Thứ Ba, 21 tháng 2, 2017

Waching daily Feb 21 2017

Hi everyone and welcome back on my Youtube channel!

New tutorial for you. Spring is coming and I want to show you an easy idea to make jewel scarf with some beautiful colors

It is made with jewelry assembly technique

All you can see in the video is the sequence of components I have chosen to make my foulard.

I will use a small square scarf of 50 cm (each side)

some beads, filigrees, connectors and we will need some large aluminium rings

the aluminium rings will help me making some loops with the scarf and then you should easily remove the necklace to wash your scarf

I think this is an easy way to make this and with some clasps added to the end of the necklace you can remove it and wash it.

To do this we will need some clasps too, a needle and some monofilament thread

some jump rings, some copper spacers, some earring pins , our pliers set , some clasps

The first thing we have to do is to fold up our scarf in a triangle. I will iron it later.

Let's start blocking the aluminium ring to our scarf like shown in the video

Insert the monofilament thread into the needle , pass the angle of the scarf into the aluminium ring and fold it, and start sewing to block it

make some knots and cut the thread

Repeat the same steps on the other side of the triangle.

This is the final result

put aside the scarf

and let's start working with our necklace

I have already chosen my components for the necklace and I am going to join them together like shown in the video.

Let's start with the round pearls

I have flat nose earring pins but if you have loop pins you can use them.

I cut the head of the pin and with the round nose plier make a loop at the end of the pin.

bend the pin to the right and then hook the end of the L to make a loop. Close the loop and turn the pin to add the components

Add a copper spacer, our green pearl and another copper spacer. Bend the wire again to the right, cut the excess, and make another loop at the other side to block the pearl.

repeat this steps for all the pearls

Then we are going to add our components together.

Once you have finished, we have to join the components together

I start adding a clasp to the last rectangular pieces because in this way we can easily remove the necklace from our scarf.

Slightly open the loop and add the clasp and then close it again

repeat this step on the other side

And now Iuse some jump rings to join them together.

Repeat all the steps on the other side too.

I have moved the jump rings on the top of the central filigree because in this way the pendant is more stable

I am adding a second jump ring in some parts of our necklace to reinforce the connections between the components.

Now we have to link the necklace to our scarf and it is very simple to do because we can use our clasps to make it.

Turn the scarf from the external side and use the clasps to connect the necklace at it.

This is the final result!At the end of the video you can find some pictures of this scarf on a necklace display and you can see how to wear it too.

I hope you enjoyed this video! Please thumbs up if you like it and see you in the next tutorial! Bye bye!

For more infomation >> ENG SUBS - DIY TUTORIAL FOULARD GIOIELLO con tecnica assemblaggio / JEWEL SCARF - Duration: 9:01.

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my first game play video - Duration: 5:20.

For more infomation >> my first game play video - Duration: 5:20.

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Farming Simulator 17 Repositionable Sawmill - Duration: 16:25.

HI GUYS !!!! Welcome to Farming Simulator 17 Mods Channel, in this video i show You a new Placeable object the repositionable sawmill.

This is a new version of sawmill mod which is it's not only the sawmill but is decorated with outdoor areas.

The sawmill need logs and fuels to work. Fuels Woodchips Wool Staw

Ok lets start refuel the sawmill with woodchips

From this trigger comes out woodchips residue from the manufacture of wood You can use it as fuel.

The sawmill upload the logs automatically

Sawmill derivative Board pallets ... You can sell it at every woodchip selling trigger.

MoDHuB Massey Ferguson 5600 Silage Cutter

With silage cutter you can collect the wood chip in order to reuse it.

SCANIA R PRIESTER Gal Low Loader Trailer

I go to load some wood chips

I have plant poplars in this field to meet the demand of the sawmill in wood chips and I was curious What are these POplArs :p

i choose this trailer because it has the Lock Load Function unfortunately it only works with vehicles .

haahahah Director has cut this :p

Let's make some money from board pallets

aaaaaaaaa

1.463€ one board pallet So much work for only this My sawmill will be sold ...

If you enjoy watching my videos... Give thumb up SUBSCRIBE FOR MORE And for any question ( or just for say HI!!) LET comment I will be happy to answer you...... bb

For more infomation >> Farming Simulator 17 Repositionable Sawmill - Duration: 16:25.

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Video: Panhandling appears to be increasing - Duration: 3:18.

JOINS US LIVE IN THE STUDIO.

REPORTER: THE THEORY IS THAT

WHILE THE ECONOMY HAS BEEN

IMPROVING, IT GENERALLY HASN'T

BENEFITTED THOSE WITH THE LOWEST

INCOMES.

AND THERE ARE JUST NOT ENOUGH

EMERGENCY RESOURCES TO HELP.

SO, ENTER PANHANDLING, WHICH

ADVOCATES FOR THE HOMELESS SAY

MAKES US ALL FEEL UNCOMFORTABLE,

AND THEY ADD -- IT SHOULD.

THERE ARE CERTAIN ROADWAYS WHERE

YOU KNOW YOU WILL SEE THEM.

STANDING IN BUSY INTERSECTIONS,

PACING MEDIAN STRIPS, ASKING YOU

WITH THEIR CARDBOARD SIGNS AND

THEIR EYES FOR HELP.

WE MET RYAN ON NORTH AVENUE.

HE SAYS HE SLEEPS IN AN

ABANDONED VEHICLE AND IS A

GRADUATE OF MICA.

>> I'M TRYING TO DO WHAT I CAN

TO SURVIVE.

REPORTER: DOWNTOWN, WE MET

MICHAEL.

>> I DONE HAD PEOPLE SAY, GET

THE F OUT OF MY FACE, F.U.,

STUFF LIKE THAT.

OTHER THAN THAT, I STILL SAY

HAVE A NICE DAY AND KEEP MOVING.

REPORTER: HOMELESS, HE BEGGED

FOR $49.77 TO PAY FOR THIS

MONTHLY STORAGE UNIT.

IT KEEPS HIS BEDDING DRY AND HIS

SHOPPING CART SAFE.

>> I'D RATHER WORK FOR IT OR NOT

ASK, BECAUSE IT MAKES MY

SELF-ESTEEM FEEL LOW.

REPORTER: IT IS DIFFICULT TO

QUANTIFY THE NUMBER OF

PANHANDLERS, WHO EXPERTS SAY

PROVIDE THE MOST VISIBLE IMAGE

OF HOMELESSNESS AND POVERTY.

BALTIMORE CITY IS IN THE MIDST

OF ITS ANNUAL COUNT, BUT

OFFICIALS ESTIMATE THAT ON ANY

GIVEN NIGHT MORE THAN 2500

PEOPLE ARE HOMELESS.

GENE LIVES IN THIS TENT.

>> I'M ON THE HOUSING LIST.

BUT THEY SAID EIGHT OR SEVEN

YEARS.

REPORTER: KEVIN LINDAMOOD RUNS

HEALTH CARE FOR THE HOMELESS.

HE DISCOURAGES THE TENDENCY TO

GENERALIZE THE REASON SOMEONE

HAS TAKEN TO PUBLIC BEGGING.

>> WE HEAR IT ALL THE TIME.

MOST OF THE PEOPLE ARE ON DRUGS,

MOST HAVE A MENTAL ILLNESS.

THAT'S NONETHELESS AN INDIVIDUAL

IN NEED OF HELP AND CARE.

BY ENGAGING IN A CONVERSATION,

MAYBE YOU CAN HELP CONNECT THAT

PERSON TO THE CARE THEY NEED.

REPORTER: AND WHAT ABOUT THE

ISSUE OF MONEY?

TO GIVE OR NOT TO GIVE.

LINDAMOOD SAYS THAT IS A VERY

PERSONAL DECISION.

>> THERE ARE SOME TIMES WHEN YOU

SHOULD AND THERE MAY BE

SOMETIMES WHEN YOU SHOULDN'T.

BUT THERE ARE ALWAYS TIMES WHEN

YOU SHOULD ACKNOWLEDGE THE

HUMANITY OF SOMEONE WHO IS

ASKING YOUR FOR HELP.

REPORTER: MICHAEL, WHOSE NEEDS

ARE COUNTLESS, INDICATED

SOMETIMES JUST EYE CONTACT FROM

A STRANGER IS ENOUGH.

>> IF YOU GET TO TALK TO ME,

LIKE I'M TALKING TO YOU, YOU

UNDERSTAND I'M NOT THAT TYPE OF

PERSON, BECAUSE LOOKS ARE

DECEIVING.

REPORTER: YOU ARE A HUMAN BEING.

>> YES, FIRST AND FOREMOST.

REPORTER: HEALTH CARE FOR THE

HOMELESS ALSO SUGGESTS IF YOU

ARE COMFORTABLE WITH IT,

OFFERING A BOTTLE OF A WATER OR

A SNACK, TOILETRIES, OR EVEN A

PAIR OF CLEAN SOCKS.

THEY ALSO SUGGEST PROVIDING

PHONE NUMBERS FOR INTERVENTION

AND THEY OFFER THIS PAMPHLET

WHICH THEY PROVIDE IN ENGLISH

AND SPANISH.

WE HAVE A LINK ON THE WBAL-TV

MOBILE APP IF YOU WOULD LIKE TO

GET SOME TO KEEP IN YOUR CAR.

LIVE IN THE STUDIO, DEBORAH

For more infomation >> Video: Panhandling appears to be increasing - Duration: 3:18.

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CHARACTER FACE RIGGING BASICS: JOINTS AND SKINNING - MAYA 2017 TUTORIAL - Duration: 22:08.

on Jay and Silent back with another

character setup video this time we're

talking about creating joints and

skinning the character space now a setup

is an extremely complicated topic so

this video is just covering the basics

of bone layout and initial skinning i'll

start off by creating a duplicate of my

characters had I just hit on its own

layer here then we'll start to joint

creation process so I'll just use my

create giant tool and then i'm going to

place it at the base of the neck

this is going to be my route and I'll

duplicate that control d to create a

bone for the head and bone for the jaw

the head bone sits right with a jaw and

the skull mate the jostens a little bit

in front of it and you'll see as I'm

working I'm constantly naming my new

joints next I want to tackle creating

joints around the mouth and instead of

creating new joints are just duplicate

the joints that I had that will be a

little bit easier i'll adjust the radius

to make them a little bit smaller

because we're going to need to place a

lot of these on the face having a

smaller radius will make it easier to be

with now I'll place these in a ring that

roughly follow the topology of the last

line on the face here now mainly the

same as I did in the body video I'll

start down without underscore and then

I'll name them based on the feature that

they're going to control so in this case

last line and then on name them based on

the position and finally I put them on

their own layer and a sign of color to

that layer is going to make it easier to

keep track of them and mental repeat

this process

I'll duplicate one of my joints this

time I put it on its own layer to begin

with and i'll choose a different color

for it

that'll just make it easier to keep

track of all these duplicates once I've

chosen a color are duplicate these

they're going to sit between the last

line in the lips and i'm going to place

them near the edge rings that i have

surrounding the mouth these joints will

control the area that sits between the

last line in the lips and up next are

the lips themselves I'll just duplicate

a joint decrease the joint radius again

and I'll put it on its own lips layer

with its own individual color and I'll

duplicate

that so that I have a ring about joint

sitting in the middle of the lips and

circling them like so i'll take a moment

here to name all of my joints joints

that's it on the center line of the face

get a C underscore in the front instead

of an L or an R and it really doesn't

matter what naming scheme you choose you

just want to make sure that the groups

of bones are named appropriately based

on the feature of the face and then

given a suffix that kind of locate them

around that feature what I name them is

an important what is important is that

you choose this scheme that when you're

using the paint skin way to the

component editor later we'll make things

easy for you to understand

next I'll create a series of bones that

will control the cheeks so once again

i'll start by duplicating an existing

joint and after i duplicated that joint

i will name it appropriately and then

place it on its own layer with its own

color this will make it much easier to

keep track of these groups of joints

that we're going to have now i'll resize

these joints because they're going to

have a little bit of a bigger influence

on the face so i'll make the radius a

little bit bigger and then I'll

duplicate them and follow along the

shape of the cheekbone and I'm basically

sitting these directly on the edge

intersections on the characters face the

upper three will control the shape of

the cheekbone the lower to will control

the shape of the cheek as the jaw opens

and closes next to the area around the

eyes the eyes are an area that are

fairly dense with joints of duplicate a

joint with a smaller radius and

opposition rings of joint around the eye

in a concentric fashion this outer set

of joints will allow us to create

squinting motions and to adjust the

opening and closing of the eyes and

you'll note that i'm placing a joint

each on the corner after the exact same

thing on the inside lid of the eye

sitting these on those edges directly

this will allow me to control the shape

of the eyelid and again

taking pains to name every joint as i

created next is the brow region of

people Kate a relatively large joint

i'll put it on its own layer and office

place these on the verts that's it

directly above the brow we're going to

have three of these and then I'll place

one in the center again centerline

joints get to see underscore in front of

them

I'll place another centerline joint on

the bridge of the nose and the third one

will sit on the balls of snows and since

I'm in the region i'll add another joint

that will sit on the nostril itself that

will control the flaring of the nostril

and then I'll turn my attention back to

the forehead after that another series

of joints sitting in the upper forehead

area and they roughly correspond to add

rows that i have in that upper forehead

area now because we need to create

joints in our orthographic views we've

been placing them in our front you

camera up to this point and when i zoom

out i can see that the joints are not

sitting on the face sitting in the

middle of the head

obviously I have to move them forward so

that they correspond to the part of the

anatomy that the joint was created to

move to do this i'm using my move tool

in concert with my point snap

functionality so i'm holding down the V

key and I'm moving each joint forward to

the corresponding vertex that it's its

nearest to and you'll see that when i'm

dragging these joints forward I'm

dragging them solely using the z-axis

arrow so you can see that i'm pulling on

the z-axis what would be the blue vector

and that means that they're only going

to move in the one direction that only

going to move forward in space and I

just need to make sure that when i'm

dragging them forward I'm placing my

mouse cursor close enough to the point

for example on the lips so that when

they snap forward there in the right

location once I snap them forward then i

can look at them in the side view and in

the perspective view and just

fine-tuning the positioning to make sure

that every joint is where it's supposed

to be

you'll see that for the finer details

features on the face like the lips and

the eye area

I spend a lot of time zoomed-in in both

the perspective view and decide you to

ensure that I'm getting optimal

placement to these joints are end result

will cover half of the characters face

with joints and will note that there are

indeed a lot of joints we want to take

advantage of Maya's mirror joint feature

so that we don't have to create all of

them for the opposite side so i'm going

to create a duplicate adjoint I can

duplicate any of the joint from the face

and I'll just put that joint somewhere

in the inside recesses of the cheekbone

so it's sitting inside the face and I

will parent all of the joint sitting on

the left side of the face to this helper

joint so i just select them and

shift-click that helper join and hit p

apparent them once that's done i'll

select that helper joint and then select

my head joint and parent it now I've got

this nice joint chain that will allow me

to use my mirror joints tool it's also

important to note that those centerline

face joints are not parented not a

mirror joints i'll select that helper

joint go to my rigging drop-down go to

skeleton and go to the options mirror

joint on a search for El underscore and

replace with our underscore and that

will effectively mirror all the joints

on the opposite side and now it looks

like we're ready to start the skinning

process however before we do there's one

more thing we need to take care of once

we're done with our Anatomy tweaks will

make our joint visible again and then

select our mesh and do an edit delete by

type history and this is all been

building up to adding a mesh smooth to

our mesh so i'm going to select the mesh

and hit one to go to understand move

mode and then shift right click and just

do the actual mesh smooth and one

subdivision should be enough if we add

more our mesh is probably going to be

too dense to allow for easy skin waiting

now the reason that we subdivided at all

is because a denser mesh is going to

animate a little bit better with all

these joint influences that we've

created

when i'm finally satisfied with the mesh

then I'll begin the skinning process so

i'll select all of my joints and

shift-click on the head and go to my

reading drop down and then the skin menu

and we're going to the options of buying

skin and I want to make sure that my

method except geodesic voxel and I can

pretty much leave everything else the

same as is once the head is skinned I'll

turn on my pink skin weeks tool and

check my waiting and we'll see areas

like the cheek have waiting but there's

still an awful lot of joints that have

no influence on the head at all

and what's happening is we're still

getting outside influence from a few of

the joints like the jaw joint and the

back of the head joint and actually

unfortunately the only way to fix this

is to start painting things manually so

we're going to paint our skin weights

much in the same way that we did in the

previous skinning and waiting video i

want to make sure my brushes set to add

i'll choose a low opacity and then I'll

just right click on my influences and

start adding influences the jaw is a

good place to start I'll start adding

waiting and you'll see that the waiting

is relatively hard all along the bottom

of the jaw bone then i can select the

head and the head joint is going to fill

up most of the waiting on the head so

pretty much anything that's not the face

or the neck is going to be waited to

that head joint and then the neck will

start very hot at the bottom and it will

blend between the jaw in the head as we

go up you'll see here this is also where

i first used by mirror skin weight stool

so I paint the head neck and jaw and

then on mirror over once it looks like

it's all filled in then I can start

painting on my primary influences which

are the bones of the face themselves

take note that i'm also rotating the jaw

around in order to test the skin waiting

a lot of our paint skin weights process

involves moving joints around so that we

can see whether or not are waiting is

working well here when I rotate the head

I'll see that all of the joints of the

head move except for the face when I

parents all of my face joints back to

the head now when I rotate to get a good

defamation that's pretty predictable

I can unpaired those I'm just testing

waiting at this point so I'll start

right clicking and selecting influence

to view the influence that each joint is

having on the face and I'm just looking

to see that it's roughly affecting the

verts in the area around each joy and

now I'll start blocking out the

influences that I want to use so i'll

select each joint and i'll use my ad

influence with a low opacity and what

I'll do is I'll just make sure that all

of the verts directly surrounding each

joint are relatively heavily weighted to

the joint that they correspond to so i

end up with hot spots where there is a

hot light waiting in the center and then

it fades off around it and I want to do

this for each face joint once i have

everything completely blocked in

then I can worry about actually going in

and testing my skin waiting now the lip

joints where I'm going to really start

to focus first i'll make sure that each

verte on the lips is waited almost

entirely to the corresponding joint and

then i can switch back and forth between

each of these influences and by holding

down the shift key i can smooth

influences between the joints the I

region is another area that has the same

challenges there's a lot of joints in a

lot of birth so i'll select each joint

individually and I'll heavily wait

diverse around it to that joy only once

all of the verse have been 100% whey to

the joint then when i go back and start

selecting other joints and blending

between them when I'm satisfied with the

I region then moves on to the prowl

joints that are surrounding the I region

and will see that these are generally a

little bit more correct simply because

the joints are spread out more and the

verts in each region can be assigned a

little bit more precisely by maya ok now

it's time to start testing my waiting

and to do that we basically have to

start moving the characters face around

so I'm going to turn on my time and my

reign sliders going to make sure that

auto key frame is turned on and i'm

going to start creating poses that allow

me to test the waiting and the character

skin this is an iterative process we're

going to create multiple poses for the

same

it will toggle back and forth between

them testing the waiting at each step

for brevity's sake we're just going to

tackle the angry face in this video if

you want to see the other phases you can

check out the extended cut so i'll start

by blocking things out by grabbing the

outside corner of the mouth joints and

just pulling those out and then I'll

grab my individual lift joints and pull

those up and out so that were revealing

the teeth and we have to remember to

preserve the volume of our muscle shape

so as the mouth opens as a little back

and away from the teeth we lose mass so

I'm pushing them back into the teeth to

indicate that kind of stretching once I

blocked out the major movement with the

lips then I'll start working on the

joints that surround them out so again

I'll pull them out word and I'll also

pull them back so they're moving into

the head and that will indicate that

we're losing volume as you muscles are

stretching and pulling against the skull

the joints that run along the last line

are going to be especially important

here so I'm pushing the joints of the

mouth up but the ones that sit on the

last line that yellow ones are on the

outside edges

I'm not pulling those back as much and

this allows me to get a nice overlap

like we see right there it starts to

really highlight that laughs for this

will be a big characteristic of creating

kind of smearing angry face right now

our face doesn't look angry so much as

it does uncomfortable so we need to

start exaggerating features to really

sell the emotion that we're trying to

create this usually means taking joints

and pushing them further and further in

the direction that we've already started

to go in so with the lips I'm pulling

those back further and I'm pushing them

out farther so that that's near for the

lips is exaggerated beyond what it was

this will help us create more not

necessarily believable ocean but an

emotion that actually reads stepping

back to evaluate suppose I can see that

the upper lid isn't quite right and so

I'll pull some of the outer corner

joints back even further

and especially the outside of the lips

needs to come back to create more that

sense attention and to remove some of

that extra volume and let's keep in mind

the reason that we're creating these

faces

we're still testing out the skin waiting

our character this particular post

stresses the cheek a lot more so I'll

adjust the waiting in those areas and

the first thing that I look for is

uneven blending now that i'm using the

joints in the cheek a lot more need to

make sure that they blend smoothly into

the joints of the face so the last line

and in your mouth area we need to make

sure that all of those are blending

smoothly

otherwise we're going to get big gaps

like we see there that'll cause problems

we deform disposed also put a lot of

stress onto the lips so i'll adjust my

lip joint and I'll evaluate to see are

the lips moving in sync with the joints

and in this case it looks like i'm not

getting enough movement in the upper

mounts expected teeth to be buried a

little bit more based on the extreme

pose of the joints so after go in and

add skin waiting so the diverse follow

the extreme movement of the joints a lot

more closely while I'm painting skin

weights

I'm evaluating it to see our my birth

moving as on painting awaiting and

ideally the vert should be moving in the

direction that I expect them to be

moving in this case i would expect the

lips to move up and how if as on

painting skin waiting they do not move

in that direction and I know that

whatever waiting on painting is probably

not what I need to be doing in this case

because the joints around the mouth

moving so extremely i can add some of

the outside lip waiting to those joints

that will help create more extreme

movement and pull them out back a little

bit more the way that i'm expected so

again this is an iterative process every

time we make a new pose we're going to

end up checking each set of joints to

make sure that the defamation that we're

getting is working the way we expected

to

ok so the pose is getting better but it

still looks a lot more like discomfort

as a post anger

that's because we're only adjusting the

joints of the mouth time to start adding

some I've move it into this remove the

upper cheeks upwards into the eye area

this will add a little bit of a winking

effect and then I can start work on the

eyes themselves the outermost row of the

lower eyes remove those up a little bit

as well that'll help with that squint

effect and mana can grab the actual

eyelid Joyce on the bottom eyelid and

move those upwards as well I'll grab

those and I'll move them up to create

that squint effect i also want to look

at them in a slide camera to make sure

that they're actually covering the

eyeball itself and then I'll move that

row under the eyelid as well and this is

going to create the compression effect

that will make the face start to look

like it's clinking scrub back and forth

to test opposed and by looking at the

topology I can see them getting the good

sense of compression in the face it

feels like the muscles are squishing up

but at the same time keeping a

consistent amount of mass since that's

working well I can start with the

browser so i'll begin with the bottom

row and i'll just move these down all

about the same amount maybe a little bit

more in the center and then the second

row high up on the forehead on the nose

down as well it'll get a v-shape in both

cases so we're going to pull the face

down a lot more in the center family

will toward the outside edges the role

of joint sitting between the brown the

eyelids is gonna be pretty important for

helping to create the compression that

will expect to see when the brows pulled

down in an angry shape the joints to

control the upper eyelid will also come

down like and select all those at once

and then move them down and forward in

the side view and the more I narrow the

i angry or it's going to seem we do want

to try and create as extreme opposed as

possible

the goal is to really push the limits of

our mesh and our joints skipping ahead

will see that the eye area is much more

compressed now and I want to feel happy

with the shape of it then i'll switch

over and start painting skin way

when I wait the eyebrow area i want that

waiting to be generally pretty soft so

I'll hold down the shift key and smooth

the weight in the region around the

eyebrow joint and you'll see that the

influence for each one of those eyebrows

joints extends pretty far around the

joint itself and that includes going

into the upper eyelid area the upper

eyelid area is also going to be

problematic as will see that a lot of

the verts in that area aren't waited to

the corresponding joints so this is one

of those areas where Maya simply isn't

able to correctly place these joints and

we're going to have to do a lot of

manual correction

fortunately the waiting in eyelid area

is fairly straightforward we want to

wait divert around each bone pretty much

one hundred percent to the bone that

their closest to and then at the edges

on the road verts between joints we can

just hold down the shift key to smooth

waiting and in that way we'll get a nice

defamation the eyelids that allow us to

open and close the eyes pretty easily

now the same way that i smooth the

waiting on the joint for the eyebrow

i'll be smoothing the weighting of the

joints around the eyes so in between the

brows and at the bridge of the nose of

the adjusting waiting there and

especially the joints of the upper cheek

going to tweak the influences there as

well as the eyebrow influences to make

sure that we're getting enough

flexibility when those joints move so we

see this is a really iterative process

we have to create oppose tweak the

position of the joints tweak the skin

waiting and then create another pose and

do the same tweaks and go back and

adjust the first pose based on the

changes we made to the second pose so

this video only covers the basics if you

want to see in depth creation for each

of the emotion faces like a smile and a

surprise etc you can check out the

extended cut for those veto and of

course this is only half of the process

we still have to create face shapes to

allow for talking and on top of that we

have to create the control rig so we

don't have to

pose all of these individual bones in

every single frame that we want to

animate so those will be tackled in a

future video until then thanks for

watching I'm James Taylor

For more infomation >> CHARACTER FACE RIGGING BASICS: JOINTS AND SKINNING - MAYA 2017 TUTORIAL - Duration: 22:08.

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Disney Lightning Mcqueen Video For Kids Disney Сars 3 (2017) Ep.4 Racing Compilation Youtube Kids - Duration: 11:00.

Disney Lightning Mcqueen Video For Kids Disney Сars 3 (2017) Ep.4 Racing Compilation Youtube Kids

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For more infomation >> Disney Lightning Mcqueen Video For Kids Disney Сars 3 (2017) Ep.4 Racing Compilation Youtube Kids - Duration: 11:00.

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Nokul kumar Bangla Comedy Song in Picnic of Bright School And College 2017 | Fun Entertainment - Duration: 3:55.

You learn new things and there are things you won't learn unless you actually do it.

I have never worked for others.

When you see problems around you, you want to fix them, and in the internet world, it is relatively easy to try.

For more infomation >> Nokul kumar Bangla Comedy Song in Picnic of Bright School And College 2017 | Fun Entertainment - Duration: 3:55.

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InDesign vs Photoshop vs Illustrator - Best Graphic Design Software - Duration: 4:54.

whether you're self-taught when it comes

to design, you're a boss who likes to DIY,

or you somehow missed this lesson in

design school...

chances are you're not using adobe

creative suite to its best ability. I have

seen it over and over again. professional

stationery designers who are typesetting

client wedding invitations in photoshop

when they should be using InDesign. and

brand designers who are creating logos

in photoshop when they should be using

illustrator. if you're a professional or you

want to create quality content like a

professional, then keep watching this

video as i go over the differences

between adobe indesign, photoshop and

illustrator. (intro music)

hey there! I'm Holly Meyer, the brand

designer and creative director behind

Holly Meyer Design. on this channel I share

brand tips and tutorials that

empower online business owners like

yourself to purposefully define, design

and develop their brand so they

can captivate their dream audience and

stand out in their industry. whether

you're an emerging designer or a boss

who's ready to invest in high-quality

professional software, adobe creative

suite is a family of powerful tools that

can help you seriously advance your

visual brand. adobe indesign, photoshop

and illustrator – which graphic design

software is best for you to use and when

should you use it? so indesign is kind

of like the black sheep of the adobe

creative suite family.

it really doesn't get the love that it

truly deserves. indesign was created

specifically for page layout and with

that typography goes hand-in-hand. which

means you're going to have so much more

typography tools in indesign compared

to any other program because that's what

it was specifically built for. with

indesign you can easily use

typographic tools to spice up your

text. and you can create multi-page

documents in a matter of seconds by

setting up

a master page that has all your page

margins, your page numbers and any

other page elements that you want to use

throughout your document. so if you're

stationery designer who typesets wedding

invitations for clients, or you're an

infopreneur who creates lots of e-books

and opt-ins or you're working on any sort

of printed project that involves

typography than adobe indesign is going

to be your best friend. now photoshop

was created specifically for editing

photos and pixel-based artwork. i

personally prefer adobe photoshop over

any other editing software out there...

over canva, over picmonkey and over gimp.

the reason being is because adobe has

already created an endless amount of

tools and effects within one software so

you can create literally anything you

want to when it comes to photos and

pixel-based artwork. photoshop is

perfect for photographers who need to

edit client photos, designers who need

to mock up a website layout and any boss

who needs to create web banners or

social media graphics to view on digital

devices. so if you're creating any

artwork for the web, then photoshop is

what you want to use. finally, illustrator

is a program that helps you create

vector-based graphics. a vector graphic

is a type of artwork that can be sized

as small or as large as you need while

maintaining its high quality and clarity.

with that said, illustrator is best used

for illustrations, logos and icon

designs. each adobe program was

created for a specific purpose and

each software has its own strengths and

weaknesses. but when you use Adobe

Creative Suite together as a family you

have all the tools you need to create

stellar artwork.

now I want to hear from you! which adobe

software are you most drawn to and why? leave

a comment below and let me know! do

want to save a ton of time on your next project in

adobe? download my free cheat sheet where I

share the top shortcuts you need to

be using in InDesign, Photoshop and

Illustrator. the link will be in the

description below this video so you can

grab your copy and be well on your way

to streamlining your design process. if

you enjoyed this tip make sure to give

this video a thumbs up,

click the social share buttons below and

subscribe to the Holly Meyer Design

channel for more videos like this.

as always I'm incredibly grateful for

you. thank you so much for joining me

today.

i'll catch you next time! (closing music)

For more infomation >> InDesign vs Photoshop vs Illustrator - Best Graphic Design Software - Duration: 4:54.

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Pavel Datsyuk photo in video / the magic man / Datsyuk jersey +wiki - Duration: 3:40.

For more infomation >> Pavel Datsyuk photo in video / the magic man / Datsyuk jersey +wiki - Duration: 3:40.

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how to video convert in Audio - Duration: 6:29.

For more infomation >> how to video convert in Audio - Duration: 6:29.

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Too Big To Fail? - Full Video - Duration: 10:57.

Corruption. Payoffs.

Sweetheart deals.

Billions of dollars in taxpayer money wasted.

What happens when wealthy businesses and

special interests convince politicians

to give them favors and deals?

One of the world's greatest thinkers

asked that same question

two hundred and fifty years ago.

He was a Scotsman named Adam Smith;

a moral philosopher,

a bold voice of the Scottish Enlightenment,

and the world's first economist.

He recorded his revolutionary ideas

in two remarkable books:

The Theory of Moral Sentiments

and The Wealth of Nations.

While a fan of free markets,

Smith disliked crony capitalism and monopolies.

Today we'll explore what he thought

about companies considered

"Too Big to Fail."

Adam Smith was born in 1723,

in the small seaside town of Kirkcaldy, Scotland,

where he learned about morality and

economics at the local merchants' market.

He studied at Glasgow University,

became its top administrator

and then a pillar of the unlikely intellectual

revolution called the Scottish Enlightenment.

He was the father of economics

and he lived in Great Britain.

(Marching band playing)

18th century London didn't have cars or buses,

but it was a huge, vibrant metropolis;

and the center of the most important

political debates.

Smith followed them closely

and he wrote about them in detail.

As you read Smith,

it becomes very clear that the problems

of his day are very much similar to ours:

poverty and unemployment,

failure in the educational system,

political pork, foreign conflict, runaway spending,

and a burgeoning national debt.

Some of that debt can be blamed

on what was perhaps,

the greatest state supported

monopolistic company in history.

Here along the Thames,

in the southeast corner of London,

lay the docklands,

home to those mighty fleets of sailing

ships in the days when Britannia truly

"Ruled the Waves."

This place doesn't look like much today,

but in the early 19th century;

this was a bustling,

wide expanse of docks and port

facilities owned by the East India Company.

This used to be the homeport of one of

the most powerful organizations on earth.

Now it's just filled with mud.

Smith saw the East India Company as the

epitome of monopolistic evil.

Britain's National Maritime Museum

in Greenwich has the story.

Here within the galleries of this World

Heritage Site is an amazing repository

of the seafaring heritage of the British Empire...

filled with treasures large and small,

including a superb exhibit of the

East India Company.

I think what surprises people when they

come into this gallery is just, A,

how large the Company was, and,

B, how long it lasted.

I mean this is something that's

dominating Asian trade for more- almost

two hundred and fifty years essentially.

Robert Blyth is the senior curator of

world history here at the museum.

The East India Company

actually becomes an Asian power.

It has its own army,

its own navy and, of course,

its own merchant ships are armed as well.

In fact, it was one of the most powerful

organizations on earth.

In Smith's day,

the company accounted for much of the

world's trade and had its own army of

almost 70,000 soldiers.

It ruled all of India.

So, the company is actually minting its own

coinage in India in order to strike

some of its deals.

So an official coat of arms

and minting your own coins,

it seems like they're almost

spontaneously- without intention-

moving from being a company

to becoming a government.

Absolutely...this is monopoly.

The company has real power.

So, this is company as government.

The story of the East India Company

highlights how easy it is to divert

public resources for private gain.

If you think of Adam Smith's ideas of a

free market, of free trade-

the Company is the absolute antithesis of that.

Smith denounced the Company as a

bloodstained monopoly:

"burdensome", "useless" and responsible

for "grotesque massacres" in Bengal.

Its managers and officers

became incredibly wealthy,

but the company itself was never very profitable.

When it's not making a profit,

when military conquests in India really

is a drain on its finances,

the British government has to step in to

prop up the East India Company.

Essentially the company becomes too big to fail.

In order to bail out the company,

Parliament passed the Tea Act of 1773,

allowing the Company to sell its tea to

the American colonies,

on privileged terms,

at a tax rate lower than the local tea merchants.

This, of course,

led to the Boston Tea Party.

So, it is East India Company tea that is

thrown into the harbor at Boston.

Now, it might be

too much of an exaggeration

to say that the East India Company's

monopoly caused the American Revolution,

but definitely a factor in it.

The colonies fought a desperate war for

independence and after many battles and

the loss of many lives on both sides,

the new nation was created.

A nation with leaders who thought they

had left the corruption of

England's past behind.

Unfortunately, some things

never change,

and the same issues that Adam Smith

dealt with two hundred and fifty years ago

are still very much with us today.

And the problem can be easily

illustrated by taking a walk in the woods.

In state and national parks all across

the United States you'll often find

signs like this that say,

"Please do not feed the animals."

Because if you feed the wild animals

they lose their ability to gather food

in the wilderness and,

as a result, they tend

to be less resilient and their

survival is at risk.

Luigi Zingales is professor of

entrepreneurship and finance at the

Booth School of Business at the

University of Chicago.

I think that a similar sign should be

put in Washington to say,

"Please don't feed business".

Precisely because I love business,

I don't want business to become fat,

and unable to compete

in the global marketplace.

Smith was very suspicious

of partnerships between

government and business.

That's effectively what we

call cronyism today.

This is the result of feeding the animals,

Washington-style.

In recent years housing values around

the U.S. capital have skyrocketed.

There is no real industry,

there is no real commerce and it's

pretty scary that the wealthiest

counties in the United States are

in the suburbs of Washington, D.C.

The top two richest counties in the United States,

and six of the top ten,

are suburbs of Washington, D.C.

All that money is basically money that is

sucked from the system and wasted in lobbying.

Lobbying pays very well,

and not just for the lobbyists.

The real payoffs go to the corporations

they represent.

Smith thought that any institution,

government included,

could become corrupted if it was too big,

and made too many decisions centrally.

"To widen the market and to narrow the competition,

is always the interest of the dealers...

any new law or regulation of commerce

ought always to be listened to

with great precaution."

A series of recent governmental

regulations illustrates Adam Smith's fear.

Corn ethanol is a bio-fuel.

It's basically fuel that comes from corn.

It's more costly and far more inefficient

to make than ethanol from sugar.

But now almost 40% of the nation's corn

crop goes into making ethanol,

which has driven the price of corn way up.

It makes corn farmers and processors happy,

because it gives them a guaranteed profit.

But all of us have to pay more

for foods that use corn,

especially meat and poultry.

The fuel companies are required by

federal law to buy ethanol,

whether they want it or not,

or whether motorists want it or not.

Between 2007 and 2012,

the corn ethanol lobby spent 139 million

dollars- and in return- gained over

28 billion dollars in corn ethanol tax credits.

So once you have this kind of return-

then people will not invest in R&D.

They will not invest in any

new sort of organizational form.

They will not invest in new technology.

They will not invest in new

property plant and equipment.

They will invest in lobbying.

Many corporations prefer to get their

profits by legislating them,

rather than by selling goods and services

that people want in an open market.

Adam Smith saw exactly the same forces

at work in his day.

What Smith saw was that when business

people go to the government and they say

we want a special royal charter,

we want special protections from competition,

we are a vital national industry

and we need special privileges,

you've got to be careful,

because when this happens,

this is really people conspiring to

protect their own interests-

at the expense of others.

Adam Smith understands that in order for

competition to work its magic,

you need to have rules in place because

otherwise- rather than competition- you

have the law of the jungle.

This is Adam Smith's key insight;

competition is not a way of

giving power to companies.

It's a way of giving us power over them.

The Founding Fathers not only

established a government of the people,

by the people, for the people.

They also established an economic system

of the people, by the people,

for the people.

This is what distinguishes the

United States from the rest of the world,

and this is what gives us hope.

Corruption and inside deals

may always be with us,

but we must strive to minimize them.

Remember, Adam Smith believed that we should

be "pro-market" not "pro-business" and

we must be careful not to "feed the animals."

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