Thứ Ba, 21 tháng 2, 2017

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Pro Skater 4 is one of the more popular Tony Hawk games.

It got amazing reviews at the time, but does it still hold up?

Depends how much you like bad acting.

Let's take a look.

Welcome to Rad Rat Video.

Here, I talk about different skateboard topics - including game reviews, trick history and

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Today we're talking about Tony Hawk 4, which I'll be playing on the Xbox.

I always prefer the Xbox versions of these games because the graphics are a lot better.

In this case, it's actually 720p wide-screen with surround sound.

This game was a huge step in the series.

The timer is gone, and it's all about big open levels that you have to find challenges

in.

The controls have been changed a bit in this entry.

You can do spine transfers now, which is pretty cool.

It doesn't work so well on Xbox though.

Since there are only the 2 triggers, you hit them both to do it, and you might spin a little

bit if your timing isn't exact.

Reverts are the same way.

You can hit the black button to do reverts to avoid that, but that's hard to get to.

The PS2 plays a little bit better because of that, but I think the graphics upgrade

of the Xbox is still worth it.

Getting off your board isn't a thing until Underground, but I can see why they decided

to add that in.

In some of these levels, like the shipyard, they're just so dense with stuff - like

little ankle-high rails and walls - that you find yourself getting stuck and wishing you

could just walk over it.

So on top of spine transfers, now the full double tap stuff is in place.

Hit flip twice on a varial flip and it turns into a 360 flip, and it's the same with

hardflips, inward heelflips and varial heelflips.

I never really liked how it felt and I don't particularly like the sound effect either.

And although on paper it's better to have more tricks, at this point, you can just literally

hit any combination of buttons and you'll do SOMETHING.

They aren't always animated right either: if you do a nollie double impossible, it switches

directions in the air.

And we should take a second to talk about the hardflips.

I know most of you have seen my video about how Tony Hawk ruined hardflips.

But if you haven't, the basic idea is that the Tony Hawk games animated hardflips wrong

- regular hardflips, special tricks, all that stuff.

A lot of kids learned tricks from these games, and got the wrong impression.

I always thought they finally fixed them in 4, but apparently I was wrong.

Let me show you.

So it's a little tough to tell because of the double tap animation thing.

It will start the regular animation and jump to the double version.

Let's watch it real slow.

As it comes around, the heel side comes up, finishing like a heelflip.

The same as a laser flip does.

But it's weird, the two tricks are animated separately, even though it's the same motion.

I don't know why this was so hard for them to get right.

But the fact that there are SO MANY tricks really changes the gameplay from this point

forward.

It's more about getting somewhere or collecting something instead of doing skateboard tricks.

Compare that to Pro Skater 1.

To get a high score, you would have to mix things up and use all of your tricks, and

they acted differently too, so you'd have to plan for the different amounts of air time

you'd need.

Sure, it was never a sim, but at least it felt more like skateboarding.

And speaking of tricks, Pro Skater 4 is the beginning of the really weird special tricks

too.

Kareem Campbell will dribble a basketball in a grind, Chad Muska teaches you a spray

paint graffiti grind in the game.

I know they just wanted a bunch of specials to brag about, but they kind of reached the

limits of creativity here.

Cash makes a comeback, after being missing in Pro Skater 3.

They changed all the unlockables again.

You collect cash, but stat points and special trick slots are unlocked as you finish goals.

So what do you buy?

You can buy decks and special clothing items and stuff, but don't overdo it.

You actually have to buy the last 2 levels, and that's going to cost you a few bucks.

You can also buy videos, like clips of the Neversoft team skating.

I always liked watching these.

It seemed like such a cool place to work, and I can respect that so much of the team

at least tried to learn how to skate.

I also used to love these because it was more relatable to me.

I had only been skating a few years at this point, and seeing these guys struggle with

more basic stuff was pretty cool.

Before, you would have to play through the game a bunch of times to unlock that kind

of stuff.

Now, probably because of the time it takes to get through the career, the focus is more

on playing through the game once thoroughly.

That said, they did include some perks for multiple playthroughs.

Each pro has a special challenge, based off of their career.

As Kareem Campbell, I had to do tricks over a roof gap… for some reason.

It plays just like the other trick matching challenges, but it's harder, and it starts

throwing out combos too.

It took a couple tries to get a strategy down, and it felt good to finally beat it.

When you beat it, you get the pro video, then the extra pro challenges.

It's the same kind of stuff, like the SKATE letters, but harder, and designed with full

stats in mind.

So let's talk about the regular challenges.

Pro Skater 4 adds in some story elements, which became a lot more important when Underground

came around a year later.

The downside to having this story stuff is the cutscenes and the acting.

Sometimes you'll have to restart a challenge if you didn't see the locations of the stuff

you have to collect, and you have to sit through a stupid cutscene.

It's annoying because there always has to be an excuse for everything.

You have to collect stuff, but it'll be because something happened.

There was a storm and everything blew away.

Someone needs you to test something out for them.

And the big downside is that you can only do one thing at a time.

In earlier games, you could collect the spray cans, and find the magic bum and VB transfers

all at once.

It was easier to explore and try to figure things out as you go.

But in the new game, you get 2 minutes PER random thing you have to collect.

You have to Ollie the magic bum again in Kona, and also find the loose pads and the waivers

and all kinds of other stuff.

And you get a new timer for EACH ONE.

So the levels take forever.

Look at the high scores.

In the older games, you could work on collecting SKATE, and just try to do a lot of tricks

while you were at it.

If you were good, you could get the high score, pro score and sick score WHILE you were getting

the letters.

But in Tony Hawk 4, you have to find the person to challenge you do get a high score, then

finish that.

Then, you have to find them again somewhere else in the level to get the pro score.

Then repeat the whole process for the sick score.

Suddenly, something you could do in the background in older games takes an extra ten minutes.

Another game from around that same time that handled this better is Aggressive Inline.

It's set up the same way - no level timers, big areas, characters who give you challenges.

But the big difference is that this game very rarely uses timers at all.

If you have to find or collect something, you just go do it.

That means that you're more free to explore the level and find stuff on your own instead

of specifically looking for it.

I liked Pro Skater 4 a lot more until I played this and realized how it could have been.

Now, there are 16 goals, and it goes up to 21 after you unlock the pro challenges.

I wish you were able to pick them from the menu and jump to them, but that only works

after you've manually found the person and talked to them.

So you'll waste some time riding around the levels looking for stuff to do.

And you're going to end up doing the same stuff for a long time.

Like doing tricks that pop up on screen.

Tricks are called out by kids, or ghosts in Alcatraz, or even birds at the zoo.

But it doesn't make any difference in how it plays.

It's a fun enough challenge the first couple times but you'll come to dread seeing it come

up again.

Some of the other goals are pretty lame too.

Like the luge racing.

It just seems like they made a physics engine and then decided to do everything they could

possibly do with it to pad the play time.

Back when I paid full price to get this game, I was happy for all this extra content.

Now, it just feels a little tedious.

There are a bunch of challenges where you have to hold lip tricks.

It's cool that they finally tried to give lip tricks a purpose in the series, but I

wouldn't say it's any fun.

They aren't all bad though.

They added in COMBO letters, which you have to collect while doing a combo.

They don't overuse it either, so it's pretty cool.

Some of the other stuff can be fun too.

I like the way they handled the contests.

They're just part of the normal level, but when you start one, you see that they set

up ramps and stuff for the event.

So it actually changes the level, which is cool.

It makes more sense than having a special contest level in this new system.

This stuff happens a lot for other events too.

You'll open up a new area in the zoo, or a new ramp will appear for a certain event.

It makes the world feel a lot more alive.

There are also little hidden challenges in the levels, like hitting baseballs in the

Alcatraz level.

You can also try to grind around the flagpole and set a record.

I like these little things.

They didn't need to put those things in and they aren't part of the career mode, they're

just little bonus things that you can mess around with.

Another great thing is the inclusion of a freestyle trick system.

Tony Hawk 3 had a few freestyle tricks, but this is the first one that really lets you

make combos and actually compete in a freestyle competition with Rodney Mullen.This had a

huge effect on me and lots of other new freestylers at the time.

There wasn't much info on the internet and magazines and videos didn't cover freestyle,

so if you wanted to learn about different tricks and learn their names, this was the

only way to do it.

One weird thing though is this trick.

It used to be called a no-handed 50/50.

But the game calls it a truckstand.

I don't know if Mullen came up with that new name or if the developers did.

Maybe they thought it would be confused with 50-50 grinds.

And a truckstand flip should be called a no-handed fanflip.

Aside from that, it's all pretty accurate.

They even use rail instead of primo.

Pro Skater 4 also did one more important thing.

It made a huge difference to skateboarders everywhere around the world.

It introduced millions to…

Muskabeatz by my man Chad Musssska.

I wish I could play more, but I don't want to get sued.

Do a search for Muskabeatz and listen to some of this stuff.

I don't know why, but I always really liked his songs, even though I'll admit they probably

aren't actually GOOD.

The whole soundtrack in this game is good.

Pro Skater 2 has a famously great soundtrack, and I don't think 4 is better, but it's huge

and there's no doubt you'll find some new favorites in there.

We should also talk about the Playstation 1 version.

When I reviewed Pro Skater 3, I checked out the PS1 version of it, and was surprised by

how great it was.

It's an excellent way to play the game, and is worth checking out even now.

So I was hoping that Pro Skater 4 would also be good… but it doesn't really survive

the transition to the new format really well.

For starters, all the people and cars and stuff are gone.

Of course, I didn't really like the bad acting and stuff in the first place, but it's

almost worse just having floating icons.

At this point I would rather it just be like the old games and have all the challenges

at the same time with one timer.

There are a lot of technical limitations here, or maybe just laziness.

For example, when you start a challenge, you might have triggered it from the wrong direction,

and so you'll be facing the wrong way every time you restart.

So if you have to collect COMBO letters or hit a certain gap, you'll have to turn around

right from the starting line.

It can make some of this stuff a lot more annoying than it needs to be.

Plus, trying to find stuff is a lot less fun on an original Playstation.

Trying to collect flyers and trash cans and stuff isn't so bad in 720p widescreen where

you can move the camera around, but in low resolution on the PS1, it's just a chore.

The camera is a lot closer to you (and you can't freely move it), there's draw distance

to worry about, and it's just tough to make out what stuff is.

Another downgrade is the contests.

When you start one, you just keep on rolling from wherever you were.

There are no special ramps that go up or anything.

It might as well be another high score challenge.

There are a couple more differences too.

Instead of collecting cash, you collect stat points and songs for the soundtrack.

They made Kona a night level, and mixed around some of the other levels too.

All in all, I would definitely skip this one.

So what's the verdict on Pro Skater 4?

Going into it, I was expecting to love the game, I haven't played it since it was new,

but I had such good memories with it that I was sure it was going to be a classic.

But playing it now, it really doesn't hold up.

There's nothing glaringly wrong with it, but it's clearly suffering from growing pains

in the transition from 3 to the later story based games.

The new types of events are all pretty weak and need to be refined, and the new timers

for everything make for some slow progress.

To be fair though, it's only a couple of bucks.

If you have good memories with this one, it wouldn't hurt to pick it up.

I've asked before what your favorite Tony hawk games are, and very few people said 4.

Maybe only one person.

But Underground got a ton of votes, so if you're looking for the best game of this Era,

maybe check that one out.

I'll be reviewing it soon, so look out for that.

Subscribe to make sure you don't miss it.

Until then, here are some more of my recent videos that you might like.

I do a lot more than just review games, I also cover a lot of other skateboard topics,

like who invented the casper flip, and getting to the bottom of if Alan Gelfand actually

stole the Ollie.

You can check those videos out right here.

And join the Focus Group to support the channel and help decide what I'll work on next.

Thanks for watching.

For more infomation >> Skater Reviews - Tony Hawk's Pro Skater 4. Still Good After 15 Years? - Duration: 12:59.

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New Video Shows Teens Trapped In Ice - Duration: 1:40.

STRANGERS WHO RUSHED IN TO HELP.

CBS 2 NEWS'S ANDREA GRYMES HAS

THE STORY.

Reporter: THIS SELFIE,

UNKNOWINGLY CAPTURED A GROUP OF

KIDS IN THE BACKGROUND SECONDS

BEFORE THE ICE CRACKED BENEATH

THEM.

CELL PHONE VIDEO SHOWS THE BOYS

FRANTICALLY TRYING TO STAY

AFLOAT IN THE FRIGID CENTRAL

PARK POND.

I WAS SHOCKED, PETRIFIED.

Reporter: SO WAS 13-YEAR-OLD

LAMAR GIBSON, HIS GROUP OF

FRIENDS WANDERED ON TO THE ICE

TO TAKE A SELFIE DESPITE THE

WARNING SIGNS.

I DIDN'T WANT TO GO IN THE

ICE.

Reporter: THAT IS EXACTLY

WHAT HAPPENED, AT LEAST SIX

TEENAGERS PLUNGED INTO THE

WATER.

MY CHEST WAS CLOSING UP, I

COULDN'T BREATHE.

WE WERE ALL SINKING DOWN.

WE WERE HOLDING ON TO EACH

OTHER.

Reporter: GOOD SAMARITANS

RUSHED TO HELP NCLUDING MODEL

BENNETT JONAS, WHO JUMPED IN.

I NEVER ONCE WAS WORRIED

ABOUT MY LIFE.

MY MAIN FOCUS WAS JUST TO GET

THEM ALL OUT, WHATEVER IT TOOK.

Reporter: GIBSON SAID HE

TRIED TO HELP HIS FRIENDS BEFORE

MAKING HIS WAY OUT OF THE WATER.

I WAS TRYING TO HELP, LIKE

CLOSE TO THE LAMP.

Reporter: ALL THE KIDS WERE

RESCUED.

GIBSON'S GRANDMOTHER IS GRATEFUL

HER GRANDSON IS OKAY, BUT HE IS

GROUNDED.

HE DIDN'T ASK PERMISSION TO

GO OVER THERE TO CENTRAL PARK.

THANK GOD HE IS ALL RIGHT.

HE IS UNDER PUNISHMENT.

Reporter: FDNY SAID IT IS A

REMINDER FOR EVERYONE THAT WITH

THE WARMER WEATHER WE HAD, GOING

OUT ON THE ICE IS NOT A GOOD

IDEA.

A LESSON THESE YOUNG PEOPLE WILL

LIKELY NEVER FORGET.

IN CENTRAL PARK, ANDREA GRYMES,

CBS 2 NEWS NEWS.

For more infomation >> New Video Shows Teens Trapped In Ice - Duration: 1:40.

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NASA LIVE VIDEO FEED CUT AGAIN AS 6 LARGE 'UFOS' CREEP PAST INTERNATIONAL SPACE STATION - Duration: 3:40.

NASA LIVE VIDEO FEED CUT AGAIN AS 6 LARGE �UFOS� CREEP PAST INTERNATIONAL SPACE

STATION.

New and strange footage from NASA�s live feed of the International Space Station appears

to show six large objects scurrying by.

This is not the first time this sight has been seen, but this instance contains unique

characteristics.

As you can see in the live video below, relayed by the American space agency, the objects

flying by move from the right of the screen towards the left.

Unlike previous instances where only 1 object comes into frame, this video contains six

UFO�s that are resulting in n outcry for explanation from viewers.

The phenomenon was originally spotted by a UFO enthusiast at Streetcap1 who shared the

clip with the popular YouTube channel called SecureTeam10.

They are a group of UFO experts who track down clips, investigate footage and put their

findings out to an eager audience online.

Referring to the ISS UFO clip below, Tyler from SecureTeam said: �He has discovered

what some are calling a fleet of unidentified flying objects moving in the distance behind

the International Space Station.�

�We have about six UFOs passing behind, and judging from the distance, I would guess

that the size of these objects, whatever they are, would be fairly large.�

�Much larger than Nasa�s typical excuse of ice particles, we must be looking at icebergs.�

Tyler goes on to explain that NASA suspiciously cut the live feed and replaced it with a feed

from another ISS camera showing the inside of a briefing room.

Not The First Time

There have been a number of instances where NASA has cut a live feed as unexplained objects

enter the cameras field of view.

Back in January of 2015, NASA cut the feed after video showed a small grey object slowly

rising and then disappearing.

There is no saying whether it�s an extraterrestrial space craft or not, but it�s unidentified

and curious that NASA would cut the feed right at this time.

Again on July 9th 2016 another video from the International Space Station feed shows

an object entering earth�s atmosphere and moments later the feed is cut.

Once again, we cannot say this is a UFO or whether it�s manned, but there is an unidentified

object and yet again NASA cut the feed.

Most explanations from NASA lean towards these objects being a meteor, space debris, or ice

but once again we see secrecy and highly coincidental timing.

Take a look at the video below.

Do you think it is a real UFO?

Or is there some other explanation?

For more infomation >> NASA LIVE VIDEO FEED CUT AGAIN AS 6 LARGE 'UFOS' CREEP PAST INTERNATIONAL SPACE STATION - Duration: 3:40.

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Melhor Aplicativo para Criação de Intro para canal no You Tube. Celular Android - NOVO 2017 - Duration: 4:17.

For more infomation >> Melhor Aplicativo para Criação de Intro para canal no You Tube. Celular Android - NOVO 2017 - Duration: 4:17.

-------------------------------------------

Video: Group calls for cease fire to stem city killings - Duration: 0:17.

E INNOCENT

BYSTANDERS AND EVEN ROAD RAGE.

A CEASE FIRE FROM MURDER AND

OTHER VIOLENT CRIMES.

MEMBERS OF THE GROUP MOTHERS OF

MURDERED SONS AND DAUGHTERS

UNITED UNDERSTANDING THIS YEAR

For more infomation >> Video: Group calls for cease fire to stem city killings - Duration: 0:17.

-------------------------------------------

Fun Kids video + Incy Wincy Spider Nursery Rhyme Song with Spiderman Superheores ridin their Bikes! - Duration: 10:01.

Fun Kids video + Incy Wincy Spider Nursery Rhyme Song with Spiderman Superheores ridin their Bikes!

For more infomation >> Fun Kids video + Incy Wincy Spider Nursery Rhyme Song with Spiderman Superheores ridin their Bikes! - Duration: 10:01.

-------------------------------------------

Funny Superhero Video - Super"R"Man 6 - Duration: 1:03.

Funny Superhero Video - Super"R"Man 6

For more infomation >> Funny Superhero Video - Super"R"Man 6 - Duration: 1:03.

-------------------------------------------

UTPB Avatar Counselor/Facilitator Training Video - Duration: 3:32.

Welcome to avatar dual-credit a platform

that was specifically designed to make

it easier for you to work with your dual

credit students and their parents at

your school along with UTPB faculty and

tutors avatar is designed to give you

access to all of your students dual

credit scores at UTPB from your cell

phone or laptop in coordination with

your counselors and facilitators to

begin please go to "ed.avatarplatform.com"

You can select your

preferred language of English or Spanish

in the top right corner of the screen if

you are a new user login to avatarEd

using the given user ID and temporary

password that was sent to you by Avatar support

please accept the terms and

conditions to enroll in AvatarEd and

then you'll be given the option to

change your password after changing the

password login again with your user ID

and new password. Your enrollment then

will complete in Avatar. To customize

email notification settings to your

preference go to the Settings tab on the

top right hand corner of the screen.

Under the notification preferences

please select email preferences and then

click Submit in order to receive

notifications from Avatar to your login

email ID when you log in the first

screen shows you all of your UTPB dual

credit students from your district. They

will be grouped into the green zone with

those who are above the passing mark,

In the yellow zone with students who

received ten percent less than the

passing mark, and then in the red zone

with students who are below the yellow

zone. Next to get students specific

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the students names in the green, yellow,

or red zones that gives you the students

own details.

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tab on the top left hand corner of the

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Select one student from the list sorted by

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access please note that faculty and

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academics tab shows an overall

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Click academics or tab to expand to get

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The library tool is a fascinating tool that

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The individual message library provides

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where councillors, facilitators or tutors

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which will get complete details and once

you click on post individual ACR.

The common message library is available for

UTPB faculty only to share their

recommendations for the entire student

base for that particular course please

use the feedback cab on each page to ask

any questions or clarifications or

to provide feedback for any problems you

are having using avatar and we thank you

for using Avatar

For more infomation >> UTPB Avatar Counselor/Facilitator Training Video - Duration: 3:32.

-------------------------------------------

UTPB Avatar Student Training Video - Duration: 4:28.

Welcome to AvatarEd platform that

was specifically designed to make it

easier for you to work with your faculty,

facilitator and tutor AvatarEd is a

support system that's designed to

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easy steps you'll be guided through the

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how to use avatar head please go to

"ed.avatarplatform.com". You may

select your preferred language of

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corner of the screen if you are a new

user login to AvatarEd using your UTPB

email ID and temporary password that is

given to you by your school facilitator

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terms and conditions to enroll in AvatarEd

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head is done after you sign in you can

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this will display the career zones which

are as follows the Green Zone accolades

owns classified higher grades than what

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10 more than ten percent below the

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attendants tab shows unexcused absence

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is a scoring rubric which works as an

attempt by your faculty, facilitators and

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The first type is the individual

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The second type of message is the common message

library which is designed to store all

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Please use the feedback cab on each page

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you may also use this tab to provide

feedback on how we can improve our

website and we thank you for using

AvatarEd.

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