

A font manager is really important if you're a designer who likes typography.

When I was starting out, I was just adding tons of fonts to my system fonts folder, which

eventually pretty much crashed my computer because it was always trying to load them all.

A font manager lets you turn individual fonts on and off, sort them, and gives you a nice

interface to preview and compare them.

I use Suitcase Fusion, but there are other options.

I also use GitHub, which is an online code repository that lets you track changes to

your code and backs it up in case you ever mess everything up and need to revert to a

previous version (which happens).

You can also branch and customize other people's code to expand on or make new things.

For design inspiration, Dribbble and Behance are classics.

There are also lots of curated web design sites, like siteinspire, thebestdesigns and admiretheweb.

Subscribing to email newsletters is a great way to find interesting articles and get free

resources, like fonts and icons.

eWebDesign, DesignModo and CreativeMarket are a few I subscribe to.

There are also countless great design blogs out there.

A List Apart is fantastic.

Smashing Magazine is a little bloated, but they put out good information.

Teehan + Lax is a design agency that has a really good blog you can follow.

Another good thing to do is find designers you like and subscribe to their blog, or follow

their work on social media.

In Photoshop, there are tons of plugins and actions that are really helpful.

They can do things like export assets automatically, divide the page into a grid, etc.

Just search for "Photoshop plugins for web design".

Character and paragraph styles are great.

Instead of changing every text layer individually if you change fonts or sizes, use a style

so you only have to make the change in one place.

Layer comps let you save multiple layouts in the same file.

Rather than having a homepage file and an about page file, use one file with a homepage

comp and an about page comp.

They let you use the same layers, but saves the positioning, visibility and other attributes

of that layer for each comp.

And organization is so important.

Organize the files on your computer, but also organize your design layers.

This is especially important if you're going to be sharing the file with other designers.

There are tons of coding resources, too.

For your IDE (which stands for integrated development environment, and is just the editor

where you write your code), there are tons of options.

I use Brackets, which is free, open-source and developed by Adobe.

There are also Coda, Notepad++, Sublime, TextWrangler, etc.

When building a website locally, it's really helpful to set up a localhost environment.

This way you can access your site from other computers or your mobile device because it

essentially turns your computer into a little web server.

I use MAMP, but there are others.

Frameworks are super helpful.

Bootstrap and Foundation (which we use here at PCC) are the big kids on the block, but

there are also ones like Skeleton, which give you the bare necessities for a responsive grid.

And speaking of creating something to sell, one of my University of Montana work study

coworkers created his own framework a few years ago and was featured on a couple of

the web newsletters I subscribe to.

Pretty cool.

When writing CSS, I really recommend using Sass (which Foundation uses) or Less (which

Bootstrap uses) once you've gotten a good grasp on normal CSS.

These are CSS-processors, which means you can write things that the browser wouldn't

understand, but they compile your code into basic CSS which the browser does understand.

You can nest styles, which really cuts down on repetition.

You can use variables for things like colors and fonts.

You can write a chunk of code once, then call that code each time it's used, which decreases

repetition and the chance of errors.

You can also use math and write basic logic functions.

Its awesome.

There are some life-saving browser plugins and add-ons I recommend.

Firebug (for Firefox) and Web Developer Tools (for Chrome), let you edit code in-browser

and see what it looks like live.

You still have to actually edit your files separately, but these are the two browser

tools I use the most.

They also help with debugging.

Color Picker lets you grab colors straight off the screen and copies the HEX value to

your clipboard automatically.

No more taking a screenshot and opening it in Photoshop to get a color.

Rulers lets you measure things on the screen.

Window Resizer lets you see your design at common screen sizes with the click of a button.

These are just a few – there are a ton depending on your needs.

You can do a search on your own.

And training!

Obviously school, always a good option.

There's also Code Oregon, which is getting rebooted right now, but will be back eventually.

The state of Oregon is trying to get more people into tech, so will pay for you to use

Treehouse, which is a fairly expensive online training site.

The program also helps people in the top 1% (or something close to that) with job and

internship placement.

There are other great training sites (some free and some not), such as Code School, code.com, and Lynda.

Web Visions is a conference here in Portland every May where you can listen to, meet and

network with web industry professionals and other Portland and northwest-based designers

and developers.

I believe they offer a student discount, so that would be a great opportunity if you're interested.

There are also quite a few web design and development Meetup groups in Portland, including

some focused on women in tech.

Those would be a great way to meet people in the industry in Portland, as well as attend

trainings and gain skills.

So that's all I have.

If you have any questions, feel free to ask me in the Q&A session, or leave a comment below.

Thanks!

Không có nhận xét nào:

Đăng nhận xét