Today I will show you how to play Counter Strike game On your android phone
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Get Ready With Me | Drinks with Friends | Nush blush - Duration: 7:24.
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Ahoy 標誌性武器系列 - 弓箭 Bow & Arrow 中文字幕cc - Duration: 20:11.
Such a simple thing:
an elegant arc held taut by string.
An effective tool in its own right, but also beyond that - a potent symbol:
Something evocative of heroes, ancient battles and far-away fantasy;
The bow and arrow is an historical weapon common to most cultures around the world.
Found in many forms, and performing many roles - it is nonetheless instantly recognisable.
So - how long has the bow been a part of human history?
With whom is archery most strongly associated?
And why does such a basic weapon remain relevant today?
Our story begins in a time before stories began:
The first sparks of technology - fire, pottery, stone tools - and weapons.
The bow emerged somewhere between the Upper Paleolithic and Mesolithic era - some 25 to
30 thousand years ago.
Hand-flung arms like spears and darts were effective, but exploiting the elastic energy
in a flexible limb made projectiles fly faster and farther.
The first intact bows date to 9000 BC, preserved in the anaerobic bogs of Holmegaard, Denmark.
Given the fragile nature of evidence, an exact origin is impossible to pin down - but one
thing is certain:
By the end of the Ice Age, everyone had them.
The bow's entry into culture begins with cave paintings - animals and hunting were a common
theme: along with the tools used.
However, in a contemporary sense the prehistoric use of bows is seldom shown - the stereotypical
'caveman' is far more likely to wield a club.
To be fair, the Stone Age does span over 3 million years - and bows occupy only a tiny
sliver of that towards the end: but even so, prehistory in culture is no stranger to anachronism.
But what's a few million years between friends?
Turok: Dinosaur Hunter ticks a few boxes - a time-travelling Native American fighting dinosaurs
in prehistory: and while its bow certainly feels at home, it's far from authentic.
Such inaccuracy is par for the prehistoric course: there's almost always some form of
hand-waving - either with time-travel or some other science-fiction magic.
And so while not without flaw, Far Cry Primal's attempt at authenticity is refreshing.
It settles on a specific time, and a specific place - instead of conflating millions of
years of progress and different cultures scattered across the globe.
By 10,000 BC in Central Europe, the bow was widespread - an essential inclusion for the
Mesolithic era - and anything beyond.
As man settled cities and civilisation rose, the trappings of primitive living were shed
- but the bow remained.
Pliant by nature, it had transformed from a simple hunting tool into a weapon of war
- and archery was now a martial art.
When fielded en masse, bowmen were particularly effective against enemy infantry in formation
- raining down a hail of arrows, culling numbers and destroying morale.
Equally effectively employed on horseback - highly-mobile cavalry archers capable of
flanking and harassing opponents while remaining out of harm's way.
Such tactics would shape the world to the will of those who wielded them effectively.
It was the birth of strategy: the art of war.
With bow in hand, battles were fought: wars waged, and empires crumbled; and from this
crucible - legends were born.
Every culture has their own mythology: but the themes unite us all.
Tales of epic hunts, grand victories - and heroes: mortal acts magnified and aspects
of life personified in the creation of deities.
For example: Artemis, the Greek goddess of the hunt; or the Roman equivalent, Diana.
Often associated with wild animals, femininity and elegance, depicted with nocturnal bow
like crescent moon.
Apollo was her brother: a central god responsible for a wide variety of things: including the
sun, medicine, knowledge, the arts, and archery: wielding his silver bow.
Seen similarly armed: Cupid, whose bow represents the striking power of desire; the Norse pagan
god Ullr; the Persian hero Arash; Yoruban spirit Ochosi; and Hindu Rama and Arjuna.
Each sprung from a primitive seed, these iconic figures were graven cornerstones of ancient
culture - and amongst the symbols that represent them: an iconic arm.
Even after all this time, the ancients resonate in modern media: from the divine cast seen
in the God of War series...
to the cross-cultural pantheon of Smite.
These myths run deep - stories retold countless times, woven into our cultural fabric - and
colouring contemporary superheroes.
The bow and arrow has a broad history - but for most, it evokes the medieval era: kings,
castles, feudalism, and peasants.
For (most of) the old world, this is where nations begin - and perhaps why the middle
ages are particularly resonant: it's our formative years, an origin story.
Moulding the modern world was not entirely tranquil, of course - and as with so much
of human history, the exact borders were defined by war.
Even during peacetime, the logistics and preparation for conflict shaped our society:
Archers were a valuable commodity; as were the Yew trees used to make fine
bows; and the skilled bowyers, fletchers and stringfellows who crafted them - an entire
industry, and a lifetime of training.
An endeavour not without impact: The influence of archery in battle can be decisive - such
as the events at the Battle of Hastings.
In 1066, Harold II, the incumbent king of England, was attempting to repel a Norman
invasion and challenge to his crown.
The stories say he was killed by an arrow to the eye, marking the end of Anglo-Saxon
reign - and a victory for William The Conqueror, commemorated in the Bayeux Tapestry.
After all, no song is sung louder than that of victory, and such historical events inspired
ballads, songs & poems - forming a national culture.
English texts are full of such tales: from the Arthurian legend, with the knight of the
round table Tristan - and his unerring bow Fail-not;
to another folk hero of quite some repute - clad in Lincoln green.
Robin Hood is perhaps the most famous allegorical archer - a heroic outlaw who lurks in Sherwood
Forest amongst a band of merry men.
His skill with a bow was a defining trait: whether winning tournament with shaft-splitting
ability - or loosing arrows from treetops, stealing from the rich to give to the poor.
His adventures began in medieval ballads - and in the spirit of folk literature, the gests
of Robin Hood have been told and retold over the centuries, in a wide variety of forms.
Not bad for someone who doesn't exist - but there's far more to the fictional middle ages
than a few men in green hose.
Fantasy takes our history and morphs it into a medieval mythology, a parallel world ready
populated with archetypes.
Tolkien's 'The Lord of The Rings' is an important work here - drawing influence from earlier
romantic fiction, folk tales and ancient mythology - binding them into a single tome of great
influence.
Legolas, the most renowned archer of the Third Age, is the most prominent bow-using character
(although archery is far from an uncommon practice in Middle Earth).
Fantasy fiction enjoyed a surge of mainstream popularity in the 1960s - and the domain of
swords and sorcery also provided the perfect avenue for interactive exploration.
Dungeons and Dragons in 1974 brought fantasy to table-top gaming, formalising the characters,
classes, combat and creatures necessary to craft an imaginary world.
The gameplay rules codified in D&D - not to mention its popularity in academic circles
- were key factors in the early popularity of fantasy role-playing video games.
CRPGs have had an enduring history - they've always been a staple genre for the PC, where
others wax and wane.
From the earliest text-based such as Rogue, to the simple-top down graphics of Ultima
and its clones, the bow has nestled neatly amongst the usual set of medieval weaponry.
As technology evolved, so too did the games: with the advent of 16-bit machines, psuedo-3D
games like Dungeon Master and Eye of the Beholder gave players a taste of first-person dungeon
crawling:
And the ascent of the PC's golden age saw the transition from isometric graphics to
full 3D worlds.
Despite the huge cosmetic differences over the genre's lifespan, the setting, the skills,
the rules - and the weapons - all remain largely unchanged.
The bow is a familiar sight across almost all of them.
Dexterity-focused, it's found in the hands of either the swift or the deceitful - to
evade the fray and keep good kiting distance requires either speed, stealth or a means
to trap an opponent.
Rogues, rangers and marksmen are an essential corner of the RPG trinity: a complement to
both warrior and mage - and the scaffolds put in place by D&D at their core.
Today, fantasy remains very much en vogue: Over the last decade there have been a number
of successful franchises: the film adaptation of the Lord of The Rings trilogy; Harry Potter;
and Game of Thrones.
The genre has the ability to reach all kinds of audiences - from the rule-hungry hardcore,
to the absolute casual.
After all, the medieval setting is quite liberating - a chance to cast off the drudgery of modern
life, indulge in the imagination of our ancestors, and romp through a land distant - yet somehow
familiar.
By the start of the modern age, the bow was largely obsolete - exploiting the explosive
energy of gunpowder made projectiles fly faster and farther.
It was the advent of the firearm - leaving behind those who clung to tradition: the rifle
was both a more reliable hunting tool - and a more deadly weapon.
The bow was no match - a fact fatal to the native Americans upon the arrival of European
colonists to the new world.
With no history to call their own, industrious settlers driven by destiny headed west to
make it.
A new nation was forming, and its frontiers were defined by conflict.
The Western is the American equivalent of fantasy fiction - an exploration of their
beginning.
The stories of Cowboys and Indians are often far more romantic than the reality: they tend
to be scant on gruesome detail, and more heavy on stereotype.
A six-shooter for one side, and for the other: a bow.
The odds were always stacked in the cowboy's favour, and Hollywood played obvious favourites
with their gun-toting heroes.
Where European legends held bow or sword, the firearm would become a core part of America's
identity: and their folk heroes reflect this.
On every poster, in every shoot-out: the revolver or rifle was the star of the show, with the
humble bow playing a supporting role.
Despite the march of technology, there are still those who see the importance of keeping
a tradition alive - and refuse to let archery become a lost art.
Kindled by a romantic revival, and kept alight by Olympic flame - it lives on as a modern
sport, and is practiced worldwide today.
Hunting is another pursuit where the bow still finds sporting purpose.
Part of its appeal lies in the physical challenge of using the bow, and the shot placement required
for a clean kill - but the primitive nature of the weapon is also a factor.
And so the bow has managed to retain a niche role - but also, and perhaps more importantly,
it remains relevant in popular culture.
One of the most significant appearances of the bow in a contemporary setting is in classic
80s action film, Rambo: First Blood Part II.
While there's no shortage of machine guns or explosions, the bow plays an important
role: a symbolic representation of the protagonist's reversion to primitive instincts;
not to mention a neat gimmick.
It was a distinctly masculine era for the action genre - between Schwarzenegger, Van
Damme and Stallone, there was no shortage of muscle-bound struggles for survival.
Rambo demonstrated that the bow could take centre stage, even when surrounded by firearms
- and since then, it has become a symbol for those with the odds stacked against them.
Survival-themed video games have enjoyed a prolonged bout of popularity, largely thanks
to the undying trend of zombies - and open-ended games like Minecraft.
The themes are surprisingly similar across all of them - flung empty-handed into an unfamiliar
world, suddenly reliant on whatever supplies you can scavenge - or improvise.
Some wood, some fibre, some feathers - crafting a bow and some arrows is often a priority,
as an initial ranged weapon and stepping stone to more powerful options later.
Firearms are not always preferable, however - the bow has certain advantages that suit
survival gameplay particularly well.
While not entirely silent, loosing an arrow is far softer a sound than gunfire - and so
the bow lends itself well to stealth in games.
This isn't a recent trait - the archer has long been associated with hidden huntress,
or elusive rogue - but it's one amplified in a contemporary sense by the alternatives.
This focus on stealth can help enhance a feeling of vulnerability: with each arrow taking considerable
time to ready, and a parabolic trajectory to consider - there's a lot at stake with
every draw.
Not all games are so punishing - some present the bow as part of a smorgasbord of weapons,
giving the player free reign to indulge in whatever approach they desire.
Take enemy sentries out one by one with methodical precision, or unload with a machine gun and
rocket launcher - an indulgence in pure escapist fantasy.
In a page taken from the Rambo films, bows have even crept into a modern military setting:
typically compound bows furnished with carbon fibre and festooned with pulleys.
It's not entirely without real-world precedent - there are some examples of recent military
bow use, but it's far from common.
Despite this, a high-tech bow doesn't feel too out of place on the battlefield: there's
something timeless about it that lets it slip into almost any scenario.
It's instantly familiar, and evocative of the entire breadth of human history - the
bow is a fundamental part of us, a link to our ancestors and an instrument that helped
create the world in which we live today.
Perhaps that is what makes it such a compelling weapon: it speaks to something primitive within
us, underneath the veneer of civilisation.
After all, with only twenty-four hours and two meals away from barbarism:
we have more in common with the caveman than you think.
From troglodyte to time-traveller; toxophile or thief.
Hunters, heroes, legends, god.
Bowmen, yeomen, bandits & kings;
Dungeon-delvers and dragon-slayers, rogue, ranger or elf;
Settler, savage, soldier -
survivor.
No other weapon fills such a broad role, nor is any other ingrained as deeply into human
culture.
Such a simple thing, and yet its effect could not be more profound.
The bow & arrow:
Elegant;
Effective;
Eternal.
Thanks for watching - and until next time, farewell.
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WTF Strangest / Weirdest SCP Compilation #2 From Eastside Show SCP Channel - Duration: 54:58.
Item #: SCP-1263
Object Class: Safe
Special Containment Procedures: SCP-1263-1 through 5 are to be contained in separate
humanoid containment cells modified to accommodate pregnancies. New instances of SCP-1263-A are
to be analyzed and evaluated shortly after spawning and shall either be terminated or
kept for further study at the discretion of Dr. Heung. There are currently 23 specimens
of SCP-1263-A being held at Site-107 for testing. Specimens spawned from the same SCP-1263 subject
must not be brought within 1.4 meters of each other for any purpose other than approved
testing.
Description: SCP-1263 consists of five Caucasian female siblings, designated SCP-1263-1 through
5. SCP-1263-1 through 5 are in a comatose state, and have been for some time prior to
containment. Every four months, 5 instances of SCP-1263-A will manifest within the wombs
of SCP-1263 simultaneously. The "gestation period" for SCP-1263-A lasts for 3 months,
with a 1 month pause before the cycle begins again.
Instances of SCP-1263-A appear to be disembodied human heads of variable race and gender. SCP-1263-A
instances lack connections for associated bodily systems, instead possessing a layer
of skin where said connections would normally be located. Despite this, SCP-1263-A instances
are alive, and seem to carry out bodily functions as a normal human head would. SCP-1263-A instances
lack any kind of structure for transferring blood from and to the placenta of SCP-1263.
Tests have shown near constant brain activity in SCP-1263-A specimens. DNA tests on SCP-1263-A
have been inconclusive.
SCP-1263-A constantly emit rapid, distressed vocalizations.
Footnote 1: Vocalizations from SCP-1263-A instances are audible from the womb 1 week
before spawning.
These vocalizations are largely unintelligible. When at least 5 instances of SCP-1263-A spawned
from the same member of SCP-1263 are brought into a minimum proximity of 1.4 meters near
each other, the vocalizations will begin to synchronize, and will eventually become fully
coherent. SCP-1263-A will not engage in this behavior with instances spawned from different
members of SCP-1263.
The nature and language of the synchronized vocalizations vary depending on the SCP-1263-A's
corresponding SCP-1263 member:
SCP-1263-AA, spawned by SCP-1263-1, recite audio being transmitted on the nearest 99.3
MHz frequency in real time, in Portuguese. SCP-1263-AB, spawned by SCP-1263-2, sing opera
created during the Baroque period, altered to be performed in Urdu.
SCP-1263-AC, spawned by SCP-1263-3, vocalize the thought streams of an unidentified individual,
in Laotian.
Footnote 2: Subject matters of the thoughts indicate that they are those of a resident
of Wisconsin named Ron Ackerson.
SCP-1263-AD, spawned by SCP-1263-4, tell what are believed to be meteorological forecasts
from an unidentified extrasolar planet, in Swahili.
SCP-1263-AE, spawned by SCP-1263-5, act as a two-way communication device for an intelligent
entity, designated SCP-1263-Sigma, and speak in English.
Footnote 3: Notably, other SCP-1263-A instances have displayed extreme anxiety when in the
presence of SCP-1263-AE.
SCP-1263-Sigma has been largely uncooperative in the Foundation's attempts to extract information
from it. Addendum 1263-01:
Foreword: First recorded instance of communication with SCP-1263-Sigma. At the time, the research
staff was performing initial analysis and testing on SCP-1263-AE to determine the nature
of their vocalizations. 3 minutes after the chosen SCP-1263-AE instances began to synchronize,
SCP-1263-Sigma attempted communication.
<Begin Log>
Unintelligible voices can be heard in the background
Dr. Varghese: This is Dr. Varghese performing Experiment 1263-039-B to determine the nature
of SCP-1263-AE's vocalizations. Researchers Janek and White are assisting. The test subject
have been grouped within appropriate proximity of each other. We are presently awaiting vocal
synchronization.
Over the next 3 minutes, the voices produced by SCP-1263-AE steadily synchronize and evolve
into coherent speech.
SCP-1263-Sigma: Hello? Is this thing on?
There is silence for 5 seconds before Dr. Varghese responds.
Dr. Varghese: Umm, yes. We can hear you.
SCP-1263-Sigma: Excellent! Last few times I tried to get a signal didn't turn out so
well.
Dr. Varghese: Please state your name.
SCP-1263-Sigma: Jimmy, but that's not important right now. I'm finally able to share my writing.
Would you like to hear some poetry?
Dr. Varghese: That won't be necessary. Now, how did you come to acquire this…method
of communication?
SCP-1263-Sigma: Oh, come on now! I'm sure you'll love it!
The SCP-1263-AE instances can be heard clearing their throats.
SCP-1263-Sigma: Love. What is life without it? Why should we question about it? It is
but the wind in the trees. The funny feeling in my knees. Floating like a bumble bee. So
free.
Silence for 3 seconds.
SCP-1263-Sigma: Now, wasn't that lovely? Here's another: Mother Nature, her sweet caress.
It's all I need when life gives duress. Sounds so swe-
Dr. Varghese: (to Researchers Janek and White) Take the heads away. We'll try this another
time.
SCP-1263-Sigma: Yeesh. Tough crowd. You'll come to like it if you take the time to think
abou-(unintelligible)
<End Log>
Item #: SCP-1946
Object Class: Safe
Special Containment Procedures: SCP-1946 is contained at Site-116 in its AVB (Anomalous
Vehicle Bay), on lot #1542/A. No personnel are to enter SCP-1946 unless testing procedures
are underway, and only D-Class personnel are to be allowed access to SCP-1946 during these
procedures. As repeated attempts have shown, SCP-1946's main anomalous effect manifests
too rapidly for affected subjects to be retrieved, and leaves subjects in a state of physiological
stasis. Therefore, any personnel used in testing of SCP-1946 is to be considered permanently
attached to this project. As the available space inside SCP-1946 is both non-anomalous
and finite, requests for testing are to be screened for feasibility. Exploration of SCP-1946,
if needed, is to be performed using robotic reconnaissance equipment.
Description: SCP-1946 is a 1986 Airstream Excella-II trailer, converted into a small
mobile diner. It is fully furnished, with a 3 m x 1.5 m kitchen area situated in the
back, containing (amongst others) a dishwasher, a deep fryer, a grill and a stove. In addition,
this area also contains SCP-1946-1, SCP-1946-3 and SCP-1946-5. Towards the front of SCP-1946
is a ten-person seating area in a traditional American diner style, with red leather upholstered
bar stools positioned next to a high wall-mounted table running along the left side of SCP-1946.
This also contains SCP-1946-2, SCP-1946-4, SCP-1946-6, SCP-1946-7 and SCP-1946-10. Also
in the front of SCP-1946 is the trailer's toilet. It contains both a chemical toilet
and SCP-1946-11. The kitchen and seating area are separated by a small counter on which
a cash register and SCP-1946-9 sit.
SCP-1946-1 through -11 are subjects previously exposed to SCP-1946's anomalous effect. All
but SCP-1946-8 remain inside SCP-1946. SCP-1946-8 is deceased, and was examined to determine
potential alterations to subjects' physiology. None were found, though SCP-1946-8's remains
have not been noted to undergo decomposition since the subject expired.
SCP-1946's anomalous effect manifests itself when a human being is introduced to its interior.
Within approximately 3 minutes of exposure to SCP-1946, subjects will begin to lose any
previously established identity and personality, and begin imitating elements of SCP-1946's
interior. This process rapidly completes, with the longest cycle from start to finish
taking approximately 2 minutes. Subjects first become agitated and confused, before gradually
losing all ability to form coherent speech. However, an affected subject does not lose
the basic ability to produce sounds. Multiple subjects have been recorded vocalizing in
an attempt to more closely imitate an element of SCP-1946 (please refer to addendum 1946-A-01
for examples.) Attempts to communicate verbally with subjects after completion of the anomalous
process have yielded no results. However, reactions can be provoked from subjects imitating
elements with (digital or analog) controls using remote manipulation equipment. Subjects
affected by SCP-1946 appear to enter a state of physiological stasis, do not appear to
need sustenance, and have not been shown to undergo normal physiological processes.
Note that as subjects experience SCP-1946's effect, imitated elements inside SCP-1946
do not disappear. Subjects affected by SCP-1946 simply assume a stationary position near their
source element, attempting to move as close as possible to it. Subjects will become mobile
if they perceive an opportunity to more accurately mimic their source.
Currently, no known remedy exists for SCP-1946's effect. Subjects prematurely retrieved from
SCP-1946 continued the transformational process, and were reintroduced to SCP-1946 for ease
of containment.
Addendum 1946-A-01:
Designation Element Notes SCP-1946-1 Deep fryer Removed and ingested
all oil from SCP-1946's original deep fryer. Frequently attempts to insert the original
wire basket into its mouth. SCP-1946-2 Barstool Remains on its haunches
and attempts to turn its head as far as physically possible at irregular intervals.
SCP-1946-3 Dishwasher Produces rumbling sounds and appears to swirl large amounts of saliva
around in its mouth. Has attempted to eat utensils and crockery.
SCP-1946-4 Neon sign Currently standing upright against the short wall nearest to the first
door. Has attempted to contort its body to spell out words, and to plug into SCP-1946's
nearest wall socket. SCP-1946-5 Grill plate Frequently spits saliva
into the air. Has attempted to interface with SCP-1946's supply of gas canisters.
SCP-1946-6 Wall-mounted clock Produced ticking sounds until ██/██/20██. No vocalizations
recorded afterwards. SCP-1946-7 Picture frame Has attached photo
originally contained in actual picture frame to its face using a cocktail skewer and attempted
to attach itself to SCP-1946's right wall SCP-1946-8 Barstool See SCP-1946-2. Mirrored
behavior was noted before it succeeded in turning its neck beyond fracturing point.
SCP-1946-9 Cash register Ingested all cash from SCP-1946's original register. Has infrequently
reproduced both coins and remains of bills. SCP-1946-10 Blackboard Naked. Has used markers
found in SCP-1946 to write out a menu on its body. Menu contains nonsensical items such
as 'Tongue Rock Custard', 'Colon Needle Soup', and 'Frequent Boeing Foot Noodles'. Currently
standing up on SCP-1946's wall-mounted table SCP-1946-11 Chemical toilet [DATA EXPUNGED]
and frequently imitates flushing sounds.
Item #: SCP-1819
Object Class: Euclid
Special Containment Procedures: Procedures should be adapted to the age and condition
of each instance of SCP-1819-X. The surface of the skin must be thoroughly and constantly
exposed to 500 lux of visible light (this can be reduced to 100 lux during sleep periods).
Typical containment units are designed like tanning booths or beds, but equipped with
lamps producing visible light. The following precautions must be implemented until the
contagious nature of SCP-1819 is fully understood:
Instances of SCP-1819-X must be contained and studied under level 3 biosafety conditions.
Access to documents produced by instances of SCP-1819-X (such as writings, drawings
and audiovisual recordings) requires clearance level 4 or approval from Dr. Ripoli.
Personnel assigned to instances of SCP-1819-X cannot be re-assigned to other projects involving
children and should avoid interactions with children from the general population.
Description: SCP-1819 refers to a medical condition that develops in human children
between 4 and 13 years of age. Affected individuals are characterized by abnormal cutaneous sensitivity
to the absence of visible light. Sporadic cases appear in individuals designated SCP-1819-X
(where X is a number). Initial symptoms typically manifest during periods of more than 4 hours
spent in darkness (hereby defined as less than 0.1 lux, but this threshold varies between
cases). Symptoms include pain, itching, edema, blistering and peeling of skin, and are usually
diagnosed as sunburn. The severity of these symptoms increases gradually with longer or
repeated periods spent in darkness. Instances of SCP-1819-X also have an extremely high
incidence of cutaneous neoplasias and usually die of malignant melanoma before puberty.
Genome sequencing revealed a novel type of retroviral elements present only in affected
skin tissues. These sequences contain a single functional gene that encodes an enzyme, referred
to as SCP-1819-E. This enzyme was shown to catalyse the formation of pyrimidine dimers,
a genotoxic modification of DNA normally induced by ultra-violet radiations. Visible light
inhibits the activity of SCP-1819-E by an unknown mechanism. The retroviral sequences
do not encode other functional proteins and the subjects do not produce detectable viral
particles.
Instances of SCP-1819-X manifest a strong fear of the dark (nyctophobia) for years before
the onset of SCP-1819. They are also convinced of the existence of a ''boogeyman'' which
they invariably describe as a black figure with a single ''bright'' or ''burning'' eye.
It is unclear at present whether this persona is a real entity or a mental component of
the disease.
Instances of SCP-1819-X are contagious to other children. The biological basis for this
contagion is unknown, but it requires SCP-1819-X to discuss their nyctophobia with the subject.
Physical proximity and direct communication are usually necessary, but contagion was also
observed to occur by written documents and drawings. Current data suggests that SCP-1819
has a memetic component, but it is not yet possible to exclude the existence of an undetected
airborne vector. SCP-1819 is not contagious to adults. However, instances of SCP-1819-X
who survive past puberty remain completely affected and are still contagious to children.
Addendum 1819-A1: Excerpt from interviews of SCP-1819-X instances.
SCP-1819-3: - Mr. Spiky was always mean, telling me about
the monsters in the dark until I cry. My mom said there's nothing dangerous in the dark,
and I don't have to be afraid. It's funny, Mrs. Jackson said sunlight can give you cancer
and you have to be careful. How come grownups are scared of the sun but not the dark? Mr.
Spiky found this very interesting.
SCP-1819-8: - Dad always says I should grow up and stop
being afraid of the dark. I try to explain about Mr. Spooky but he doesn't believe me.
Mr. Spooky is feeling lonely because people don't play with him as much as they used to.
But he told me I was a good boy and now he had a gift for me, so I wouldn't forget him
ever. He said to share with my friends so we could all play together.
SCP-1819-21: - It was burning, the dark was burning, I
was crying and Mommy was screaming, and I could hear Mr. Inky laughing. They keep me
in the light now, but what happens when you die? Mr. Inky says it's all black. Forever.
Item #: SCP-1498
Object Class: Euclid
Special Containment Procedures: All instances of SCP-1498 are to be held in standard containment
chambers, located within Site-77. One technician is to be on-hand to answer any calls placed
to SCP-1498. Transcripts of all calls must be placed in Site-77's non-anomalous records
archive. Any persons found to have interacted with SCP-1498 are to be quarantined for 2
months, or until they show signs of SCP-1498. Subjects showing signs of exposure are to
be contained as an instance of SCP-1498-1, which require the same accommodation as instances
of SCP-1498.
Description: SCP-1498 is a collection of 30 autonomous bundles of phone cords and handsets,
assembled in such a way that they resemble sheep. Instances of SCP-1498 are fully ambulatory,
and will wander their containment chambers aimlessly. The words "Make your own Custom
dreamscapes, with your friends at The Oneiroi Collective." are printed on each instance.
Footnote 1: Believed to be connected to SCP-2028 and SCP-2805
If a sapient organism attempts to use one of the phone handsets present on SCP-1498,
they will hear three rings, followed by a voice identifying themselves as an operator
for the "The Oneiroi Collective". This voice will instruct the subject on various options
they have for dreaming, and make suggestions for enhanced dreaming experiences. Following
the completion of this call, the subject will lose consciousness for 9 hours.
When the subject regains consciousness, they will claim to have experienced the dream they
ordered, to any exact specifications they may have made. Subjects may express a desire
to continue using SCP-1498's effect, or attempt to re-use it immediately. A transcript of
a subject describing their experience while under SCP-1498's effect has been included
in this report.
D-4560, after being exposed to SCP-1498 I was sitting in this room, except it wasn't
really a room, because the edges were sloped, so it was like, an egg room. With green paper,
but it wasn't that green. Just a little green here and there. Anyways, I'm right in the
middle, sitting on the ground… 'cept of course, the fact that I was being supported.
It's then I realize that I'm actually a table. Like you guys told me to tell the weird sheep-phone-thing.
There're people eating off'a me too, look old, maybe from the 1950's, with red faces.
That was when we finally hatched, and I woke up.
As subjects are repeatedly exposed to SCP-1498, they may begin to experience changes to their
bodily and mental state. Subjects affected by SCP-1498 will express a desire to sleep
as frequently as possible, preferring the use of SCP-1498 if they are able to. While
asleep, portions of the subject's cranium and skull will be replaced with portions of
telephones similar to those found on SCP-1498. This has manifested in a variety of ways,
including:
Subjects coughing up telephones, with cords extending into their esophagus.
Telephone wires beginning to grow in place of hair.
Ringing devices found on rotary telephones found within the subject's ears, which may
begin ringing continuously. Vocalizations being replaced with dial tones.
Eventually, a rotary phone will assemble itself on the subject's head, out of all the components
that have been grown within and on their bodies. Subjects will display the same intelligence
as instances of SCP-1498, and are to be classified as instances of SCP-1498-1. As of 8/19/2012,
no attempt to restore the intelligence of an SCP-1498-1 instance has succeeded.
SCP-1498 was recovered on 9/18/1965, from an abandoned office complex in Miami, FL,
USA, after reports of bizarre livestock reached local Foundation assets. When Foundation agents
entered the building, they discovered the SCP-1498 instances, one bedroll, approximately
half a ton of rotary telephone components, and two pints of Type-AB blood in a glass
jar. In addition, one pajama onesie, well worn, was discovered folded at the bedroll.
Testing has shown several months worth of sweat and body oils soaked into the fabric.
As of 11/14/1965, SCP-1498 has been classified as Euclid.
Item #: SCP-747
Object Class: Euclid
Special Containment Procedures: All instances of SCP-747 are to be contained in a room exactly
thirty (30) metres by ten (10) metres, with walls consisting of concrete fifteen (15)
centimetres thick. All instances of SCP-747 are to be contained together in the same room.
In the occurrence SCP-747 shows interest in any personnel, Procedure SCP-747-B9 must be
performed immediately. Under no circumstances shall any unusual actions of SCP-747 go unreported
to personnel level 3 or higher.
SCP-747 is allowed a total of twenty-five (25) dolls, excluding any created under SCP-747's
influence. Any personnel that begin to show visible signs of SCP-747's influence are to
be contained separately in similar conditions. Should a containment breach occur, task force
747-B8 is to be alerted and proceed with recapture immediately. Only under extreme circumstances
are any personnel with clearance level three or higher to have any direct contact with
SCP-747.
Description: SCP-747 is a phenomenon involving the appearance of children in any manner of
animal masks. All instances of SCP-747 have been successfully identified as deceased children
of appearance congruent with the time of death, excluding the masks. The commonality of the
children, according to research, is that they all owned a doll precious to them at their
time of death. Currently in containment there are six (6) instances of SCP-747:
SCP-747-01 is a male, approximately seven (7) years of age, wearing a zebra mask and
a set of blue pajamas SCP-747-02 is a male, approximately twelve
(12) years of age, wearing a mouse mask and swimming trunks
SCP-747-03 is a female, approximately ten (10) years of age, wearing a pig mask and
an outfit typical of private schooling SCP-747-04 is a male, approximately fourteen
(14) years of age, wearing a rabbit mask and a winter coat
SCP-747-05 is a female, approximately twelve (12) years of age, wearing a giraffe mask
and a striped sari SCP-747-06 is a female, approximately five
(5) years of age, wearing a goat mask and a bright pink dress typical of a beauty pageant
SCP-747-07 is a male, approximately nine (9) years of age, wearing a cat mask and blue
overalls; SCP-747-07 was also recovered with a note which has since been separately stored
Footnote 1: Blue crayon written in neat cursive. Contains a short story involving a mother
looking for her son in an unspecified afterlife. It is notable that the mother of the entity
holding the note had died in childbirth. Investigations to its source are ongoing.
Each instance of SCP-747 cannot speak, nor do they seem to be aware of humans unless
taking particular interest in specific individuals. Mainly, SCP-747 shows interest in hand-made
dolls and each other. It is unknown if SCP-747 has sentience, though they appear to be aware
of their surroundings and will avoid walking into obstacles. SCP-747 is able to move through
obstacles no thicker than ten (10) centimeters with ease. SCP-747 is also semi-corporeal;
instances are able to lift and touch objects, but only for short periods of time before
they tire.
SCP-747 has the ability to transform humans into dolls over the course of approximately
twenty-one (21) days. To do this, instances of SCP-747 surround the human and hold hands
before walking around the human for a period of five (5) to seven (7) seconds. Afterwards,
SCP-747 disperses and continues normal behavior. It is unknown which humans they choose to
transform or why. SCP-747 occasionally shows interest in a person before attempting to
transform them. The person is able to interrupt the process by moving away or avoiding SCP-747;
however, most people describe a feeling of 'thoughtlessness' or 'blankness' when in contact
with SCP-747, thereby making the interruption difficult.
After interaction with SCP-747, there are no immediate symptoms. There is currently
no cure or treatment for the conversion process. Within fifteen (15) minutes, the target will
experience numbness of the tips of extremities, similar to that caused by cold. Afterwards,
over a period of approximately twenty-one (21) days, the symptoms will progressively
worsen. The process will accelerate under stress or panic to a minimum of ten (10) days.
The conversion has been divided roughly into three (3) stages, beginning from initial influence
to the transformation into a doll. If at any point a doll made from SCP-747's influence
is destroyed, SCP-747 will begin to show a greater interest in humans until another human
is 'targeted' for replacement.
Stages of Transformation in Detail Stage 1: Loss of Minor Senses
The targeted human loses the senses of smell, hearing, and taste over a period of approximately
seven (7) days. Their mental state appears stable. Subject may display worry about condition.
Any signs of mental instability at this stage are signs of an accelerated transformation.
SCP-747 will ignore the person as if they were normal. The target's skin color and eye
color will progressively change in appearance to that of what they will become as a doll.
Any personnel that show symptoms must be contained according to the containment procedures listed
until late stage two (2), in which the personnel are to be moved to SCP-747's containment chamber.
Stage 2: Loss of Major Senses Subject begins to lose the final two senses
over a period of approximately thirteen (13) days. Their mental state will begin to destabilize
due to loss of the major senses, first touch and then sight. This degeneration of senses
is gradual, and victims have been found initiating in self-harm in attempts to feel something.
SCP-747 will begin showing interest in the person, from noticing their entrance into
their containment to actively attempting to follow and interact with the subject. Should
subject attempt suicide or die in this stage, SCP-747 will immediately seek a replacement
with any human. Once the targeted human loses all their senses, SCP-747 will immediately
show great interest with the body. The skin will become ragged, similar to textile in
both texture and appearance, and the subject's eyes will begin to harden into buttons. Dissections
have revealed that during this process the victim's organs will begin to convert into
stuffing of various materials, including but not limited to cotton and polyester. Through
the use of EEG it has been noted that the target is still conscious throughout this
process.
Stage 3: Full Transformation Subject transforms fully into a doll within
twenty-four (24) hours. At this point SCP-747 will treat them as any other doll. It is currently
theorized that the subject is no longer conscious or 'alive' in any sense. See Document 747-B4.
Dolls produced though SCP-747's influence are to be kept in SCP-747's containment room
and removed only for examination or repair.
Item #: SCP-1046
Object Class: Euclid
Special Containment Procedures: The building currently integrated with SCP-1046 is to be
contained in a standard domicile containment unit. All surfaces contacting the building
are to be constructed out of wooden materials. In the event of a containment breach, all
portions of SCP-1046 found outside of containment are to be surgically removed and transplanted
into the original building or a suitable replacement building.
Description: SCP-1046 is a collection of 781 separate human body parts, formerly a man
named ████ ██████. The portions of SCP-1046's body are alive and
fully functional, despite not receiving any sustenance or containing any blood.
SCP-1046 is located within the former home of ████ ██████. Portions
of SCP-1046 are located throughout the home, with some portions of the body replacing utilities
within the home (Such as portions of the skin replacing three curtains and a lampshade)
and some inhibiting function of objects within the home (such as a sink being clogged by
an artery, and a large portion of the face being permanently affixed to the living room
television).
At random intervals, portions of SCP-1046 will shift throughout any nonbiological surface
into which they are currently integrated. This shift can take anywhere from 45 minutes
to several weeks. Additionally, the portion of the face integrated into the television,
and any other portion of SCP-1046 capable of producing sound will begin to make distraught
vocalizations. Faucets located within SCP-1046 will begin to produce small amounts of saline
during this time, despite the building not being connected to any water source.
SCP-1046 was discovered on 9/18/1994, after Foundation assets in the Davie Sheriff's Department
followed up on reports of a "house with people parts". Investigation into the alleged house
revealed SCP-1046's anomalous properties. Subsequent surgical intervention allowed agents
to achieve successful containment. SCP-1046 was contained on 11/19/1994, and classified
as Euclid.
Addendum Documents recovered from the residence SCP-1046 was located in have proven to be
relevant to SCP-1046's current condition. Further investigation into the "Malva Real
Estate Corporation" are ongoing. The letters were found in a bureau drawer, and appear
to be copies of letters that were sent to an unknown party.
Dear Mr. Baer,
Recently I moved into one of your company's marvelous new homes, and found it to be quite
luxurious. The ads are right, you really do feel like part of the home. However, I am
writing you this letter due to the fact that my new house no longer contains the bedroom.
Would it be possible to get a contractor out here to remedy the situation?
Sincerely, ████ ██████
Dear Mr. Baer I don't believe you recieved my last correspondence,
and as such I am writing to you again. Since you did not send a contractor, as I requested,
I have decided to hire one of my own. Unfortunately, several injuries sustained on my property
compelled them to leave without finishing. I once again compel you to remedy the error.
Sincerely, ████ ██████
Mr. Baer This is the third time I have contacted you,
and I do not believe your ignorance of my issue is accidental. I demand that you send
a contractor to finish my home at once. It is unacceptable for a gentleman of my stature
to be reduced to sleeping in the living room. If my home is not supplied with a master bedroom
within the next three weeks, I will be forced to summon my lawyer.
████ ██████
To those who it may concern I am alone and trapped and dark. I am all
over. I feel the creaks of the beams. i taste the staleness of the wall. i am dry. i need
my bedroom. several days into the dawning of the suncere letter sent t an insincere
man he said i would be my hous i am a man dont take me anynmore please
i cant getsleepO[the remainder of the note is unintelligible.]
Item #: SCP-1456
Object Class: Euclid
Special Containment Procedures: Media and advertisements in the city of ██████, Colorado
are under observation by Foundation personnel for the first stage of SCP-1456. A Foundation
outpost, disguised as a call centre, has been established in the town and is operated by
TF-Omega 16 "The Contestants". The centre maintains 60 90 160 unique phone numbers,
all publicly listed to Agent ███████. Upon identification of instances of SCP-1456-1,
the number presented is immediately called in sequence in order to intercept prize instances.
Agent ███████'s listed residence and a block radius is to be monitored during
active phases.
A localized media campaign designed to discourage the population from entering the contests
presented by SCP-1456-1 has been running for 16 years.
Description: SCP-1456 is a series of anomalous phone-in contests advertised in print, radio,
local television and billboards. The advertisements vary considerably in content, claiming to
represent organizations both fictional and real presenting a contest or contests promising
financial or physical prizes to winning callers. Each will predominately feature a unique phone
number. Collectively, these advertisements are referred to as instances of SCP-1456-1.
Instances of SCP-1456-1 appear spontaneously with no discernible external source. Billboards
and print examples appear while the medium is unobserved, affecting sets of billboards
owned by the same organizations and full runs of local newspapers and periodical simultaneously.
Radio and television instances appear to replace regularly scheduled, legitimate advertisements.
In either case, no discrepancies have been noted by the owners or operators of the transmission
medium.
Calling the number provided by SCP-1456-1 with a local phone number that has not yet
been used to call in will result in a "win" or "lose" result. Lose results are a simple
tone, commonly described as "harsh" or "grating", played three times before disconnection.
A win result is a chime sound followed by a male voice announcing "You've won!".
Attempting to call in multiple times with the same number will result in a continuous
and increasingly loud instance of the "lose" sound, escalating with no known upper limit
until the phone is disconnected.
Three days after a successful "win" result, a prize, loosely consistent with the advertised
prize, will be delivered to the winner, defined as the owner of the phone number used to make
the winning call. The prize appears at the residence of the winner through varying means
depending on the contents, by methods both mundane and anomalous.
Sample Prize Instances: For a full list of recovered prize instances, refer to Document
1456-A.
Instance 0054
Advertised Prize: 500 dollar cash prize. Delivery Mechanism: A homeless local deposited
the prize on the doorstep of residence. When questioned, he could not recall the event.
Delivered Prize: Five hundred dollars in assorted bills and small change in a blank envelope.
Instance 0143
Advertised Prize: Non-specific cash prize Delivery Mechanism: Prize spontaneously manifested
traveling at speed through the front window of the residence. Prize was contained inside
plastic bag along with a brick. Delivered Prize: A stolen wallet belonging
to █████ ███████, a local resident.
Instance 0567
Advertised Prize: Trip to Rome Delivery Mechanism: A taxi was waiting at
the curb the morning of delivery. Driver identified as a local resident, but could not provide
records or reason for arrival. Delivered Prize: The driver presented Agent
███████ with a one-way ticket on Air ████ to Rome leaving from JFK
airport in New York. Driver refused to drive agent to the airport, and would not leave
until paid.
Instance 0985
Advertised Prize: Sports Car Delivery Mechanism: A truck belonging to an
unidentified towing service delivered prize. Truck vanished upon leaving observed area.
Analysis of footage indicates that the truck corresponds to no known make.
Delivered Prize: Nissan 350Z, heavily damaged in an apparent crash. Two bodies located inside.
Identified remains and license plate linked with automobile accident in █████████, Germany
two days prior.
Instance 1121
Advertised Prize: A Caribbean cruise Delivery Mechanism: Spontaneous appearance
50m above ground level. Delivered Prize: Roughly 900 kilolitres of
seawater, a small yacht, and several hundred instances of marine fauna.
Item #: SCP-1877
Object Class: Safe
Special Containment Procedures: Due to the impossibility of transport, each instance
of SCP-1877 is contained in situ at the subject's origin point. When practicable, the Foundation
shall secure ownership of the origin point, soundproof the subject's living quarters,
and install inward-facing locks on any interior doorways adjacent to the subject. Foundation
medical staff are to review subjects' condition on a 48-hour cycle, measuring any visible
extracorporeal intestine. Any intestinal retraction of over 10mm in a single 48-hour period is
to be immediately reported to Research Director ████.
Any publicly-accessible infrastructure containing any length of extracorporeal intestine is
to be rotated out of service if practicable, or serviced only by Foundation-approved personnel
if impractical. Endoscopic discovery of any additional extracorporeal intestine is to
be reported immediately to the Research Director.
Description: SCP-1877 is an anomalous gastrointestinal disorder affecting a number of geographically
disparate individuals, designated SCP-1877-01 through SCP-1877-03. In addition to their
abnormally long and continuous gastrointestinal tract, subjects exhibit severe neuropsychiatric
symptoms including left hemispatial neglect and mild aphasia. While subjects' immobility
renders most medical imaging impracticable, preliminary EEG results demonstrate unusually
high levels of electrical activity in patients' right parietal lobes.
To date, over 30 km of continuous intestine has been endoscopically mapped. Subjects'
intestinal tracts have been observed to intersect with numerous manmade artifacts, including
pilot lights, electrical conduits, lightbulb sockets, telephone receivers, water mains,
sewage pipes, and subway tunnels. 31 hours after entering SCP-1877-01's digestive tract,
objects which have entered that tract can be observed passing through SCP-1877-02's
entry stoma and exiting 30 minutes thereafter. Presumably, they then travel to SCP-1877-03,
and are passed to additional individuals or excreted.
Mapped portions of the SCP-1877 gastrointestinal network consist of the following:
4cm beyond the pyloric valve, SCP-1877-01's duodenum turns outward through a painless
stoma in his abdominal wall, extends across subject's living room, and enters a light
fixture located in the ceiling of his apartment. Architectural and endoscopic investigation
of his gastrointestinal tract seems to indicate that it then descends through the wall of
his apartment, enters a water line, diverts into the Washington DC metro system, and then
takes a sharp southward turn which renders endoscopy impracticable without severe injury
to the patient.
The subject's gastrointestinal tract then resumes in Busan, Korea, exiting through a
pilot light in SCP-1877-02's oven, traversing the kitchen and bathroom, and entering through
a painless stoma in the second subject's abdominal wall. After 1.4m of superficially normal small
intestine, a second length of jejunum exits through a second stoma in the anterior abdominal
wall, descends into the subject's bathroom sink, and passes 3.7km through the Busan sewer
system. Endoscopic investigation has demonstrated that SCP-1877-02's upper digestive tract is
no longer continuous with the lower digestive tract now occupying his body. A third individual,
designated SCP-1877-03, is presumed to exist but has not been found. Presuming that the
southward bearing of SCP-1877-02's small intestine is continuous, the uncontained third subject
is hypothesized to live somewhere within 30km of Adelaide, Australia.
At present, subjects' condition is unstable. Beginning in 2007, both known subjects' extracorporeal
intestines began to retract into architectural features of their apartments. At recovery,
SCP-1877-01 presented with 24m of slack extracorporeal intestine, permitting him limited mobility
within his quarters. At present, SCP-1877-01 only possesses 8m of taut extracorporeal intestine,
confining him to a single room of his apartment. SCP-1877-02's retraction has been less severe;
at recovery, subject presented with 41m of slack intestine. Postrecovery retraction has
reduced his intestinal slack to 34m.
Addendum: On December 5th, 2012, a Foundation recovery team entered an apartment in Adelaide
hypothesized to be the origin point of SCP-1877-03. No anomalous features were detected; however,
a handwritten letter was found in the apartment's dishwasher. That letter is transcribed below:
Dear General Electric,
I have long appreciated your products. But now I draw close to the socket and there are
questions.
For instance what is the problem? I think the problem is that there is a bad disease.
My stomach hurts. And I own a General Electric dishwasher, model PD968DPBB, and it does not
even help me. Everything growls and boils and whips. There is a stink. I have called
my cousin in America and told him that there were difficulties with sickness. He told me
to call you, because you are where the problems come from, that there is an electrical wave
which comes from my dishwasher and goes to my guts.
Also what will happen? The problem is now very bad. I have to stand so close to your
socket that I can hear the electrical wave. Like whalesong. I will have to go in soon.
My guts will make me. I know that General Electric cannot make it stop. But there needs
to be an answer to the mystery of the appliances. The answer should come in the manual which
goes with the socket. So that there is less anxiety when we all have to go into our appliances
and live in the guts of the earth, as all of us someday shall do.
Tomorrow I think I will have to go in. When it ends, will I live alone in the names of
appliances? How does one traverse the guts of the earth so that there is no problem?
Is this a sickness that shoots in an electrical wave from all dishwashers, or just mine?
Please call me tomorrow, General Electric. There will not be much time. I have so much
anxiety.
Thank you so much for all your products, ██████
Though the letter appears never to have been sent, a review of telephone logs indicates
that a call was placed to the apartment's telephone from General Electric's headquarters
in Fairfield, CT. The precise origin point of that call, the subject matter of the conversation
which followed, and the individual responsible are still undetermined as of █/██/████.
Item #: SCP-636
Object Class: Euclid
Special Containment Procedures: The building containing SCP-636 has been officially condemned
for supposed mold contamination, and the lot fenced off to prevent unwanted intrusion.
A minimum of two (2) armed, undercover guards are to be posted at ground level and any unauthorized
individuals attempting to enter the building must be detained and questioned. Any experimentation
on SCP-636 must only be performed with prior permission from at least two (2) level 3 personnel.
Description: SCP-636 is a maintenance elevator at the ██████ ██████ Hotel
located at [DATA EXPUNGED]. Unlike the other elevators in the building, SCP-636 contains
a magnetic card reader, which when used with a specific card key will cause the elevator
to move to a third sub-basement beneath the building. According to the building plan,
there are only two sub-basements beneath the building, and the owner of the property was
not aware of an elevator with magnetic card access.
Whenever any individual attempts to access this floor via SCP-636, the elevator appears
to work normally. However, upon reaching the non-existent floor all contents of the elevator
(including any personnel or remote monitoring equipment) will disappear. Exploration of
the elevator shaft itself has yielded no useful information. While the shaft does extend to
a third sub-basement level, there are only blank walls at that depth and video cameras
placed within the shaft have shown no unusual activity when the elevator reaches the bottom.
Furthermore, SCP-636 will periodically move to the third sub-basement level on its own.
Upon its return to ground floor the elevator car has occasionally contained anomalous objects
as documented below.
SCP-636 came to the Foundation's attention on █/██/200█ following the disappearance
of two elevator mechanics during routine maintenance of the building's elevator systems. A two-man
initial exploration team was sent into SCP-636 and subsequently lost, after which the site
was placed on lock down and the owner and all witnesses given Class A amnesiacs. Current
containment procedures were put into effect shortly afterward.
Addendum 636-01: Log of Notable Anomalous Events
Date: ██/██/200█ Description: SCP-636 called to bottom floor
for approximately 6 minutes before returning to ground floor. Upon its return, the fully
disassembled parts of two (2) helmet-mounted video cameras were found on the floor of the
elevator car. Analysis of the components confirms that they belonged to the members of the initial
exploration team. Memory cards and recording media of the cameras were blank.
Date: ██/█/200█ Description: SCP-636 called for approximately
2 minutes before returning to ground floor. According to the testimony of the armed guards
stationed at ground floor, the walls of the elevator car were covered with hundreds of
human eyeballs that tracked them for several seconds before the doors closed and the elevator
was recalled to the bottom floor again. Elevator car was found empty afterward.
Date: █/██/200█ Description: SCP-636 returned after 4 minutes
and 17 seconds, and contained approximately 11 kg of shredded Egyptian cotton fabric soaked
with blood. Analysis of the blood samples are inconclusive, as recovered DNA does not
seem to match that of any known terrestrial animal.
Date: █/██/201█ Description: SCP-636 returned after 8 minutes
and 42 seconds. Upon opening, a naked and emaciated male later identified as Agent ███████ of
the initial exploration team began pounding on the buttons and screaming that he "had
to go back". Agent ███████ managed to disarm and kill one armed guard and injure
the other before running back into SCP-636 and disappearing.
-------------------------------------------
MY TALKING TOM #4. TALKING TOM CAT TALKING ANGELA AND FRIENDS video for kids. - Duration: 8:54.
For more infomation >> MY TALKING TOM #4. TALKING TOM CAT TALKING ANGELA AND FRIENDS video for kids. - Duration: 8:54. -------------------------------------------
टाइम ट्रेवल की रहस्यमय घटनाएँ - Mysteries of Time Travel In Hindi(Time travel series part - 4) - Duration: 12:04.
For more infomation >> टाइम ट्रेवल की रहस्यमय घटनाएँ - Mysteries of Time Travel In Hindi(Time travel series part - 4) - Duration: 12:04. -------------------------------------------
Visiting the Neuhaus Factory Store in Brussels - Duration: 4:04.
Bonjour! Hi, this is Lara from En Route Traveler
and I'm here with my sister, Maya.
-Hello!
- And we are in Brussels and are about to try some
amazing chocolate at the Neuhaus Factory.
Neuhaus is a famous Belgian chocolatier
known for inventing the praline.
Its factory store sells discounted confections and is
only a short walk away from the Erasme Metro station in Brussels.
This store is all about the samples
so make sure to get there early
before the best ones run out,
This Neuhaus Irresistible collection
must be truly irresistible because it's
one of the few boxes that is completely empty!
You can try everything in the store,
but we recommend that if you try things,
you take them more from the wrapped boxes
rather than the brown kilogram boxes.
Because those are the second choice pralines,
whereas the ones in the boxes like this,
are the first choice,
Another good strategy is you really need
to pace yourself. Take your time,
don't repeating the same ones over and over again
until you've had a bit of a sampling first.
Otherwise, you will overload!
If you want to be sure that you can sample
the most chocolate possible, always make sure to
carry a bottle of water with you.
Another great tip is to come with a friend
because that way you can split some of the pieces
of chocolate and sample more flavors.
See, this person didn't come with a friend.
Don't be rude and leave your chocolate
lying around if you haven't finished it!
These are the second choice boxes.
And they're usually filled with one kind
so you can see here, like caramel eclipse.
However, there is also a box where it
just says "second choice" and it doesn't
specify what kind. It means that it could
be a mix and there's maybe two or three
different kinds in that box.
So we recommend, for instance, if you're going
to buy three boxes for 40 Euros,
trying your luck on the second choice box
because you're likely to have two different kinds.
And then you take a box of something else,
that your really enjoy.
because you should remember that
it's always one kilo of chocolate...
That's a lot!
If you need a little break from all this chocolate,
there are also lots of biscuits and cookies available.
I think the consensus is that these triangular shape
pralines are our favorite and apparently
it's an overall crowd favorite.
So if you're here and you can score some of these,
we highly recommend – especially in one of those
one of those giant kilo boxes
because those are the best deals
Here's a little bonus: we purchased a
bunch of chocolates and now they're also
telling us we get some free ice cream.
We're so full though!
It's a nice gift, but after eating
a bunch of chocolates,
you're not so much in the mood for more ice cream.
That was a trip to the Neuhaus,
or "noy-house," depeneding on how you want to pronounce it,
factory store. It was quite delicious.
And now I want to hear from you!
What is your favorite chocolate brand?
And where do you go to find your favorite chocolates?
Leave your comments in the section below.
And remember, you can always find at enroutetraveler.com
and on our online communities on
Facebook, Pinterest, Instagram, Google +, and Twitter
@enroutetraveler
Until we meet again, remember to
stay restless, and seek more.
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GUESS THE MAKEUP CHALLENGE ft. Fitiok ||| REDLIPSBLONDHAIR - Duration: 4:48.
Can you see me? yes, you can
hello! hello!
tell them hi!
hello, hello
hello! peace and love!
so, we're doing a challenge
here, some music on background, please
i've decided to ask Victor
for what are makeup products
from my makeup bag
in a few words, it means that Victor needs to guess
people got it? i think yes
i will show him a concealer
"foundation!"
it's not foundation
"more serious than foundation?"
very serious
"where do you apply it?"
on face
"under the mustaches too?"
I apply it under my eyebrows
"to hide the mustaches?"
and dark circles
"In Georgia, the boys are not teasing girls by pulling their pony tails"
"but by pulling their mustaches"
the next one, is a concealer too
but it's green
"Foundation"
NO
"This is for the people with green face?"
NOO
Complicated situation
"this is a cream?"
mmmmmmmnoooo
"It's an aftershave?"
it's green because...
do you see what's written here? "because it's not red"
Corrector! What's doing the corrector? Corrects!
"If the nature did big mistakes, there is no way to correct this"
you put this green stuff on red points
then you put concealer above
and this way, your red points are not seen under makeup
I'm sure that this you don't know!
Primer!
"Can I taste it?"
NOOO, it's new!!!
"Anti-shine, for not shining?
There is primer even in the construction field
before applying something on wall, you apply primer firstly
"foundation???"
before the foundation
"before...."
"are you applying this primer and then you shave?"
it's a base
"men know that you women are shaving your faces too"
"but you don't want to admit it"
"I'm joking, but I don't know"
"It's very complicated"
Lash & brow gel mascara
"there is water inside?"
"mmm, gel"
"for what are you using it?"
on the other side
"even, upside down"
look, here' s the name, lash&brow
"for this, you got it"
"do you want my fingers in your eyes?
"my eyebrows are so big that I need a grass cutting machine for them"
for lashes and brows
Why we use it?
"for you, to be more beautiful"
Tell me please, what are those?
"those, to use to clean your face?"
What? from what to clean my face from?
"from foundation"
if i would clean my face with these two, i would clean it till tomorrow
"do you put them in your ears?"
how?
"are u sure they are not food?"
for sure!
"I'm sure that is like you take a lot of color and put it on your face"
yes, something like this, but with concealer
"yes, so you take concealar and put it around your eye, if you have a bruise"
yeaaah
Anastasia Beverly Hills, what's this?
"this is what they said to me to give you as a gift"
who said this to you?
God?
"and the 40 saints"
"they will say, that you have a demon inside"
why you can't open it?
'the gift was wrapped'
'it has a mirror'
'that's good'
'why so little?'
because it's expensive
'i thought they will give you a bowl of this product'
so, what's this?
'foundation!"
'it's made in China'
seriously??
for my eyebrows!
i need to find a thing, that you don't know it yet
'finance!"
i hope you liked it!
watch us everytime!
if you want to see Victor more, comment below
"if not, i'm not getting upset"
okay, then, i'll watch some movies then
"and me, i will go to learn Spanish"
Bye bye
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